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Sejanus Corvus's page

31 posts. Alias of Tanner Nielsen.

Full Name

Sejanus Corvus


Aasimar (Archon)


Ranger (Skirmisher, Urban) 1 -- HP 12 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+2 R+6 W+0 : INIT+4 Perc+0 CMB+1 : CHA mod +4












Common, Celestial

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Sejanus Corvus

Building Tree
Statkari Ilya Shukhov, Lord Mayor of Northgreen
5’6", 110lb, black hair, blue eyes, 73 y.o.
Elf Male Wizard (Conjuror) 6
Chaotic Good
Languages: Common, Draconic, Elven, Giant, Sylvan, Undercommmon
AC 17, touch 14, flat-footed 14 (+3 Dex, +2 armor, +1 deflection +1 natural)
CMD 18
Fortitude +5 (+2 base, +1 Con, +2 item)
Reflex +7 (+2 base, +3 Dex, +2 item)
Will +7 (+5 base, +0 Wis, +2 item)
HD 6d6+18; HP 42/42
Str 10, Dex 16, Con 12, Int 21, Wis 10, Cha 10
Spd 30ft
Initiative +3
CMB +3
Base Attack +3

Melee: dagger +3, 1d4/19-20x2

Ranged: masterwork longbow +7, 1d8/x3 (100ft)
Race Features

Low-Light Vision

Elven Immunities - Immune to magic sleep effects, +2 saves vs enchantment spells and effects.

Elven Magic - +2 on caster level checks vs spell resistance, +2 Spellcraft to identify spells and effects.

Keen Senses - +2 Perception.

Weapon Familiarity - Proficiency with longbows, longswords, rapiers, and shortbows. Any weapon with 'Elven' in name is a martial weapon.
Class Features

Arcane Bond (Ex) - Familiar

Arcane School - Conjuration (Teleportation); opposed by Enchantment and Necromancy.

Shift (Su) - Swift action, teleport as dimension door, 5 feet per 2 levels. 3 + Int mod/day. (8/day)

Spells Prepared (4/5/5/4; CL 4th)
0 (DC 15) - detect magic, ghost sound, light, prestidigitation, spark
1 (DC 16) - charm person (DC 17), color spray (2), grease* (DC 17), mage armor, obscuring mist (DC 17)
2 (DC 17) - invisibility (2), web* (2) (DC 18), fox's cunning
3 (DC 18) - haste, stinking cloud (DC 19), spiked pit (DC 19), summon monster III

Spellbook 1 (54/100)
0 - resistance, acid splash, create ice, detect magic, detect poison, read magic, dancing lights, flare, light, ray of frost, spark, ghost sound, mage hand, mending, message, open/close, arcane mark, prestidigitation.
1 - grease, mage armor, obscuring mist, charm person, color spray, protection from evil, expeditious retreat, magic missile, feather fall, identify, reduce person, silent image, unseen servant, summon monster I.
2 - web, rope trick, invisibility, resist energy, summon monster II.
3 - fly, haste, stinking cloud, summon monster III, clairaudience/clairvoyance, spiked pit.

Spellbook 2 (27/100)
1 - identify, mage armor, reduce person, silent image, unseen servant.
2 - arcane lock, fog cloud, summon swarm, see invisibility, blur, defoliate, locate object, create pit, spider climb, fox's cunning, bull's strength.

Familiar: Lola:

N Tiny magical beast
Init +2; Senses low-light vision; Perception +8

AC 17, touch 14, flat-footed 15 (+2 Dex, +2 size, +3 natural)
hp 12 (4HD)
Fort +5, Ref +7, Will +7

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

Str 2, Dex 15, Con 8, Int 8, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +8

Alertness: While a familiar is within arm’s reach, the wizard gains the Alertness feat.

Empathic Link (Su): A wizard has an empathic link with his familiar to a distance of 1 mile. The wizard can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The wizard has the same connection to an item or place that his familiar does.

Improved Evasion: When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: A wizard may cast a spell with a target of “you” on her familiar (as a touch spell) instead of on himself. A wizard may cast spells on her familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Noble Born (Orlovsky) - +1 CMD and Diplomacy.
Patient Optimist - +2 trait bonus on Diplomacy checks to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once.
Silver-Tongued Orator - +2 Diplomacy with citizens of Kardas, +1 DC to spells of Charm subschool.

Feats: Feats: Alertness, Craft Wondrous Item, Scribe Scroll, Spell Focus (conjuration), Toughness.

Skills (2 class, 4 Int)

Appraise +17 (+19 fine-detail, items by weight) (6 ranks, 3 class, 5 Int, 3 familiar)
Diplomacy +15 (+17 vs hostile or unfriendly, +17 vs Kardas) (6 ranks, 3 class, 1 trait, 0 Cha, 5 item)
Knowledge (arcana) +14 (6 ranks, 3 class, 5 Int)
Perception +10 (6 ranks, 0 Wis, 2 race, 2 feat)
Profession (merchant) +14 (6 ranks, 3 class, 5 Int)
Spellcraft +14 (+16 to identify spells) (6 ranks, 3 class, 5 Int)
Possessions: masterwork longbow (375gp, 3lb), longbow (75gp, 3lb*), dagger (2gp, 1lb), arrows (20) (1gp, 3lb), cloak of resistance +2 (4000gp, 1lb), bracers of armor +2 4000gp, 1lb), Ilya's Persuasive Eyepatch (+5 Diplomacy) (2500gp, --lb), ring of protection +1 (2000gp, --lb), amulet of natural armor +1 (2000gp, --lb), wand of admonishing ray (CL 7th) (1050gp, --lb), spellbook 1 (see above, 1lb*), headband of vast intelligence +2 (4000gp, --lb), slippers of spider climbing (4800gp, --lb), spellbook 2 (see above, 1lb*) backpack (2gp, 2lb*), courtier's outfit (30gp, 6 lb), magnifying glass (100gp, --lb*), merchant's scale (2gp, 1lb*), abacus (2gp, 2lb*), masterwork potion belt (50gp, 1lb), bedroll (1sp, 1lb*), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, 0.5lb*), waterskin (1gp, 1lb*), whetstone (2cp, --lb), signal whistle (8sp, --lb), House Orlovsky signet ring, 5400gp, 26sp, 30cp.

Scrolls - rope trick (2) (50gp), resist energy (2) (50gp), protection from evil (2) (25gp), expeditious retreat (2) (25gp), featherfall (2) (25gp), summon monster II (25gp), fog cloud (25gp), fireball (2)(350gp, haste (137.5gp).

Weight: 12.0lb
Load: Light
(*) On pack horse.

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