Diamondust |
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Welcome to a new recruitment for the Skulls and Shackles Adventure Path, where piracy is the rule, and plunder and infamy fill the seas of Golarion! To apply for this game all you need to do is submit a fitting backstory as to why your character finds themselves in Port Peril and a roleplay example of their actions in and around the inn 'Formidably Maid' the previous night before you were unceremoniously pressganged. Use your chosen campaign trait to shape this if it helps.
Characters may be of any paizo released PC races, classes, archetypes and options(including BG skills) starting at level 1 with max HP, 2 normal and 1 campaign trait, 1 bonus feat/level and automatic bonus progression +2(magic loot be special and rare). 25 point buy with max 18 and min 8 after racial bonuses.
I, Diamondust am a player and GM of pathfinder of 6 or 7 years mostly with a small group of friends. I've done this adventure before so I am confident in running it and adapting it to make it new and interesting for any of you who may also have played or run it before. The first thing to be changed is the string of days on the ship performing menial tasks which for me and my group was exceedingly boring so I intend to hurry that along and maybe spice it up a little. The second major thing is getting a taste of mythic at the end of each book of the AP, options of which I reserve the right to 'balance' if need be. I will be checking several times a day and making at least 1 post each day and I hope you are all prepared to do the same. I won't be using many maps though I may upload some images online to help get an idea of things.
Hopefully some of you are interested in a piratey game. We'll keep it fun and M rated. I don't much hold to alignment restrictions though if a paladin and an anti-paladin apply I probably won't choose both characters because like it or not some things are just bound to kill each other.
Wilster Maddas |
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Here is Esmeralda, Sapiens' submission. Please tell me if her being amphibious would be too strong, I have been wanting to play an underwater character for a long time (second only to a natural flyer, like a Strix).
She is a witch, an amateur violinist and a dabbling tailor, born in a brothel and raised in a tavern, her blood is salty and her timbers are shivered.
MattZ |
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Dotting. I have an Alchemist(Vivisectionist) I've been wanting to play for a while.
Two questions: When you say "1 bonus feat/level," I assume this is instead of the standard one every other level, NOT in addition to. Yes?
Also, what is our starting wealth?
One more thing, I have played S&S up to the very start of book 3 in a face-to-face group before it fell apart. I am confident in my ability to keep player and character knowledge separate, but I understand if you decide against me.
Diamondust |
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@Phntm888: Not sure yet the exact number I will choose. It is depending on a couple factors.
@Sapiens: Undine are fine and could be very useful to the party.
@Nohwear: That sounds hilariously awesome.
@Robert Henry: Vishkanya are by paizo and therefore acceptable.
@MattZ: You assume wrong. You will indeed get lots of feats to play with. Starting wealth is average for your class (or roll if you like). I won't be counting your previous experience against you.
@Gnomezrule: I think if we get to a dozen or so applications I will have enough to create a party but no set in stone deadline.
oyzar |
Tons of feats and mythic, please do sign me up! Now the question is what to play. I feel an arcane trickster would fit wonderfully as a pirate, but flying blade fits even better... Let the starknives fly! That build need a ton of feats to work and this'll provide it. Though I still wish I could skip weapon focus as a feat tax. The two first feats I want are Starry Grace and Startoss Comet which have 2 and 3 prerequisites each (though they do share weapon focus).
Really a shame that Besmara doesn't have options for boons for Defic Obedience. I might go with Desna anyway as it fits so well with the idea of a starknife thrower and you can still be chaotic neutral.
Jerieth |
This is SCKnightHero1 here, and this is my undine watersinger bard Jerieth. She's quite friendly and would work as the perfect captain/diplomat for the crew. :)
I really like this AP, and I look forward to seeing all of the awesome submissions this recruitment will get. I was in a Skulls and Shackles game a while back but it died when we were only barely a fourth into the first book, so we had just barely started. So I'm looking forward to this AP and seeing how it goes. Good luck everyone who submits!
MattZ |
*drowns in a sea of feat slots*
I present my submission for review.
Dr Harold Genade, surgeon and recent graduate of the Oppara Medical Academy.
Harold was born a middle child of a minor noble family in Taldor. From childhood, he was fascinated by the inner workings of living things. Eventually he attended the famed Oppara Medical Academy, graduating near the top of his class. However, his espousal of several radical theories of biology led to him being ostracized from the popular academic community.
Unable to make a living anywhere in Taldor, he began to look abroad. He looked into openings in overseas colonies, and found an old request for a doctor from a small outpost on the Mwangi coast. His voyage was uneventful, but he got as far Port Peril only to learn that the outpost had literally sunk into the Sodden Lands long ago. The job opening must have been over a century old, but was still filed as "current need". Taldan bureaucracy for you.
Stranded in a pirate haven, low on funds, the good doctor is left few choices. Maybe some pirate lord needs a personal physician? His education and skill should put him above this unsavory rabble soon enough. Then they'll respect him. Those old-fashioned professors and philosophers back home will regret rejecting his brilliance! They'll see, he'll show them! He'll show them all!
Dr. Harold Genade
Human alchemist (vivisectionist) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 20)
N Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 11 (1d8+3)
Fort +5, Ref +6, Will +0
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20)
Special Attacks sneak attack +1d6
Alchemist (Vivisectionist) Extracts Prepared (CL 1st; concentration +4)
1st—cure light wounds, reduce person (DC 14)
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Statistics
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Str 10, Dex 17, Con 15, Int 17, Wis 8, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Brew Potion, Dodge, Scholar[ISWG], Throw Anything, Weapon Finesse
Traits anatomist, ancient explorer, artistic dilettante (taldan)
Skills Appraise +8, Craft (alchemy) +8 (+9 to create alchemical items), Disable Device +7, Heal +3, Knowledge (arcana) +9, Knowledge (history) +8, Knowledge (nature) +9, Perception +3, Spellcraft +7, Use Magic Device +4
Languages Aquan, Common, Cyclops, Osiriani, Polyglot
SQ alchemy (alchemy crafting +1), mutagen (+4/-2, +2 natural armor, 10 minutes)
Other Gear leather armor, dagger, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, medium treasure chest(18 hp, break DC 25) with simple lock(DC 20), ink, inkpen, mess kit[UE], pot, soap, thieves' tools, 6 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 minutes.
Scholar (Knowledge [arcana], Knowledge [nature]) +2 bonus on two Knowledge skills
Sneak Attack +1d6 Attacks deal extra damage if flanking foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Eve Summers |
Ah Jeez.
I saw there was someone with CHA put in here, so I switched to a Barbarian so there wouldn't be 2 annoyingly competing for captain.
Now I post a barbarian just moments after someone brought up being one xD xD xD xD
REGARDLESS, here lies Karzok Rokis, a sturdy, dirty, Half-Orc native to Port Peril.
Bleepos Droppo |
Oh, Bleepos was already designed to be putting himself up there for the captain spot either, even if he's an unintelligent dumbass Goblin. Don't worry about having multiple people "competing" for it - part of what a pirate game is about is having this little conflicts here and there. We're a band of misfits :) submit whatever you want to play, my friend.
Eve Summers |
Band of misfits is what made me fall in love with this campaign when I started playing it.
Unfortunately, that group fell apart as well xD xD xD (we all became adults, in other words xD)
Also, a Bloodrager Dragon Disciple / Invulnerable Barbarian would be a pretty deadly two man force on the front lines.... I see no draw back there hahahaha.
Jerieth |
I think I'm going to go with an Ulfen Skinwalker, either Draconic Bloodrager (going Dragon Disciple) or a straight barbarian. The crew needs someone to wade into the thick of things and rend foes with hisbare handsclaws and teeth.
I look forward to seeing what you come up with! Good luck.
Deaths Adorable Apprentice |
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How would you feel about an Aasimar? I would like to be the Peri Bloodled. I love the flavor on them. And the random list looks like a lot of fun!
I would be a healer and secondary combatant with some buffing of the dedicated combatants.
TheWaskally |
Characters may be of any paizo released PC races, classes, archetypes and options(including BG skills) starting at level 1 with max HP, 2 normal and 1 campaign trait, 1 bonus feat/level and automatic bonus progression +2(magic loot be special and rare). 25 point buy with max 18 and min 8 after racial bonuses.
Hmm. Any paizo released races..even from Advanced Race Guide? Okay. Time to make an ogre pirate, then. ;)
Diamondust |
1 person marked this as a favorite. |
Sapiens with Esmeralda Rosetti the Undine Witch
Gnomezrule with Reinald Malcoms the Human Tactician
SCKnightHero1 with Jerieth the Undine Watersinger
adsapiens with Bleepos Droppo the Goblin Pirate
MattZ with Dr. Harold Genade the Human Vivisectionist
Tharasiph with Jord Sturmsson the Human Cleric
wehrpig with G'nasher the Kobold Rogue