Master Basaalee Minvandu

Kunala's page

1,421 posts. Alias of Robert Henry.


Size

6 ft. 180 lbs.

Age

21

Alignment

chaotic good

Languages

Taldane

About Kunala

Initiative: 5 = 3 [dex] + 2 [trait]
Speed: 30 ft.
Hit Points: 12 = 10 [1st lvl] + 1 [con] + 1 [FC]

AC: 18 = 10 + 4 [chain shirt] + 3 [dexterity] + 1 [buckler]
Touch: 13
Flat-footed: 15

Fort: + 1 = 0 [base] + 1 [constitution]
Ref: + 5 = 2 [base] + 3 [dexterity]
Will: + 0 = 0 [base] + 0 [wisdom]

Base Atk + 1
CMB + 2 = 1 [base] + 1 [strength]
CMD 15 = 10 + 1 [base] + 1 [strength] + 3 [dexterity]

Melee: + 2 = 1 [base] + 1 [strength]
Ranged: + 4 = 1 [base] + 3 [dexterity]
Weapon’s Finesse: + 4 = 1 [base] + 3 [dexterity]

Stats: Str. 13, Dex. 16, Con. 12, Int. 10, Wis. 10, Cha. 14,

Abilities:

Human Race Traits:
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Traits:
AP trait: Rising Star: Benefit: You gain a +1 trait bonus on Sense Motive and Survival checks, as well as checks using a single Craft or Perform skill of your choice; one of these skills is always a class skill for you. Once each day, you can invoke your patron’s reputation or name one of your own prominent works to gain a +2 circumstance bonus on a single Bluff, Diplomacy, or Intimidate check. You begin the game with a masterwork musical instrument or tool appropriate to the Craft or Perform skill you selected, a gift from your patron.
Combat trait: Reactionary: Benefit: You gain a +2 trait bonus on initiative checks.

Feats:
First level feat: Noble Scion: Benefit: You gain a +2 bonus on all Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. Varima:Whenever you use Diplomacy to influence a crowd or a room (but not individuals), you can roll twice and use the better result.
Human feat: power attack

Class: Swashbuckler: Archetype Rondelero Swashbuckler
Weapon and Armor Proficiency: Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers.
Panache (Ex): More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways.
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache.
Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache.

Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
Falcata Emphasis (Ex): At 1st level, a rondelero swashbuckler is proficient with falcatasUE and can treat a falcata as a one-handed piercing melee weapon for the purposes of the swashbuckler’s finesse as well as all feats and class abilities that refer to such a weapon. This ability replaces the derring-do deed.

favored class bonus: + 1 HP


Skills:
7 = 1(4 [class] + 0 [int] + 1 [race] + 2 [background])
The Swashbuckler's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str).
Acrobatics 4 = 3 [Dex] + 1 [rank] + 3 [class skill]- 3 [armor]
Bluff 2 = 2 [Cha]
Climb - 2 = 1 [Str] - 3 [armor]
Diplomacy 6 = 2 [Cha] + 1 [rank] + 3 [class skill]
Disguise 2 = 2 [Cha]
Escape Artist 0 = 3 [Dex] - 3 [armor]
Heal 0 = 0 [Wis]
Knowledge (Local) 4 = 0 [Int] + 1 [rank] + 3 [class skill]
Knowledge (Nobility) 6 = 0 [Int] + 1 [rank] + 3 [background skill] + 2 [feat]
Intimidate 2 = 2 [Cha]
Perception 4 = 0 [Wis] + 1 [rank] + 3 [class skill]
Performance (Dance) 7/9 = 2 [Cha] + 1 [rank] + 3 [background skill] + 1 [trait] + 2 [outfit]
Ride 0 = 3 [Dex] - 3 [armor]
Sense Motive 5 = 0 [Wis] + 1 [rank] + 3 [class skill] + 1 [trait]
Stealth 3 = 3 [Dex]
Survival 2 = 0 [Wis] + 1 [trait]
Swim - 2 = 1 [Str] - 3 [armor]

Gear:

Outfit, Entertainer’s N/A. N/A
Cloak pin with family crest: 50 gp.
Falcata: 18 gp. 4 lbs. 1d8 19-20/x3 S
Brass Knuckles: 1 gp. 1 lb. 1d3 x2 B
Chain shirt: 100 gp. 25 lbs. + 4 + 4 - 2
buckler: 5 gp. 7 lbs. + 1 - 1
Sub-total: 160 gp. 37 lbs.

Other Gear:
Kit, Ranger’s: 9 gp. 28 lbs. This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Items with pack:
Kit, Grooming: 1 gp. 2 lbs. This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.
Kit, shaving: 15 sp. 1/2 lb. A shaving kit contains a straight razor, a whetstone, a small mirror, a brush, a cup, and enough shaving powder to last a Medium humanoid 50 shaves.
Sub-total 11.5 gp. 30 5 lbs.

Other Items:
Dancer’s Garb cut as a Courtier’s outfit: 5 lbs. gift from Patron Dancer’s garb provides a +2 circumstance bonus on Perform (dance) checks, but does not grant this benefit when worn with armor or other concealing clothing.

Total weight of all gear worn/with pack: 37 lbs./ 67.5 lbs.

wealth beginning wealth: 175 - 171.5 gp.= 3 gp. 5 sp.

Carry Capacity
Light load: 50 lbs or less.
Medium load: 51 lbs. - 100 lbs.
Heavy load: 101 lbs. - 150 lbs.
Lift over head: 150 lbs.
Lift off ground: 300 lbs.
Push or drag: 750 lbs.


The backstory:

Sir Ashoka Varima the third born son, of a lesser nobleman earned his knighthood as a mounted knight-captain of a Taldan Phalanx. it was shortly after that time that his father arranged a marriage to Lady Trina, a young woman from a minor noble family. She was intelligent, strong willed and a beautiful dancer. They lived happily in the ‘Worldbreaker Hill district in Oppara. Soon, they were blessed with two children, first their daughter, Padmavati and a couple of years later, their son Kunala.

When Lord Varima wasn’t with his unit handling military responsibilities, he was home doting on his wife and children. He loved spending time with them playing board games and going to different restaurants in Oppara; introducing the children to different cuisine. He would spend time with Kunala playing strategy games, taking him hunting with the dogs and teaching him how to use a falcata, the weapon of the Rondelero. Occasionally, Lord Varima would throw parties, inviting other military officers and their wives, just so he could show off what a good dancer his wife, and later his children, were.

Lady Trina would spend her time taking care of the household responsibilities, supervising the staff and teaching the children proper behavior for Taldorian nobles. She especially enjoyed teaching them to dance, and they were introduced to her instructor and coach Archirel Destrie at an early age. Archirel kept a dancing school in the Senate's Hill District where Lady Trina and the children would walk to every day.

When Kunala and Padmavati first started lessons with Archirel, Kunala didn’t think he would get the hang of it. He had mastered courtly dancing; his small wiry frame fit the spins and turns well. But Master Destrie expected him to perform lifts and throws. These seemed difficult, his partner being two years older and Kunala was slight; to the point that other children would chase him and Padmavati had to come to his rescue. Eventually, with much practice and strength training, Kunala was able to do the lifts, and perform with his sister. Master Destrie, their mother and father were all very proud of them.

That same year their lives were devastated. One summer evening, while Lord Varima was with his unit patrolling beyond the bridge, there was a fire in the villa. They believe it started in the kennels, but no one is sure. They just know that Lady Trina had woken the children and sent them out, but she went back in to salvage something and got caught in the fire, dying of smoke inhalation. The neighbors and their servants scurried to stop the fire from spreading but the damage was done. Their lives were in ruin, their home gone, their beautiful mother dead.

Their lives went on, but Ashoka was not the same. He moved the family into a small rented house, barely enough space for a junior officer. Padmavati and Kunala continued their dancing lessons, it was the one thing of their mother that Lord Varima was able to hang on to. But he would spend most of his time with his unit, sinking himself into his career. Padmavati took over the responsibilities for the small home and Kunala would help where he could. It was rarer and rarer for father to spend time with them. Gone were the days of play board games or hunting, but Ashoka, when home, would instruct Kunala with the falcata. Saying ‘a man of Taldor must be able to defend himself.’ Fortunately, Master Destrie felt sorry for the children and he would spend time with them in the evenings when their father was away, teaching them things that they would need to know living in Oppara.

Father continued becoming more and more distant, the only time the children would see him smile was when he would watch them dance. That was also the only time they would see him cry. Padmavati and Kunala grew even closer and relied on their mentor Master Destrie. Soon he was using them to train younger students and as partners for private dancing instructors with richer and more famous senators and nobles children.

Three years after their mother died, calamity struck again. Padmavati and Kunala learned that their father had died in a skirmish fighting bandits a few miles outside of town, on the other side of the Grand Bridge of the Empire. To make matters worse, they learned the news four days after the event, from the land lord of the property they were living in. The owner had little pity or patience and less time. They were forced to gather the belongings they could carry and were put out on the street. They both quickly grabbed their few belongings, Kunala added his fathers dueling gear to his pack, while Padmavati found their fathers cloak pin, that had the family crest on it, that he wore for special occasions. The landlord told them the other items would be sold to cover the cost of their father’s debt to him.

Their father had been considered a black sheep of his family, they had only met a few relatives when their mother was alive, and none since; so, the children were literally out on the street. Not knowing where to go, they went to the only adult they knew they could trust, dancing Master Archirel Destrie. Archirel let them move into the attic of his studio. He increased the amount of time they helped instruct, and he found times and places they could perform. They were making ends meet and were developing a name for themselves in circles where dancing was popular. This popularity unfortunately got the attention of a not so distant relative.

Early one morning while they were training the very youngest class, Master Destrie, came in the classroom and dismissing the children telling Padmavati and Kunala that they had a visitor waiting to speak to them in his office. The irregularity of this was not lost on them as they went to the office to find a very well dressed middle aged woman waiting on them. She introduced herself as Countess Varima. Her husband, the Count, had heard about these wonderfully talented ‘Varima’ children and wanted to learn more.

The Countess explained that they had investigated the children’s history and had learned their sad story. That their father, was the Counts nephew, and that their grandfather, the Counts brother, was dead. This making the Count their guardian. She also explained that their father had left a great debt which would need to be paid. She smiled and explained that the simplest way for that to happen would be to marry Padmavati off to a wealth husband. Padmavati handled the news maturely, she was almost at her majority and understood this was a noble woman’s responsibility to her family. Kunala was not as mature and said some things to the Countess that Padmavati said he should regret, though he never did.

The next time they saw the countess, she had information about three possible suitors for Padmavati to meet. A very old senator who had outlived his third wife and was looking for a fourth. A fat middle aged Marquess whose fort was near the border on the Whistling Plains, who happened to be in the city to find a wife. The third was the oldest son of the Viscount of Golsifar a small port city. Their family had been raised to nobility four generations before, and they wanted to marry into one of the larger Noble families for prestige.

After meeting the three men, Padmavati agreed to marry the young Golsifar. The wedding had been five years ago. Padmavati’s husband, Lord Jalrune, had replaced his sick father as the Viscount of Golsifar. The couple had three beautiful daughters and the young Viscount, in his desire to please his wife and demonstrate the family’s cultural growth, had become Kunala’s Patron.

Kunala, now twenty-one, because of his outburst at the countess, is not in the family’s good graces. Refusing to move from Oppara, he decided to continue living in the attic at the dance studio. He still works with dancing Master Archirel Destrie; teaching all the large classes and doing a lot of the private tutoring. Without a full time partner, he no longer competes in dancing contests, but he has taken up dueling to deal with any perceived slights. He has also become involved with the liberal political movement that desires to change the laws concerning women and their rights; he feels he owes it to his sister for what she has done for him and because the laws are unjust. He may not be able to change Padmavati’s options, but he might be able to change Taldor for his nieces.


Appearance:

Whatever Kunala is wearing, his six-foot athletic frame makes it look good. His bronze skin is highlighted by his long wavy black hair, a gift from the Varima side, immigrants from Vudra. His hazel eyes emphasized by long lashes. The makeup and cologne he wears, subtle; while his thin mustache and goatee, proving him noble-born, are considered avant-garde in their sparseness.

He is generally seen in his Courtier’s outfit. The red velvet cloak pinned to the kidskin, double-breasted, jacket with his father’s family crested broach. His matching kidskin boots worn folded, so his calf muscles are highlighted by the checkered tights. His cod piece the same velvet as the cloak. His Falcata strapped to one hip, his “buckler” to the other, it isn’t obvious that he wears a chain shirt under the jacket.


Personality:

Kunala is a study in contrasts; focused and flighty, stubborn while desultory, flippant but deadly serious at times. There are a lot of things that don’t matter to him. But the things that do, matter a lot. Concerning things that matter, publicly he thrives on people’s approval; the applause for a good performance, the smile or nod when he’s dressed well, the chuckle after a well-spoken innuendo. Privately His country matters, he is Taldan through and through, so he is very concerned about the direction the throne is going. His immediate family matters, specifically his sister and her daughters, he hopes the daughters will have options their mother did not.

On the Myers Briggs scale Kunala is an Entertainer