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About Cade GoodbarrelCade Goodbarrel
Panache Points:
3/3
Male Halfling
Stats:
Attributes STR 10 (+0) DEX 18 (+4) CON 12 (+1) INT 12 (+1) WIS 12 (+1) CHA 17 (+3) +1 4th Offense BAB: +3
Master Work Rapier
Dagger, Thrown
Dagger, Cold Iron, Returning +1
Damage, Thrown: 1d3 +1 (+0 Str) Crit: 19-20x2 Defense
Touch: 16 (10 Base +4 Dex +0 Armor +0 Natural Armor +0 Deflection +0 Magical +1 Dodge +1 Size +0 Shield) Flat-Footed: 16 (10 Base +0 Dex +4 Armor +0 Natural Armor +0 Deflection +0 Magical +0 Dodge +1 Size +1 Shield) Masterwork Chain Shirt
CMB: +6 (3 BAB +4 Dex -1 Size) +2 Disarm, Dirty Trick, Feint, Trip, Reposition, Steal.
Saves
Skills:
Per Level: 7 (4 Base +1 Int +2 Background)=21 The swashbuckler’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), and Swim (Str). Skills:
Traits:
Campaign Trait:Friends and Enemies (Grandfather: Kordon) One of your family members, perhaps a parent, cousin, aunt, or uncle, helped Daviren Hosk put down a group of goblins near Sandpoint. Since then, your family member passed away, but not before telling you about that day and the offer Daviren made her should she ever be in need. Once you make it to Sandpoint and meet up with Daviren Hosk at the Goblin Squash Stables, he gives you one of his best steeds and all the necessary accouterments as gratitude for your family member’s help: a heavy combat trained horse, a military saddle, saddlebags, bit and bridle, a month’s worth of feed, and lifetime stabling at the Goblin Squash Stables. Combat Trait:Threatening Defender:
Racial Trait: Tongue of Many Towns
Feats:
Fencing Grace Piranha Strike Class Bonus: Weapon Focus: Rapier Racial Abilities:
+2 Dexterity, +2 Charisma, and –2 Strength. Size:
Base Speed (Slow Speed):
Fearless:
Sure-Footed:
Weapon Familiarity:
Keen Senses:
Class Abilities:
Panache (Ex): 3 (+3 Cha)
Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit points with a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. Swashbucklers Finesse (Ex)
Weapon and Armor Proficiency
Deeds:
Dodging Panache (Ex):+3 AC
Opportune Parry and Riposte (Ex):
Kip-Up (Ex):
Menacing Swordplay (Ex):
Precise Strike (Ex): +3 Damage
Swashbuckler Initiative (Ex): +2 Init
Charmed Life (Ex) +3 Saves
Nimble (Ex) +1 AC
Bonus Feat: Money:
Platinum:0 Gold:87+32 Silver:8 Copper:8 Gems: Equipment:
Strength: 10 Light: 24.75 lbs. or less Medium: 25-49.5 lbs. (Max Dex +3, Skill Checks –3, Speed: 15 ft., Run ×4) Heavy: 49.75-75 lbs. (Max Dex +1, Skill Checks –6, Speed: 15 ft., Run ×3) Lift: 75 Drag: 375 MstWk Chain Shirt (12.5) MstWk Rapier (1) Darkwood Buckler (1.25) Belt Pouch left side (.25) Potion Cure Light Wounds (-) Belt Pouch right side (.25) Alchemist's Fire (1) Oil flask w/oil cloth (1) Signet Ring (-) Whet Stone (-) Hewards Handy Haversack (5) Throwing Dagger x2 Dagger, Cold Iron, Returning +1 Carrying: 22.25
Appearance and Background:
3'1
Personality:
Background:
With the weapon back in his families hands, he might as well find the other pieces that were lost over the generations. Cade had no idea as to where to begin looking for the two gems or the Ioun Stone. The dormant weapon needed those treasures to come to full power. Cade makes his way back to his room to stow his belongings away and to freshen up before he heads down to the main room of the Rusty Dragon. The proprietor of this establishment is woman known as Ameiko Kaijitsu. Now Ameiko Kaijitsut was a pleasant woman and she has treated Cade well over the last couple of days, so when asked about how and why he came to this place….well Cade could not refuse his tale. Cade’s younger brother Bandobras was attempting to impress a young maid of a Halfling, one he fell for hard. He wanted to give her things and take her places that he could not afford. When his coin purse ran dry he tried to win some money by gambling. Not having any funds he took his fathers prized rapier down from its wall mount and used that as collateral for a game of cards. Of course he did not do well as he is not that bright and does not play cards very well. So that is how the family heirloom came to be in the hands of this merchant. He lost it at cards trying to impress a maid he just met. Stupid youth. So when Cade found out he figure it was up to him to go and get the weapon back. The problem was the merchant had just left town that morning. Now it was not hard to find out where he was heading but there was a problem. Peregrin, his father who inherited this busy tavern from his father, Kordon a retired adventure of some small fame that saved a merchant by the name of Daviren Hosk. Between Bandobras, Cade, and his older brother Andwise; they would split up the work load between themselves and it was Cade's turn to work the next few months. He made a simple deal with his young brother that he will work for him until Cade returns. Cade’s journey takes him to three small towns, he seems to always miss the merchant by a few days. He finally caught up to him in the small coast town of Sandpoint. He tracks him down in a local card house. After much back and forth at the table he final is able to set the merchant up for a loss. After his win the human merchant takes the loss very well and not understanding why the Halfling is so adamant about this weapon. But after explaining the reasons why, the merchant leaves him alone. Now Cade is here in Sand Point waiting for another merchant caravan to come in to town, so that he can catch a ride back home. Cade examines the rapier again as he lies awake in his room one night. The merchant did not take good care of the weapon and will need to be repaired. The leather wrappings were coming unraveled. Looking at the wrappings he notices some writing on the inside. The language is one he does not recognize. He does recognize some of the wordings from other such maps he has found over his life. Cade's heart starts to pump faster as he attempts to get the meaning of the words written on the leather wrappings of the weapon that has been in the possession of his family for several generations now. He can picture what his father's reaction would be to his latest find. yes another treasure map that will give you clues as to where to go for your precious treasure. What do you think you will find when you get to this one...hmm. More questions and more maps. It will never end...at least not till you die. Stop this nonsense and get back to real honest work. Table five needs to be cleared away. Growing up in a tavern was great for the thrill seeking Halfling, he loved to hear the stories from the adventures that would past through town. He liked it too much as his father would say. Cade spent years listening to the tales and every so often would take off from work to search for his own treasures. More often than not he was would come home empty handed, but there were times when he would come home with a coin or two. Those were the good days and as of late he missed those times. His travel have left him little to no money as he would purchase supplies to travel to some remote place he heard rumors about..only to find dead ends. Cade shakes his head as he comes back to the present and this weapon that he now possess.
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