DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Delmoth recommended I play a Monk: archetype Drunken Master. Will make the necessary tweaks.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

So one of the upsides of Brawler would have been that it has a way to deal with swarms. That's an area where the party is lacking.
Rat Catcher is too situational a feat to take full-time, but a Brawler could have picked it up with Martial Flexibility. (And there are other great flex-feats like Blind-Fight, Dedicated Adversary, and more.)
I guess our anti-swarm option is "run and close the door."


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I still think that Brawler out of the advanced class guide is a better fit for the concept you gave me.

However iirc the character creation app you were using wanted to give you the brawler archetype for fighter instead. Drunken Master seemed better than vanilla monk for your concept.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I am a fan of the Brawler. I had one on these boards; he was fun.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Oh, the Fighter Brawler. That one's good too (especially with Disruptive). I wanted to make a Brawler/Brawler with Brawler armor.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara is OK at dealing with swarms, if she can prepare: she needs to memorize multiple Burning Hands spells. So it's a matter of running away when we encounter a swarm, and coming back later. :)


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A couple of house rules that I usually do in my games. So long as someone has max ranks in spellcraft and has detect magic you'll always identify items that are not cursed. Similarly max ranks in appraise will get you the accurate value of any treasures you come across, but less than that and you will consistently undervalue treasures. Let me know if its cool we go with that.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Sounds good. If things are cursed, we could mis-identify them, correct?
So we have no guarantee that isn't a Bag of Devouring. Not that Dervak knows what such a thing is, but the "dark hollow void" sounds spooky.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara has a masterwork backpack already, so maybe someone else should carry the handy haversack. It seems to me that it's effectively a group item that benefits the entire party.


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Dervak wrote:

Sounds good. If things are cursed, we could mis-identify them, correct?

So we have no guarantee that isn't a Bag of Devouring. Not that Dervak knows what such a thing is, but the "dark hollow void" sounds spooky.

Correct, I would then figure out numbers and then make an assessment on what you know.


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Just a heads up I won't have much chance to check here tomorrow. Maybe 26 to 28 hours from now.


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DM_Delmoth wrote:
Just a heads up I won't have much chance to check here tomorrow. Maybe 26 to 28 hours from now.

Woke up early to make a post, see you tomorrow.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I tried to fix my stats yesterday, but Paizo forums had an error and lost all my updates. I’ll try it again tonight. I also won’t have a ton of time this weekend. Family and I am repainting two bedrooms and switching all the furniture over.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

@DM_Delmoth : Could you add the link to the map in an easily accessible spot (perhaps replacing the old roll20 link at the top of the page)?


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Mara bint al-Katheeri wrote:
@DM_Delmoth : Could you add the link to the map in an easily accessible spot (perhaps replacing the old roll20 link at the top of the page)?

I really wish I could. Paizo has yet to give me DM access to the threads. I've sent two emails asking them to with the required info but still haven't heard anything.


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Sent another one. The problem might have been I was sending from my now main email address rather than the one I used to set up my paizo account.


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Reposting link here for convenience Slide 2 is current encounter.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Awesome job DM!


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Theophilus Carter wrote:
Awesome job DM!

Thank you, I appreciate the encouragement.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

@DM_Delmoth: As a temporary measure, you could always put the link in your alias "status line".


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Mara bint al-Katheeri wrote:
@DM_Delmoth: As a temporary measure, you could always put the link in your alias "status line".

Excellent Suggestion.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

At 4th lvl, Mara might well take the Fortune Hex, which brings up the question:

If Theophilus cackles, does that extend Mara's hex, or just his own? By RAW, it would seem so, but I don't know what the intention is. It could be argued that hex should only be able to be extended by the original hexer.


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Arguing intent is always tricky. When I looked at chant, the shaman equivalent ability it specifically says it only works on the shaman's hexes. That could be the way they intended both to work, or they intended witch's cackle to be more powerful. Most likely however it was just sloppy writing on either entry. I'm not sure how to adjudicate this because it's clever synergy between character abilities, which I like. I don't think it's game breaking either. For now it works RAW, Theo's cackle extends Mara's hexes, but if Mara gets chant she can only extend her own hexes. If it gets out of hand I reserve the right to implement a house rule.

I do feel confident however saying the FAQ regarding cackling twice in one round applies to chant, and that you can't use both abilities to extend a hex more than once in 1 round. You could however take turns, extending one of Mara's hexes.


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Derp, sloppy reading on my part. Witch's cackle at the end says "caused by the witch."

Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

So Theo can only effect his own hexes and vice versa.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

That sounds fair.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Wow, those were horrendous rolls on my part.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I have the impression that if you copy and paste your attack line in your forum post, the dice roll is often identical. Have others found this? It seems to work fine if you copy and paste from a text file.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Yes, I think so, Mara. Another PC of mine got the same result 2 out of the 9 times he used his "roll twice and take the better" trait in PbP games, which might not be statistically significant (normally you would get the same result 1 out of 20 times). I don't recall how many of those were copy-and-paste and how many I actually typed. I think after the first identical result I less often copy-pasted.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

One time I drank a potion of CLW and rolled a 1, so I drank another one, which was also a 1. A third and fourth potion also yielded rolls of 1.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I would stop buying from that vendor.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Which way did Dervak retreat (see DM_Delmoth's status line for map link)?

Also, note that Theophilus is next to one of the Pickle Punks (although I think it has reach 0), and Julius doesn't have room to get into melee.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I moved him directly south two squares, behind Rowan.
Biting the diseased-looking dead things seemed like a bad idea.


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I'll do some testing later today. I should prolly use my math degree for something because Asmodeus knows I don't use it for work.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I’m not using flurry until my BAB is a little higher.
That is a huge bummer about all of those potion! I’ll try to remember to type out that information next time, rather than copying.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I think you're fine if you do get everything ready in a text file, and then copy-paste into the forum post. I think it's when you copy something that has already been previewed (causing the random number to be generated), that the issue occurs.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

@Julius: I don't think Theo's token has been moved.


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Now in the second slide I have a marching order for 1, 2, and 3 wide. Please feel free to rearrange as you see fit.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I presume Dervak would like to be in the front rank, in the 3-wide formation at least.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Let me know if I'm putting too many actions into my posts. I'm trying to keep the dungeon exploration side of things moving along.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will likely shift to second rank after something closes to melee range, but he likes being up front initially to get the AOO from reach. So him in front with an empty space behind him in 2-wide would be good.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

I don't mind starting at second rank, then switching to first with Dervak once combat starts.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

As long as, Theo can get within 30' of a target, he can go anywhere in order.


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Mara bint al-Katheeri wrote:
Let me know if I'm putting too many actions into my posts. I'm trying to keep the dungeon exploration side of things moving along.

Much appreciated, I don't think you're doing too much at once.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Just an FYI, I was finally able to fix my character sheet.


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I've been added as DM for this campaign! I've added the links to the map and treasure up top, I'll keep them in my by line too since there is no reason to remove them.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Yea!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Shouldn't Julius' +5 Disable Device modifier be already accounting for his lack of tools? 1 (rank) + 3 (class skill) + 3 (dex) - 2 (no tools) = 5


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Looks like he's wearing chain shirt so he has an armor check penalty of -2


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Yeah, I think I calculated that right? I was factoring the ACP in there too.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Is the Wand of CLW (5 charges) still with the party? If so, either Mara or Theo should be carrying it.

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