DM Delmoth's Strange Aeons: Table 1

Game Master Delmoth

Map

Treasure Sheet


4,901 to 4,920 of 4,920 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>

2 people marked this as a favorite.
M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 23/T12/FF23/CMD26 | F+13/R+8/W+10 (+2 vs fear) | Mv 40' | Init +5 | Per +15| Rage 20/20 | Spells 3/1 (3/2) | Active: Barkskin, Heroism, See Invis

Dervak wonders aloud. "If I sleep in the Dreamlands, will I have dreams-within-dreams? Where would I go then?"
He decides against sleeping, and looks out the howdah as the massive creature ascends into the air, heading for the Dreamlands moon.

"This is incredible!"
The fierce and formerly sullen warrior is overcome with a rather childlike glee at this voyage. No doubt there are horrors ahead, but this is a wonder to behold.

"Who or what is Weiralai?"


1 person marked this as a favorite.
Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

Mara was used to flying, but not like this! The ground receded as the shantak gained altitude; the caravanserai looked like a miniature model. The line of the horizon slowly turned into a curve. Up and up the great beast climbed. They rose into the sunlight, although it was still night in the desert far below. Yet Mara could still see the stars, even though the sun was shining. She gazed out in silence, feeling at one with the cosmos.

After what seemed like hours, her thoughts returned to the task ahead of her. She said to the shantak, "I've heard people talk about 'moon-beasts', but I don't know anything about them. What are they like?"


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

The shantak answers Dervak "Weiralai is one of those Leng people, they wear all these clothes that cover most of their bodies and face. They sail those black ships. I overhead her saying that she's getting revenge for these people that killed her or something. They must be awful people cause Weiralai is always so nice to me."

Dervak, Mara, and Theo encountered a Denizen of Leng beneath Lowls' manor. She was working with the cult in Thrushmoor. The entire party fought a Denizen of Leng on a black ship, which typically carry slaves, on one of their dream quests. Shortly after leaving Thrushmoor the Sellen Starling was pursued by the same black ship.

The Shantak answers Mara's questions, "Moon beasts are small, well not as small as you but are so mean! They don't really have faces. So I don't know how that one saw me drink from their lakes. But it clawed my tail and that hurt so much. They build the buildings by those lake, no color at all. Oh I see those black ships sailing to the moon all the time."


1 person marked this as a favorite.
M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 23/T12/FF23/CMD26 | F+13/R+8/W+10 (+2 vs fear) | Mv 40' | Init +5 | Per +15| Rage 20/20 | Spells 3/1 (3/2) | Active: Barkskin, Heroism, See Invis

Dervak is shocked as the shantak responds, but only says "Ah."
The one who bought and sold me... maybe I have to kill her in the Dreamlands for it to take? She can die in the real world and 'wake up' here, the opposite of us? Or cut off her head and dunk it in holy water or something? Theophilus will know what to do.
He fidgets with the Vorpal Scimitar.

I knew OOC that Weiralai was the Denizen of Leng, from you posting her name in the initiative order, but just wanted the in-character knowledge of that.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

Mara followed up and asked the shantak, "Is your tail still hurting? I'm a healer.

"Do the moon-beasts have a prison in the buildings by the lake?"


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor, heroism, see invisible,

The White Rabbit face palms!


Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

Kat grips on all the tighter. "Well ain't that just capital. More a' those Leng blighters and their bloody black ships." She maintains an air of exhausted complicity in regards to the dream experience, as though she was constantly thinking "well, this might as well happen." She always acts similarly in her normal dreams, aware of what's happening but making no effort to control it, so it's unsurprising she would act the same in the Dreamlands.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

The unnamed shantak continues to talk as it flied in the airy void between the Dreamlands and its moon, "Really? Wow, I think my tail is ok now though! Yeah they do! That's where Weiralai was headed with the Yellow man."


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Dungeoneering
Kat: 1d20 + 9 + 1d6 + 2 ⇒ (15) + 9 + (2) + 2 = 28
Mara: 1d20 + 3 ⇒ (14) + 3 = 17

Kat knows some things about moon-beasts. Aberrations. Moon-beasts have no eyes on their pale faces but are able to function just as well, if not more so than sighted creatures. Blindsight 90ft Despite what Shantak says they are not small and average 9 feet tall weighing around 800 lbs. Large size. They are telepathic and will not communicate verbally. They have a number of pink tentacles that project from their faces. They are slavers first and foremost using a regimen of physical and mental torments to break the spirits of their captors.

I'm fairly certain they are the inspiration for mind-flayers.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

"Can you take us near there, so I can see what a moon-beast looks like? Not too close, mind you; they sound ill-tempered!"

Bluff (we want to break the Yellow King out of prison, but we don't want the Shantak to clue in), Guiding Star hex, heroism: 1d20 - 1 + 7 + 3 ⇒ (14) - 1 + 7 + 3 = 23

After talking with the Shantak for a while, Mara decided to get some rest. The moon-beasts sounded like they were going to be nasty, and she was going to have to be at her best.

Resting, and re-memorizing her heroism spell.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

Upon arrival, the shantak descends quickly to the rocky surface of the moon at a wide-open paddock on the shores of a vast sea of dark, viscous liquid. The terrain is stony and barren, with hills rising around the lake. About a half-mile away a large, windowless building squats at the edge of the lake, constructed of enormous, close-fitting blocks of the pale stone from which the moon is formed. The other end of the structure rises several dozen feet above the level of the lake like the humped back of a great stone beast. The paddock is eerily empty.

Map will be up shortly


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor, heroism, see invisible,

Don't think that we are in Kansas any more!


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

[spoiler=Spells Memorized]
Orisons: Detect Magic, Light, Guidance, Read Magic
1st lvl (5): Ant Haul, Cure Light Wounds, Liberating Command, Protection from Evil, Remove Fear
2nd lvl (4): Barkskin x3, Calm Emotions
3rd lvl (4): Heroism x3, Stinking Cloud
4th lvl (3): Divination, Threefold Aspect, Wandering Star Motes

Mara awoke shortly before the landing. "That was a wonderful trip!", she told the shantak, as she disembarked.

She recite a couple of prayers and looked towards the building trying to spot a moon-beast.

Cast Ant Haul and Heroism (with the metamagic rod) on herself. If this counts as night, she will apply Extend Spell to Heroism (Guiding Star Hex).

Perception, crone aspect, Heroism: 1d20 + 17 + 1 + 3 ⇒ (13) + 17 + 1 + 3 = 34


M Human Destined Urban Bloodrager 8 | HP 76/76 | AC 23/T12/FF23/CMD26 | F+13/R+8/W+10 (+2 vs fear) | Mv 40' | Init +5 | Per +15| Rage 20/20 | Spells 3/1 (3/2) | Active: Barkskin, Heroism, See Invis

Dervak disembarks and says "Thank you" to the Shantak. He reaches down and touches the surface of the moon. Then he looks at the building in the distance and draws the Vorpal Scimitar.
"Shall we proceed?"

He casts See Invisibility.
A half mile is about 10 minutes' walk, and the spell lasts 80 minutes.


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

The shantak bobs its head and says, "Byeeeeeee!" It flies off leaving the party alone on a hostile moon.

Heading to the front gate?


Male Human(Varisian) Witch 8 Hp 66/66 AC 20 Initiative +12 Fort +7/9 Ref +7/9, Will +8/10 Perception +13/15 ;Spells Active: Mage Armor, heroism, see invisible,

Theo reluctantly disembarks down from the shantak. He wistfully watches it depart away. He then takes his hat off, scratching his head, wondering how they were getting back.

He casts his normal buffs. He also casts Feather Step on Dervak.


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

Mara waved as the shantak flew away. She wasn't worried about how she personally would get off the moon — she could just wake up. How to get the Yellow King back to the main Dreamlands world, so he could show them the way to the Mad Prophet — that was the question.

She said several more prayers to prepare the group for the rescue mission, then said to them, "Let's get a closer look at the prison."

Casting Barkskin and Heroism (with the metamagic rod) on Dervak and Rowan, and Barkskin on herself.

Ready to approach the building.


Female
Extracts Per Day Remaining:
3-2/3, 2-3/5, 1-4/6
Spells Active:
Antiplague, Barkskin, Haste, Shield, Bloodhound, Heightened Awareness, Perceive Cues
AC 25 T 13(17 vs incorp) FF 23| Current HP 48/67| F +6 R +10(trap sense +2) W +7(see profile for conditional modifier)| Init +1| Perc +21 (+25 vs traps, trap spotter, smog sight)

Kat does her usual suite of extracts as well. Gonna leave off shield though since it's only 1 min/level though, at least for now

"Ready as ever."


Planescape Map Treasure SA: Table 1: Map Treasure SA: Table A: Map Treasure

A closed metal portcullis fifteen feet wide and fifteen feet high blocks a long hallway into the stone building. A squat guard post stands to the right of the portcullis as though budding from the building, its blank three-foot-square windows resembling empty eye sockets. There are no apparent doors inside the guard post. Beyond the closed portcullis is an empty killing room, with six arrow slits looking into it.

Within the guard post is a single Leng Ghoul that leers down at the party with its long canine face and says, "State your business."


Half-Orc Heavens Shaman 8 (Speaker for the Past) | HP: 73/73 temp: 10 Backlash: 10 AC: 21 T:13 F:19 | Saves: F:8 R:7 W:16 (17 vs aberrations) | Init:2 (roll twice) | Per:18| CMB: +6 CMD: 19 | Speed 30ft | Aspect: crone
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap:
  • Time Flicker: 1 min
  • Speed or Slow Time:

Does it count as night-time now, or day? The Guiding Star hex gives Mara a bonus on her charisma-based skills if she can see the open sky at night.

4,901 to 4,920 of 4,920 << first < prev | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Strange Aeons Adventure Path All Messageboards

Want to post a reply? Sign in.