DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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Welcome. Thanks for joining us.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Welcome!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Welcome, scary-looking person...I think! :)


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

What you need is a fine hat! Welcome to our craziness!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Welcome!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Finally able to make a post! The boards are still really flaky though, so it can take a few tries.


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Whoot! Maybe I'll get a post through on gameplay later tonight.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The pain!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

And we're back! Sort of.
Dervak is still willing to kill them from range and see what happens. Their rift to the yellow fog-realm opens wide? Or closes completely? Puzzle monsters are tricky...


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Help me brave adventurers, you are my only hope of being able to post in Gameplay! Also my character may have the best hat ever, but you will never find out if you don't find me!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I’m finally able to post as well!


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Sure its up now. Visiting my mom which means heavy drinking and limited screen time.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I laughed out loud, DM!

I feel like chewing my arm off! Oh, we're back. Never mind....nothing to see here...anyone have a dab of gorilla glue, perhaps


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Perhaps someone else should try to come into the room before Mara tries to disable the next fog generator, so she revive them if necessary.

DM_Delmoth: Did she manage to shut one down yet?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It's possible that the fog might take a while to dissipate, once we turn off the fog generators. The trouble is, we don't have an easy way of knowing if we've disabled all of the oneirogens.


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With the site being dowm so much I at least have had time to prepare the next book.


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You'll have to forgive me for combining the encounters up here. Otherwise it would be a wizard in a closet, which would be anti-climatic.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

We're back up and running! Theo is up.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

It is working for me now.

Odd question, if a monk is good alignment, do his fists count as good aligned weapons?


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Nope, you eventually count as lawful though. Ki Pool I don't believe anyone in the party can bypass its DR at this level. I gave that bit of info so you know to use higher damage weapons/modes/characters against it.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Dervak wrote:
Does Mara get an AOO on Shuck if it is Tiny?

Mara isn't holding a weapon right now. She was carrying Sara at the start of the encounter, so both her hands were occupied; on round one, she put Sara down and cast a spell (I didn't realize Shuck was tiny at the time).

This round, I was thinking about taking out the wand and casting Bless on the party, but I can't both do that and draw a weapon.


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Mara bint al-Katheeri wrote:
I didn't realize Shuck was tiny at the time.

To be fair I didn't realize it was tiny until my last post too. Sorry about that. Its because the write up talks about it like its supposed to be Cujo but its more of a chihuahua.


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This won't have any immediate game effect but if you have an item you'd like your character to have, let me know here, or in a PM, or even on your character sheet. I know at least one of you has already done this and it will help me customize some of the gear you get.


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Theophilus Carter wrote:
Apologies; I've developed a bad habit of shortcutting as much as possible, now using my phone. He is now Fatigued and Entangled...lol.

No problem, my bad.

Also that guy is worthless right now.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Next round, Mara could use Heaven's Leap to teleport Dervak past the cultists, so he could go after Zandalus.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I think the most important thing is healing Theophilus.
He's not below zero, just has a lot of non-lethal, so hopefully he's at less risk for turning into a ghoul or doppelganger. But if the Shred-man can damage him while he is unconscious (which is what I think happened to Julius) he might not have long.

Rowan has 2 CLW potions, so could administer one to Theo, but that's a full-round action so he can't do it on his next turn.

Given that Theo posted at just about the same time as you, Mara, you might not have seen that he went unconscious. Having seen that, would you still have healed Rowan? Or use Heaven's Leap on Theo?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Coming to see you, Elizabeth!


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Feel free to change up actions as you talk out a plan. I probably won't get to my part for another 8 hours or so.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

I’m fine with Mara retconning and healing Theo. I just knew I couldn’t take another round.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I knew Theo had gone down; I wanted to get Rowan back in the fight (and stop his bleeding). Mara couldn't heal Theo this round anyways - she needs to take out a scroll and read it, allowing only a 5 ft step. She had a Healing Hex left for Rowan.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Woot, thanks!


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DM_Delmoth wrote:
I don't believe anyone in the party can bypass its DR at this level.

Not that you needed it but there is an oil of align weapon on the treasure sheet. So I was wrong, at least you can hold onto it for later use.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
DM_Delmoth wrote:
This won't have any immediate game effect but if you have an item you'd like your character to have, let me know here, or in a PM, or even on your character sheet. I know at least one of you has already done this and it will help me customize some of the gear you get.

Mara isn't terribly gear dependent, but she would like a Headband of Inspired Wisdom.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Ellery Turner wrote:
Would it be possible to get a different color for the numbers on the cultists? I made them out, but perhaps a different color would make it stand out better? Unless I am the only one that thinks so, then I will live, I am partially color blind so I don't know if it is just my color perception or if they are that difficult for everyone.

I tried changing one of them to white, which stands out a little more for me. Is that better for you?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

If the clear space behind Theo is left open, Mara can 5ft step there and heal Theo.


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Ellery Turner wrote:
Would it be possible to get a different color for the numbers on the cultists? I made them out, but perhaps a different color would make it stand out better? Unless I am the only one that thinks so, then I will live, I am partially color blind so I don't know if it is just my color perception or if they are that difficult for everyone.

Got some help from my wife who is a graphic designer. Should be better now, and I have a site I can run things through to see how they would look for various types of colorblindness.


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The space behind Theo is clear from difficult terrain.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

Sorry for posting in the wrong area, feel dumb now :/ That is my punishment for having too many tabs open. Also yes #s are much easier to read, thanks!


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No worries, glad we got it sorted.


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FYI my internet is down until at least wednesday. Hopefully the inside wiring doesn't need to be redone. Shouldn't affect things here too much but if it does thats the reason.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

The clear space that Mara needed just got occupied. :(

@DM_Delmoth: I think at some point you mentioned a house rule about moving and drawing items. Can Mara take out a scroll while moving? I was hoping to revive Theo with a scroll of Cure Light Wounds, and she now needs to move into a rubble square to get next to him.


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I put it in the campaign info but it wouldn't apply in this case. Repeating here: Drawing and Sheathing weapons and weapon-like objects: can be done as a part of any move action so long as character has +1 BAB

That said Rowan being where he doesn't have any effect on what has happened so far. So im ok with retconning his movement if he is.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Are we voting? I vote yes, please!

Lol!


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Retconned then movement. Mara feel free to heal Theo or send Dervak into certain danger at your discretion.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I think Julius was carrying a wand of CLW (maybe 5 charges left?)


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Thank you, Mara.
Yes, I believe that he did.
And, I like your Jaunting Dervak idea!


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Yes but it has 3 charges he spent 2 healing after last fight.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Unless the cultists have combat reflexes, it's safe for Theo to stand up.

Edit: Next round, she'll probably send someone on a jaunt (Heaven's Leap) to go after Zandalus. She'll also back up to give Theo a place to take a ft step.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

If Dervak uses a full-round action to stab with his spear, take a 5ft step and then bite, Zandalus won't have a safe square to cast a spell from, unless he wants to eat an AoO and move away.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak had actually switched to his falchion. But Pugnacious will let him defeat the 5' step.
And now you get to see his party trick...

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