About Mara bint al-Katheeri
Mara bint al-Katheeri
Speaker for the Past Archetype:
Mysteries of the Past: A speaker for the past gains Linguistics, Knowledge (history), Knowledge (local), Perception, and Use Magic Device as class skills. Also, she adds the spells from the ancestor and time oracle mysteries to her class spell list (at the cleric level for those spells).
This ability replaces the shaman's familiar. The speaker for the past must choose a time when she must spend 1 hour each day in quiet contemplation to regain her daily allotment of spells, but does not need to commune with a familiar during this time. Because she has no familiar, she does not gain a spirit familiar feature from any spirit she bonds with.
Revelations of the Past: At 4th, 6th, 12th, 14th, and 20th levels, the speaker for the past can select a revelation from the ancestor mystery or the time mystery. She uses her shaman level as her oracle level for these revelations, and uses her Wisdom modifier in place of her Charisma modifier for the purposes of the revelation. This ability replaces wandering spirit and wandering hex.
Hair: brown, short
Eyes: amber, sparkle with starlight
Other: Mara has a tattoo of the constellation The Stargazer (birth sign) on her back.
Mara’s father, Zahir al-Katheeri, was a human Qadiran merchant; her mother, Tevaga, was an orcish domestic slave. After Zahir’s first wife died, local gossips began whispering that Tevaga didn’t work as hard as the other slaves, and seemed unusually well dressed considering her position. In truth, Zahir had secretly taken Tevaga as his concubine. Some time later, Mara was born.
As a child, Mara’s mother often told her orcish folk-stories, and tales of her orcish ancestors. Her father doted on her, and ensured that she received an education at a school run by the Church of Sarenrae. Ever since she was a little girl, Mara has been fascinated with the night sky. She loved stories about the different stars and constellations. She learned as much as her teachers could tell her about astronomy.
Mara was 12 when her father died. Zahir’s will provided enough money for Mara and her mother to purchase a modest cottage, with some living expenses left over. One of Mara’s teachers interceded and convinced a priest to help facilitate the arrangements, since Mara was a minor and her mother was an Orc, and legally a slave. The rest of her father’s estate went to his children from his first wife, who had always viewed Mara with disdain, and were not at all friendly towards Tevaga.
Tevega grew increasingly frail, being of fairly advanced age for an Orc. Mara took care of her mother, and worked a series of short-term laborer jobs to make ends meet. She continued her studies at the church school unofficially as best she could; there was no money to pay the fees, but several of the teachers were fond of Mara and tutored her after hours.
One night when she lay outside gazing up at the stars, she thought she could hear them whispering to her, but she couldn’t make out what they were saying. A few nights later, she dreamt that the stars clearly addressed her by name, and then showed her a vision of a meteor streaking though the night sky. Her point of view moved closer, and she could see that chunks separated from the main fireball and smashed into the earth. Later Mara discovered the stories of the Rain of Stars, and identified some of the things in her dream as landmarks in Numeria. Other dreams featured strange creatures that she somehow knew had come from other worlds.
Eventually, Mara’s mother died of old age. Mara sold the cottage, and after paying off debts had enough money to buy herself some adventuring gear. She set off for Numeria to investigate the events in her dreams. This is where her memories end.
Mara carries two ancestor dolls, representing her mother and father. She communes with them at the same time that she communes with the heavens spirits to memorize spells. When faced with a difficult decision, she will take them out and talk to them.
Mara grew up with loving parents and supportive teachers, so she doesn't have the chip on her shoulder that many other Half-Orcs do. She is aware that many people have a negative view of her heritage, so she is a bit guarded with people she doesn't know.
Mara is afraid of spiders.
Mara calls out to one of her parents when casting a spell. Which one depends on the type of spell:
Mommy (Orc) Spells: Enchantment (compulsion) combat buffs, Conjuration (healing), Evocation (except light), Necromancy, Transmution (Bull's Strength and Righteous Might)
Daddy (Human) Spells: Abjuration, Conjuration (non-healing), Enchantment (all other), Divination, Evocation(light), Illusion, Transmution (all other), Universal