DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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It is. Its up to the party who has it specifically, feel free to move treasures around on the sheet.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It might make sense for Theo to carry it, since Mara has her Healing Hex (and memorized CLW).


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DM_Delmoth wrote:
It is. Its up to the party who has it specifically, feel free to move treasures around on the sheet.

For the most part I'm just going to put things on the party page and let everyone decide how they split them up. If you don't use your personal pages that's fine so long as everyone knows what's theirs. If you sell or use something up please remove it though.


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FYI I'm on staycation right now so I have too much time on my hands, posts will reflect this predicament.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara is taking the scrolls of Remove Paralysis (she's the only one who can use them, I think), an antitoxin, and an alchemist's fire.

In each case I've edited the list on the party treasure page to show what's still available for others to take.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Perhaps Julius should take the smelling salts? He's immune to magical sleep effects.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak has one MW Alchemical Silver Dagger, one Alchemists' Fire, one Soothe Syrup, and one Antitoxin.


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Seeing as how this is a skill based path would anyone be opposed to using background skills? For those who don't know with background skills you get 2 additional skill points per level from a list of less used skills. Link

Everyone would have a chance to allocate the additional skill points as they see fit. If you already have points in a background skill you can instead choose to gain additional skill points in adventuring skills.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I would be in favor of background skills.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Agreed. I am a fan.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Works for me.
Dervak would take Linguistics and Knowledge (History); the kindly cleric who raised him as a child would have instilled these lessons.
His one existing rank in Linguistics (a background skill) would let him take one rank in Knowledge (Religion).


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Sounds good. Go ahead and add the extra skill points.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara Background Skills:

+2 Linguistics
+3 Knowledge History
+1 Profession Cook

2 points spent on Linguistics reasigned:
+1 Knowledge Local
+1 Spellcraft


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Background skills are history, craft hats, and Sleight of hand.

Reallocated 2 points into Diplomacy and 1 point into Bluff.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan would likely take +2 linguistics, +2 knowledge: nature, and possibly +2 profession: brewer or alternately performance: dance to simulate his martial arts kata training.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I'm not sure what our strategy is in this battle. If somebody wants to take charge, Dervak will go where suggested. Right now, we are acting as five individuals rather than a group.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theophilus is battlefield control, so hit yurn fighting arse in dere!...lol.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

They have to take move actions to clamber through the window to get to us, and Dervak can cover the window with a reach weapon, so we have a very good defensive position. Except for the fact that Theophilus is in the way.

If Theophilus can move out of the way, Dervak can gut them as they try to clamber through the window, with AOOs and readied attacks. Except that Rowan already said he wanted to run in there - into the Web. Sooo... I have to see what the situation is when it is my turn. They act before Dervak, and Rowan's surprise round movement needs to be resolved.

With reach weapons, you want to let the enemy come to you so you get AOOs. With chokepoints, like the window, you want to let the enemy come to you, if you can block them so you only have to fight one at a time.

Even as a hunter with Kellid tribes, Dervak would have learned this much, that running in screaming is not always the best option.

Still, Dervak will move in if he is asked to do so; the Web will give them cover against his attacks, though I think he can avoid getting caught by stabbing with the longspear from outside the Web.


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I had thought Rowan moved. I'll admit I don't remember where he originally started. At best he'd be able to get just inside the window with two move actions. Rowan if you can't move your token on the combat map can you poke me or someone else? I'm ok with retconning your action just do long as its done within the next 5 hours, the earliest time I would be able to do a monster action post.

Another point after reading through the cover rules. Attacking theough the window grants cover, I'd say improved cover if a reach weapon and through another character. You don't get AOs if the target has relative cover, so where Dervak is positioned is not a good spot for AOs. Either stepping forward to get them before they get to the cover or back to get them after they cross the window.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

In the surprise round, we only get one action, correct?

I'm concerned that if we don't stop the blood flow from the body quickly, our way back to the chapel will be blocked. Mara is planning on casting Bless from the wand, and then concentrating on plugging the hole.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

If they are on the other side attacking through the window, yes, I get that's cover. Though I can't visualize how the window gives any protection if they're climbing through it. Do you mean that they're too close for the longspear at that point? Okay.

Unfortunately, the best spots are occupied. Well, Theophilus is blocking their ability to get through, and Dervak can stab at them if they are attacking him from the other side (though with improved cover).

@Mara: don't know if the wand is needed right now. How many charges does it have?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

The wand has 17 charges.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo takes a step to his right.


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Dervak wrote:
If they are on the other side attacking through the window, yes, I get that's cover. Though I can't visualize how the window gives any protection if they're climbing through it. Do you mean that they're too close for the longspear at that point? Okay.

I struggled a little bit with it in my mind too but did settle on the explanation you suggest. That coupled with the fact that there is a way to do what you want, its not compelling to make an exception.

Theophilus Carter wrote:
Theo takes a step to his right.

I moved you over.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara can also teleport someone through the window with her Heaven's Leap hex (limited to 30 ft from her and line of sight). How much she can tell about the tactical situation from her current position, I don't know.


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Since there is light in the room from Mara's vantage she can see everything that's happened.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Thank you. Haven't quite figured that out yet....


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak in a square where he should get AOOs as they climb through the window. I think. If not, will do this better next time.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'll also add that, if someone wants Mara to move them beyond the window with Heaven's Leap, they should delay until after Mara acts, so they can immediately attack (Mara is going last).

Note: Like all hexes, Heaven's Leap is once per person per day, so it's a one-way trip.

Edit: Or, Mara could just Color Spray the cultists!


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Whelp they're all useless now.


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Taking a short break, I've come down with a cold.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

No problem, we'll be here when you are feeling better.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Feel better!


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Back in business. Expect a gameplay update sometime today.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Welcome back! I'm glad you're feeling better.

Question: Is the body in the first square of the red squiggly line (just to the left of Dervak's current position)? Does it provide cover of some sort?


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Yeah and any attack crossing the blood flow has soft cover.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

So, are we killing the incapacitated members of the group?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'd prefer not to. We may learn something by questioning them.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Agreed, I just don’t want to be ambushed by them later.


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Mara bint al-Katheeri wrote:
Technically, Diplomacy takes a minute. Mara's hoping to talk instead of fight.

Always just ignored that rule anyway. I guess it closes the loop hole of talking your way out of every fight since eventually you can consistently make DC25-30 checks with the right build. So maybe it should be 25+cha mod+CR. Or if you're trying to do it in less than a minute it increases the DC by 10 or something like that.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I think we have to give up on exploring, and concentrate on finding another way back to the chapel.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara has used most of her spells; she has one CLW left. She has used her healing hex on Dervak, but not anyone else, and she hasn't used Heavens Leap yet. We wouldn't want to run into a boss fight, I don't think.

We have lots of interesting documents to search through, such as our patient records.


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About half way through writing the results of all the research I realized that the adventure suffers from some date confusion. Current events taking place before the background story took place for example. I believe I have adequately cleaned it up, but if there are events that are dated out of order that's likely the reason. In future books this will be something I'll have to watch out for, I apologize in advance if there is any confusion for something I miss.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Wow, that's a lot of stuff for you to sort through! I think you're doing a great job.


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I appreciate the encouragement, thank you. Definitely having a good time running this.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Yes indeed, thank you for taking over - this is a great campaign.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Absolutely appreciative and applauding your adventurous attitude!


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Yeah, that was a hell of an info dump. This is a pretty great campaign!


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I do hope that you guys don't get too frustrated with Theo's lapses of sanity (patron afterall). I try to have him mostly lucid when it matters.
He is fun!


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Doing awesome! Thank you for running it!

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