DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


1,001 to 1,050 of 2,964 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

Wrath Maps Wrath Loot PS Loot PS Maps
Dervak wrote:

I totally forgot I had put points into that!

:)

I almost missed it too.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Does Ellery want the Chain Shirt +1? If not, Mara will use it.

I'll add that Mara has the option of taking the Spirit Shield Revelation at 6th lvl:

Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this shield causes arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle [shaman] level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:
Mara bint al-Katheeri wrote:
Does Ellery want the Chain Shirt +1? If not, Mara will use it.

I'm good with the Mithril Chain Shirt for now, so go ahead and use the chain shirt +1.

If no one wants the cloak of Elvenkind, Ellery will take it. But if someone else wants/needs it go for it.


Wrath Maps Wrath Loot PS Loot PS Maps

Moved chain shirt +1 to Mara's sheet and cloak to Ellery's. Took the liberty of moving the headband to Theo's. Theo and Mara have an open neck slot, I think, and there are two nat AC amulets.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara will gladly take an amulet of natural armor.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Sorry for my limited posting - was away for the weekend and you guys were just flying through stuff. Will try to catch up.
(This is in no way a complaint - I like fast-paced games.)


Wrath Maps Wrath Loot PS Loot PS Maps

Whew I was worried we were moving too fast. If it is too fast for anyone else please let me know. I can usually post multiple times a day but can limit myself to 1 per day to give people time to get their posts in.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I never check at work, but once home, I am on most of the time...lol. Well, except gaming nights (Tuesday and Thursday).


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Not too fast for me. I try to pause to give others a chance to give their input, before going too far in any particular direction.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

I've been good with the speed as well, so no complaints here.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

What does Mara see though the door?


Wrath Maps Wrath Loot PS Loot PS Maps

Huh i swore i made that post. Ill repost in a bit


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
DM_Delmoth wrote:
Not a whole lot actually. You've never visited the two in town and I think the only time its come up was when Mara and Theo were talking with Keldrin. He did say that Mara, Theo, and Melisenn were working together to discover the Star Stelae's secrets. The cultist do have the ability to teleport around town which Mara knows is both similar and more powerful to her own, heaven's leap. Its reasonable speculation that they they are using the Star Stelae to move through town and that it might be capable of even more potent travel. I think this is the first time anyone has voiced such speculation.

It could be that I'm jumping to conclusions.


Wrath Maps Wrath Loot PS Loot PS Maps

I guess you do also know from the cultist that you captured that there is a third Stelae under Iris Hill that Melisenn is obsessed with.

It also might be helpful for the search function if I spelled Star Stelae consistently.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I've found that the search function often misses posts, even if the search term is spelled correctly.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

The only scroll that Mara can use is Remove Disease (although Theo can use it too).

If Theo wanted to learn it, he could turn it into rabbit food. :)


Wrath Maps Wrath Loot PS Loot PS Maps

I think a couple of those scrolls should become rabbit food.


Wrath Maps Wrath Loot PS Loot PS Maps

I like that Ellery's suggestions of burning the fort down would just make it harder, if not impossible to put the ghost to rest.

Not to mention making every ally you have so far hostile to the party, well maybe not voonith. Voonith would love it.


Male Human Rogue (7) | HP: 39/39 | AC:24 T:17 F:16 | Init: +7 | Per:+ 13 (+1/2 level vs traps) | CMB: 6 | CMD: 23 | Fort: 4 Ref: 12 Will: 5 | Active Spells:

It isn't like Ellery has any idea how to put a ghost to rest. I mean fire destroys lots of things, why not ghosts?

Surprised Theo hasn't mentioned that we should call Ghostbusters hehe.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo just hasn't thought about that...yet...lol.

It does make sense that we take advantage of the White Rabbit.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I imagine that Dervak's 1 rank in Knowledge (Religion) covers the fundamentals. That sentient species have been burying their dead since time immemorial so that they may "rest" properly. This is such a widespread belief in Earth's cultures (which of course inform many of Golarion's various cultures) that I assume it is a reasonable thing for Dervak to think.

Whether the body actually is in the wall, and whether blessing and burying the corpse is the way to make the ghost go away, are open questions. But it's where Dervak is starting from.


Wrath Maps Wrath Loot PS Loot PS Maps

That's good reasoning, both on what Dervak thinks and why he would think it.


Wrath Maps Wrath Loot PS Loot PS Maps

Can someone let me know how you're planning on moving the body? You do have access to the fort's cart or I guess a bag of holding.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara isn't the best person to use the shield; she needs a hand free for spellcasting.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Well she could have just a shield and no weapon. As she levels and gets more spell slots, I imagine more of her turns will be spells or SLAs, not weapon attacks.

Or we could try to sell the +1 shield.


Wrath Maps Wrath Loot PS Loot PS Maps
Theophilus Carter wrote:
Theophilus exclaims, There seems to be a shortage of facts about the past in this town.

I'm pretty sure Theo just doesn't like reading, which is why he gets White Rabbit to do that for him.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

That may or not be true....


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo shall be retraining some things once we level up. So, depending on how close we are may have a rp chance to to so while researching? Not certain if we are close or way off...lol.


Wrath Maps Wrath Loot PS Loot PS Maps

You'll level right before the party sleeps tonight. So however long it takes you to spend the rest of the day.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I will need to know if Theo is going to max out his ranks in Knowledge Planes by 7th lvl. If Mara needs to cover Knowledge Planes for the ritual, she needs to take the right Revelation at 6th lvl, and spend 7 of her 8 adventuring skill points for 6th and 7th lvl on Heal and Knowledge Planes.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

So does anyone want to buy something before we go to Iris Hill? Now's the time to decide.

Anything else people want to do, other than searching through records?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I am considering making Theo a Summoning Witch. If I do then yes knowledge planes will be maxed.

Still thinking what direction....


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I forgot about Mara's Skilled alternate racial trait, so Mara would have 3 points (over two levels) to use for other things after Heal and Knowledge Planes.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

It would be good if we could sell some things and buy some gear.

Dervak would like to get a wand of Shield if possible - his 2 spells per day don't go very far. Or at least get some scrolls.

The staple buffs are good for him - Bull's Strength and Cat's Grace. I know Mara often prepares the first and we just found a scroll to teach Theo (via rabbit) the latter. But I don't want to presume to place a claim on other's spell slots. So scrolls are good. Enlarge Person is better as a potion (due to the 1 round casting time). See Invisibility, Glitterdust, Gust of Wind, Resist Energy, and Spider Climb are all 2nd-level utility spells that are on his list and helpful to have for various situations.

And of course he would like a Cloak of Resistance or to have his armor made magical. Cloak of Resistance isn't as essential if Mara is going to have Magic Circle Against Evil up, though there could be times when he is outside the circle, or the circle isn't cast yet, or the save is against a non-evil thing (like a trap or an unintelligent creature).

So he's got a wish list. How much gear can we sell? Those MW weapons are a pretty good chunk of change.


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Rowan I looking to buy a pair of Kama, or some other magical or masterworked weapon he can flurry with. I’ve found there are times where I shouldn’t hit things with my hands.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

You can flurry with a single weapon, you don't need a pair (just to save on costs).


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Good call. Forgot about that!


Wrath Maps Wrath Loot PS Loot PS Maps

Rowan iirc you wanted the kamas to have something to beat DRs you were having trouble with. The super budget option would be to forgo magical and just pick up a cold iron and silver one. Adamantine if you were feeling spicy. The reason being you can do magical, bludgeoning, and piercing with your fists. Unless you were somehow planning to blow the party budget on a +3 kama.

You'll still have problems with creatures that have an alignment requirement or things that need two or more damage types to beat DR.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo has no problem buffing our friendly 1/2 orc...lol.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Shall we go shopping first thing in the morning?

Mara could learn Align Weapon with her FCB, but it would cost her a hit point.

We could probably buy Oil of Align Weapon.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo will be retraining some Feats, spells, and traits (if allowed). I will be researching the next day or so.


Wrath Maps Wrath Loot PS Loot PS Maps

Just so everyone is clear you haven't leveled quite yet, I want to give some time for everyone to catch up on the research revelations.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Understood.

He will be retraining Rime Spell and Enforcer for Spell Focus (Conjuration) and Augment Summoning.

Also, may he retrain Frostbite, Air Step and Strangling Hair for the relevant Summon Monster spells?

Also, his Magical Lineage (Frostbite) for another (need to research) Trait?

I appreciate any latitude. Apologies, for not connecting all that correctly.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Some questions:

Did we find in the records how much taxes went missing to "brigands"?

Also, is there a knowledge check to know what “The Revelations of Hali” is about?

Finally, were Asylum library books brought to Thrushmoor?


Wrath Maps Wrath Loot PS Loot PS Maps
Theophilus Carter wrote:

Understood.

He will be retraining Rime Spell and Enforcer for Spell Focus (Conjuration) and Augment Summoning.

Also, may he retrain Frostbite, Air Step and Strangling Hair for the relevant Summon Monster spells?

Also, his Magical Lineage (Frostbite) for another (need to research) Trait?

I appreciate any latitude. Apologies, for not connecting all that correctly.

It's all good. You built a certain way expecting it to do what you wanted but that didn't pan out.


Wrath Maps Wrath Loot PS Loot PS Maps
Mara bint al-Katheeri wrote:

Some questions:

Did we find in the records how much taxes went missing to "brigands"?

Also, is there a knowledge check to know what “The Revelations of Hali” is about?

Finally, were Asylum library books brought to Thrushmoor?

10,000 gold

It's possible to know something about it but highly unlikely, DC 35 Arcana, History, or Planes. It's mostly just an easter egg.

The records don't mention any books brought from the asylum.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Happens.

Thinking this Trait would be useful...lol.

Magical Trait:
Diabolical Dabbler

REPORT AD
Benefit: Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.
Section 15: Copyright Notice
Pathfinder Chronicles – Cheliax: Empire of Devils Copyright 2009, Paizo Publishing, LLC Authors: Jonathan H. Keith, Colin McComb, Steven E. Schend, Leandra Christine Schneider, and Amber E. Scott


Monk 7 | AC 23 T 23 FF 18 | HP 67/67 | F +8 R +11 W +8 | Init +5 | Perc +13 | CMB +13, +15 to trip, +17 to trip with kama | CMD 27, 29 vs trip

Yes, that was what I was looking for. What would a cold iron and silver Kama cost?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I was asking if the books were moved from the asylum after we killed the Tatterman. Just so we know what library resources are available.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Rowan

1,001 to 1,050 of 2,964 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Andyman's Strange Aeons PbP Campaign Discussion All Messageboards

Want to post a reply? Sign in.