Deepwater Rising

Game Master Winterwalker

The first waves that came where unexpected. They did not end. Soon entire towns and civilizations where engulfed in a magical flood that no one could stop.


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Got it, thanks!


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I'm thinking of changing the name to Of the Swamp as well...it does seem better fitting since this isn't going to be the Were-shark but the Were-Gator

Did we ever decide if background skills were a yay or nay?

Like I wanna use em, and the GM was pretty "Eh, do it if you want" but I don't wanna use em unless the whole party is using em.


Male Paladin (Holy Guide/Oath of Vengeance) 1 | HP 14/14 | AC 16, T 11, FF 15 | F +6, R +1, W +2 | CMB +4, CMD 15 | Spd 30 (20 w/ armor)', Swim 30' | Perc +0 | Init +1

As someone with 1 skill point per level + 1 from favored class, I'm definitely in favor of background skills but I feel you.

Ultimately its fine either way for me.


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

Background Skills were allowed how did you guys feel about the list of alternate rules I posted earlier in this thread
I'm just a little background character who doesn't participate in combats but I used background skills


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Personally I can't stand about ninety percent of what Unchained added...Really all I'm happy with is buff to Rogues...I'm iffy on the Barbarian simplification...but I've long played barbs the old way so I'm just set in my ways probably. (I will admit you probably get more bang for buck rage powers wise with the tiered nonsense...but I still like the feel of the old one).

So, I'm pretty nope on all the new/updated rules.

That said as far as advanced rules, I lean towards Ultimate Campaign's stuff as I think they did a good job with kingdom building, relationship building, and other.

I think there is a book called Ultimate Relationships (I'm not sure if it's paizo) but we are experimenting with it in a Jade Reagent game I'm playing in and I like the concept just haven't played enough of it get a feel of the follow through with it.

Edit: Profile is updated with what I consider...final draft of stats and build. If Background skills is a thing the group wants to do...then I'll adjust slightly (Currently have Profession Sailor already, so I'll likely pick up Know Engineering. And either adjust to have the Heal Skill....or Acrobatics and I'm leaning Acrobatics as others are far more useful with Heal than I'd be. [Would likely use it to fake causes of death from...well Cause of death being Gahrul])


male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5

I included background skills. I don't really care for any of the other optional rules.


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

So that's a general consensus for NO okay was just wondering


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4
Gahrul of the Swamp wrote:

Personally I can't stand about ninety percent of what Unchained added...Really all I'm happy with is buff to Rogues...I'm iffy on the Barbarian simplification...but I've long played barbs the old way so I'm just set in my ways probably. (I will admit you probably get more bang for buck rage powers wise with the tiered nonsense...but I still like the feel of the old one).

So, I'm pretty nope on all the new/updated rules.

That said as far as advanced rules, I lean towards Ultimate Campaign's stuff as I think they did a good job with kingdom building, relationship building, and other.

I think there is a book called Ultimate Relationships (I'm not sure if it's paizo) but we are experimenting with it in a Jade Reagent game I'm playing in and I like the concept just haven't played enough of it get a feel of the follow through with it.

Edit: Profile is updated with what I consider...final draft of stats and build. If Background skills is a thing the group wants to do...then I'll adjust slightly (Currently have Profession Sailor already, so I'll likely pick up Know Engineering. And either adjust to have the Heal Skill....or Acrobatics and I'm leaning Acrobatics as others are far more useful with Heal than I'd be. [Would likely use it to fake causes of death from...well Cause of death being Gahrul])

Contacts is ultimate campaign


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Side note, everyone is ok with a Killer Croc in the group yes? (Referring to the NE bit)

I'm not planning to plot against anyone....though if you do try to put my dumb younger brother in a very harmful situation I might plot your demise >.> Gahrul is smart enough to know better than let himself be conned into something incredibly dangerous and stupid.


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I'm holding back a tiny bit on creating a backstory as I want Yorick to get the limelight so to speak on creating our semi shared backstory.

I'm a fairly not new player and I was also the cheese addition to the party so I feel it's better form to let the newer/chosen player to get the most say in this instance.


Male Paladin (Holy Guide/Oath of Vengeance) 1 | HP 14/14 | AC 16, T 11, FF 15 | F +6, R +1, W +2 | CMB +4, CMD 15 | Spd 30 (20 w/ armor)', Swim 30' | Perc +0 | Init +1

I'm fine with that. I really like the idea of a NE older brother watching out for his LG paladin younger sibling actually lol.

And as for backstory stuff, honestly I'm fine either way. That is nice of you to offer the limelight but I'm totally fine with you chipping in more as well!

The bare bones stuff I had so far was that our swamp - werecrocodile community was fairly insular, thus the respect for the elders etc. I didn't imagine it being necessarily a tribal or xenophobic place, and the community would probably have traded enough for you to have access to rifle. What are your thoughts on that?


male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5

I think that sounds pretty awesome personally! The "bad seed" older brother who watches out for the "golden child" spoiled younger one. That's a great RP setup.

It's almost like Sonny and Michael on the Godfather. :D


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I have my guy listed at 31 so up to you how old you wanna be in comparison.

I assume that if this is Golarion turned Waterworld....I would assume we come from somewhere around the River Kingdoms area. I'm not sure where you'd exactly place said swamp but it'd have a small channel leading into the bigger rivers that make up a trading hub so to speak.

My thoughts were that Gahrul probably spent most of his life on the boats that went up and down those channels mostly during his brother's younger years and his years in the Temple being trained. Upon his Brother's return to the swamp, he's taken back to watching over him to a degree so if he took up the work of being a Paladin of the rivers/oceans...Gahrul would have been happy. But regardless would have been there to make sure Yorick doesn't have a crisis of faith from the non believers being terrible people.

Have you figured out what God you committed your service to? Personally given the...upbringing Gozreh might be an option.


Male Paladin (Holy Guide/Oath of Vengeance) 1 | HP 14/14 | AC 16, T 11, FF 15 | F +6, R +1, W +2 | CMB +4, CMD 15 | Spd 30 (20 w/ armor)', Swim 30' | Perc +0 | Init +1

I like the idea of being from the river kingdoms.

I think Yorick would be more of a pantheist than anything, not devoting to a specific god but believing that several are worthy of praise dependent on the situation. He'd probably respect Erastil for the ways of the hunt and the community, but find some of his teachings too rigid.

Yorick would probably have enjoyed the teachings of multiple empyreal lords, praying to different ones at different times. Their absence would be horrifying to him but I'm not sure in the chaos that their absence has clicked for him yet.

Honestly I'm not sure he knows he's a "paladin" yet. He's probably met a crusader or two and found their ways quite funny, but all he knows is that he received training on the gods he didn't pay very close attention too but he did learn how to wear armor and wield weapons, he can focus to see "badness" in some things if he concentrates, and he was taught how to "call for help" if he ever did fight something with badness inside it. (Smite evil)

Yorick would probably "look up" to his older brother, impressed with his boating proficiency and stealth, the latter of which he's tried to copy as well.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Tundran wrote:

Actually that inspired me to just make a full arcanist, something I haven't done before. I think I will take the occultist archetype to have some cheap summons too.

I'm working on it now. :D

@GM: Am I ok taking the elf favored class bonus as an aquatic elf?

edit: Aquan isn't listed as available for a starting language which seems like an oversight. Am I ok taking it?

Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Erimis wrote:
OK, I think I'm all set. Let me know if you have any comments or see anything wrong with my guy.

Good enough for me :)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Yorick of the Swamp wrote:
Well you're in luck because that's what I settled on! Here he is, let me know of anything wrong sticking out.

Paladins! Woo!


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10
Winterwalker wrote:
Tundran wrote:

Actually that inspired me to just make a full arcanist, something I haven't done before. I think I will take the occultist archetype to have some cheap summons too.

I'm working on it now. :D

@GM: Am I ok taking the elf favored class bonus as an aquatic elf?

edit: Aquan isn't listed as available for a starting language which seems like an oversight. Am I ok taking it?

Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Grauk has it but thats because of his curse. He has draconic because he's a Lizardfolk but one of their racial abilities means he got no bonus languages from a high intelligence so I had to spend a point in linguistics to get common. I'm playing it as him only learned recently.


male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5
Winterwalker wrote:
Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Fair enough. I put a point into Linguistics but actually forgot to take a language for it, so I will just learn Aquan that way. Taking Goblin as my other starting language.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Grauk wrote:
Winterwalker wrote:
Tundran wrote:

Actually that inspired me to just make a full arcanist, something I haven't done before. I think I will take the occultist archetype to have some cheap summons too.

I'm working on it now. :D

@GM: Am I ok taking the elf favored class bonus as an aquatic elf?

edit: Aquan isn't listed as available for a starting language which seems like an oversight. Am I ok taking it?

Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Grauk has it but thats because of his curse. He has draconic because he's a Lizardfolk but one of their racial abilities means he got no bonus languages from a high intelligence so I had to spend a point in linguistics to get common. I'm playing it as him only learned recently.

If you got it as part of class/race/starter options sure. That's ok. However it isn't a "free" language normally selectable via having a high int kind of thing. At least, not to my knowledge.

So buying it via skills, feats, or other build options is perfectly allowed.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Erimis wrote:
Winterwalker wrote:
Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.
Fair enough. I put a point into Linguistics but actually forgot to take a language for it, so I will just learn Aquan that way. Taking Goblin as my other starting language.

That's cool by me.


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4
Winterwalker wrote:
Grauk wrote:
Winterwalker wrote:
Tundran wrote:

Actually that inspired me to just make a full arcanist, something I haven't done before. I think I will take the occultist archetype to have some cheap summons too.

I'm working on it now. :D

@GM: Am I ok taking the elf favored class bonus as an aquatic elf?

edit: Aquan isn't listed as available for a starting language which seems like an oversight. Am I ok taking it?

Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Grauk has it but thats because of his curse. He has draconic because he's a Lizardfolk but one of their racial abilities means he got no bonus languages from a high intelligence so I had to spend a point in linguistics to get common. I'm playing it as him only learned recently.

If you got it as part of class/race/starter options sure. That's ok. However it isn't a "free" language normally selectable via having a high int kind of thing. At least, not to my knowledge.

So buying it via skills, feats, or other build options is perfectly allowed.

Humans and half-elves can select any languages if they have a high int

Oreads,Sylphs,Undine,Ifrits and Sulis can select any Elemental language if they have a high int

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Krendec wrote:
Winterwalker wrote:
Grauk wrote:
Winterwalker wrote:
Tundran wrote:

Actually that inspired me to just make a full arcanist, something I haven't done before. I think I will take the occultist archetype to have some cheap summons too.

I'm working on it now. :D

@GM: Am I ok taking the elf favored class bonus as an aquatic elf?

edit: Aquan isn't listed as available for a starting language which seems like an oversight. Am I ok taking it?

Aquan is an elemental language, I'm not OK with handing that out for free. Sorry. Feel free to invest ranks on speaking languages however, a skill point for a few languages can be very handy.

Grauk has it but thats because of his curse. He has draconic because he's a Lizardfolk but one of their racial abilities means he got no bonus languages from a high intelligence so I had to spend a point in linguistics to get common. I'm playing it as him only learned recently.

If you got it as part of class/race/starter options sure. That's ok. However it isn't a "free" language normally selectable via having a high int kind of thing. At least, not to my knowledge.

So buying it via skills, feats, or other build options is perfectly allowed.

Humans and half-elves can select any languages if they have a high int

Oreads,Sylphs,Undine,Ifrits and Sulis can select any Elemental language if they have a high int

I guess I've always assumed the elemental languages were special, though if that's what the rules define as allowable I'm fine with you fixing your sheet then if you'd prefer to have it based on high int/bonus language.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Notice :
189birds and umbungo, you have active slots that haven't been used as of yet. If you plan on joining us please do. :)

If you lost interest let me know so I can slot some alternates. If you can't post soon I may bump you down to sideline PCs until slots open back up.

Thanks!
WW


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

This is some hardcore karma nonsense right here :P.

Lol, nah this is fine. I half deserve this

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

FYI:

189birds and umbungo have been bumped from active duty. Krendec has moved to active duty and I will advertise 1 open slot in the recruitment thread.


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I swear, worst character death if a Were-croc drowns. I will literally laugh myself to sleep.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Gahrul of the Swamp wrote:
I swear, worst character death if a Were-croc drowns. I will literally laugh myself to sleep.

I was just looking at your sheet like...can't he breathe water? no...sheet. Well that would be funny as heck as far as karma goes.


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

The annoying thing is I keep thinking I could save him if I could touch him
Definitely getting reach spell at third


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Yassss....I shall be your guilt, your burning passion for life!

I mean what?


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

By the by, love the personal flair in GM style


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Man a nat twenty, I was just doing the intimidate for style.... the rest of the party is going to think he is level ten or something...

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Gahrul of the Swamp wrote:
By the by, love the personal flair in GM style

Compliments! Yay! I'm leveling up my DM character Sheet!


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

That's at least one werecrocodile wookie life debt, maybe two... Grauk could become a potent warlord... shame he is fated to die at the hands of Gahrul later in the voyage to clear them in an accident.

Krendec, you planning on picking up shield of faith whenever we level up?


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I mean apart from the letting gravity do the work...you seem like a sense-able sort...Gahrul will only possibly attempt to off you if you are trouble for him and his brother...you're useful right now


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4
Grauk wrote:

That's at least one werecrocodile wookie life debt, maybe two... Grauk could become a potent warlord... shame he is fated to die at the hands of Gahrul later in the voyage to clear them in an accident.

Krendec, you planning on picking up shield of faith whenever we level up?

Retraining or level up whichever is fastest


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Had half a mind to wheel about, shoot the bit of mast that fell just to show that I don't need Strength to kill something...but I'd rather hold it for when I need to pop that human in the head....or first combat to surprise the hell out of the crew.


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

Free spellbook!!! I wonder when the rest of us will get loot


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

I'm going to be Away for the next 2/3 days camping, Sorry for any inconvenience

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

no harm

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

At some point this week, would you all add a "spoiler" field to your character sheets called "Appearance" and fill it out with 2 things, a brief description of your figure and looks, clothing, gear, posture, whatever and a scale of 1-20 on how beautiful you think your character is in relation to your own kind. This can be rolled if you like, or set to however you wish to be. It's not critical, but I want a baseline for my own point of reference.

example:

Grunt the Human Npc

Appearance:

App: 20

Grunt is a tall man, dark and handsome. He is chased by females (and not just humans) for his ravishing good looks. He typically wears a loose white shirt, leather pants, and carries a whip visibly on his belt.

Optional stuff:
Physique/Build: Muscular, Looks like a 'jacked up Brad Pitt'
Lol, just an example, sorry. I don't have a thing for Brad.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Grauk wrote:
The dreaded Cetacea Mortis! He had heard tales of these glowing horrors eating a tribe of lizardfolk, if it chose to attack it would be a truly formidable battle, he tries not to raise his voice too much. "Many names and none, shiny green undead big fish are, I heard of one eat a village... my people call it Cetacea Mortis, Grauk no know name in common. Is undead like zombie, no one upset it and maybe it go away, but Grauk not think so." He tries not to make any sudden movements, if it decided to attack he'd be quite happy if it went after someone else first all things considered.

Bonus XP awarded for the name! Though XP is sort of freeform at the moment, I figure we'll level up at certain points in the plot, or when it 'feels' right. Hope that's acceptable


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

I just googled whales and started looking up the orders and suborders etc, picked one that sounded interesting and slapped Mortis onto the end but it works. I still just kept is as known amongst his people rather than you can look this up in the library kind of name.


Image Female Human Brawler 1// Init +3 / HP 14 /14 // AC: 15 / T:13 / FF:12 - Percep: +7// F +6 / R +5 / W +2 / CMB +6 (+8 grapple)- CMD 19 (22 grapple, 20 Trip)

hello all wanted to say hi before coming up with an intro in game.

may have to amend my back story some to be a more fluid fit but that should not be too hard.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

hope my intro didn't cramp your style, it can always be 'not you' in there :)


Image Female Human Brawler 1// Init +3 / HP 14 /14 // AC: 15 / T:13 / FF:12 - Percep: +7// F +6 / R +5 / W +2 / CMB +6 (+8 grapple)- CMD 19 (22 grapple, 20 Trip)

its all good, had to run to dr. appointment (I need new glasses now, bifocals nonetheless)

I have been reading the gameplay to learn about the setting.

is there any information I would have for the party?


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Eh, beauty is not something I'm terribly worried about with this particular character so....oh dice gods do your thing

Beauty: 1d20 ⇒ 16

>.>....welp, that'll be ok

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

I'll see what I can get you for fluff to pad along based on some past events you may have seen. And people met


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

Alright beauty here I come beauty +Charisma?: 1d20 + 4 ⇒ (15) + 4 = 19


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Ok beauty+charisma you say Krendec.

1d20 + 6 ⇒ (10) + 6 = 16

His scales hold almost hypnotically beautiful patterns, his yellow eyes with those black slits give him an imperious and confident stare. By all the gods new and old there's just something about him, he's got to have dragon blood running through those veins right? Crocodiles want him, alligators want to be him... both cold and warm blooded creatures agree.

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