Joseph Soltz wrote:
One last time quoting, to further narrow things down; If Conscript is allowed, I'd take Maneuver Training, Armor Training, Berserker Sphere specialization, and give up half of my bonus talents to also take Guardian Sphere Specialization. I'd take Crushing Juggernaut as my martial tradition, and invest into the more utilitarian talents in Brute, followed by a little bit of Guardian, and a little bit of berserker.
By utilitarian, I mean things like Muscular Surge/Giant (legendary), though also likely Brace Weapon, so I can actually overrun people. I really want to take a different, hopefully interesting, combative route, and Inquisitor should be able to take care of my out of combat skill needs, as well as face-y-ness, with minimal issue without the utility of an Arcane Caster with scrolls out the wazoo for specific problems.
As far as backstory and personality go, I'm still getting things together, but I'm liking the direction so far.
Joseph Soltz wrote:
I'm sorry, but I'm not really feeling the Spiritualist or Skinshaper. Any chance you could check out Conscript? Otherwise, I'll likely end up with fighter.
I'm currently thinking a Daevic (Focused around Wrath:Justice)//Inquisitor (Hexenhammer) of Mithras//Spiritualist, perhaps, or Skinshaper druid was the other idea I was looking at.
Edit: Honestly, I was thinking more along the lines of Conscript to add martial options without adding heavy doses of flavor, but that might be too much third party.
Joseph Soltz wrote:
Would you allow for a Vault Breaker alchemist? I think it'd be an interesting take on a Victorian thief, a cracksman, specifically, though flimping and ramping would not be out of his purview. Obviously, crime will be one of his.... 1d3+1 pieces of information.
Fixed the Url.
I was wondering if you might allow for a Vine Leshy (Ultimate Wilderness) Leshy Warden druid?
Edit : Due to the way Vine Leshys take Leshy familiars, it would turn out more to be a pair of traveling Leshy friends than anything else, most likely following leads to try to find their creator and assist them, which I also have some storyline ideas for if you're interested.
Alright, that's fine. I figured as much, but figured I'd ask, anyway. Still thinking alchemist, just have to narrow down what kind!
What is your outlook on Alchemy for this campaign?
Specifically, I'm interested in playing a Host alchemist, with the symbiote being implanted in him, presumably, during his amnesiac period.
Edit : I know it's not paizo content, but I also feel like it's a single Archetype, with some good flavor, and good potential for character interaction and development.
Wandering GM wrote:
Awww, what a shame. I'll assume that psionics is likewise off the table.
Still interested, but I'd definitely have to think about what I'd attempt to bring to the table!
Joseph Soltz wrote:
I've added a link to a wiki with Akashic Mysteries available for perusal.
I love the Sunless Citadel. I actually played an Illumian Words of Creation Paladin through just a bit of it, but the game fell apart, unfortunately.
Would you potentially be okay with some third party material? Akashic Mysteries, from Dreamscarred Press, emulates the Magic of Incarnum system from 3.5e, and given the importance of the Bastion of Souls to incarnum, it could make for some interesting character development if we refluff Akashic to the "channeling souls to create almost-magical items".
If you're open to the idea, I can run a few ideas I've got past you. :)
Edit : I know a game making it that far, to that high a level, could be a bit much to wish for, but it could happen!
I think I'll just take the 20pb. Now, I see that you're allowing all Paizo sources, but would you consider a non-Paizo source on a case by case basis, or not wanting to delve into 3pp?
Edit: Ignore this. I've realized that this is a personal recruitment thread. If possible, you may want to edit your title to include a [CLOSED] tag or something similar, so you don't get braindead people like me posting in your thread. :)
GM JC Spooks wrote:
Little disappointing on the first point, but that's what I expected. As for the Estoc, that's also what I expected, but I'm significantly happier about it. Taking a level in Conscript, while tempting, is a bit much for me I think. I should have some time tomorrow to put my Hunter together, regardless.
On a somewhat related note, I for some reason thought Feat Tax houserules were in play. I have found this to not be the case, which will complicate things, but I don't think it'll be too big of an issue.
A few last questions: Given that SoM is on the table, even in part, would you be alright with non-SoM classes relinquish their proficiencies for a Martial Tradition, as per Spheres of Might? I'm interested, specifically, in the dedicated duelist tradition, as I'll be specializing in (or at least, rather good at) single combat. Question 2: As an Estoc can be wielded as a martial weapon with two hands, would you allow it to be Tricked?
GM JC Spooks wrote:
Looks like you've got it right to me!
For further information on the hunter, I plan on using the Old Hunter Badge, and maybe the Expanded Trick feat. I think the nightmare fog would really add to the cinematic quality of the "Can't quite see it coming" aspect, withdrawing from combat to reorganize and come at the enemy from another angle.
I may have jumped into my idea in a bit of a foolhardy manner. I simply can't seem to find a way to both use a flamesprayer reasonably and use the Veil to any decent effect. I'm finding it's far too mad, especially with Str being needed in some capacity, for carrying weapons and such.
Instead, I think I'd like to utilize The Ephemeral, using the same feat, if possible, and make use of Visceral attacks on foes who have difficulty following along.
Saving Throw: none
the Ephemeral’s skin takes on a midnight blue tint. As a move action, the entitled can teleport a distance up to their speed into an unoccupied space they can see. When the entitled teleports, they create a momentary diversion, allowing them to make a Stealth check, if they’re not already using Stealth, at the usual -10 penalty. (As normal, they must get to an unobserved location to take advantage of a diversion in this way.) Finally, unlike other titles, the Ephemeral is not suppressed when it moves out of range of the veilweaver. Essence: For each point of essence invested in this veil, the maximum range of the entitled’s teleports increases by 5 feet.
Since I won't be able to bind to the body slot, anyway, I've omitted the Bind information to consolidate it just to the relevant info. I find that it's a really solid emulation of the Old Hunter Bone, myself. I've got a few more specific ideas for the character, but I figured I'd run this past you to start off and see how you like it.
Edit : On second thought, while I still want to use it, it's more of an Ancient Hunter Bone than an Old Hunter Bone. Definitely a bit of a spiced up version.
I'll have to look more into it, but this definitely interests me!
Edit: I'm interested in a Charred Hunter, but I wanted to know a few things. Dreamscarred Press released Akashic Mysteries a while back, and much more recently, the Rajah class. Along with the Rajah, they released a handful of veils that are normally placed on allies, and a feat that lets you shape one upon yourself. I'm going to send you a PM with both the feat and the Veil I'm interested in using, but I think it could be fun to combine it with a Flamesprayer, emulating a Rosmarinus, or other elemental variants therein based on Ammunition type used.
Would you be adverse to Akashic Mysteries content? I'm specifically interested in the Rajah class, which specializes in using Allies tactically, using Maneuvers through them and shaping Veils upon them, granting them interesting abilities..
If need be, I can definitely help with more specific mechanical insightbb
Would you consider other third party, speaking of? I'd be very interested to play a Guru or a Rajah, both also from Dreamscarred Press. I'll have to find it, but I've definitely got some of the oriental adventures stuff.
They're both Magic of Incarnum style classes, which I always thought could have a fun niche in Rokugan, or most systems, for that matter. Guru is focused around nonlethal combat, while Rajah is more focused around supporting allies and commanding from the back lines, so to speak.
Joseph Soltz wrote:
Just making sure this is seen. Like I said, I don't think it'll be an issue, but I'd rather be safe than sorry.
Oh wow, very neat. I'm not going to be changing my concept any time soon, but if I make it in, and it ever makes sense for Lucian Petrescu to dabble in the occult/casting, I may run some of the new Scholar knacks from the gish book Archetype playtest past you.
In the meantime, however, I should have some time Thursday to get things more put together. I've got most of what I need put together in a text file.
I feel like the machinations of Norgorber are nebulous enough that it would be reasonable for an Asmodean contract to not be an issue insofar as a campaign is concerned, especially since norgorber's followers are segregated as they are. Blackfingers shouldn't have much, if any, issue with such a thing, but let me know if I'm mistaken, by all means. :)
Another potential option, which is actually detailed in the information I sent you earlier today, would be to allow Martial Traditions to be taken by other people. Essentially, you give up proficiencies in armor heavier than light, shields other than bucklers, and weapons other than simple, for a grouping of talents around a thematic choice. I've actually used this in a game or two of my own while playtesting. Martial traditions generally grant thematic proficiencies and a neat ability or two, and in my opinion, really help to diversify non-"full caster" character options without bringing anything super complicated to the mix.
Not trying to undermine the options you've laid out, of course, just trying to provide a potential avenue that you may not have considered.
GM Phntm888 wrote:
I assume that the "-1 skill points per HD" would only apply to Spheres that actually grant skills? Only a handful actually do so. Alchemy, Athletics, Scoundrel, Trap, Warleader, Beast mastery, maybe one or two others I'm missing. The reason that these particular spheres do this is that their base ability isn't generally as significant as those from other spheres. As an example, the athletics base ability, if you choose Run as your movement type, is the run feat. If you choose climb, I believe you keep your Dex bonus to AC when climbing. Things like that. Personally, I don't care one way or the other; Even before those skill ranks, I'm sitting somewhere around 15-16 skill points per level or so.
To narrow things down a bit, some of the knacks I'd like to take, going forward, are Academic Knowledge, Animal Training (probably both small and large) along with Genetic Modification and Experimental Evolution. Probably eventually things like Martial Study and Expert Healer, but I think I'd rather have some of the more interesting options first.
For Material impositions, I'm mostly looking at things like Lode stone. Magnesium, and Ooze. More utility and Mad Science-y stuff.
Edit: VMC is kind of a throwing me for a bit of a loop. For now, I'm considering bard, mostly.
It does, but I honestly feel like the Scholar brings some interesting things to the table that the Alchemist doesn't. For instance, material imposition and Scholar knacks add a lot of utility that a Mortal Chemist (Practitioner Alchemist) doesn't have, in exchange for not really having a terribly good direct damage option, being a bit on the squishier side, etc etc. Alchemist, while having a support-y bent, is still a pretty solidly offensive class, while the Scholar is almost exclusively an enabler of sorts, whatever they choose to specialize in, or any Archetype they select.
Interestingly, the Alchemist Archetype actually gains more combat talents over the course of 1-20 than the Scholar does.
Right now, I'm mostly considering either a Thaumaturge focused on the Death Sphere, if you would be willing to allow Spheres of Power, or, actually more enthusiastically, a Doctor Scholar from Spheres of Might. Upon approval of concept, I can get you the release wording of anything you would like, of course,but since the playtest is still up, and largely accurate, I may as well link to it.
The doctor, while certainly able to heal rather well, will have a secondary focus in debuffing via Poisons, but I'll definitely make sure I've always got something to provide. The Thaumaturge, on second thought, might be a little bit too specialized to always have something to contribute.
Edit: Upon reflection, ignore the Thaumaturge, as much as I like the system. I'd rather go with the Scholar, or I may be able to figure something out with Paizo materials that will catch my interest.
I'm still working on the mechanics, but Verodin Corus is ending up much differently than I actually expected as I've been creating him. Thematically, he's almost turning out as a mixture of a ranged Paladin and bard devotee of Aroden, taking on traits of his twelve guises, whatever role he's using, but will be focused around Archmage and Hierophant, with buffing and maybe some Battlefield control coming from Tactician. He'd fit right in with the Mendevian Crusaders, Would you allow the Touched by Divinity trait for Aroden, or would you rather have Iomedae fulfill that role?
Joseph Soltz wrote:
Ignore this. I'll just go the easy route and choose Tactician, instead, so you don't have to look over things for approval. I think, overall, it'll also make for a more rounded character, providing power support through the tactician side, and a bit of durability as well as an efficient method of combat when powers and strategies and such are unneeded. I'm going to stick with Artful Dodge and soon, the Focused Offense blade skill, focusing my feats on non-power combat most likely.
This is fair. If you choose to, that's fine, if not, that's also fine. Going with another option is likely actually stronger, I just liked the idea of it.
I can get you the necessary information. I'll send you a PM. I feel, given the mythic nature of the campaign, the emphasis on Roles that mirror the mythic paths is somewhat fitting.
Edit: While I see that this is a thread for the old recruitment, mostly, the only reason I never stopped in on the old thread is that I wasn't interested in any particular concepts within the character generation constraints given.
Dotting for interest. Right now, I'm thinking of mixing the Living Legend Archetype for Soulknife with... I'm still considering some options. Leaning towards something along the lines of Vizier, from Akashic Mysteries, also by Dreamscarred Press, or maybe a Hawkguard Warden, Focused around Solar Wind.
Are you specifically adverse to 3rd party products? I've got an idea for a gnomish Court Fey-pact Avowed, sending swarms of bees at enemies as his major method of combat, and otherwise filling various utilitarian roles, helping with survival and such.
I've got a few other ideas using other products, but that's definitely at the top of my list.