Deepwater Rising

Game Master Winterwalker

The first waves that came where unexpected. They did not end. Soon entire towns and civilizations where engulfed in a magical flood that no one could stop.


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Tundran wrote:

Interesting! I didn't know about either of those archetypes. A Large mount at level 1 would be really nice for sure.

@GM: Would you mind opening the Gameplay thread so we can dot? It's so much easier for me to keep track that way.

Yup, it's been open for awhile.

Deepwater Game Thread


For those who are in the game with me, I spitballed some character concepts in the Discussion thread and would love to get some feedback!

Grand Lodge

How much will background PC's get to do?

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Irvut,The careful wrote:
How much will background PC's get to do?

I was shooting for whatever you want, minus the combat encounters. So you can still shape the story by being a part of it and helping dictate how it all unfolds.


ambnz wrote:
For those who are in the game with me, I spitballed some character concepts in the Discussion thread and would love to get some feedback!

We're all in the game with you

Liberty's Edge

I have 1 open slot for a character in an active game just started, if you want to roll up a level one character based on the stuff talked about earlier in this thread please do so.

Please message me if you need a hand. :)

WW


Culmination of recruitment stuff (a lot of this was copy pasted from WW posts)

Hello All,

I got the itch to start a forum homebrew game and I'm looking for 4-5 active players to join.

Here is some, but not all, of the info i got for you at this time:

Background world info:
There will be an intro post, but the gist is I'm starting everyone off fleeing a world that magic has destroyed, and arriving in an unknown world that is mostly water/flooded. So expect lots of boats, pirates, water themes ala the "Waterworld" movie sort of vibe. There will be pockets of land, so it wont all be water based, but that is the main gist to give you an idea on what may be useful during character creation.

Game Expectations:

Allowed Races: Any, as long as they have no ecl, or racial points, etc. I am open to the idea of monstrous races if you are so inclined. (assuming I have the appropriate books, I do own the majority of Dreamscarred Press' monsters as class level books, so those are available.)

Allowed Classes: Any from the core, base, and alternate class lists found on the PFD20srd site. Any not on those lists will need approval, and most likely denied.

denied:

Don't have, nor have I used the occult classes, so I will stick to my original allowed classes of core, base, and alternate classes.
Sorry if that tanks your idea. I simply haven't had a game with a Kineticist to determine if they would work in this game. :(

Post Frequency: I expect to have at least 1 major content post a week, but possibly a few a week as my schedule allows. If you can commit to posting at least 1-2 times a week, then feel free to submit a request to join this game via this recruitment thread.
I'm happy to answer any questions I may have missed, and look forward to gaming with you all.

Starting Level: 1.

Ability Scores: I have a custom script for stats. It's 4d6, drop the lowest, unless you get an 18, then it adds the last d6 from the array, allowing 19-24 for a starting stat. I'll link those accepted to it later. :) (as it emails my copies of rolls, and I don't want a bunch to sift through until we are live.)

custom script:

http://willpowergames.com:666/Deepwater/

Please use your board name, and only roll once. You'll get 3 arrays to pick from, then feel free to flesh out your character design. I get emails of each roll, so don't hit the site and roll more than once please :P

If you aren't sporting a 19-24 stat, feel free to move the numbers around. Besides characters are more than numbers.

HP: Max for first level

Gold: Spend up to the max allowed for your class on gear
Other:
Aquatic Adventures source is allowed
Background skills are allowed
By vote most alternate rules are disallowed

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Ancient Dragon Master wrote:
Stuff he said

This was very helpful, thanks sir.


Always happy to help get new players on board. :)


Moving up
Just to clarify WW is looking for 1 player who can post at least 2/week

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I may have to give ADM a referral bonus ;)


Winterwalker wrote:
I may have to give ADM a referral bonus ;)

It's fine I like having a full party and helping the DM it makes the game go smoother

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Bump. Still have a spot open for another PC. :)

Act now and I'll give you a free magic towel. (seriously, I will)


Bump
Spot is still open


hi, what are you looking for in the spot?


Doesn't particularly matter I don't think, we have 2 oracles (waves and lore), 1 paladin (oath of vengeance), 1 gunslinger (musket master), 1 Arcanist (occultist)

That is a lot of campaigns


here is what I had in mind. I might multi into barbarian or bloodrager. but not sure on that.


Did you go through the site and do the three stat arrays to get your stats? Cause that may change your mind. Look under the Custom Scrip spoiler for the information.


i did not cause I also read that I should not do that unless accepted.

I wanted to present the concept not the actual character.

of course I may be playing a commoner with my dice-fu abilities.

EDIT: anyway I made the rolls on the dice roller:

got lucky with this array:

STR: 17
DEX: 16
CON: 14
INT: 11
WIS: 10
CHR: 11

so with human the +2 to strength will give me a 19 strength


Edward Sobel wrote:

i did not cause I also read that I should not do that unless accepted.

I wanted to present the concept not the actual character.

of course I may be playing a commoner with my dice-fu abilities.

EDIT: anyway I made the rolls on the dice roller:

got lucky with this array:

STR: 17
DEX: 16
CON: 14
INT: 11
WIS: 10
CHR: 11

so with human the +2 to strength will give me a 19 strength

Sorry that is a copy paste error. My mistake

If i Haven't mentioned before that is an impressive campaign page; 132 campaigns.


I didn't see any skilled characters. I rolled stats earlier and wasn't inspired, but I know have the idea for a gnome summoner with a skilled eidolon. He'll summon in combat and bring in the eidolon for scouting and opening things. Let me know if you are interested and I'll build him.


Ancient Dragon Master wrote:
Edward Sobel wrote:

i did not cause I also read that I should not do that unless accepted.

I wanted to present the concept not the actual character.

of course I may be playing a commoner with my dice-fu abilities.

EDIT: anyway I made the rolls on the dice roller:

got lucky with this array:

STR: 17
DEX: 16
CON: 14
INT: 11
WIS: 10
CHR: 11

so with human the +2 to strength will give me a 19 strength

Sorry that is a copy paste error. My mistake

If i Haven't mentioned before that is an impressive campaign page; 132 campaigns.

been around here for quite a while. many games were very short lived, some a little longer. some of the active game are really not active and some are PFS so they are also short term games.


OK I updated my character with the rolls I had.

its all in the profile.

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I'm fine with whatever concepts you want to play, I'm not really a stickler on that :) (I'm checking to see if I can swing adding a few more to the game instead of one, I think it could work out ok actually.)


wondering if Reggie is ok, or do you need more info.

how about the current group? is Reggie a fit for you guys?


Reggae will be useful, all characters will be. however not as helpful as full support character like a bard/Skald


So a bit of my philosophy here, we randomly got aboard this ship...I mean while we as a group did originally go...hey this is what i"m thinking and try to balance a bit. The GM did draw lottos for a reason, play what you want. I'll suck it up :P


Are characters for this game required to be aquatic? I know it helps, but it seems cheesy to pick yet another aquatic race unless we are all supposed to be that way.

If everyone is supposed to be aquatic, how do you feel about gillmen?


No one is required to be Aquatic. I chose it because I originally character concept wise was gonna be a LOW skill point based character....and then I kinda went...well I was gonna do it anyways and I don't play Skinwalkers very often yet I love the idea of them and then someone was interested in being a family member so I settled on it.


With two oracles and an arcanist, I'm guessing you don't need any more full casters... though a druid might work.

I prefer spontaneous casters so maybe a bard, or I think there is a magus archetype that has spontaneous casting.

Or possibly a monk of some kind.

I haven't done a name yet because I need to see what the character is like before a name comes to me. So I'm trying your script for as "Peet" and "Undecided" for the character name.

OK, I got:

STR: 14
DEX: 13
CON: 13
INT: 11
WIS: 14
CHR: 14

22 points. Not terrible... good for a MAD class, maybe.

I'll see what I can think up.


Peet wrote:

With two oracles and an arcanist, I'm guessing you don't need any more full casters... though a druid might work.

I prefer spontaneous casters so maybe a bard, or I think there is a magus archetype that has spontaneous casting.

Or possibly a monk of some kind.

I haven't done a name yet because I need to see what the character is like before a name comes to me. So I'm trying your script for as "Peet" and "Undecided" for the character name.

OK, I got:

STR: 14
DEX: 13
CON: 13
INT: 11
WIS: 14
CHR: 14

22 points. Not terrible... good for a MAD class, maybe.

I'll see what I can think up.

If you missed it your numbers can be rearranged however you like as long as you don't get a 19+

Liberty's Edge

Not a requirement to be aquatic, and quite frankly there are reasons NOT to be in the water, so don't think it's a boon either. :) will say I didn't expect there to people that can breathe water, but intrigued at my world building notes and how that will play out later.


When is recruitment ending?


@Reggie When WW says it does

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I'm cool with Reggie. I'll get him in game today somehow :)

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Reggie intro post is up, it's all about the entrances you make. :) Let's see what happens.

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