Deepwater Rising

Game Master Winterwalker

The first waves that came where unexpected. They did not end. Soon entire towns and civilizations where engulfed in a magical flood that no one could stop.


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Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

We have quite the pretty party
Gahrul: 16
Krendec: 19
Grauk: 16

Reggie and yoricks rolls if they wanted to roll their beauty and use these rolls:

dice: 1d20 ⇒ 5
dice: 1d20 ⇒ 4
Reggies beauty: 1d20 ⇒ 19
dice: 1d20 ⇒ 15
Yoricks beauty: 1d20 + 6 ⇒ (11) + 6 = 17
dice: 1d20 ⇒ 11
dice: 1d20 ⇒ 5
dice: 1d20 ⇒ 16
dice: 1d20 ⇒ 12

Sorry for all the dice sometimes I just like rolling crap


male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5

beauty+cha: 1d20 + 0 ⇒ (14) + 0 = 14

Erimis is somewhat better looking than average for an aquatic elf. Of course for surface-dwelling races that makes him somewhat grotesque. He has a fishy appearance, with a round, toothy mouth and prominent gills. His midnight blue hair flows around his greenish turquoise, scaly skin as if carried by the currents, even when he is above the water's surface.

Years of study has given him a permanently downturned mouth but his eyes are alight with curiousity.

He wears no armor and carries only meager possessions. The only weapon one notes offhand is the trident slung across the back of his always-wet cloak.


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I really should do character description O.o apparently. I have not done that, I will not get to it tonight but I shall do so shortly. (I guess I got a 17 if Cha counts in this beauty bit.)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

geez, you're all super models....lol


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

Since he's a pretty boy...maybe add a full beard too him as well.


Gahrul: 16
Krendec: 19
Grauk: 16
Erimis: 14


I may be unable to post for the next week depending on how things turn out

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Ancient Dragon Master wrote:
I may be unable to post for the next week depending on how things turn out

Turn out with what? Hope all is OK.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

How is everyone? We all good? :) Hope so.


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Doing well just wanted to let people go for positions before I settled on a final one for Grauk.


Male Paladin (Holy Guide/Oath of Vengeance) 1 | HP 14/14 | AC 16, T 11, FF 15 | F +6, R +1, W +2 | CMB +4, CMD 15 | Spd 30 (20 w/ armor)', Swim 30' | Perc +0 | Init +1

Doing well myself, thanks!


Image Female Human Brawler 1// Init +3 / HP 14 /14 // AC: 15 / T:13 / FF:12 - Percep: +7// F +6 / R +5 / W +2 / CMB +6 (+8 grapple)- CMD 19 (22 grapple, 20 Trip)

Sooo I started to read the starfinder rules.

I wonder if there is a way to use the starship combat rules for ocean vessels. If that would be an improvement that is.


Male NE Skinwalker Gunslinger 1 | HP: 10/13 | AC 16 (Tch 13, Flat 13) | CMB +2, CMD 15 | F: +5, R: +5, W: 0 | init: +3 | perception: +4 | | Speed 30ft (30ft Swim when shifted and chosen) | Active conditions:

I think we have all been sitting here with the twiddling of thumbs.

SO lets just recap what we are looking at.

Grauk, Gahrul, and Reggie all are really good candidates for the Position of Captain.

Mind you if it comes to being personal-able, Grauk legit has the strong suit on that front.

The same step, each of them would be able to make a good Navigator given they have all the same needs a captain would.

Sweeps: Reggie, Grauk, Yorick, and Krendec could all perform this readily. (They have the highest two Str Modifiers)

Engineering: Krendec is the only one with any actual ranks in Craft Ships apparently so he is obviously best suited for this of the group?

Magical Support: Obviously Krendec and Erimis can easily fill this roll as well as one NPC.

Other: I mean this one is as the imagination lends it...so everyone can fill this...

So here is the nonsense and sorta a break down.

Grauk has a bit more respect from the people on the ship than the rest of us...where as I believe Gahrul and Reggie has more of the moral support from the sailors.

Personally...I would lean that Grauk either take the Captain or Navigator spot (If we are talking long term, just because he has the rapport with the majority of the NPCs and could probably easily pick up the sailors.) and of course have Gahrul or Reggie take the other slot.

Though, if Gahrul were to take position of Captain, I'd be picking up Diplomacy as a skill and probably spending a feat on Skill focus Profession (Sailor).

That's just my thoughts. Background wise, I'd say Gahrul or Reggie should be Captain...but I'm extremely flexible.

Also, we could go Gahrul and Reggie as Captain and Navigator (First Mate..whichever you really wanna call it.) and have Grauk be the face of the group who goes between the people and the sailors...


Image Female Human Brawler 1// Init +3 / HP 14 /14 // AC: 15 / T:13 / FF:12 - Percep: +7// F +6 / R +5 / W +2 / CMB +6 (+8 grapple)- CMD 19 (22 grapple, 20 Trip)

Reggie does NOT want to be Captain... She is still new to you guys so that would not be right.

I do not mind Navigator or Quatermaster.

I second the motion for Grauk as captain


Male CN Human Oracle 1 | HP: {0} 6/9 | AC 14 (Tch 14, Flat 10) | CMB +3, CMD 12 | F: +1, R: -1, W: 1 | init: -1 | perception: +0 | | Speed 30ft (40ft when travelling) | Active conditions:
Skills:
Craft (Alchemy) +3, Profession (sailor) +3, craft (ships) +1, Knowledge (Planes) +8, Knowledge (Arcana) +8, Diplomacy +8, Spellcraft +4

I don't particularly care.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Reggie Two-Fist wrote:

Sooo I started to read the starfinder rules.

I wonder if there is a way to use the starship combat rules for ocean vessels. If that would be an improvement that is.

I'll check that out, maybe it could work. :)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

I'm going to generate a list of events and a timeline, and roll randomly on a few things and present encounters to over come, some could be long, or a skill roll etc. Working on that this week so by Friday or so I will have the first one up and ready.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Sorry for the delay, been a busy work week last week, and still catching up. Still here though! :) going to try and get more active as I free up work load.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

As long as you're acting IC, I hand-wave Bluff and Diplomacy attempts when PCs use them on PCs. So however you wish to respond, feel free, you can act anyway you wish :) More an FYI than anything else.


I will be mostly without internet for the next 5 days

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Ancient Dragon Master wrote:
I will be mostly without internet for the next 5 days

Noted, no big deal :) thanks!


male aquatic elf arcanist (occultist) 1 | HP 9/9, arcane pool 3/4 | AC 13, T 13, FF 10 | F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB +0, CMD 13 | Spd 30', Swim 30' | Perc +3 | Init +5

Hey guys, I hate to have to do this but I have had some stuff come up in real life which has limited my Pbp time severely. I have to back out of this game, at least for now. I'd be happy to have Erimis remain on board or whatever in case I can pick it back up in the future. If you want to feed him to the sea monsters that's ok too. heh

Thanks for a fun game and good luck moving forward! :D

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Ya I may have to bail too, sadly a new job is dominating my time, bets to just shelf this for now seeing as i cannot give you all the attention it deserves :)

Sorry all!


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Real life comes first. No problem.


RL always is first. Could you mark the game as inactive though?


Please mark the game as inactive?


Male Human Level 3 Investigator

Please mark the thread as inactive.

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