Priest of Asmodeus

Grauk's page

268 posts. Alias of Kevin O'Rourke 440.


Full Name

Grauk

Classes/Levels

HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Gender

Male

Size

Medium

Alignment

CN

Deity

Nethys

Strength 10
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 16

About Grauk

Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 16
HP: 6+2,+4+2, 4+2, 4+2 , AC 14, FF 11, Touch 13, Fort +3, Ref +3, Will +4, CMB +2, CMD 15, Initiative +3

Alternate Racial Dual Talented
Bloodline: Elemental (Fire):

Bloodline Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element, as noted on Table: Elemental Bloodline Energy Types and Movement.
Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.

Feats:
Point Blank Shot

Burning Amplification:

You can expend some of the energy of your fire spells to make the flames linger long enough to cause your opponents to catch ablaze.
Benefit(s): Whenever you cast a spell with the fire descriptor, you can take a –1 penalty on the spells’ attack rolls and reduce the spell’s saving throw DC by 1 to cause any target that is dealt fire damage to catch on fire. The targets do not take burning damage for catching on fire until their next turn, and each target can attempt a Reflex saving throw to put out the fire before being damaged each round. Rather than the normal DC 15 Reflex saving throw to put the fire out, the target must succeed at a Reflex saving throw with a DC equal 10 + the spell’s level + the modifier of your spellcasting ability score). You must choose to use this feat before making an attack roll or before your targets attempt their saving throws. This feat has no effect on spells that neither allow a saving throw nor require an attack roll.

Traits:
Resilient (Combat)
Orphaned by Giants (Campaign)
You grew up in a tranquil, happy home near the mountains, but that peace was shattered when giants came down from the mountains to raid your settlement. The giants killed your parents and left you a young orphan, and since that day, you’ve sworn to avenge the deaths of your kin. You gain a +1 trait bonus on attack rolls against creatures with the giant subtype, and a +2 trait bonus on rolls to confirm critical hits against creatures with the giant subtype.
Languages: Common, Orcish, Ignan

Adventuring Skills 4+4
Appraise 6=1+2+3, Bluff 8=2+3+3, Craft, Fly, Intimidate 7=1+3+3, Knowledge (Arcana) 7=2+2+3, Knowledge Planes 7=2+2+3, Profession, Spellcraft 9=4+2+3, Use Magic Device 10=4+3+3

Favoured Class Bonus: Spells +3 Cantrips, +1 1st

Spell Slots Per Day:
1st 7(6+1)
2nd 4(3+1)

Spells Known
Cantrips: Detect Magic, Light, Acid(/Lava?) Splash, Mage Hand, Message, Daze, Detect Poison, Drench, Ghost Sound
1st: Mage Armour, Feather Fall, Burning Hands*, Enlarge Person, Grease
2nd: Glitterdust

Light Encumberance: 38 Current Encumberance: 32lbs
-Masterwork Ceremonial Silken Robes 180gp 4lbs
-Masterwork Dagger 302gp 1lbs
-Alchemical Silver Light Mace 25gp 4lbs
-Sorceror's Kit 8gp 19lbs
-Mwk Backpack 50gp 4lbs
Potion of Cure Moderate Wounds
Thunderstone