| Full Name |
Grauk |
| Classes/Levels |
HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
CN |
| Deity |
Nethys |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
16 |
About Grauk
Str 10, Dex 16, Con 14, Int 14, Wis 10, Cha 16
HP: 6+2,+4+2, 4+2, 4+2 , AC 14, FF 11, Touch 13, Fort +3, Ref +3, Will +4, CMB +2, CMD 15, Initiative +3
Alternate Racial Dual Talented
Bloodline: Elemental (Fire):
Bloodline Powers: One of the four elements infuses your being, and you can draw upon its power in times of need. At first level, you must select one of the four elements: air, earth, fire, or water. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your element, as noted on Table: Elemental Bloodline Energy Types and Movement.
Elemental Ray (Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Elemental Resistance (Ex): At 3rd level, you gain energy resistance 10 against your energy type. At 9th level, your energy resistance increases to 20.
Feats:
Point Blank Shot
Traits:
Resilient (Combat)
Orphaned by Giants (Campaign)
You grew up in a tranquil, happy home near the mountains, but that peace was shattered when giants came down from the mountains to raid your settlement. The giants killed your parents and left you a young orphan, and since that day, you’ve sworn to avenge the deaths of your kin. You gain a +1 trait bonus on attack rolls against creatures with the giant subtype, and a +2 trait bonus on rolls to confirm critical hits against creatures with the giant subtype.
Languages: Common, Orcish, Ignan
Adventuring Skills 4+4
Appraise 6=1+2+3, Bluff 8=2+3+3, Craft, Fly, Intimidate 7=1+3+3, Knowledge (Arcana) 7=2+2+3, Knowledge Planes 7=2+2+3, Profession, Spellcraft 9=4+2+3, Use Magic Device 10=4+3+3
Favoured Class Bonus: Spells +3 Cantrips, +1 1st
Spell Slots Per Day:
1st 7(6+1)
2nd 4(3+1)
Spells Known
Cantrips: Detect Magic, Light, Acid(/Lava?) Splash, Mage Hand, Message, Daze, Detect Poison, Drench, Ghost Sound
1st: Mage Armour, Feather Fall, Burning Hands*, Enlarge Person, Grease
2nd: Glitterdust
Light Encumberance: 38 Current Encumberance: 32lbs
-Masterwork Ceremonial Silken Robes 180gp 4lbs
-Masterwork Dagger 302gp 1lbs
-Alchemical Silver Light Mace 25gp 4lbs
-Sorceror's Kit 8gp 19lbs
-Mwk Backpack 50gp 4lbs
Potion of Cure Moderate Wounds
Thunderstone