| GM Cellion |
Sounds like you're keeping Xix bound for now. Anyway, hope you guys are ready to bring out your 110%, because this book has no brakes. No holds barred. :)
With Xix in binders, you start your way back through the jungle toward your ship. As you walk, you find the jungle strangely quiet. Instead of panicking due to the changes in their environment, the local wildlife seem entirely absent. Nothing flies in the sky, nothing scurries out of the lush greenery.
A possible reason for that emerges from a side path. Eight heavily armored undead soldiers trot down the path in formation. Both of you spot each other at about the same time, taking up arms. Each bears a rifle and seems quite bulked up beyond that. One of the undead speaks in Eoxian, his voice muffled by his faceplate "Ha. The breathers came to us. Eliminate them."
-----
Isu: 1d20 + 8 ⇒ (17) + 8 = 25
Spectre: 1d20 + 8 ⇒ (6) + 8 = 14
Ted: 1d20 + 6 ⇒ (20) + 6 = 26
Jelico: 1d20 + 3 ⇒ (13) + 3 = 16
-----------------------
Enemy: 1d20 + 9 ⇒ (4) + 9 = 13
Enemy: 1d20 + 9 ⇒ (19) + 9 = 28
1d20 + 17 ⇒ (17) + 17 = 34 2d8 + 8 ⇒ (7, 6) + 8 = 21
1d20 + 17 ⇒ (6) + 17 = 23 2d8 + 8 ⇒ (2, 7) + 8 = 17
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (8, 6) + 8 = 22
About half the corpsefolk marines split up and either take cover or simply spread into firing positions. One of the marines tosses a grenade into your midst, while the other three fire acidic darts at your front liners.
Spec Ref vs flash grenade: 1d20 + 15 ⇒ (7) + 15 = 22
Isu Ref vs flash grenade: 1d20 + 7 ⇒ (10) + 7 = 17
Jelico Ref vs flash grenade: 1d20 + 6 ⇒ (6) + 6 = 12
Arc Ref vs flash grenade: 1d20 + 8 ⇒ (19) + 8 = 27
Ted Ref vs flash grenade: 1d20 + 9 ⇒ (17) + 9 = 26
The grenade explodes in a blinding flash! Most of you shield your eyes, but Jelico's vision is robbed from him (blinded for 4 rds). Meanwhile acid darts fly from the marines among the treeline, several deflecting off Arc and Isu's armor, but one striking true against Isu. (Dealing 10 acid dmg. DR blocks the piercing portion)
Map and Handouts updated. Check out that cool corpsefolk marine art!
|||| INIT ||||
Ted
Isu (10 dmg)
Arc
Jelico (blinded 4 rds)
Spec
Corpsefolk Marine Platoon
Isu Greelax Zyte
|
Isu puts all his muscle and armor expertise into moving as quickly as possible. His high speed enables him to just get in reach of one of the enemy and he gets a swing off.
Xavra: 1d20 + 16 ⇒ (20) + 16 = 364d8 + 18 ⇒ (2, 1, 2, 3) + 18 = 26
crit! extra damage.: 4d8 + 18 ⇒ (4, 7, 4, 7) + 18 = 40
Crit fusion!: 2d6 bleed, but if they are undead I suppose not
Jelico Kent
|
Jellico throws his hands up just a little too late. He finds that he cannot even see his hands in front of his face!
"I'm blind!" he yells to the others. He stumbles off the path, hopefully behind a bush, although he can't tell one way or the other.
He casts Reflecting Armor on himself and hopes that his sight returns before these undead bastards take him out.
S-P37 'Spectre'
|
Spectre doesn't bother with combat tracking given the abrupt initiation of the battle, but instead returns fire on white.
Conqueror (white star-class, electric and fire, ignore concealment, deadly aim) (weapon focus): 1d20 + 15 - 2 - 4 ⇒ (1) + 15 - 2 - 4 = 103d12 + 11 + 4 ⇒ (7, 9, 4) + 11 + 4 = 35
Conqueror (white star-class, electric and fire, ignore concealment, deadly aim) (weapon focus): 1d20 + 15 - 2 - 4 ⇒ (12) + 15 - 2 - 4 = 213d12 + 11 + 4 ⇒ (7, 1, 10) + 11 + 4 = 33
Arcalinte Soter
|
Arcalinte rushes forward with his new pistol in hand and upon catching up to Isu, opens fire at the enemy Isu struck.
Major Disruption Pistol: 1d20 + 16 ⇒ (11) + 16 = 273d6 ⇒ (4, 2, 3) = 9
| GM Cellion |
Since Ted gave the heads up that he won't be available, I'll bot him with:
Ted, spotting a whole group of foes all bunched up, sends an explosive blast into their midst!
Explosive Blast Dmg: 9d6 ⇒ (4, 5, 4, 5, 6, 2, 3, 1, 5) = 35
---
1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (1) + 7 = 8
-
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (19) + 17 = 36 2d8 + 8 ⇒ (8, 6) + 8 = 22
1d20 + 17 ⇒ (7) + 17 = 24 2d8 + 8 ⇒ (1, 3) + 8 = 12
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (3, 6) + 8 = 17
-
1d20 + 17 ⇒ (18) + 17 = 35 2d8 + 8 ⇒ (8, 1) + 8 = 17
1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25 2d8 + 8 ⇒ (7, 7) + 8 = 22
1d20 + 17 - 3 ⇒ (18) + 17 - 3 = 32 2d8 + 8 ⇒ (6, 5) + 8 = 19
-
1d20 + 14 ⇒ (6) + 14 = 20 2d6 + 9 ⇒ (3, 2) + 9 = 14
1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27 2d8 + 8 ⇒ (3, 6) + 8 = 17
1d20 + 17 - 3 ⇒ (18) + 17 - 3 = 32 2d8 + 8 ⇒ (3, 7) + 8 = 18
The red, yellow, orange and green marines trot south and enter a staggered firing line. They send a volley of acid darts at Ted and Spec, but only manage to injure the technomancer. (22 dmg to Ted) The white and pink marines fire upon Arc, scoring a pair of hits (12 and 14 dmg after DR) Meanwhile the dark blue marine lowers his rifle and steps in against Isu, attempting to punch him with an electrified gauntlet. The attack merely glances off his armor. The light blue marine fires a pair of darts at Isu, one striking true (9 acid after DR)
|||| INIT ||||
Ted (22 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (blinded 3 rds, Refl. Armor)
Spec
Corpsefolk Marine Red (35 dmg)
Corpsefolk Marine Yellow (17 dmg)
Corpsefolk Marine Orange (17 dmg)
Corpsefolk Marine Green (35 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue
Corpsefolk Marine Dark Blue (80 dmg)
Corpsefolk Marine White (33 dmg)
Jelico Kent
|
Even though he can't see, Jellico can hear the sounds of battle around him. He knows that Ted and Spec are still in his general area and calls out to the. "Are they grouped up at all?"
I'm going to finish this, assuming they say "yes"
Jellico stands up and fires off a spell in the area and direction indicated by Ted and Spec.
Casting Polar Vortex. I'm going to try to center it on Green, but I don't know how being blind is going to affect that.
Polar Vortex, cold then bludgeoning, DC 18 reflex: 3d6 + 6d6 ⇒ (2, 4, 6) + (3, 6, 1, 4, 5, 6) = 37
Isu Greelax Zyte
|
Isu tries to finish up dark blue.
Xavra: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 174d8 + 18 ⇒ (3, 6, 7, 4) + 18 = 38
Xavra: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 254d8 + 18 ⇒ (5, 2, 1, 7) + 18 = 33
Arcalinte Soter
|
"CLUSTER ON YOUR LEFT!" Arcalinte calls back to Jellico to help pinpoint his spell.
He switches from gun to blade and moves up to join Isu in finishing off his enemy!
Entangling Wrack Devastation Blade: 1d20 + 18 ⇒ (11) + 18 = 292d8 + 17 ⇒ (4, 8) + 17 = 29
S-P37 'Spectre'
|
While his allies deal with their own targets, Spectre tries to finish off the white marine.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (4) + 15 - 2 - 4 = 133d12 + 11 + 4 ⇒ (5, 2, 8) + 11 + 4 = 30
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (7) + 15 - 2 - 4 = 163d12 + 11 + 4 ⇒ (12, 1, 11) + 11 + 4 = 39
| GM Cellion |
Jelico, considering that you're getting verbal directions, lets assume there's some variability on your placement.
Direction: 1d8 ⇒ 3
Distance: 1d4 - 1 ⇒ (2) - 1 = 1 That's going to end up one square north of green, still catching all targets. Nice! Blue circle is your polar vortex AoE.
Also, botting Ted for another explosive blast:
Explosive Blast dmg: 9d6 ⇒ (6, 4, 5, 5, 4, 4, 2, 3, 1) = 34
----
5d20 ⇒ (3, 6, 6, 9, 20) = 44
-
1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 2d8 + 8 ⇒ (3, 1) + 8 = 12
1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (11) + 17 = 28 2d8 + 8 ⇒ (1, 8) + 8 = 17
1d20 + 17 ⇒ (8) + 17 = 25 2d8 + 8 ⇒ (5, 5) + 8 = 18
1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16 2d8 + 8 ⇒ (3, 7) + 8 = 18
1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 2d8 + 8 ⇒ (2, 3) + 8 = 13
1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15 2d8 + 8 ⇒ (3, 5) + 8 = 16
1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26 2d8 + 8 ⇒ (4, 4) + 8 = 16
1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31 2d8 + 8 ⇒ (5, 5) + 8 = 18
1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25 2d8 + 8 ⇒ (6, 4) + 8 = 18
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (4, 7) + 8 = 19
Isu and Arc work together to dispatch dark blue with two solid hits. At the same time, Spec sends two jolts of plasma into the tree white's been using for cover. Ted's explosive blast falls in almost the same spot as Jelico's vortex, further badly injuring most of its victims.
The marines further split up to be harder targets for further explosive blasts. They focus their fire upon Ted and Jelico, recognizing the two as the biggest threats. Ted manages to dodge several acid darts, or they deflect off his armor, but he still takes two hits (29 total damage) Jelico takes two hits as well as the other darts zip past him (also 29 total damage. You can trigger your reflective armor in response to hit green)
Light blue and white fire at Isu and Arc, but can't get through their solid defenses.
|||| INIT ||||
Ted (51 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 2 rds)
Spec
Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Green (106 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue
Corpsefolk Marine White (68 dmg)
Isu Greelax Zyte
|
"Great work, great work!" that AoE damage is clutch, my single target damage just won't cut it against so many targets
Isu moves forwards against white.
Xavra: 1d20 + 16 ⇒ (4) + 16 = 204d8 + 18 ⇒ (7, 4, 6, 6) + 18 = 41
Jelico Kent
|
Jellico's armor crackles as it dissipates and arcs back to Green. I think that's a maximum of 10 damage
Still blinded, he casts Reflecting Armor on himself again and stumbles back behind a bush, hoping to find some cover.
Arcalinte Soter
|
Arcalinte breaks off to chase the one on their flanks, getting into position and rocketing forward with a STELLAR RUSH!
Stellar Rush (Fire/Holy): 1d20 + 18 ⇒ (4) + 18 = 225d6 ⇒ (5, 6, 1, 6, 5) = 23
S-P37 'Spectre'
|
Spectre's targeting computer has a hard time connecting with the white marine. For all the 1's and 0's in his coding, the 1's keep coming up too much.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (8) + 15 - 2 - 4 = 173d12 + 11 + 4 ⇒ (2, 12, 6) + 11 + 4 = 35
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (1) + 15 - 2 - 4 = 103d12 + 11 + 4 ⇒ (6, 8, 11) + 11 + 4 = 40
| GM Cellion |
In interest of not burning ALL of Ted's slots on the first fight of the day... botting...
Ted draws his disruption rifle and fires at green.
Disruption Rifle, Minor: 1d20 + 14 ⇒ (17) + 14 = 31
damage (Sonic): 3d8 ⇒ (8, 6, 3) = 17
mystic strike makes it a magic weapon
Crit = Staggered
---
1d20 + 7 ⇒ (7) + 7 = 14
-
1d20 + 17 ⇒ (6) + 17 = 23 2d8 + 8 ⇒ (7, 4) + 8 = 19
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (1, 3) + 8 = 12
1d20 + 17 ⇒ (14) + 17 = 31 2d8 + 8 ⇒ (2, 1) + 8 = 11
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (8, 1) + 8 = 17
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (3, 3) + 8 = 14
1d20 + 15 ⇒ (10) + 15 = 25 2d6 + 9 ⇒ (6, 6) + 9 = 21
Arc rushes north, colliding with light blue, but not hard enough to knock them back. His flames burn into the undead creature.
The marines back up a little, firing at Ted, Spec and Isu. Most of their attacks are either evaded or deflect off armor plates, with only one acid dart striking accurately against Spec (11 dmg). The light blue marine steps back and fires almost point blank at Arc, but the attack misses. The white marine lowers his rifle to go for a solid punch, only to have his blow absorbed by the power armor.
|||| INIT ||||
Ted (51 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 1 rds)
Spec (11 dmg)
Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (23 dmg)
Corpsefolk Marine White (68 dmg)
Isu Greelax Zyte
|
Xavra: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 154d8 + 18 ⇒ (7, 2, 7, 4) + 18 = 38
Xavra: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 144d8 + 18 ⇒ (4, 8, 5, 8) + 18 = 43
can't roll...!
Isu misses again, twice!
Arcalinte Soter
|
Arcalinte ignites his sword and advances to press the attack on the Corpse Fleet Marine!
Plasma Sheath!
Entangling Wrack Devastation Blade (Fire/Holy): 1d20 + 18 ⇒ (16) + 18 = 342d8 + 17 + 5 ⇒ (7, 8) + 17 + 5 = 37
S-P37 'Spectre'
|
Spectre continues to struggle with targeting the heavily-armored foe.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (9) + 15 - 2 - 4 = 183d12 + 11 + 4 ⇒ (11, 1, 11) + 11 + 4 = 38
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (5) + 15 - 2 - 4 = 143d12 + 11 + 4 ⇒ (2, 4, 11) + 11 + 4 = 32
can't roll over a 10
| GM Cellion |
Ooof! Those rolls!
While Spec and Isu's attacks glance off armor and scorch nearby trees, Arc delivers a clean hit on one of the marines.
|||| INIT ||||
Ted (51 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 1 rds)
Spec (11 dmg)
Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)
Jelico Kent
|
"Where's the most wounded one?" Jellico asks Spec and Ted.
After hearing their answer, Jellico pops up and throws Shooting Stars in the direction of Red.
Shooting Stars: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
| GM Cellion |
Although you can target AoEs while blind, you can't target specific creatures. So you'll need to go with something else this round.
| GM Cellion |
Botting Ted...
Ted boosts his rifle and fires upon red in hopes of taking that marine down.
Disruption Rifle, Minor (Boosted): 1d20 + 14 ⇒ (18) + 14 = 32
damage (Sonic): 4d8 ⇒ (1, 7, 1, 2) = 11
1d20 + 17 ⇒ (20) + 17 = 37 4d8 + 16 ⇒ (6, 1, 6, 6) + 16 = 35
1d20 + 17 ⇒ (15) + 17 = 32 2d8 + 8 ⇒ (1, 1) + 8 = 10
1d20 + 17 ⇒ (2) + 17 = 19 2d8 + 8 ⇒ (6, 3) + 8 = 17
1d20 + 17 ⇒ (19) + 17 = 36 2d8 + 8 ⇒ (8, 7) + 8 = 23
-
1d20 + 15 ⇒ (11) + 15 = 26 2d6 + 9 ⇒ (1, 1) + 9 = 11
The marines fire back, sending a volley of acid darts at the party. Their relatively poor aim thus far takes a turn. Although one dart glances off Isu's plating, several darts strike true against Spec and Ted (Spec takes a crit for 35 dmg and begins to corrode for 2d4 A, Ted takes 10 dmg)
The target takes corrode damage equal to the amount listed. This functions as the burning condition but deals acid damage rather than fire damage.
BURNING
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.
Corrode dmg (A): 2d4 ⇒ (1, 4) = 5 Therefore DC15 Reflex save to clear at end of turn
White struggles to punch through Isu's armor, but light blue manages to take a step back and accurately fire an acid dart against Arc. (He takes 18 dmg after DR)
|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg, blinded 1 rds) x2 (you're blinded for last rounds actions, then the blind is gone for the following round)
Spec (51 dmg, corrode 2d4)
Corpsefolk Marine Red (117 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)
Arcalinte Soter
|
Arcalinte keeps pace with the marine he's fighting, delivering another pair of fiery slashes!
Full Attack 1 (Fire/Holy): 1d20 + 15 ⇒ (3) + 15 = 182d8 + 17 + 5 ⇒ (3, 7) + 17 + 5 = 32
Full Attack 2 (Fire only): 1d20 + 15 ⇒ (18) + 15 = 332d8 + 17 + 5 ⇒ (4, 5) + 17 + 5 = 31
Jelico Kent
|
Jellico stumbles back over to his friends, casting Haste on the himself, Ted, and Spec.
As he does so, his eyesight returns! He throws a volley of shooting stars at Red, hoping to bring him down.
Shooting Stars: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8
Isu Greelax Zyte
|
Isu growls at himself, realizing how badly he is fighting, and he tries harder.
@White
Xavra: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 154d8 + 18 ⇒ (1, 8, 8, 3) + 18 = 38
Xavra: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 204d8 + 18 ⇒ (7, 7, 5, 8) + 18 = 45
Ted Under
|
A botted Ted has been the most effective Ted ever! I need to leave more often! HA!!
"Someone give the rat a blaster."
Ted fires a shot at Red and moves to cover.
Disruption Rifle, Minor (Boosted): 1d20 + 14 ⇒ (11) + 14 = 25
damage (Sonic): 4d8 ⇒ (2, 4, 1, 5) = 12
mystic strike makes it a magic weapon
S-P37 'Spectre'
|
Spectre's fire begins to improve slightly, despite the damage he's sustained. He continues to harass the same marine.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (10) + 15 - 2 - 4 = 193d12 + 11 + 4 ⇒ (10, 4, 3) + 11 + 4 = 32
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (12) + 15 - 2 - 4 = 213d12 + 11 + 4 ⇒ (4, 4, 2) + 11 + 4 = 25
| GM Cellion |
Lol, you're welcome Ted. Hope you don't mind how many spells I burned.
Spec Ref vs. corrode: 1d20 + 15 ⇒ (13) + 15 = 28
1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27 2d8 + 8 ⇒ (3, 6) + 8 = 17
-
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (4, 7) + 8 = 19
1d20 + 17 ⇒ (16) + 17 = 33 2d8 + 8 ⇒ (7, 7) + 8 = 22
-
1d20 + 17 ⇒ (12) + 17 = 29 2d8 + 8 ⇒ (5, 3) + 8 = 16
Spec's chassis stops corroding.
Yellow fires a volley of darts at Isu, but can't get past his armor. Pink and orange try to take up more defensive positions behind some trees and then return fire at Spec, the only remaining exposed party member. One hits particularly well with an acid dart (Dealing 22 dmg). Light blue takes a careful guarded step away from Arc and fires, but his dart flies off course. White has his guard up and seems purely focused on defending himself.
|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)
Party Hasted!
Ted Under
|
Ted moves to more advantageous cover and fires at Yellow.
Disruption Rifle, Minor: 1d20 + 14 ⇒ (13) + 14 = 27
damage (Sonic): 3d8 ⇒ (4, 4, 4) = 12
Charges remaining: 5/40
mystic strike makes it a magic weapon
Oops, looks like there is a range increment so make that a 25 instead of a 27 to hit
Isu Greelax Zyte
|
"Don't you worry, this one will come back for you."
Isu moves forward (provokes from white), so that he is in range with Yellow. Then he tries cleaving with Xavra, first striking at Yellow and then spinning at White.
@Yellow: 1d20 + 16 ⇒ (13) + 16 = 294d8 + 18 ⇒ (8, 7, 5, 4) + 18 = 42
cleave @white: 1d20 + 16 ⇒ (17) + 16 = 334d8 + 18 ⇒ (7, 5, 1, 6) + 18 = 37
Jelico Kent
|
Jellico moves up to the next bush and joins Isu in ganging up on Yellow, throwing a volley of Shooting Stars it's way.
Shooting Stars: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11
S-P37 'Spectre'
|
Spectre, frustrated by his lack of accuracy, tries to hone his fire. With some microadjustments in place, one of his shots hits the soldier in the right hand, severing the limb at the wrist.
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 223d12 + 11 ⇒ (12, 12, 2) + 11 = 37
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 333d12 + 11 ⇒ (12, 8, 6) + 11 = 37
Wound: 1d20 ⇒ 17
16-17 Arm (manipulation) Ref Severed limb, lose a hand
Arcalinte Soter
|
Arcalinte, becoming annoyed with the marine's retreating, says "Enough!" releasing his solar energy in a fiery, twisting dome they can't hope to escape from!
Supernova! (Fire/Holy, Reflex DC 19): 11d6 ⇒ (2, 1, 1, 1, 4, 2, 1, 1, 5, 3, 1) = 22
Isu Greelax Zyte
|
wow Arc, you win an award for number of 1's on an 11d6
| GM Cellion |
-
1d20 + 17 ⇒ (1) + 17 = 18 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (8, 8) + 8 = 24
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (8, 2) + 8 = 18
Jelico's volley of shooting starts collide with orange, and Arc's duel to the north continues with his foe managing to avoid most of the burning blast.
The few remaining marines fire a volley of acid darts, but their collective aim is not nearly good enough to breach any of your defenses.
|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)
Corpsefolk Marine Orange (99 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (71 dmg)
Party Hasted!
Ted Under
|
Ted moves up to stay in cover and get a shot at pink.
Disruption Rifle, Minor: 1d20 + 14 ⇒ (15) + 14 = 29
damage (Sonic): 3d8 ⇒ (2, 6, 6) = 14
mystic strike makes it a magic weapon
Charges remaining: 0/40
Isu Greelax Zyte
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Isu moves forward to engage pink. "The tide has turned!"
Xavra: 1d20 + 16 ⇒ (17) + 16 = 334d8 + 18 ⇒ (5, 1, 1, 2) + 18 = 27
S-P37 'Spectre'
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Spectre adjusts his targeting to the orange trooper.
"Die, scum."
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (19) + 17 - 2 - 4 = 303d12 + 11 + 5 ⇒ (4, 10, 9) + 11 + 5 = 39Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (18) + 17 - 2 - 4 = 293d12 + 11 + 5 ⇒ (8, 1, 11) + 11 + 5 = 36
Arcalinte Soter
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Arcalinte sprints after his enemy, bolstered by Jellico's spell, hacking at them with graceful arcing swings.
Full Attack 1: 1d20 + 15 ⇒ (18) + 15 = 332d8 + 17 ⇒ (2, 5) + 17 = 24
Full Attack 2: 1d20 + 15 ⇒ (17) + 15 = 322d8 + 17 ⇒ (1, 6) + 17 = 24
| GM Cellion |
Wow, we found where all the good rolls were hiding.
Pink takes a careful step away from Isu (I believe you have step up, right?) and fires his acid dart rifle one last time up into Isu's face. This time the dart manages to strike a joint, dealing some damage (7 acid damage)
Meanwhile, light blue chooses to cut their losses and withdraws from the fight (Thanks to haste, you can catch them if you choose)
|||| INIT ||||
Ted (61 dmg)
Isu (26 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)
Corpsefolk Marine Pink (112 dmg)
Corpsefolk Marine Light Blue (119 dmg)
Party Hasted!
Isu Greelax Zyte
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Not only do I have Step Up, I also have Step up and Strike, so if I kill him then he won't get a chance to fire
Isu steps with the corpsefolk and strikes as an AoO.
Xavra: 1d20 + 16 ⇒ (7) + 16 = 234d8 + 18 ⇒ (1, 3, 4, 8) + 18 = 34
Then he does a normal swing
Xavra: 1d20 + 16 ⇒ (3) + 16 = 194d8 + 18 ⇒ (8, 8, 8, 2) + 18 = 44
Ted Under
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Ted swaps batteries and fires on pink.
Disruption Rifle, Minor: 1d20 + 14 ⇒ (17) + 14 = 31
damage (Sonic): 3d8 ⇒ (6, 3, 2) = 11
mystic strike makes it a magic weapon
Charges remaining: 35/40
Jelico Kent
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"I don't think so! Arc, don't let him get away!" Jellico yells as he sees Light Blue take off running.
He runs, quicker than normal, and closes the gap, throwing a full volley of Shooting Stars as he goes.
Shooting Stars: 3d4 + 4 ⇒ (1, 2, 3) + 4 = 10
S-P37 'Spectre'
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Like the others, Spectre doesn't let up his fire on the last target.
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (15) + 15 - 2 - 4 = 243d12 + 11 + 4 ⇒ (8, 8, 11) + 11 + 4 = 42
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (20) + 15 - 2 - 4 = 293d12 + 11 + 4 ⇒ (6, 10, 2) + 11 + 4 = 33
Arcalinte Soter
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"I wasn't planning to!" Arcalinte calls back as he charges again with a STELLAR RUSH to crash into the retreating marine to set them ablaze anew!
Stellar Rush (Fire/Holy)!: 1d20 + 18 ⇒ (9) + 18 = 275d6 ⇒ (6, 6, 3, 1, 1) = 17
| GM Cellion |
Jelico, feel free to hold onto that last spell slot.
Isu steps up and permanently silences one of the marines before he can make his attack. Meanwhile, a veritable avalanche of energy collides with the final marine as they back away. They're rapidly vaporized!
Combat Over!
8x dual acid dart rifles
8x LFD pulse gauntlets with plenty of regular batteries
13x flash grenade IIs
As you inspect the destroyed marines, you note that each of them wear comms devices capable of transmitting subvocalizations. These comms devices are integrated into their undead flesh, but can be extracted by someone skilled at Engineering.
Looking up to the north, you think you can see a grey fin of some craft protruding above the treeline - most likely their starship.
|||| STATUS ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)
Ted Under
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"I could use a breather," Ted pants as he slices in to dead flesh.
engineering for comms device: 1d20 + 19 ⇒ (8) + 19 = 27
If the party agrees, then RP to recover SP