Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Sounds like you're keeping Xix bound for now. Anyway, hope you guys are ready to bring out your 110%, because this book has no brakes. No holds barred. :)

With Xix in binders, you start your way back through the jungle toward your ship. As you walk, you find the jungle strangely quiet. Instead of panicking due to the changes in their environment, the local wildlife seem entirely absent. Nothing flies in the sky, nothing scurries out of the lush greenery.

A possible reason for that emerges from a side path. Eight heavily armored undead soldiers trot down the path in formation. Both of you spot each other at about the same time, taking up arms. Each bears a rifle and seems quite bulked up beyond that. One of the undead speaks in Eoxian, his voice muffled by his faceplate "Ha. The breathers came to us. Eliminate them."
-----

INIT:
Arcalinte: 1d20 + 5 ⇒ (16) + 5 = 21
Isu: 1d20 + 8 ⇒ (17) + 8 = 25
Spectre: 1d20 + 8 ⇒ (6) + 8 = 14
Ted: 1d20 + 6 ⇒ (20) + 6 = 26
Jelico: 1d20 + 3 ⇒ (13) + 3 = 16
-----------------------
Enemy: 1d20 + 9 ⇒ (4) + 9 = 13
Enemy: 1d20 + 9 ⇒ (19) + 9 = 28
GM Screen:
1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 1d4 ⇒ 4
1d20 + 17 ⇒ (17) + 17 = 34 2d8 + 8 ⇒ (7, 6) + 8 = 21
1d20 + 17 ⇒ (6) + 17 = 23 2d8 + 8 ⇒ (2, 7) + 8 = 17
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (8, 6) + 8 = 22

About half the corpsefolk marines split up and either take cover or simply spread into firing positions. One of the marines tosses a grenade into your midst, while the other three fire acidic darts at your front liners.

Spec Ref vs flash grenade: 1d20 + 15 ⇒ (7) + 15 = 22
Isu Ref vs flash grenade: 1d20 + 7 ⇒ (10) + 7 = 17
Jelico Ref vs flash grenade: 1d20 + 6 ⇒ (6) + 6 = 12
Arc Ref vs flash grenade: 1d20 + 8 ⇒ (19) + 8 = 27
Ted Ref vs flash grenade: 1d20 + 9 ⇒ (17) + 9 = 26

The grenade explodes in a blinding flash! Most of you shield your eyes, but Jelico's vision is robbed from him (blinded for 4 rds). Meanwhile acid darts fly from the marines among the treeline, several deflecting off Arc and Isu's armor, but one striking true against Isu. (Dealing 10 acid dmg. DR blocks the piercing portion)

Map and Handouts updated. Check out that cool corpsefolk marine art!

|||| INIT ||||
Ted
Isu (10 dmg)
Arc
Jelico (blinded 4 rds)
Spec

Corpsefolk Marine Platoon

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu puts all his muscle and armor expertise into moving as quickly as possible. His high speed enables him to just get in reach of one of the enemy and he gets a swing off.

Xavra: 1d20 + 16 ⇒ (20) + 16 = 364d8 + 18 ⇒ (2, 1, 2, 3) + 18 = 26

crit! extra damage.: 4d8 + 18 ⇒ (4, 7, 4, 7) + 18 = 40

Crit fusion!: 2d6 bleed, but if they are undead I suppose not

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico throws his hands up just a little too late. He finds that he cannot even see his hands in front of his face!

"I'm blind!" he yells to the others. He stumbles off the path, hopefully behind a bush, although he can't tell one way or the other.

He casts Reflecting Armor on himself and hopes that his sight returns before these undead bastards take him out.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre doesn't bother with combat tracking given the abrupt initiation of the battle, but instead returns fire on white.

Conqueror (white star-class, electric and fire, ignore concealment, deadly aim) (weapon focus): 1d20 + 15 - 2 - 4 ⇒ (1) + 15 - 2 - 4 = 103d12 + 11 + 4 ⇒ (7, 9, 4) + 11 + 4 = 35
Conqueror (white star-class, electric and fire, ignore concealment, deadly aim) (weapon focus): 1d20 + 15 - 2 - 4 ⇒ (12) + 15 - 2 - 4 = 213d12 + 11 + 4 ⇒ (7, 1, 10) + 11 + 4 = 33

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte rushes forward with his new pistol in hand and upon catching up to Isu, opens fire at the enemy Isu struck.

Major Disruption Pistol: 1d20 + 16 ⇒ (11) + 16 = 273d6 ⇒ (4, 2, 3) = 9


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Since Ted gave the heads up that he won't be available, I'll bot him with:
Ted, spotting a whole group of foes all bunched up, sends an explosive blast into their midst!
Explosive Blast Dmg: 9d6 ⇒ (4, 5, 4, 5, 6, 2, 3, 1, 5) = 35
---

GM Screen:
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (16) + 7 = 23
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (3) + 7 = 10
1d20 + 7 ⇒ (1) + 7 = 8
-
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (19) + 17 = 36 2d8 + 8 ⇒ (8, 6) + 8 = 22
1d20 + 17 ⇒ (7) + 17 = 24 2d8 + 8 ⇒ (1, 3) + 8 = 12
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (3, 6) + 8 = 17
-
1d20 + 17 ⇒ (18) + 17 = 35 2d8 + 8 ⇒ (8, 1) + 8 = 17
1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25 2d8 + 8 ⇒ (7, 7) + 8 = 22
1d20 + 17 - 3 ⇒ (18) + 17 - 3 = 32 2d8 + 8 ⇒ (6, 5) + 8 = 19
-
1d20 + 14 ⇒ (6) + 14 = 20 2d6 + 9 ⇒ (3, 2) + 9 = 14
1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27 2d8 + 8 ⇒ (3, 6) + 8 = 17
1d20 + 17 - 3 ⇒ (18) + 17 - 3 = 32 2d8 + 8 ⇒ (3, 7) + 8 = 18
Isu's powerful swing almost seems to cleave the dark blue marine in two, but the slash only blows a massive chunk of undead flesh out of the creature's chest. It staggers back but doesn't bleed. As Jelico retreats and shields himself, Spec sends a single jolt of plasma into white. Arc strikes cleanly with his disruption pistol at almost point-blank range (don't forget 1/2 level for specialization bonus to damage). Ted's explosive blast engulfs five of the marines, seriously burning three of them while two emerge less injured.

The red, yellow, orange and green marines trot south and enter a staggered firing line. They send a volley of acid darts at Ted and Spec, but only manage to injure the technomancer. (22 dmg to Ted) The white and pink marines fire upon Arc, scoring a pair of hits (12 and 14 dmg after DR) Meanwhile the dark blue marine lowers his rifle and steps in against Isu, attempting to punch him with an electrified gauntlet. The attack merely glances off his armor. The light blue marine fires a pair of darts at Isu, one striking true (9 acid after DR)

|||| INIT ||||
Ted (22 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (blinded 3 rds, Refl. Armor)
Spec

Corpsefolk Marine Red (35 dmg)
Corpsefolk Marine Yellow (17 dmg)
Corpsefolk Marine Orange (17 dmg)
Corpsefolk Marine Green (35 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue
Corpsefolk Marine Dark Blue (80 dmg)
Corpsefolk Marine White (33 dmg)

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Even though he can't see, Jellico can hear the sounds of battle around him. He knows that Ted and Spec are still in his general area and calls out to the. "Are they grouped up at all?"

I'm going to finish this, assuming they say "yes"

Jellico stands up and fires off a spell in the area and direction indicated by Ted and Spec.
Casting Polar Vortex. I'm going to try to center it on Green, but I don't know how being blind is going to affect that.
Polar Vortex, cold then bludgeoning, DC 18 reflex: 3d6 + 6d6 ⇒ (2, 4, 6) + (3, 6, 1, 4, 5, 6) = 37

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu tries to finish up dark blue.

Xavra: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 174d8 + 18 ⇒ (3, 6, 7, 4) + 18 = 38

Xavra: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 254d8 + 18 ⇒ (5, 2, 1, 7) + 18 = 33

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"CLUSTER ON YOUR LEFT!" Arcalinte calls back to Jellico to help pinpoint his spell.

He switches from gun to blade and moves up to join Isu in finishing off his enemy!

Entangling Wrack Devastation Blade: 1d20 + 18 ⇒ (11) + 18 = 292d8 + 17 ⇒ (4, 8) + 17 = 29

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

While his allies deal with their own targets, Spectre tries to finish off the white marine.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (4) + 15 - 2 - 4 = 133d12 + 11 + 4 ⇒ (5, 2, 8) + 11 + 4 = 30
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (7) + 15 - 2 - 4 = 163d12 + 11 + 4 ⇒ (12, 1, 11) + 11 + 4 = 39


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Jelico, considering that you're getting verbal directions, lets assume there's some variability on your placement.
Direction: 1d8 ⇒ 3
Distance: 1d4 - 1 ⇒ (2) - 1 = 1 That's going to end up one square north of green, still catching all targets. Nice! Blue circle is your polar vortex AoE.

Also, botting Ted for another explosive blast:
Explosive Blast dmg: 9d6 ⇒ (6, 4, 5, 5, 4, 4, 2, 3, 1) = 34
----

GM Screen:
5d20 ⇒ (9, 3, 1, 6, 12) = 31
5d20 ⇒ (3, 6, 6, 9, 20) = 44
-
1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 2d8 + 8 ⇒ (3, 1) + 8 = 12
1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (11) + 17 = 28 2d8 + 8 ⇒ (1, 8) + 8 = 17
1d20 + 17 ⇒ (8) + 17 = 25 2d8 + 8 ⇒ (5, 5) + 8 = 18
1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16 2d8 + 8 ⇒ (3, 7) + 8 = 18
1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 2d8 + 8 ⇒ (2, 3) + 8 = 13
1d20 + 17 - 3 ⇒ (1) + 17 - 3 = 15 2d8 + 8 ⇒ (3, 5) + 8 = 16
1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26 2d8 + 8 ⇒ (4, 4) + 8 = 16
1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31 2d8 + 8 ⇒ (5, 5) + 8 = 18
1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25 2d8 + 8 ⇒ (6, 4) + 8 = 18
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (4, 7) + 8 = 19
As the polar vortex takes hold, four of the marines in its area are battered badly by the ice. White manages to shield himself at least partially, but still takes a beating. None of the marines fall, but they're clearly getting worn down. (Area of the circle is difficult terrain, but doesn't damage you any longer)

Isu and Arc work together to dispatch dark blue with two solid hits. At the same time, Spec sends two jolts of plasma into the tree white's been using for cover. Ted's explosive blast falls in almost the same spot as Jelico's vortex, further badly injuring most of its victims.

The marines further split up to be harder targets for further explosive blasts. They focus their fire upon Ted and Jelico, recognizing the two as the biggest threats. Ted manages to dodge several acid darts, or they deflect off his armor, but he still takes two hits (29 total damage) Jelico takes two hits as well as the other darts zip past him (also 29 total damage. You can trigger your reflective armor in response to hit green)

Light blue and white fire at Isu and Arc, but can't get through their solid defenses.

|||| INIT ||||
Ted (51 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 2 rds)
Spec

Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Green (106 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue
Corpsefolk Marine White (68 dmg)

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"Great work, great work!" that AoE damage is clutch, my single target damage just won't cut it against so many targets

Isu moves forwards against white.

Xavra: 1d20 + 16 ⇒ (4) + 16 = 204d8 + 18 ⇒ (7, 4, 6, 6) + 18 = 41

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico's armor crackles as it dissipates and arcs back to Green. I think that's a maximum of 10 damage

Still blinded, he casts Reflecting Armor on himself again and stumbles back behind a bush, hoping to find some cover.

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte breaks off to chase the one on their flanks, getting into position and rocketing forward with a STELLAR RUSH!

Stellar Rush (Fire/Holy): 1d20 + 18 ⇒ (4) + 18 = 225d6 ⇒ (5, 6, 1, 6, 5) = 23

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre's targeting computer has a hard time connecting with the white marine. For all the 1's and 0's in his coding, the 1's keep coming up too much.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (8) + 15 - 2 - 4 = 173d12 + 11 + 4 ⇒ (2, 12, 6) + 11 + 4 = 35
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (1) + 15 - 2 - 4 = 103d12 + 11 + 4 ⇒ (6, 8, 11) + 11 + 4 = 40


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

In interest of not burning ALL of Ted's slots on the first fight of the day... botting...
Ted draws his disruption rifle and fires at green.

Disruption Rifle, Minor: 1d20 + 14 ⇒ (17) + 14 = 31
damage (Sonic): 3d8 ⇒ (8, 6, 3) = 17
mystic strike makes it a magic weapon
Crit = Staggered
---

GM Screen:
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 7 ⇒ (7) + 7 = 14
-
1d20 + 17 ⇒ (6) + 17 = 23 2d8 + 8 ⇒ (7, 4) + 8 = 19
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (1, 3) + 8 = 12
1d20 + 17 ⇒ (14) + 17 = 31 2d8 + 8 ⇒ (2, 1) + 8 = 11
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (8, 1) + 8 = 17
1d20 + 17 ⇒ (10) + 17 = 27 2d8 + 8 ⇒ (3, 3) + 8 = 14
1d20 + 15 ⇒ (10) + 15 = 25 2d6 + 9 ⇒ (6, 6) + 9 = 21
Isu's slash with Xavra and Spec's dual plasma blasts all deflect off the white marine's sturdy armor. A force bolt blasts back at green from Jelico's armor, striking the marine fairly hard, and a rifle shot from Ted seals the deal. Green bursts into pieces.

Arc rushes north, colliding with light blue, but not hard enough to knock them back. His flames burn into the undead creature.

The marines back up a little, firing at Ted, Spec and Isu. Most of their attacks are either evaded or deflect off armor plates, with only one acid dart striking accurately against Spec (11 dmg). The light blue marine steps back and fires almost point blank at Arc, but the attack misses. The white marine lowers his rifle to go for a solid punch, only to have his blow absorbed by the power armor.

|||| INIT ||||
Ted (51 dmg)
Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 1 rds)
Spec (11 dmg)

Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (23 dmg)
Corpsefolk Marine White (68 dmg)

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Xavra: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 154d8 + 18 ⇒ (7, 2, 7, 4) + 18 = 38

Xavra: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 144d8 + 18 ⇒ (4, 8, 5, 8) + 18 = 43

can't roll...!

Isu misses again, twice!

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte ignites his sword and advances to press the attack on the Corpse Fleet Marine!

Plasma Sheath!

Entangling Wrack Devastation Blade (Fire/Holy): 1d20 + 18 ⇒ (16) + 18 = 342d8 + 17 + 5 ⇒ (7, 8) + 17 + 5 = 37

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre continues to struggle with targeting the heavily-armored foe.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (9) + 15 - 2 - 4 = 183d12 + 11 + 4 ⇒ (11, 1, 11) + 11 + 4 = 38
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (5) + 15 - 2 - 4 = 143d12 + 11 + 4 ⇒ (2, 4, 11) + 11 + 4 = 32

can't roll over a 10


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ooof! Those rolls!

While Spec and Isu's attacks glance off armor and scorch nearby trees, Arc delivers a clean hit on one of the marines.

|||| INIT ||||
Ted (51 dmg)

Isu (19 dmg)
Arc (26 dmg)
Jelico (29 dmg, blinded 1 rds)
Spec (11 dmg)
Corpsefolk Marine Red (106 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"Where's the most wounded one?" Jellico asks Spec and Ted.

After hearing their answer, Jellico pops up and throws Shooting Stars in the direction of Red.
Shooting Stars: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Although you can target AoEs while blind, you can't target specific creatures. So you'll need to go with something else this round.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Botting Ted...
Ted boosts his rifle and fires upon red in hopes of taking that marine down.
Disruption Rifle, Minor (Boosted): 1d20 + 14 ⇒ (18) + 14 = 32
damage (Sonic): 4d8 ⇒ (1, 7, 1, 2) = 11

GM Screen:
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (7, 6) + 8 = 21
1d20 + 17 ⇒ (20) + 17 = 37 4d8 + 16 ⇒ (6, 1, 6, 6) + 16 = 35
1d20 + 17 ⇒ (15) + 17 = 32 2d8 + 8 ⇒ (1, 1) + 8 = 10
1d20 + 17 ⇒ (2) + 17 = 19 2d8 + 8 ⇒ (6, 3) + 8 = 17
1d20 + 17 ⇒ (19) + 17 = 36 2d8 + 8 ⇒ (8, 7) + 8 = 23
-
1d20 + 15 ⇒ (11) + 15 = 26 2d6 + 9 ⇒ (1, 1) + 9 = 11
While Jelico tries to work out what spell to throw out, Ted fires a disruptive blast into the red marine. Despite the boost, it turns out to be a fairly glancing hit and the marine survives.

The marines fire back, sending a volley of acid darts at the party. Their relatively poor aim thus far takes a turn. Although one dart glances off Isu's plating, several darts strike true against Spec and Ted (Spec takes a crit for 35 dmg and begins to corrode for 2d4 A, Ted takes 10 dmg)

Corrode Condition:
CORRODE
The target takes corrode damage equal to the amount listed. This functions as the burning condition but deals acid damage rather than fire damage.

BURNING
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.

Corrode dmg (A): 2d4 ⇒ (1, 4) = 5 Therefore DC15 Reflex save to clear at end of turn

White struggles to punch through Isu's armor, but light blue manages to take a step back and accurately fire an acid dart against Arc. (He takes 18 dmg after DR)

|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg, blinded 1 rds) x2 (you're blinded for last rounds actions, then the blind is gone for the following round)
Spec (51 dmg, corrode 2d4)

Corpsefolk Marine Red (117 dmg)
Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte keeps pace with the marine he's fighting, delivering another pair of fiery slashes!

Full Attack 1 (Fire/Holy): 1d20 + 15 ⇒ (3) + 15 = 182d8 + 17 + 5 ⇒ (3, 7) + 17 + 5 = 32
Full Attack 2 (Fire only): 1d20 + 15 ⇒ (18) + 15 = 332d8 + 17 + 5 ⇒ (4, 5) + 17 + 5 = 31

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico stumbles back over to his friends, casting Haste on the himself, Ted, and Spec.

As he does so, his eyesight returns! He throws a volley of shooting stars at Red, hoping to bring him down.
Shooting Stars: 3d4 + 3 ⇒ (1, 2, 2) + 3 = 8

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu growls at himself, realizing how badly he is fighting, and he tries harder.

@White
Xavra: 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 154d8 + 18 ⇒ (1, 8, 8, 3) + 18 = 38

Xavra: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 204d8 + 18 ⇒ (7, 7, 5, 8) + 18 = 45

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

A botted Ted has been the most effective Ted ever! I need to leave more often! HA!!

"Someone give the rat a blaster."

Ted fires a shot at Red and moves to cover.

Disruption Rifle, Minor (Boosted): 1d20 + 14 ⇒ (11) + 14 = 25
damage (Sonic): 4d8 ⇒ (2, 4, 1, 5) = 12
mystic strike makes it a magic weapon

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre's fire begins to improve slightly, despite the damage he's sustained. He continues to harass the same marine.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (10) + 15 - 2 - 4 = 193d12 + 11 + 4 ⇒ (10, 4, 3) + 11 + 4 = 32
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (12) + 15 - 2 - 4 = 213d12 + 11 + 4 ⇒ (4, 4, 2) + 11 + 4 = 25


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Lol, you're welcome Ted. Hope you don't mind how many spells I burned.
Spec Ref vs. corrode: 1d20 + 15 ⇒ (13) + 15 = 28

GM Screen:
1d20 + 17 - 3 ⇒ (5) + 17 - 3 = 19 2d8 + 8 ⇒ (5, 8) + 8 = 21
1d20 + 17 - 3 ⇒ (13) + 17 - 3 = 27 2d8 + 8 ⇒ (3, 6) + 8 = 17
-
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (4, 7) + 8 = 19
1d20 + 17 ⇒ (16) + 17 = 33 2d8 + 8 ⇒ (7, 7) + 8 = 22
-
1d20 + 17 ⇒ (12) + 17 = 29 2d8 + 8 ⇒ (5, 3) + 8 = 16
Things start to turn in the party's favor as Red collapses under combined attacks from Ted and Jelico. Light blue sustains a fiery hit from Arc but remains standing. White narrowly deflects swings from Isu, and unfortunately Isu's powered frame gives the marine enough cover to dodge both plasma bolts from Spec as well! Assuming they survive this, this white marine is getting a promotion for sure.

Spec's chassis stops corroding.

Yellow fires a volley of darts at Isu, but can't get past his armor. Pink and orange try to take up more defensive positions behind some trees and then return fire at Spec, the only remaining exposed party member. One hits particularly well with an acid dart (Dealing 22 dmg). Light blue takes a careful guarded step away from Arc and fires, but his dart flies off course. White has his guard up and seems purely focused on defending himself.

|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)

Corpsefolk Marine Yellow (88 dmg)
Corpsefolk Marine Orange (88 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (60 dmg)
Corpsefolk Marine White (68 dmg)

Party Hasted!

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted moves to more advantageous cover and fires at Yellow.

Disruption Rifle, Minor: 1d20 + 14 ⇒ (13) + 14 = 27
damage (Sonic): 3d8 ⇒ (4, 4, 4) = 12
Charges remaining: 5/40
mystic strike makes it a magic weapon

Oops, looks like there is a range increment so make that a 25 instead of a 27 to hit

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

"Don't you worry, this one will come back for you."

Isu moves forward (provokes from white), so that he is in range with Yellow. Then he tries cleaving with Xavra, first striking at Yellow and then spinning at White.

@Yellow: 1d20 + 16 ⇒ (13) + 16 = 294d8 + 18 ⇒ (8, 7, 5, 4) + 18 = 42

cleave @white: 1d20 + 16 ⇒ (17) + 16 = 334d8 + 18 ⇒ (7, 5, 1, 6) + 18 = 37

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico moves up to the next bush and joins Isu in ganging up on Yellow, throwing a volley of Shooting Stars it's way.

Shooting Stars: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre, frustrated by his lack of accuracy, tries to hone his fire. With some microadjustments in place, one of his shots hits the soldier in the right hand, severing the limb at the wrist.

Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 223d12 + 11 ⇒ (12, 12, 2) + 11 = 37
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 333d12 + 11 ⇒ (12, 8, 6) + 11 = 37

Wound: 1d20 ⇒ 17

16-17 Arm (manipulation) Ref Severed limb, lose a hand

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte, becoming annoyed with the marine's retreating, says "Enough!" releasing his solar energy in a fiery, twisting dome they can't hope to escape from!

Supernova! (Fire/Holy, Reflex DC 19): 11d6 ⇒ (2, 1, 1, 1, 4, 2, 1, 1, 5, 3, 1) = 22

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

wow Arc, you win an award for number of 1's on an 11d6


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 7 ⇒ (13) + 7 = 20
-
1d20 + 17 ⇒ (1) + 17 = 18 2d8 + 8 ⇒ (5, 1) + 8 = 14
1d20 + 17 ⇒ (4) + 17 = 21 2d8 + 8 ⇒ (8, 8) + 8 = 24
1d20 + 17 ⇒ (3) + 17 = 20 2d8 + 8 ⇒ (8, 2) + 8 = 18
Ted's disruptive rifle blast weakens yellow in time for Isu to step in and cleave the undead marine's head off. Isu's swing continues on into white, slicing through undead flesh and the armor's bonding mesh alike. White stays standing, but not for long. Although he manages to hunker down and deflect Spec's first plasma blast, the second obliterates his arm and sends him crumpling.

Jelico's volley of shooting starts collide with orange, and Arc's duel to the north continues with his foe managing to avoid most of the burning blast.

The few remaining marines fire a volley of acid darts, but their collective aim is not nearly good enough to breach any of your defenses.

|||| INIT ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)

Corpsefolk Marine Orange (99 dmg)
Corpsefolk Marine Pink (35 dmg)
Corpsefolk Marine Light Blue (71 dmg)

Party Hasted!

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

Jellico throws another volley of Shooting Stars toward Orange.

Shooting Stars: 3d4 + 3 ⇒ (3, 3, 4) + 3 = 13

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted moves up to stay in cover and get a shot at pink.

Disruption Rifle, Minor: 1d20 + 14 ⇒ (15) + 14 = 29
damage (Sonic): 3d8 ⇒ (2, 6, 6) = 14
mystic strike makes it a magic weapon
Charges remaining: 0/40

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Isu moves forward to engage pink. "The tide has turned!"

Xavra: 1d20 + 16 ⇒ (17) + 16 = 334d8 + 18 ⇒ (5, 1, 1, 2) + 18 = 27

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Spectre adjusts his targeting to the orange trooper.

"Die, scum."

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (19) + 17 - 2 - 4 = 303d12 + 11 + 5 ⇒ (4, 10, 9) + 11 + 5 = 39Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, combat tracking, twin tracking, deadly aim): 1d20 + 17 - 2 - 4 ⇒ (18) + 17 - 2 - 4 = 293d12 + 11 + 5 ⇒ (8, 1, 11) + 11 + 5 = 36

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

Arcalinte sprints after his enemy, bolstered by Jellico's spell, hacking at them with graceful arcing swings.

Full Attack 1: 1d20 + 15 ⇒ (18) + 15 = 332d8 + 17 ⇒ (2, 5) + 17 = 24
Full Attack 2: 1d20 + 15 ⇒ (17) + 15 = 322d8 + 17 ⇒ (1, 6) + 17 = 24


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Wow, we found where all the good rolls were hiding.

GM Screen:
1d20 + 17 ⇒ (15) + 17 = 32 2d8 + 8 ⇒ (2, 4) + 8 = 14
Jelico's missiles collide with orange as Ted's disruption rifle buckles pink's armor. Isu's blade cuts a gash through the undead marine. Spec's precisely aimed plasma blasts burn the unlife out of orange and badly injure pink, who is only barely hanging on after the assortment of injuries. Similarly, to the north, Arc cuts twice into light blue, leaving their undead flesh barely able to hold together.

Pink takes a careful step away from Isu (I believe you have step up, right?) and fires his acid dart rifle one last time up into Isu's face. This time the dart manages to strike a joint, dealing some damage (7 acid damage)

Meanwhile, light blue chooses to cut their losses and withdraws from the fight (Thanks to haste, you can catch them if you choose)

|||| INIT ||||
Ted (61 dmg)
Isu (26 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)

Corpsefolk Marine Pink (112 dmg)
Corpsefolk Marine Light Blue (119 dmg)

Party Hasted!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Not only do I have Step Up, I also have Step up and Strike, so if I kill him then he won't get a chance to fire

Isu steps with the corpsefolk and strikes as an AoO.
Xavra: 1d20 + 16 ⇒ (7) + 16 = 234d8 + 18 ⇒ (1, 3, 4, 8) + 18 = 34

Then he does a normal swing

Xavra: 1d20 + 16 ⇒ (3) + 16 = 194d8 + 18 ⇒ (8, 8, 8, 2) + 18 = 44

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Ted swaps batteries and fires on pink.

Disruption Rifle, Minor: 1d20 + 14 ⇒ (17) + 14 = 31
damage (Sonic): 3d8 ⇒ (6, 3, 2) = 11
mystic strike makes it a magic weapon
Charges remaining: 35/40

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"I don't think so! Arc, don't let him get away!" Jellico yells as he sees Light Blue take off running.

He runs, quicker than normal, and closes the gap, throwing a full volley of Shooting Stars as he goes.
Shooting Stars: 3d4 + 4 ⇒ (1, 2, 3) + 4 = 10

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Like the others, Spectre doesn't let up his fire on the last target.

Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (15) + 15 - 2 - 4 = 243d12 + 11 + 4 ⇒ (8, 8, 11) + 11 + 4 = 42
Conqueror (white star-class, electric and fire)(weapon focus, ignore concealment, deadly aim): 1d20 + 15 - 2 - 4 ⇒ (20) + 15 - 2 - 4 = 293d12 + 11 + 4 ⇒ (6, 10, 2) + 11 + 4 = 33

Exo-Guardians

Male Half-Elf Solarian 20 | SP 198/198 HP 146/146 RP 12/12 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 20 | F +16; R +15; W +16 | Speed 25 ft. | Init +6 | Perc +30

"I wasn't planning to!" Arcalinte calls back as he charges again with a STELLAR RUSH to crash into the retreating marine to set them ablaze anew!

Stellar Rush (Fire/Holy)!: 1d20 + 18 ⇒ (9) + 18 = 275d6 ⇒ (6, 6, 3, 1, 1) = 17


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Jelico, feel free to hold onto that last spell slot.

Isu steps up and permanently silences one of the marines before he can make his attack. Meanwhile, a veritable avalanche of energy collides with the final marine as they back away. They're rapidly vaporized!

Combat Over!

Enemy Gear:
8x elite defiance series armors
8x dual acid dart rifles
8x LFD pulse gauntlets with plenty of regular batteries
13x flash grenade IIs

As you inspect the destroyed marines, you note that each of them wear comms devices capable of transmitting subvocalizations. These comms devices are integrated into their undead flesh, but can be extracted by someone skilled at Engineering.

Looking up to the north, you think you can see a grey fin of some craft protruding above the treeline - most likely their starship.

|||| STATUS ||||
Ted (61 dmg)
Isu (19 dmg)
Arc (44 dmg)
Jelico (29 dmg)
Spec (73 dmg)

Wayfinders

Male Human Mystic 12 | 76/76 HP, 97/97 SP, 9/9 RP | Init +3 |Perception +25 | EAC 22, KAC 23 | F +7, R +8, W +12 | Spells/Day Left: oo/6/5/2/3/0/0

"There'll be more. We should get moving."

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

"I could use a breather," Ted pants as he slices in to dead flesh.

engineering for comms device: 1d20 + 19 ⇒ (8) + 19 = 27

If the party agrees, then RP to recover SP

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