Haath Chaar's page

1,106 posts. Organized Play character for Nefreet.

Full Name

Haath Chaar, Destined of Clan Mahan, Exile of yadda yadda yadda, who cares?


Kasatha Soldier (7)


Medium (6' 8", 180 lbs)



Special Abilities

Mercenary, Guard


Common, Kasatha



Homepage URL


Strength 23
Dexterity 14
Constitution 17
Intelligence 8
Wisdom 14
Charisma 10

About Haath Chaar

  • PbP Inventory Tracking Sheet

    Bot Me!:

    [I][URL=]Defiant[/URL] [URL=]Carbon Steel Curve Blade[/URL][/I] : [DICE]1d20+14[/DICE] [OOC](vs KAC)[/OOC]
    [DICE=Magic, Slashing]1d10+16[/DICE]
    [DICE=Critical Bleed]1d6[/DICE]

    ...or ranged...

    [URL=]Adv. Diasporan Rifle[/URL] : [DICE]1d20+9[/DICE] [OOC](vs EAC)[/OOC]
    [DICE=Fire Damage]2d8+7[/DICE]

    ...or Starship Combat...

    [SPOILER=Gunnery][OOC]–4 to both if able to full attack:[/OOC]

    [DICE=Turret Maser]1d20+9[/DICE]

    [DICE=Nuclear Missile]1d20+9[/DICE]


    "Some people call me Crass. Some people call me an Ass. And thos're the ones who know me best! But to my customers, I'm Hi-C."


    Hi-C loathes the derogatory term "Centennial". Just because he happened to reach adulthood after the turn of the century didn't imply he was in any way like the other people of his generation. He was always the brunt of stereotypes: too lazy to work for a living, eyes on the skies, always glued to his comm unit, and a drunkard and druggy. So what if most of it was true? It shouldn't be assumed just because of his age!

    Haath Chaar, as his parents called him, didn't learn any worthwhile tech skills growing up. His family was traditional (read: "boring"), and although he was loved and supported throughout his youth, all he ever mastered was skill at arms. Not much of a strength when lazers and bullets win most arguments.

    Leaving the Idari (read: "Exiled") out of a longing for something more, Haath Chaar could only muster odd jobs throughout the Pact Worlds as a security guard, bouncer, and eventually barback and bartender. He finally scored a prime bartending job at a club on Absalom Station called "Fusion Queen". Even if he suspected it was just a front, the atmosphere was at least new and entertaining.

    Then, on his day off, he received a text that the club went belly up. Some hotshot group of thugs calling themselves the Starfinders shot up the place and exposed his boss's illicit business dealings. Just when he'd finished paying off his debts, he was out of a job again.

    Ya know what? Frag it. I'm gonna seek 'em out. They got strong arms? I got four.
    If they can blow up a place like Fusion, they must have mad cash to spend.


    1st - Great Fortitude
    2nd - Step Up
    3rd - Toughness, Melee Striker
    4th - Weapon Focus (advanced melee)
    5th - Enhanced Resistance (kinetic), Powered Armor Proficiency
    6th - Step Up and Strike
    7th - Lunge, Defensive Lunge

    8th - Deadly Aim


    • 4 ranks, +2 Dex, +3 class, +2 race, –1 ACP
    • 7 ranks, +6 Str, +3 class, +2 race, +1 Theme, –1 ACP
    • 7 ranks, +2 Wis, +3 class
    [DICE=Profession (Bartender)]1d20+11[/DICE]
    • 1 rank, +2 Wis, +3 class, +1 clothing, +4 tools
    [DICE=Profession (Dancer)]1d20+9[/DICE]
    • 1 rank, +0 Cha, +3 class, +1 clothing, +4 tools
    [DICE=Profession (Soldier)]1d20+6[/DICE]
    • 1 rank, +2 Wis, +3 class