S-P37 'Spectre'
|
Spectre remains frustrated as his shots continue to deflect from the creature's cloak. His targeting processor attempts to adjust for his next shot, but once again, he misses.
Conqueror (white star-class, electric and fire, boosted, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 ⇒ (2) + 16 = 183d12 + 10 + 1d6 ⇒ (7, 6, 11) + 10 + (6) = 40
Arcalinte Soter
|
Freed from the creature's grip, Arcalinte bolts to the corner of the room to give his friends more room...and then ignites, turning the room into a solar inferno!
SUPERNOVA! (Fire/Holy, Reflex DC 19): 10d6 ⇒ (5, 5, 6, 1, 5, 1, 1, 3, 2, 5) = 34
| GM Cellion |
Yep Ted, I think any ranged attack is fair game.
1d20 + 11 ⇒ (5) + 11 = 16
As Arc backs up to the corner of the room, the marooned one swings a claw for his chest. The tips of its fingers cut surprisingly deep, piercing into his armor. (Got a crit on the AoO for 47 dmg after DR) Arc's follow up blast of holy flame engulfs the undead, leaving it keening with fear. (It fails its save!)
|||| INIT ||||
Isu x2
Jelico
Ted (15 dmg)
Arc (68 dmg, greased)
Spec
Kishalee marooned one (82 dmg)
Isu Greelax Zyte
|
Isu can get in the door now. With a flick of his wrist, Xavra pops out from storage and though it is tight quarters, Isu has a chance to swing .
Xavra: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 194d8 + 17 ⇒ (6, 2, 5, 8) + 17 = 38
-----
Then he does it again and again.
Xavra: 1d20 + 15 - 2 - 4 ⇒ (10) + 15 - 2 - 4 = 194d8 + 17 ⇒ (5, 2, 4, 6) + 17 = 34
Xavra: 1d20 + 15 - 2 - 4 ⇒ (13) + 15 - 2 - 4 = 224d8 + 17 ⇒ (6, 4, 7, 8) + 17 = 42
Ted Under
|
Ted's top swirls around the Kishalee.
Harrying fire: 1d20 + 13 ⇒ (6) + 13 = 19
DC 15; next ally attack gets +2 to hit
Harrying Fire
You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn.
| GM Cellion |
Oops, I totally missed having the marooned one take its turn after that brutal AoO. Here it is now.
Arc Fort: 1d20 + 7 ⇒ (9) + 7 = 16
Arc takes 22 damage after DR, plus 2 CON damage, and is grappled.
Isu swings multiple times, but each swing catches against a wall or fixture in the tight quarters, deflecting his aim. Ted's harrying fire provides a small opening for someone to capitalize on.
|||| INIT ||||
Isu
Jelico
Ted (15 dmg)
Arc (90 dmg, 2 CON dmg, greased, grappled)
Spec
Kishalee marooned one (82 dmg)
S-P37 'Spectre'
|
Spectre turns back on his auto-fire, hoping to overwhelm the target with quantity of shots, rather than accuracy. Finally, one of the shots is effective.
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 313d12 + 10 ⇒ (6, 7, 9) + 10 = 32
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 233d12 + 10 ⇒ (12, 10, 5) + 10 = 37
Arcalinte Soter
|
Acrobatics: 1d20 + 5 + 5 ⇒ (3) + 5 + 5 = 13
Arcalinte grits his teeth, letting the creature's anguish wash over him, and then chokes out "THE...DAWN...BRINGS...NEW...LIGHT!" as he attempts to break free once more.
Failing and squirming, he drops his sword and attempts to turn its grip back on it.
Grapple: 1d20 + 17 ⇒ (1) + 17 = 18
| GM Cellion |
Nevertheless, it keeps up its assault, squeezing the rest of the life out of Arc. But just as it is about to finish choking him, he's able to kick it in its core and slip free with help of the grease coating him!
The undead kishalee just mutters "No, no, no" as it gets ready to make another attempt.
|||| INIT ||||
Isu
Jelico
Ted (15 dmg)
Arc (90 dmg, 2 CON dmg, greased)
Spec
Kishalee marooned one (123 dmg)
Ted Under
|
"Arc, stop being romantic," Ted shakes his head unhappily.
Top Harrying: 1d20 + 13 ⇒ (15) + 13 = 28
DC 15; next ally attack gets +2 to hit
Harrying Fire
You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn.
S-P37 'Spectre'
|
Spectre's fire turns inaccurate once again. bah
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (3) + 16 - 4 = 153d12 + 10 ⇒ (5, 5, 6) + 10 = 26
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 143d12 + 10 ⇒ (5, 4, 12) + 10 = 31
Arcalinte Soter
|
Arcalinte grabs his sword and brings it to bear against the monster again.
Entangling Wrack Devastation Blade: 1d20 + 17 ⇒ (14) + 17 = 312d8 + 16 ⇒ (7, 6) + 16 = 29
"Now is not the time!" he barks back at Ted.
Photon 1
Isu Greelax Zyte
|
"That's right, Arcalinte. Keep it distracted."
Xavra: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 214d8 + 17 ⇒ (7, 4, 2, 5) + 17 = 35
Xavra: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 224d8 + 17 ⇒ (8, 1, 1, 4) + 17 = 31
| GM Cellion |
That doesn't stop it from one last (?) attempt at seizing Arc, but the solarian proves light on his feet and steps free of its claws. "Why- I- Left- Only... Suffer...-" a piteous whine escapes its body, whistling through gaps that your weapons have cut open.
|||| INIT ||||
Isu
Jelico x2
Ted (15 dmg)
Arc (90 dmg, 2 CON dmg, greased)
Spec
Kishalee marooned one (152 dmg)
Ted Under
|
top harry: 1d20 + 13 ⇒ (2) + 13 = 15
DC 15; next ally attack gets +2 to hit
Harrying Fire
You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15. If you hit, you deal no damage, but the next ally to attack that foe gains a +2 circumstance bonus to her next attack roll, as long as that attack occurs before your next turn.
Jelico Kent
|
I'm short on damage-dealing spells. Arc, if you can move out of the corner, I can cast Lessor Restoration and get you your CON back. I could also cast Haste, but we might be really close to ending this thing. I'm inclined to wait and let you martials take care of this thing.
Isu Greelax Zyte
|
Xavra: 1d20 + 15 + 2 - 4 ⇒ (3) + 15 + 2 - 4 = 164d8 + 17 ⇒ (6, 4, 3, 6) + 17 = 36
Xavra: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 254d8 + 17 ⇒ (6, 8, 5, 8) + 17 = 44
Isu struggles to hit. He uses Ted's harrying fire to get off an attack, then swings again in another attempt.
Arcalinte Soter
|
Arcalinte reignites his blade as he moves to form up with Isu and swings again.
Plasma Sheath!
Full Attack 1 (Fire/Holy): 1d20 + 14 ⇒ (6) + 14 = 202d8 + 16 + 5 ⇒ (8, 6) + 16 + 5 = 35
Full Attack 2 (Fire Only): 1d20 + 14 ⇒ (19) + 14 = 332d8 + 16 + 5 ⇒ (1, 6) + 16 + 5 = 28
S-P37 'Spectre'
|
Whatever had been affecting his aim, Spectre finally compensates, sending a pair of accurate shots into the reeling enemy.
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (15) + 16 - 4 = 273d12 + 10 ⇒ (8, 6, 9) + 10 = 33
Conqueror (white star-class, electric and fire, ignore concealment) (weapon focus, combat tracking, twin tracking): 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 303d12 + 10 ⇒ (9, 2, 11) + 10 = 32
| GM Cellion |
Oooh, much better rolls.
With Ted providing a distraction, blasts of plasma immolate the undead husk just before dual sword slashes carve it apart. The undead kishalee lets out a strange whistling sound as it falls before its desiccated body collapses into dust. All that remains is the strange flowing grey garment it was wearing.
Combat Over!
This kishalee guardian shroud functions as squad hardlight series light armor.
A more detailed look around the square chamber reveals that all the "restroom" fixtures are densely packed with powdery decayed matter. The walls, floor and ceiling, and especially the door, are lightly marked with millions of tiny scratches left by the creature's claws. You find nothing else of interest.
Jelico Kent
|
Jellico finally makes it into the room. The kishalee's garment draws his eye but he walks over to Arc first.
"That thing got you pretty good. Come out into the hallway and sit down. I'll see what I can do." He leads the other man out of the room and helps him sit with his back to the wall. Kneeling next to him, Jellico closes his eyes and focuses. He holds out his hands and the light of Desna moves from Jellico into Arc.
Lessor Restoration should take care of the CON damage
After casting the spell, Jellico goes back to take a look at the garment.
Mysticism: 1d20 + 17 ⇒ (8) + 17 = 25
Ted Under
|
mysticism: 1d20 + 21 ⇒ (12) + 21 = 33
Ted's eyes open in shock at the shroud and he whistles slightly, "That's some impressive gear to lock in a bathroom."
This link didn't mention energy absorption Gear Link
Arcalinte Soter
|
Arcalinte does as Jellico asks.
"It certainly is impressive armor, given how hard it was to hack at the thing," he comments as Ted assesses the armor.
Isu Greelax Zyte
|
"It is impressive. Who is brave enough to don the zombie's clothes?"
after any resting needing, or someone putting on that armor, Isu will continue to move to the south and check doors
| GM Cellion |
RE: Energy Absorption - That was just me editorializing. No explicit energy absorption feature, only very good EAC.
RE: Refitting - Its done pretty easily with an Engineering check and 10 mins of downtime.
Ted Under
|
Ted gets to work refitting the armor from Kishalee. He checks for magical effects on it as he works.
Detect Magic looking for a curse or a trap
engineering refit: 1d20 + 18 ⇒ (17) + 18 = 35
Ted's taken a lot of stuff lately, so I'd feel bad taking the cursed armor, but if no one else wants it...
S-P37 'Spectre'
|
"Some impressive gear," Spectre drones. "When we complete our work here, we will all be rich. Once you have rested, let's continue down this hallway."
| GM Cellion |
Ted and Jelico don't notice any curse-like magic on the kishalee guardian shroud. After a ten minute rest for Arc to recover and for Ted to deftly adjust the armor to fit humans or droids rather than kishalee, you're ready to continue.
I'm going to assume you're going straight to the next door down the hall based on Spec's latest comment.
You cycle the next room's door open. Lookin in on this room from the hallway, you can see that it has been left dark except for a small red light blinking on a standby control panel on the far wall. Your suit flashlights wash over the space instead, casting sharp shadows and revealing only portions of the room at any one time.
Next to the entrance, you see two transparent panels hanging on the walls covered in ancient kishaleen script. Arc can tell they hold a lot of mathematical script as well as some kind of scientific observations. A computer terminal stands on the eastern end of the room. The terminal appears to be linked to two opaque cylindrical energy fields at the southern and northern ends of the room.
Ted Under
|
Life Science: 1d20 + 18 ⇒ (10) + 18 = 28
computers: 1d20 + 23 ⇒ (8) + 23 = 31
"Spec, what's the odds whatever we abort attack us?"
S-P37 'Spectre'
|
Spectre examines what Ted has found in the terminal.
"I regret that I do not have enough data to calculate odds, let alone determine whether aborting this experiment is a bad idea. Perhaps we should leave it alone until we are able to collect more data."
Arcalinte Soter
|
Arcalinte dutifully translates for the more scientifically-inclined in the group, silently cursing himself that his expertise lies more in the spiritual side of gravity and other such stellar forces. When the question of aborting the experiment comes up, he shrugs.
"If it IS something hostile, then it's probably better to let it out and put it down now, while we're expecting danger, rather than letting our enemies release it as a kind of reinforcements or cover for an escape?"
He stretches a bit to get used to the newly-fitted armor.
| GM Cellion |
One vote for abort and one vote to leave alone for now? We need a tie-breaker!
Ted Under
|
"The cult doesn't do well-intentioned experiments," Ted states.
One vote for abort; I'm excited to see the curse on Arc's armor
Isu Greelax Zyte
|
"Abort! Who knows what sort of ungodly and evil thing they are up to?"
| GM Cellion |
Lol, that's pretty clear!
Arc touches the yes button and the dialog switches to "Specimen disposal in progress... please wait." Clouds of pale gas begin to vent from the equipment at the base of the northern and southern cylinders and the energy fields ripple and buckle as something beyond them begins to move. The terminal warns "Low power state detected. Containment fields unstable. Evacuation suggested." moments before the two energy fields shatter.
The creatures inside stagger out from their confinement and immediately begin a rapid chittering communication with one another. The two appear to be large insectile humanoids with vicious bladelike arms, hard keratinous exoskeletons, and overlarge, multi-jawed mouths. They look lean... and hungry.
Isu: 1d20 + 6 ⇒ (5) + 6 = 11
Spectre: 1d20 + 8 ⇒ (14) + 8 = 22
Ted: 1d20 + 5 ⇒ (6) + 5 = 11
Jelico: 1d20 + 3 ⇒ (2) + 3 = 5
-----------------------
Enemy: 1d20 + 5 ⇒ (10) + 5 = 15
|||| INIT ||||
Spec
Red Psitheer
Blue Psitheer
Isu
Jelico
Ted (15 dmg)
Arc
Isu Greelax Zyte
|
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"Whoops. He did it." Isu points at Ted.
S-P37 'Spectre'
|
"I advised against this," Spectre drones. The droid backpedals toward the door like the coward he is, though he does lock both of the enemies with his combat tracking.
move, combat tracking
| GM Cellion |
1d20 + 18 ⇒ (11) + 18 = 29 2d10 + 18 ⇒ (5, 1) + 18 = 24
1d20 + 18 ⇒ (14) + 18 = 32 2d10 + 18 ⇒ (8, 8) + 18 = 34
1d20 + 18 ⇒ (15) + 18 = 33 2d10 + 18 ⇒ (1, 3) + 18 = 22
1d20 + 18 ⇒ (10) + 18 = 28 2d10 + 18 ⇒ (2, 9) + 18 = 29
1d20 + 18 ⇒ (17) + 18 = 35 2d10 + 18 ⇒ (3, 10) + 18 = 31
They twitch their heads to the sides in confusion when he's not reduced to bite sized nuggets by their frenzied assault.
|||| INIT ||||
Isu
Jelico
Ted (15 dmg)
Arc (99 dmg)
Spec
Red Psitheer
Blue Psitheer
BTW, Handouts updated with a pic of Arc's two new friends.
Ted Under
|
Ted's eyes bulge, "Uhhh...." He steps back, grabbing his top out of the air. He twists it and throws it at the red monstrosity.
Rewire Flesh; DC 20 Will Save or else move halved and take 3d6 slashing per round (10 rounds, Fort DC 20 to halve); flat-footed and -2 to sense motive and cha/dex checks.
REWIRE FLESH T4
School transmutation
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets one living creature
Duration 1 round/level (D); see text
Saving Throw Will negates and Fortitude half, see text; Spell Resistance yes
Like rewriting the code that makes up a computer program, you manipulate the target’s DNA to painfully rewire that target’s biological functions to mimic the cold and rigid processes of a robot. The target must succeed at a Will saving throw, or all of its movement speeds are halved and it takes 3d6 slashing damage per round on its turn as its internal organs shift and transform to become more like the inner components of a robot. Each round, the target can attempt a Fortitude saving throw to halve the damage this spell causes.
While this spell is in effect, the target’s body becomes visibly more robotic; its voice is tinny and halting, its movements are jerky, and its face is unmoving and emotionless. The target has the flat-footed condition, and it takes a –2 penalty to all Sense Motive checks as well as to all Charisma-based and Dexterity-based skill and ability checks.
Arcalinte Soter
|
D8...CHEESE-AND-RICE, CELLION!
"Whoops. He did it." Isu points at Ted.
Arcalinte side-eyes Isu.
"Don't place blame where it's not warranted, Isu. *I* pushed the button!"
His sarcasm quickly turns into a scream as the horrific creatures slice into him. He tries to strike back and kill the one Ted is attacking to try and remove some of the pressure, swinging frantically!
Full Attack 1: 1d20 + 14 ⇒ (4) + 14 = 182d8 + 16 ⇒ (7, 1) + 16 = 24
Full Attack 2: 1d20 + 14 ⇒ (1) + 14 = 152d8 + 16 ⇒ (8, 8) + 16 = 32
Isu Greelax Zyte
|
"That's right! Concentrate on one at a time!"
looks like we are all going at red. Let's stay on that. These things are brutal!
Isu attacks with his long reach.
Xavra: 1d20 + 15 ⇒ (10) + 15 = 254d8 + 17 ⇒ (7, 5, 4, 6) + 17 = 39
| GM Cellion |
Spec, feel free to double up on actions your next turn.
Arc, it doesn't look like you've been keeping track of your RP on your stat line. Your last long rest was after the Malice fight, and I *think* you only spent 1 RP after that, but I'm not sure. Can you go back and tell me how much you're at right now?
Also... D:
2d20 + 11 ⇒ (12, 7) + 11 = 30
-
1d20 + 18 ⇒ (19) + 18 = 37 2d10 + 18 ⇒ (8, 9) + 18 = 35
1d20 + 18 ⇒ (12) + 18 = 30 2d10 + 18 ⇒ (6, 4) + 18 = 28
1d20 + 18 ⇒ (11) + 18 = 29 2d10 + 18 ⇒ (7, 6) + 18 = 31
1d20 + 18 ⇒ (20) + 18 = 38 4d10 + 36 ⇒ (8, 5, 8, 8) + 36 = 65
1d20 + 18 ⇒ (2) + 18 = 20 2d10 + 18 ⇒ (8, 7) + 18 = 33
1d20 + 18 ⇒ (18) + 18 = 36 2d10 + 18 ⇒ (5, 10) + 18 = 33
The two psitheer descend upon Arc in a second frenzy. With three sickeningly quick slashes, the red psitheer cuts ribbons of flesh out of Arc's body. (Dealing 30, 23 and 26 damage after DR.) Arc goes down in a horrifying spray of blood.
The blue psitheer hesitates for a moment, looking like it might immediately jump upon Arc to start feasting. But some rapid clicks and chitters pass between the two creatures and blue directs its slashes at Isu instead. Its first slice comes right for Isu's neck. He's only barely able to prevent it from taking his head off by the deflecting the blade arm, but he's left with a profusely bleeding wound. He blocks the second slash, but the third also makes it past his defenses. (Crit for 56 dmg after DR and d8 bleed, hit for 24 dmg after DR)
Acidic saliva drips from the maws of the insect-like creatures.
Isu Bleed: 1d8 ⇒ 4
|||| INIT ||||
Isu (84 dmg, bleed d8)
Jelico
Ted (15 dmg)
Arc (0|0|?, prone, dying)
Spec x2
Red Psitheer (53 dmg)
Blue Psitheer
Ted Under
|
Ted feels the dread of certain death wash over him, "The odds caught up to us." His top darts around his body, erasing him visually, and he darts to Arc's side.
Cast invisibility on self and Flash Teleport next to Arc
Flash Teleport (Sp)
As a move action, you can spend 1 Resolve Point to teleport up to 30 feet. You must have line of sight to your destination. This movement doesn’t provoke attacks of opportunity.
INVISIBILITY T2
School illusion
Casting Time 1 standard action
Range touch
Targets one creature or object no more than 10 bulk/level
Duration 1 minute/level (D)
Saving Throw Will negates (harmless, object), see text; Spell Resistance yes (harmless, object)
The creature or object touched becomes invisible. If the target is a creature, any gear it is carrying vanishes as well. If you cast the spell on someone else, neither you nor your allies can see the target unless you can normally see invisible things or you employ magic to do so.
The spell ends if the target attacks any creature. For purposes of this spell, an attack includes any spell or harmful effect targeting a foe or whose area or effect includes a foe.
Actions directed at unattended objects don’t break the spell. Spells that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon security forces and have them attack, start a trash compactor with foes inside, remotely trigger traps, and so forth.
Isu Greelax Zyte
|
"If this one dies here, know this: No one take down my posters in this one's room."
Isu tries to cleave, first at red.
Xavra: 1d20 + 15 ⇒ (9) + 15 = 244d8 + 17 ⇒ (8, 1, 7, 1) + 17 = 34
if that hits we go to blue
Xavra: 1d20 + 15 ⇒ (5) + 15 = 204d8 + 17 ⇒ (7, 1, 5, 4) + 17 = 34