Dead Suns AP by GM Cellion (Inactive)

Game Master GM Cellion

Maps on Google Slides
Handouts on Google Slides
Loot Table

Templates:
=== Initiative ===
[dice=Arcalinte]1d20+4[/dice]
[dice=Isu]1d20+6[/dice]
[dice=Spectre]1d20+8[/dice]
[dice=Ted]1d20+5[/dice]
[dice=Jelico]d20+3[/dice]
-----------------------
[dice=Enemy]1d20+[/dice]

=== Perception ===
[dice=Arc Perception]d20+17[/dice]
[dice=Isu Perception]d20+10[/dice]
[dice=Spec Perception]d20+13[/dice]
[dice=Ted Perception]d20+2[/dice]
[dice=Jelico Perception]d20+19[/dice]


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Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

I am LOVING the sudden unexpected reveal in the dinner segment, Cellion! I'm a sucker for playing characters from dark backgrounds looking to redeem themselves through shining goodness! XD

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Hey guys, I'm back and trying to catch up! Bear with me.

Any suggestions for a new long-arm I could buy for around 2200 credits? I need a new rifle to up my damage and am low on time for research.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

super useful equipment link link

how about a blaze rifle, ifrit-class? For the credits listed, you are looking at a level 4 weapon.

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)

Cool link! I'll check it out, but that sounds like a good option!

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Sounds like what Isu needs is a LASER! POWERED!! GOBLIN!!! SMASHER!!!! A real THUNDER! STRIKING!! WIZARD!!! THRASHER!!!! You know, a HEAVY! METAL!! DARKLORD!!! CRASHER!!!!


1 person marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Oh man, these are the guys you mentioned earlier. You're right, they're so 100% Starfinder. And oh so cheesy. :D


Chaotic Good Human Operative/6

Out of game, I've been listening to a group called The Midnight (link) a lot recently. They're my new musical obsession


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Hi folks!

I've noticed that posting rates have tanked dramatically for the last two weeks and most people are not engaged with the game. As a GM, this is very demoralizing. Roleplaying to a thread and getting one or two people responding is not fun (the equivalent of F2F play where half your players don't show up to the session, or worse, show up but are on their phones the whole time). I'm left wondering if I'm doing something wrong in setting up scenes to roleplay in, investigate, gather information, etc. If there's some feedback you guys have for me in that sense, feel free to send it my way.

Beyond that: Based on my past experience, games with low posting rates almost inevitably die out. The game is only as strong and as fun as the amount of energy that the players (including the GM) put into it. I'd love to continue playing and running Dead Suns, so I'd like to solve our current situation. For those of you who haven't been posting regularly on a day to day basis, please let us (or me, by PM) know what's up.

If your schedule, life situation, or general interest level make it so that you can't play frequently or engage in the game, I think you owe it to your fellow players to either rearrange things so you can dedicate the time OR to step down from playing entirely.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

It's a good point. I'm still on board, though I have been posting shorter posts during this in between phase between books, kind of waiting for the actual game to start again. That might be one issue. I know Arc loves long talking scenes but I am more than ready to just get back into the the actual adventure.

I do agree as a GM for other games, that post rate makes or breaks the game. If we don't get a faster post rate, it is probably time for the game to end.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

I'm worried I might be at fault because I'm posting too much and dominating scenes. Isu's right that I love long talking scenes and while we did put that in spoilers to keep things moving, I worry it slowed us down anyway because none of the other players get the same attention from you, and if that is true I do need to dial it back a bit.

I'm honestly a little scared too, I had another game die on me a few weeks back and if I'm being completely honest I'm still upset about it, so I'm really, REALLY invested in keeping this one alive, but if I'm being overbearing, then I need to change my behavior...


Chaotic Good Human Operative/6

I'm sorry for falling off the planet D: I have a lot of hobbies I want to partake in. If there is another person wanting to join, I'm willing to step down to let them take my place. It doesn't mean I'd be gone, I'd still ghost. I don't want to hold people who like the faster pace games. I got behind and now I feel confused on the story progression, is the party going to confront pirates or cultists

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Both. We're chasing the cultists and they're hanging out in an area where there's lots of pirates. And undead space terrorists.


Chaotic Good Human Operative/6

Oh, so it's like pirate territory and the undead space terrorists are hanging out there


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Isu, its probably just a difference in playing style, but I consider this "in between books" portion very much part of the actual adventure. It gives context to the combats ahead, lets you gather intel, and gives you the opportunity to pursue your character's personal goals. I've noticed Isu is much more focused on the combat portions of the game, but I was hoping I could entice you into some of the game's other facets as well :>

That said, we're just about done with the current Absalom Station check in, and after this we're back to the action for quite a long stretch.
---

Arc, I would not worry about posting too much. In Play by Post there's little harm in being long-winded or posting frequently (it doesn't drown people out the way it would F2F). Every scene (beyond the one we intentionally put in spoilers) was wide open for other folks to chime in on. Just keep engaging the other PCs with your frequent posts and you can't do any wrong.

In any case: As long as you remain interested in playing, I wouldn't worry about the game dying. I'm interested in running the AP to completion.
---

Sydney, I get the too many hobbies thing! If you'd like, we can have Syd head off on her own off-screen mission. That way we can open up her spot in party for someone else, but also leave an opening for you to pop in for a cameo!

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Oh, I am SO interested in playing! After that one I was talking about died this became the most in-depth PbP I'm in! And thank you for that side-arc for Arc, I really enjoyed that!


Chaotic Good Human Operative/6

I want to keep playing for now if that's okay, but I can step down if I step away again

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I also like adventure and exploring, not just combat. But I would rate long conversations as the piece that I participate in least, probably. At least with this character. I also play an envoy who likes talking and has a really distinct personality in Starfinder. I guess Isu is more of a take action type of character.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Sydney Jordan wrote:
I want to keep playing for now if that's okay, but I can step down if I step away again

Totally good.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Just to clarify, the ship itself isn't being built from scratch, is it? It's still the Sunrise Maiden?


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Sorry, I've got to find a job, which takes up my time on the computer and takes my energies away from the game. It's like I just look at the job boards waiting for jbs to come by, it's not what I thought would happen. I'm not so good between books either, thats in any pbp and other games. I will have to do better.


Chaotic Good Human Operative/6

Build Points 135/135
Power Core Units (non-essential/essential/power core) 192/172/200

SUNRISE MAIDEN (TIER 5)
Medium explorer

Speed 12; Maneuverability good (turn 1); Drift 1

AC 13; TL 13

HP 65; DT n/a; CT 13

Shields Medium 200 (forward 50, port 50, starboard 50, aft 50)

Attack (Forward) tactical nuclear missile launcher (5d8)

Attack (Aft) flak thrower (3d4)

Attack (Port) light laser cannon (2d4)

Attack (Starboard) light laser cannon (2d4)

Attack (Turret) light particle beam (3d6)

Power Core(s) Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, crew quarters (good), mk 3 armor, mk 3 defenses, mk 2 trinode computer (tier 2); Security anti-hacking systems mk 1 (DC +1), computer countermeasures (alarm); Expansion Bays cargo hold (2), escape pods, recreation suite (hac)

Modifiers +2 any three checks per round, +4 Computers

Thoughts?

Dataphiles

Droid Outlaw Mechanic 12 | SP 108/108 HP 76/76 RP 11/11 | EAC 28 KAC 30; | F +11; R +16; W +6 | Init +8 | Perc +16 | Conqueror (white star-class): +16 (3d12+12 E&F)
GM Cellion wrote:

Hi folks!

I've noticed that posting rates have tanked dramatically for the last two weeks and most people are not engaged with the game. As a GM, this is very demoralizing. Roleplaying to a thread and getting one or two people responding is not fun (the equivalent of F2F play where half your players don't show up to the session, or worse, show up but are on their phones the whole time). I'm left wondering if I'm doing something wrong in setting up scenes to roleplay in, investigate, gather information, etc. If there's some feedback you guys have for me in that sense, feel free to send it my way.

Beyond that: Based on my past experience, games with low posting rates almost inevitably die out. The game is only as strong and as fun as the amount of energy that the players (including the GM) put into it. I'd love to continue playing and running Dead Suns, so I'd like to solve our current situation. For those of you who haven't been posting regularly on a day to day basis, please let us (or me, by PM) know what's up.

If your schedule, life situation, or general interest level make it so that you can't play frequently or engage in the game, I think you owe it to your fellow players to either rearrange things so you can dedicate the time OR to step down from playing entirely.

I certainly contributed to the lull in posting with my 10-day vacation. I have also been busier recently than I used to be, which is affecting my posting rate and quality.

I think my idea of a crime lord droid hasn't dovetailed all that well with the adventure--the one time I had the opportunity to develop some criminal contacts, I rolled very poorly.

I am usually a 1/weekday poster and 1/weekend. I can continue, though if you'd rather open recruitment to bring in some heavier guns, I certainly understand. Otherwise, I'll keep plugging away.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

So what changed in the build, Sydney? We got a freakin' NUCLEAR MISSILE LAUNCHER! But what else?


3 people marked this as a favorite.
Chaotic Good Human Operative/6

Build Points 95/95 → 135/135
Power Core Units (non-essential/essential/power core) 147/132/150 → 192/172/200

SUNRISE MAIDEN (TIER 5)
Medium explorer

Speed 10 → 12; Maneuverability good (turn 1); Drift 1

AC 13; TL 13

HP 55 → 65; DT n/a; CT 11 → 13

Shields Light 60 (forward 15, port 15, starboard 15, aft 15) → Medium 200 (forward 50, port 50, starboard 50, aft 50)

Attack (Forward) gyrolaser (1d8) → tactical nuclear missile launcher (5d8)

Attack (Aft) flak thrower (3d4)

Attack (Port) light laser cannon (2d4)

Attack (Starboard) light laser cannon (2d4)

Attack (Turret) light particle beam (3d6)

Power Core(s) Pulse Green (150 PCU) → Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors → advanced medium-range sensors, crew quarters (good), mk 3 armor, mk 3 defenses, mk 1 duonode (tier 1) → mk 2 trinode computer (tier 2); Security none → anti-hacking systems mk 1 (DC +1), computer countermeasures (alarm); Expansion Bays cargo hold (2), escape pods, recreation suite (hac)

Modifiers +1 any two checks per round, +2 Computers, +1 Piloting → +2 any three checks per round, +4 Computers

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Thanks for typing all of that out. I know it must have been a pain with all those tags you put in.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Looks good Sydney!
I'll update the handouts slides with your ship's new stats. If you want, you can keep tweaking it for at least a bit longer.

Not that you'll need it soon or anything. Nope. :P
----

@Solaria: Sorry to hear you're on the job hunt. Hope you find something good soon! If you need time away from the game due to being tired out, just keep us in the loop.

@Spectre: Yeah I knew you were out traveling, so no worries.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28
Solaria Jesari wrote:
Sorry, I've got to find a job, which takes up my time on the computer and takes my energies away from the game. It's like I just look at the job boards waiting for jbs to come by, it's not what I thought would happen. I'm not so good between books either, thats in any pbp and other games. I will have to do better.

Oh, crud! I didn't realize that's what you were up to! I'm sorry! Take as long as you need. Solaria's always a delight no matter when the posts are! :(

Isu Greelax Zyte wrote:
So what changed in the build, Sydney? We got a freakin' NUCLEAR MISSILE LAUNCHER! But what else?

MISSILES OF NUCLEAR JUSTICE!

S-P37 'Spectre' wrote:
I think my idea of a crime lord droid hasn't dovetailed all that well with the adventure--the one time I had the opportunity to develop some criminal contacts, I rolled very poorly.

To be fair, I think that's partly our fault. It wasn't just the roll, but the fact that me and Isu intervened and made those smugglers not want to cooperate with us, which would have made them more open to working with you. To say nothing of the opal incident at the Plague Maiden. While Spectre doesn't care what we think, I imagine it's gotta be frustrating as a player if your party hampers your character's goals.

Another aspect that may help is maybe doing something similar to what Cellion and me did with Arcalinte meeting his dad, having some side-scenes where Spectre gets to fulfill his primary function. You could, for example, get in touch with Radaszam "the Dealmaker," the leader of the Acquisitives faction of Starfinders. While they're more "mercenaries" than "criminals," I imagine they'd appreciate Spectre's profit-oriented attitude. Also, I think you'll have more chances to start weaving that web of criminal contacts in this book once we finish this "intro" in the Diaspora.

Sydney Jordan wrote:
Oh, so it's like pirate territory and the undead space terrorists are hanging out there

Sort of. The coordinates of the cultists we're tracking are in pirate territory, and Grix has just informed us that the undead space terrorists are suddenly interested in that area too, so we we may encounter any of the three there: Cultists, Pirates or Undead Terrorists. Maybe even Undead Pirate Cultists! D8

Something else I forgot: Were you the one keeping track of loot, Isu? I don't think I entered the amount of credits I got from our great loot sale on my sheet to start spending...

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

i told everyone in discussion how much credits you got. You'll have to go back to find it.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

gah, things really took off and now I'm heading on vacation. I'll be in the car much of tomorrow but I will get a post up sometime tomorrow.


Chaotic Good Human Operative/6

Does anyone play Animal Crossing New Leaf? I've recently gotten back into it


Chaotic Good Human Operative/6

Checking in

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Come on, Spectre! Now's your chance! XD


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Go Spectre Go! it's all set up for ya!!


Chaotic Good Human Operative/6

There's a game called Littlewood on Steam that just released Beta a couple weeks ago. I recommend it if you like Stardew Valley

Remember, we get +2 any three checks per round and +4 Computers. +2 should go to weapons for sure


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Sydney Jordan wrote:
Does anyone play Animal Crossing New Leaf? I've recently gotten back into it

I remember playing ye-olde original Animal Crossing on Gamecube ages ago. Very chill game, though I'm not sure if I have time these days to play the sequels. Stardew Valley though is 100% on my list to try at some point.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

I keep hearing great things about Stardew Valley, but I've already got enough games to work on right now...mostly Total War games, Paradox games and D&D-based RPGs.

May I make an aid-another check to help Spectre, since it's a separate check from Solaria's check to get them interested in parlez?

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Man, my Diplomacy rolls have SUCKED lately!


Chaotic Good Human Operative/6

Sorry for not posting yesterday. My 4th of July partying started a day early if you know what I mean haha


Female
Clever Feint:
[/ooc]Clever Feint - Bluff [dice]1d20+13+1d6[/dice] success = target flatfooted against allies[/ooc]
Dalaya Lashuntas Envoy (Xenoseeker) 5
Spoiler:
Stam 35/35 HP 34/34 Resolve 6/6 | EAC 17 KAC 17 | Fort +3 Ref +7 Will +5 | Init +3 | Perc +8

Hope you all enjoyed the 4th of July and wake up with a clear mind today ... ;-)


Chaotic Good Human Operative/6

Thanks, you too! <3

Dataphiles

Male Human Technomancer 12 Dataphiles | SP 84 HP 64 RP 10/11 | EAC 28 KAC 29 CMAC 37 CMD 29 CMB +9 | Kinetic DR 5/- | F+6 R+10 W+11 | Init+6 | Perc+3 | 1st 1/6 2nd 0/6 3rd 0/5 4th 0/4 Cache 0/1

Sorry for disappearing. Best/Worst excuse: Life. I love playing with you guys, but I know I'm not a driving poster. If I'm too slow, I understand. And... with saying that... I'm at scout camp this next week and will be MIA.

~~~Ted Under Level 5:
1st lvl spells per day, EAC, KAC, Fort, Ref, Will, Int, Spell DCs, Init +1
Dex, Con, Wis +2

Swapped Fog Cloud with Inject Nanobots:
Level Technomancer 2

School necromancy

Range touch

Targets one living creature or construct

Duration nstantaneous and 1 round/level; see text

Saving Throw Fortitude partial and Will partial, see text;; Spell Resistance yes

You concentrate key particles in your blood into tiny biological nanobots that you can inject into a foe with a touch, disrupting and damaging its natural processes. Make a melee attack against the target’s EAC; if you hit, the nanobots deal 4d8 damage and swarm through the target’s biological or mechanical systems, causing the creature to be confused, as per confusion, for 1 round per your caster level. If the target succeeds at a Fortitude save, it takes only half damage and negates the confusion effect. A confused target can attempt a Will saving throw at the beginning of its turn each round to end the confusion effect.

Casting this spell doesn’t provoke attacks of opportunity.

Spell Grenade:
You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. You must throw the grenade before the end of your next turn, or the spell is wasted. You are considered proficient with the grenade for this attack. Choose a single target within the grenade’s blast radius; that target is affected by the spell as if you had successfully touched it. The grenade goes off as normal, with all of its usual effects within its blast radius. If you miss the targeted intersection with the grenade, you must choose a target within the grenade’s new blast radius. If there are no suitable targets within the grenade’s blast radius, the spell is wasted. Spells whose ranges are not touch don't benefit from this magic hack.

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28

Jeepers I've been rolling a lot of nat 1's lately! 0_o


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

By the way... I totally forgot to submit Book 2 for SFS credit! So I went back and submitted it today. Here's the chronicles, to be used with your SFS characters.


1 person marked this as a favorite.
Chaotic Good Human Operative/6

I've been listening to the Gloryhammer song almost every day now.

I can't remember if I ever shared this band: Wind Rose. If you ever play a dwarf

Exo-Guardians

Male Half-Elf Solarian 19 | SP 169/169 HP 139/139 RP 11/11 | EAC 35(37) KAC 36(38); DR 5/- Resist Fire 15 | F +15; R +15; W +14 | Speed 25 ft. | Init +6 | Perc +28
Sydney Jordan wrote:

I've been listening to the Gloryhammer song almost every day now.

I can't remember if I ever shared this band: Wind Rose. If you ever play a dwarf

LOVE those guys, especially their kick-ass cover of the classic "Diggy Diggy Hole!" XD


Chaotic Good Human Operative/6

I'll be at the beach starting this weekend for a week. My phone can't handle Roll20 and Google Slides so moving Sydney on the map will be spoty.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

Cellion, you are absolutely right the rules say that. They probably didn’t want players to do exactly what I did. But...for sure jumps go three times are far. So maybe the jumps just go really slow? I’m trying to wrap my head around how low gravity can make you goes 3x distance but not actually do that when you try it.

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

I am going with the interpretation that you can jump 3x your normal distance but you do it verrryyyy slowly. That makes sense to me.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Yeah, that interpretation makes a lot of sense!

Wayfinders

Gender: Kasatha Solider 11 /Mystic 1 | SP:130/130 | HP:91/91 | RP 4/13 | EAC 26 KAC 33 | Kinetic DR11/- |White Forcefield: 15 temp, 4 fast healing| F +11 R +7 W +10 | Init +8 | Perc +18| Speed: 40| Race: Spells 3/3 | Healing Touch 2/2 | Artillery Laser Charges: 40/40 Classes/Levels: attack rolls:
Spoiler:
[dice=Xavra]d20+17; 4d8+19[/dice] [dice=artillery laser]d20+16; 3d8+12+2d4[/dice]
Buffs-Debuffs:

extex suit 2 is nice. Who is the lowest AC light armor user?

Estex Suit, II
Source Starfinder Core Rulebook pg. 197
Level 5; Price 2,700; Category Light
EAC Bonus +4; KAC Bonus +5; Max. Dex Bonus +5
Armor Check Penalty -1; Speed Adjustment —
Upgrade Slots 3; Bulk 1

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