Pharasma |
Ryor moves quietly to K4 and fires an arrow at the monster.
Stealth, Longbow, Damage: (1d20 9=27, 1d20 5=24, 1d8=1)
As he fades into the shadow you hear the rasp and snap of the longbow followed quickly by a soft thunk and sudden scraping noise from the scorpion's direction.
Pharasma |
Jon has balls.
His INIT is higher so Wetsands is going to take a ranged shot before Jon's charge.
After Cordoba cries out the warning, Wetsands hustles forward to N11 and looses an arrow.
Shortbow, Damage: (1d20 5=18, 1d6=1)
His arrow drives into the creature's chitin.
Aref Sami Shahrokh |
Aref moves to the bottom of the stairs and says in a firm voice Liviok! and a bird of force streaks out and hits the giant scorpion.
1d4 1=3magic missile damage.
Moved to M10, fire magic missile at large scorpion.
I am back from 'vacation' and will be posting as usual again.
Also if we rested, Aref would be wearing the magical leather armor we found.
Bohdan |
Hearing the sudden commotion and shouting from down the bowels of the crypt, Bohdan hurries down the stairs from the surgery tightening the strap on his shield and drawing the newfound magical sword.
Stayed back when some of the others started exploring and I'll use this round to reach the combat zone
Pharasma |
A swarm of hand sized scorpions, which is building before your very eyes, begins moving toward the center of the room. They begin spilling over the five foot ledge into the lower level.
The giant scorpion, cornered by Jon, fights fiercely. Both claws dig into him and the sound of rent armor and cracking bones echoes across the room. The stinger finds flesh above the breastplate of his armor. Jon’s neck and back burn with pain as the venom enters his blood. Jon takes 19 points of damage. Jon tries to pull free of the claws but is unable… he is held tight by the monstrosity.
Jon DC 14 FORTITUDE SAVE, if you fail look here:
ATTACK - Claw, claw, sting: (1d20 6=25, 1d20 6=22, 1d20 1=18)
DAMAGE - Claw, claw, sting: (1d6 4=5, 1d6 4=10, 1d6 2=4)
Jon’s Grapple status:
Pharasma |
Round 2
Cordoba's initiative is adjusted because of his delay in round 1.
Jon is grappled and can only try to break the grapple. See combat rules PFRPG page 41-42. Breaking the grapple is DC 21.
INIT RANK:
20 Ryor Saar'Narlok: Init +4 (DEX 18)
19 Aref Sami Sharokh: Init +3 (DEX 16)
19 Wetsands: Init +3 (DEX 16)
18 Sydley Hentooth: Init +2 (DEX 14)
17 Rackham Pulsifer: Init +1 (DEX 13)
17 Jon Qiang: Init +1 (DEX 12)
16 Bohdan: Init +0 (DEX 10)
10 Giant Scorpion
9 The Deceiver: Init +7 (DEX 16)
The Mapper |
Pharasma |
Jon loses dex
Jon feels the poison burn through his veins. He begins to lose feeling in his fingers and toes and the room around him becomes blurry.
Also roll your CMB + 1d20 and try and get 21 or higher. This will allow you to escape on your initiative count.
Jon, your CMB (Combat Maneuver Bonus) is +10
Jon Qiang |
Jon tries to break the grapple.
1d20+10=19
The monster holds Jon too tight to break loose.
Aref Sami Shahrokh |
Comen Hali Higot!
A large hog-like creature appears behind the giant scorpion, trying to dig into it's carapace with its large tusks. Aref then moves to his right to get a better position on the fight.
Hit Dice: 1d8 4=10) Initiative: +3 Speed: 30 ft. (6 squares), burrow 10 ft. Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/CMB: +0/–3 Attack: tusk +4 melee ((1d2+1)+1 smite) Full Attack: 2 tusks +4 melee ((1d2+1)+1 smite) and bite +1 melee (1d3+0) Space/Reach: 5 ft./5 ft. Special Attacks: Rage Special Qualities: Low-light vision, scent, darkvision 60', resist acid cold electric 5, SR6, Saves: Fort +6, Ref +5, Will +1 Abilities: Str 12, Dex 17, Con 19, Int 3, Wis 12, Cha 6 Skills: Escape Artist +9, Listen +3, Spot +3 Feats: Agile, TrackB, Weapon FinesseB
Raging-----
Str-16
Con-23
Fort-+8
AC 13, T12, FF10------HP +2, tusk +6 melee ((1d2+3)+1 smite), Full attack- 2 tusks+6((1d2+3) & Bite +3 (1d3+2) +1 smite)
Summon monster 1 to summon a celestial collared peccary (badger stats) into E15, Peccary attacks giant scorpion 1d20 6=19, 1d2 1=2. Aref moves to M14.
Rackham Pulsifer |
Once again, posting out of order.
Rackham moves calmly to the other side of the room, placing himself within range of both the giant scorpion and the swarm of smaller ones.
Keeping one eye on Ryor, he flings his hand out at the swarm of arachnids. A sheet of crimson flame sweeps out over the tiny scorpions, their chitinous bodies popping from the heat.
Moves to H7; casts Burning Hands; damage: 2d4 = 7.
Syd |
The Mapper |
Rackham Pulsifer |
A friend of mine went hunting for javelinas (read: peccaries) in New Mexico, and shot a couple. He said that not only was the meat absolutely foul, but the nasty little buggers have a gland behind their head that produces a nasty-smelling yellow goo. I bet celestial javelinas have a gland that produces, like, ice cream or something...
Bohdan |
A quick look around the chamber shows Bohdan that the brave warrior Jon is in dire trouble. Trying to ignore the weight of his armor Bohdan jogs across the room, hoping that he can get to the fray in time to help.
"Hold on men, help is on the way!"
run x3 across the room to H13, setting up for a Cure Light Wounds next round on Jon (Spontaneous conversion of Endure Elements)
Pharasma |
As arcane lights throw shadows dancing across the walls, the celestial peccary rends at the scorpion’s tail with its tusks, squealing excitedly - Syd’s Falchion lops one of the monster’s legs and it staggers (Forgetting flank?). Bohdan, armor clattering, charges to Jon’s aid, hoping to keep him alive while the others try to end the fight.
The swarm, with Wetsands slashing at them as they pass [AoO: (1d20 4=24, 1d6=1)], scrambles toward Pulsifer, backing him up against the 5 foot ledge. Pulsifer is now engaged in melee.
The large scorpion swings Jon high, driving its stinger toward him again but only meets the steel of Jon's Tian-forged plate. [Maintain grapple; sting: (1d20 16=21, 1d20 1=8)] As the claws constrict and slowly crush him his collapsing armor creaks. [Jon takes 6 more hits] Again the sound of cracking ribs, audible even over the grunts of straining warriors and the chittering of scorpions across the stone. Jon's vision becomes blurry and reddened as blood is squeezed into his brain by the pressure.
The Deceiver |
The Deceiver moves to G14.
Your fate is sealed.
The Deceiver moves to flank the large scorpion. He stabs for soft flesh between the chitin plates. "Die!"
Atk; Dmg; Snk Atk Dmg (1d20+5=21, 1d6+1=2, 1d6=6)
"Quickly, get Jon to safety!"