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The Deceiver's page

549 posts. No reviews. Alias of Radavel.

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About The Deceiver

Male human rogue 2/cleric 1 of Pharasma
CN Medium humanoid
Init +7; Perception +7
Languages Common, Chelaxian, Draconic
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Defense
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AC 16, touch 13, flat-footed 13
hp 27 (3HD)
Fort +3, Ref +6, Will +4; evasion
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Offense
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Spd 30 ft.
Melee masterwork rapier +5 (1d6+1/18-20) or masterwork dagger +5 (1d4+1/19-20) or melee touch +4
Ranged masterwork dagger +5 (1d4+1/19-20) or ranged touch +4
Space 5 ft. Reach 5 ft.
Base Atk +1; Grp +2
Attack Options sneak attack +1d6, turn undead (5/day, 1d6, Will DC 12 to receive half damage and avoid being frightened)
Cleric Spells Prepared (CL 1st)
1st – cure light wounds (V,S), endure elements (V, S)
0 – create water (V, S), purify food and drink (V, S), stabilize (V, S)
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Statistics
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Str 12, Dex 16, Con 12, Int 14, Wis 14, Cha 14
SQ domain powers (Death and Knowledge), evasion, orisons, spontaneous casting of cure spells, trapfinding
Feats: Improved Initiative, Weapon Finesse
Rogue Talents:
Skills
Acrobatics +8,
Climb +6,
Diplomacy +7,
Disable Device +7,
Disguise +7,
Escape Artist +8,
Knowledge (religion) +7,
Perception +7,
Spellcraft +7,
Stealth +8,
Swim +6,
Theft +8
Equipment:
masterwork rapier (320gp, 2lb.),
masterwork dagger (302gp, 1lb.),
dagger (2, 4gp, 2lb.),
masterwork studded leather (175gp, 20lb., 0 ACP),
holy symbol of Pharasma,
signet ring (5gp),
noble's outfit (75gp, 10lb.)
Remaining Gold: 19gp
Encumbrance: 35lb.

Background:

Spoiler:

Deep within the rotted heart of the Cheliax Empire, there exists an order of killers known as the Sons of Pharasma. They bring the goddess of fate’s justice to those who have evaded their fate for too long, usually after the giving of a large donation to the order’s coffers.

But these people do not simply murder their targets. No, they bring to their targets a poetic end to their sinful lives. A serial rapist , for example, had his balls cut off. One thief had his hand nailed to the side of a burning barn, his only means of escape: a razor to cut his sinful hand.

Among the members of the order is the man known as the “Deceiver.” Members have no proper name, as all those who are selected to join must sever all ties with their previous lives.

As a newly-initiated member, the “Deceiver” was given the mission of delivering Pharasma’s justice to a man called “Gravid Book.”

The “Deceiver” travelled East to Varisia to find Gravid Book.

Further research into Gravid Book reveals that he used to be the first mate of the ship he now captains. Rumors circulate that he started a mutiny that ended with the death of the previous captain owner.

While in Riddleport, the “Deceiver” had numerous opportunities to end “Book,” but that would not be artistic enough. An inspiration came to him. Yes, he will book passage on the Intractable.

As expected, Book could not resist the glint of gold and the expensive look of the clothes of the “Deceiver”. Book probably thought that he could ransom the man who calls himself Luther Cordoba and sell him into slavery. So it was that Book drugged the man’s food and had him thrown into the slave holds.

Book dreams of collecting Luther Cordoba’s ransom by threatening to sell him as a slave in the Southern Markets, a matter which is contained in a letter Book sent to the order’s chapterhouse in Cheliax, which address Cordoba claims is his parents’ chateau.

Inside the ship’s hold, the “Deceiver” waits.

Alterable Longsword

Spoiler:
Alterable Weapon (longsword/dagger/light mace): Weapons that possess the alterable enchantment are literally able to change their form and type upon command. After undergoing this enchantment, a weapon’s form becomes blurred and indistinct, possessing a hazy or occasionally wavering quality. Alterable weapons can change from one weapon type to another at the command of the wielder, to a maximum of up to three distinct weapons, preselected by the crafter. Weapons do not necessarily need to be held to change form, but they must be in physical contact with the wielder.

All the weapon types must be in the same size category in order for the change to occur. Minor alterable weapons cannot change from melee types to ranged types and visa versa. These weapons retain all magical enchantments and enhancements in all their forms, although qualities that apply only to specific weapon types (such as crushing, keen, or vorpal) do not function when the weapon is not of the required type.

Strong transmutation; Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, polymorph any object; Market Price: +1 bonus, 2300 gp.

Shock Dagger

Spoiler:
Shock Dagger
Shock: When the weilder utters the command “desumo” the weapon is sheathed in crackling electricity. The electricity does not harm the wielder. The effect remains until the command “haud” is given. A shock weapon deals an extra 1d6 points of electricity damage on a successful hit.

Moderate evocation; CL 8th; Craft Magic Arms and Armor, call
lightning or lightning bolt; Price +1 bonus, 2300 gp.



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