Dead Reckoning

Game Master Kruelaid


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Syd wrote:


Lost in his musings, Syd is taken by surprise and falls to the ground.

Spoiler:
You've never heard of such waves on the Inner Sea. Sure you've heard of deadly storms but this one almost stood the ship on its ass.

Acrobatics (1d20+8=24)

"I am death incarnate." The Deceiver tells the pirates calmly.

Init (1d20+7=17)


There you are, naked and covered in blood spray. They would run if they weren't in the corner.

You can take a surprise round attack - they are prone and have no dex bonus.


Attack, damage, sneak attack (1d20+3=12, 1d6+1=2, 1d6=6)

The Deceiver matter of factly tells one of the pirates, "Die."

Rapier thrust


>>>>>MAP<<<<<

We are using group initiative, so the first person to post before a combat should roll and post the raw d20. The order for the party is as follows based on INIT bonus first, raw dex second.

The Deceiver
Ryor Saar'Narlok
Sydley Hentooth
Rackham Pulsifer
Nerius Daergal: rolled 13 or 14? Did you add your bonus?
Jon Qiang
Bohdan
2 PIRATES

If you want to post out of order that's fine, I think I can sort it out. Post if/then statements when you do so.


SURPRISE ROUND

The Deceiver wrote:

The Deceiver matter of factly tells one of the pirates, "Die."

Rapier thrust

He is pinned for a moment as the rapier drives into his shoulder. The blood of his crew mates drips down onto his face. He rolls away and cries out when The Deceiver pulls the blood soaked blade out.


int 1d20=12+4=16

*confused to how I'm at the hold of the ship


If nothing happens before my INIT I ready an action. Attack anyone who comes through the ladder door.

If they come: Attack, damage: (1d20 6=21, 1d6 4=5)


Ryor Saar'Narlok wrote:

int 1d20=12+4=16

*confused to how I'm at the hold of the ship

After killing pirates Ryor Saar'Narlok wrote:
Are they dead? take all weapons I can find run them back to the hold...

It has only been a few seconds.

See The Mapper's post above about initiative.


Utterly confused about init Thought I was the first one to post; I remember running the weapons back to the hold...


Ryor Saar'Narlok wrote:
Utterly confused about init Thought I was the first one to post; I remember running the weapons back to the hold...

Yah, maybe you did, but the pirates are last anyhow (DM edits INITs above) so it doesn't matter. Edit: oh wait, Nerius rolled init on last page.


ok got it he rolled a 14+4 for my init=18 right!


Those who are not able to get into The Deceiver's fight: positions? readied actions?


Ryor readys the crossbow and heads back to Deciever..


Did I kill the first one?


The Deceiver wrote:
Did I kill the first one?

Nope. From the looks of the wound, he looks about half killed.


Hefting the chain which only moments ago held him prisoner, Bohdan joins Jon by the ladder and prepares to attack anyone who would be alarmed by any noise.

Ready an action to attack anyone coming (whether from above or back where the Deceiver went.


Ok. Gotta go offline. Have a meeting to attend to. Be back in a few hours.


Awaiting Rackham, Nerius and Syd, stand up and take positions in case someone comes down.

Don't forget the hold door: red square on the map.


Pharasma wrote:

Awaiting Rackham, Nerius and Syd, stand up and take positions in case someone comes down.

Don't forget the hold door: red square on the map.

Keep things rolling? If someone wants to change something I'll retcon it.

I moved Rackham so he could stab anything if it comes in through the hold door, although it would be a serious chore to open them in this weather. The others are behind him. He probably has a dagger. If he has a saber then he's got a proficiency penalty.

Nerius should probably grab a dagger because he has a size penalty and adding a proficiency penalty will kill him.

Syd's got the chain or a saber (martial) it's up to him. I'm leaving him under the hold door. The others are behind him.

Ryor, moving 30', gets to 9B.

Bohdan is watching the ladder as instructed.

Jon's crouched under the ladder waiting to skewer anything that comes in.

The Deceiver has put a rapier to one of the awakened pirates.

The two pirates are surprised so get no action.


M Human Wizard 3

Rackham bends down, picking up a discarded dagger. He stares at the Deceiver, eyes full of righteous anger, but in the end, Rackham does nothing.


Round 1

It doesn't take much to realize that the weather has... snapped – as if seconds ago an angry toddler started batting at The Intractable like a toy ship in a tub. The screams of the wind above reach a deafening pitch. The ship lurches violently as it breaks through massive waves - in order to stand and fight everyone must either keep one hand on the ceiling or make a reflex/acrobatics roll to remain afoot.

The arousing metallic odor of hot blood on the skin of the dead has filled the hold. And the eerie flickering lights of the candles leave dancing shadows on the walls.

For those who are readied and it is carrying over:

Spoiler:
If the character comes to his or her next action and has not yet performed the readied action, the character doesn’t get to take the readied action (though the character can ready the same action again). If the character takes his or her readied action in the next round, before his or her regular turn comes up, the character’s initiative count rises to that new point in the order of battle, and he or she does not get your regular action that round.


M Human Wizard 3

"Were I not..."


>>>>>MAP<<<<<

Sujahayak
The Deceiver
Ryor Saar'Narlok
Sydley Hentooth - readied from last round
Rackham Pulsifer - readied from last round
Nerius Daergal - readied from last round
Jon Qiang - readied from last round
Bohdan - readied from last round
2 PIRATES


M Human Wizard 3

Are Pulsifer's school powers affected by the drug?


Before anyone's action, Sujahayak opens the ladder door and peers down. Water pours through the opening the moment it is open.

Rackham Pulsifer wrote:
Are Pulsifer's school powers affected by the drug?

Good question. I think not, but your lowered Charisma will affect the DC save for anything with a save. (p46 PFRPG) Magic Missile, can't miss.


attack adn damage (1d20 6=26, 1d6 4=8)

confirm (1d20 6=14)

critical damage (1d6 4=5)

Jon stabs Suj in the face.


Jon cuts off the side of Sooj's face, blood sprays down on him but is quickly rinsed away.

Bohdan you have a readied action to take on Sooj.

From where you are Ryor you can attack him, too.


The Deceiver attacks the pirate nearest to him.

1d20+3=23, 1d6+1=3, 1d6=2


The Deceiver drives his rapier into the man's chest - he gurgles and expires.


The Deceiver tells the other pirate, "Surrender and you may yet see the dawn."


He's still laying under the table. He seems to be taking this under consideration.

Off to bed


Ryor shoots Sooj in the face 1d20+4=19
1d10=5


M Human Wizard 3

Seeing the massive Sooj descend into the hold, Rackham does the only thing he can. He levels his arm at the pirate. A red light begins to glow in the old man's shaking, downturned palm- at first a pinprick, but swiftly growing to the size of a cannonball. It shudders in the throes of some sort of thaumaturgical containment.

"May the fires of righteousness cleanse your soul. Hallowed be the Lady."

Rackham turns his palm upward. The ball of light speeds from Pulsifer's grip, swerving unerringly around barrels, crates, and corpses. It impacts Sooj squarely in the chest with a dull thud, dissipating into a spray of red sparks.

Magic Missile (Sp); damage: 1d4 + 2 = 5


As the red sparks dissipate from Sooj's body, Bohdan reaches up and grabs a hold of the mangled man pulling him down into the hold.

if he's not dead, here's an attack roll: 1d20+4=19


There are no rules for Sooj's conditions, so I am ruling the target DC is (-5) surprised and (-5) blinded.

Grappling is not suited for this because it assumes pinning, so let's have Bohdan trip him through the hold. Sooj is under cover and Bohdan is one handed (-4) and target is well covered (-4), but prone (+4).

Bohdan: 19 - 4
Sooj's DC: 15 + CMB 7 - 10

Sooj falls through. He lands on his head. A heavy crossbow bolt hits where his ear was dangling earlier, then a magic missile slams into his chest. Altogether he has suffered 23 hits. He's still moving.

The last sleeping pirate pulls himself up onto the table and decides he's going to die no matter what, and from a very cramped position thrusts at The Deceiver to no avail.


Round 2

You have been discovered. The sound of boots on the deck above is almost drowned out by the groaning hull, shrieking wind, and pounding waves.


>>>>>MAP<<<<<

Those who took their readied actions after Sooj moved now have higher INIT:

Order:
Sujahayak
The Deceiver, Bohdan, Jon Qiang, Rackham Pulsifer
Ryor Saar'Narlok
Sydley Hentooth - readied from last round
Nerius Daergal - readied from last round
1 PIRATE


Sujahayak, foaming at the mouth and roaring in primal rage, gets up and wipes the blood from his face, swinging his dagger low at Jon.

Dagger attack: (1d20 7=25, 1d4 4=8)

Jon reels from the strike as it drives into his thigh. 8 damage.


"Why don't you die?"

attack and damage (1d20 6=8, 1d6 4=9)


Jon misses. DM listens to Metallica, Seek and Destroy.


Throwing himself at the blodied pirate, Bohdan swings the chain with all his might. More accustomed to swinging a sword, the flexibility of the chain takes him by surprise, though, and Sooj easily ducks the wild swing.

1d20=11, 1d8 3=5 I assumed that an 11 wasn't enough to hit him.
Incidentally I'm listening to Metallica too and I hoped Enter Sandman was indicative of Sooj going to sleep. :-D


Ryor shoots another crossbow bolt at Sooj thick neck!1d20+4=18
1d10=9

I'm listening to Rollingstones Moonlight Mile


EDIT: I forgot a few hits.

Ryor finally takes Sooj down. He falls with a tremendous thud.


Pharasma wrote:
He staggers and screams, then rips the bolt out. He's quite the trooper this guy.

When I saw his avatar I was like this guys gonna be a b+$~* to kill

WE"RE DANCING SOOJY!


Sorry to trick ya Ryor, he's bleeding out on the floor. I edited my post.


Just to make sure he's dead Ryor jams a dagger through his temple!


The Deceiver stares at the pirate with cold, merciless eyes, "This is you last chance ... and I grow impatient." The Deceiver watches for any signs for an attack coming from the pirate, who crouching beneath the table.

Is the pirate armed with anything?


uh oh!

While I'm waiting for The Deceiver to kill the idiot in back....

A little wax ball falls through the ladder opening and lands on Sooj. At the moment it hits you realize something is going to go terribly wrong, you try to turn away....

Jon, Ryor and Bohdan, make a DC 14 Will save.

Made the save:

Spoiler:
You are dazzled for one round. Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls, Search checks, and Spot checks.

Didn't make the save:

Spoiler:
You are blinded for 2d8 rounds, you can roll it yourself. Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

Nerius, Pulsifer, Syd:

Spoiler:
You all see a blinding corona of light around your friends... the dark outline of Bohdan and Ryor remain burnt into your optic nerves for several seconds.

The Deceiver: The pirate climbed onto the table and thrust at you with a sword, as Pharasma's post 1 hr. 40 mins ago.

Spoiler:
There is a flash behind you.

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