Bohdan |
Calebra turns to Bohdan, baring his teeth and asks "if yous divides firty by a 'alf and dun add tun , wa' woulds yer answer be?"
"Yer fools!"
He crouches low and leaps into the air despite his crippling injuries (you have AoOs, he has mobility, good luck) so fast you are barely able to swing as he pushes off the ground.
"90!"
Attack of Opportunity: (1d20+8=20, 1d8+5=10) so, AC 16 with his Mobility
Jon Qiang |
Despite the wounds Jon has suffered, Jon again slashes his greatsword at the monster. Calebra quickly evades Jon's attack.
attack,damage (1d20+9=12, 2d6+8=18)
Pharasma |
Ryor dives heroically just as Calebra moves out of reach, slicing off several toes as the beast soars up into the air. Using Ryor's last action point 1d20 3 1d6=24, 1d8 1=2.
The Bhuka all dive in, but their reach is just a little short. 1d20 4,1d6=[19, 4], [4], 1d20 4,1d6=[7, 4], [5], 1d20 4,1d6=[17, 4], [1], 1d20 4,1d6=[14, 4], [6]
Pharasma |
70?
Yes. Dramatically speaking, the best time to deliver the answer is when he flops on the ground dead after you gut him... AoO?
Hey guys, I should be able to get off at least one more Magic Missile before he is out of range so hopefully that can get him...or should I summon another hawk to slow him down a bit?
It may be up to you, bro.
Syd |
AoO (1d20+9=21, 2d4+6=11) Good enough?
"I fink yer'll find da answer's 70, mate." Syd says stoically.
Pharasma |
AoO (1d20+9=21, 2d4+6=11) Good enough?
AC 17, +4 Mobility, his dodge was applied to Jon.
Syd's is the final swing just before Calebra's powerful kick carries him out of reach. Also driving himself up with a powerful leap, Syd's falchion cuts deep into a hind leg, shattering bone and showering hot blood. As Syd falls to the floor, everything moving in slow motion, he sees the wings above him relax and Calebra follows him to the floor.
He barely avoids being crushed by the 300 kilo sphinx.
"I fink yer'll find da answer's 70, mate." Syd says stoically.
Calebra lays there breathing weakly. His blood is everywhere.
Combat is over: 600 XP each
Pharasma |
As Syd's words echo faintly and fade, only the sound of heavy breathing can be heard. The warriors cast their eyes around.
The light-stones were all left in the infirmary, yet the main chamber is somewhat brighter than when you left. Now that you are no longer fighting for your lives you realize that a cold, sharp light is being cast down throughout the chamber from the lens far above as if all the lights of the night sky were compressed into a small disc.
You see there are two inset balconies above, about 150 feet up. One on the north face and one on the west apex above the statue of Aroden.
A Sphinx, bleeding prodigiously and on the verge of death, lays at your feet. His blood covers everything near him and everyone who engaged in melee combat. Wetsands and Jon’s blood, too, mixes on the floor with that of the monstrous winged lion.
Perception (melee combatants or anyone else examining the creature):
DC 15:
Pharasma |
Great, I read it as forty, not thirty... some English teacher you are! ;-)
There was a teacher here from Liverpool named Mathew, but he pronounced it Mafew. Now I'm not sure if everyone from around there says that, but it sure sounded funny, especially from an English teacher. In-game I got the idea from Syd, who has similar affectations. So yes, it was 70, not 90. It was apt that Syd got the answer right. Maybe Fabes can confirm or disconfirm that this is a 'Scouse' sounding dialect. I'm not really sure.
Pharasma |
Instead of spoilering this I'm just gonna feed you some dialog so everyone can hear it, Shiny, I hope that's ok.
Aref's roll: 1d20 5=8, 1d20 5=7
Aref casts light on a pebble and cups it in his hand producing a directed beam of light. He stands above Pulsifer, who crouches near the blood but doesn't touch it.
Rackham Pulsifer |
No problem. ;}
"The Estrovian Thaumatode, said to have originated from the Worldwound and named after the forest where it was first discovered and studied. A parasitic bloodworm that survives in the intestinal tracts and blood of biological magical beings... but it truly thrives in brain tissue. They can be transmitted through contact with the blood or feces of such creatures, although their survival in creatures that are not inherently magical is known to be rare, although not impossible. Any of you could now be infected."
He casts his eyes around the blood drenched warriors.
He looks up at Aref: "Also very infectious among sorcerers, I have heard."
He picks up one of the tiny worms on a piece of straw tracked out of Calebra's lair and looks at it closely.
"Infection of this parasite is known to cause dementia, a gradual loss of magical ability, loss of brain function, and eventually death. Cure can be had through the usual divine methods of removing diseases. It's progress can be slowed and maybe even stopped through judicious dispelling of magic on the host."
FabesMinis |
Syd is a Cockney, but I (funnily enough) lived near Liverpool for 9 years so I can comment pretty well on Scouse. Thirty would indeed be "fertee" or just "thertee" (the 'rt' often becomes a glottal stop). Forty is "fortee" (with the same glottal tendancy). I love the idea of a Scouse Sphinx, "Eh, la, woh walks on four legs in da mornin', like, and den 'e's goh' two in da arvy, and den free ah nigh'?" (Trans) "Excuse me, lad, what walks on four legs in the morning, do you understand? and then he has got two in the afternoon, and then three at night?"
Bohdan |
No problem. ;}
"The Estrovian Thaumatode, said to have originated from the Worldwound and named after the forest where it was first discovered and studied. A parasitic bloodworm that survives in the intestinal tracts and blood of biological magical beings... but it truly thrives in brain tissue. They can be transmitted through contact with the blood or feces of such creatures, although their survival in creatures that are not inherently magical is known to be rare, although not impossible. Any of you could now be infected."
He casts his eyes around the blood drenched warriors.
He looks up at Aref: "Also very infectious among sorcerers, I have heard."
He picks up one of the tiny worms on a piece of straw tracked out of Calebra's lair and looks at it closely.
"Infection of this parasite is known to cause dementia, a gradual loss of magical ability, loss of brain function, and eventually death. Cure can be had through the usual divine methods of removing diseases. It's progress can be slowed and maybe even stopped through judicious dispelling of magic on the host."
"Sweet Mistress, that's bad!"
Bohdan immediately withdraws towards the center of the temple."All those covered in blood, to me!"
With that he raises a hand over his head and water starts cascading down his body, washing the blood off of his armor.
Create Water to hopefully wash off the blood
The Mapper |
The Deceiver |
Pharasma |
Cordoba begins a inaudible prayer. As it builds you see lights coupled with whispers dancing in your peripheral vision, yet they are gone when you turn toward them. Cold lights burn in Calebra's lifeless sockets, chills run down your spine and you feel your wounds burning with cold as the flesh mends. The sensation lingers when his prayer ends, yet you all see that your wounds are healed.
Pharasma |
While you are thinking about it, have a look around the rest of the hospital. Add +2 to your perception roll for everyone who posts that they are in the room searching with you. No need to declare 'aid another' - just grab the +2 bonus.
Secret door
The shelves in the surgery once concealed a secret door, but now that they have been chewed and pushed aside by scorpions, the exit is quite obvious after a glance behind the disturbed furniture. The tunnel door is jammed open by sand, and climbing outside through the sand filled tunnel will be impossible for any medium being of significant size. Ryor and the Bhuka may be able to squirm up over the sand and through, but if anyone else wants to go it will take some digging.
The storage room
Dust swirls up as you open the door and flash light into the room. The purpose of the room is obvious as soon as you step in, 3 rows of shelves contain all manner of hospital equipment, most of it still in the condition it was left long ago, although there is some evidence that there was a disturbance here before the doors were shut for an eon.
DC 10 Perception
DC 15 Perception
A section that looks like empty bottle racks seems to have been hastily pillaged of its contents from the looks of some broken bottles and vials on the floor. Some of the potions rolled under shelving and several of these remain as they were left, contents seemingly unaffected by the gulf of time.
DC 20 Perception
A section that looks like empty bottle racks seems to have been hastily pillaged of its contents from the looks of some broken bottles and vials on the floor. Some of the potions rolled under shelving and several of these remain as they were left, contents seemingly unaffected by the gulf of time. Bloody but faded fingerprints are barely visible on the emptied racks.
Laboratory
With its large, solid stone topped tables, this seems to be a room where biological research and experiments may have been conducted. Like other closed areas in the temple the floor is thick with dust, suggesting that you are the first people to visit this room for a very long time. Some kind of medical equipment is visible on several of the tables. A supply of medical tools is neatly stored in a shelf on the north wall.
DC 10 Perception
DC 15 Perception
DC 20 Perception
Wetsands |
"... Infection of this parasite is known to cause dementia, a gradual loss of magical ability, loss of brain function, and eventually death. Cure can be had through the usual divine methods of removing diseases. It's progress can be slowed and maybe even stopped through judicious dispelling of magic on the host."
"No eat Calebra?"
Rackham Pulsifer |
Rackham Pulsifer wrote:"No eat Calebra?"
"... Infection of this parasite is known to cause dementia, a gradual loss of magical ability, loss of brain function, and eventually death. Cure can be had through the usual divine methods of removing diseases. It's progress can be slowed and maybe even stopped through judicious dispelling of magic on the host."
"No, my good friend, that would be an exceedingly bad idea."
Jon Qiang |
Jon found faded bloody fingerprints on the racks in the storage.
what kind of creature left his fingerprints.when did he leave the fingerprints.
Perception (1d20+6=11)
do i have +2 on perception this time?
There are bloody footprints left on the ground of lab.
where footprints lead to.
survival (1d20+6=9)