Athletic
You possess an inherent physical prowess.
Benefit: You get a +2 bonus on Climb and Swim skill checks. If you have 10 or more ranks in one of these skills the bonus increase to +4 for that skill.
Improved Sunder (Combat)
You are skilled at damaging your foes’ weapons and armor.
Prerequisite: Str 13, Power Attack.
Benefit: You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item.
In addition, increase the DC of performing a sunder combat maneuver against you by +2.
Normal: You provoke an attack of opportunity when performing a sunder combat maneuver.
Power Attack (Combat)
You can make exceptionally deadly melee attacks by sacrificing
accuracy for strength.
Prerequisite: Str 13, base attack bonus +1.
Benefit: Add an amount equal to your Strength modifier (or your base attack bonus, whichever is lower) to your melee damage rolls for 1 round (in addition to the normal damage modif ier from a high Strength score). Subtract the same amount from your melee attack rolls for 1 round. If your attacks are made with a two-handed weapon, add an amount equal to double your Strength modif ier (or your base attack bonus, whichever is lower) to your melee damage rolls for 1 round (the penalty remains the same).
Weapon Focus (Combat)
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.