Dead Reckoning

Game Master Kruelaid


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>>>>>MAP<<<<<

Mapper is pleased that photobucket is cooperating again. They don't compress the hell out of my maps.


Ryor you can fire at several of the new scorpions, R2 is in the open.

Also awaiting Bohdan's action.


R2 DIE BUG! Tuhwang 1d20+4=12
1d10=7


Ryor Saar'Narlok wrote:
R2 DIE BUG! Tuhwang 1d20+4=12

Ryor lets the shot off but it skips off the carapace and shatters against the wall.

Last repeater bolt?


Ryor draws his longsword.


Bohdan next. I'll check in before I hit the sack in an hour or two.


how big are these scorpions?
As everybody rushes into the surgery, Bohdan follows.
Seeing the poisonous critters Bohdan leaps up on one of the surgery tables and stabs at the scorpion that threatens Pulsifer.
1d20+5=18, 1d8+3=11


Bohdan wrote:
how big are these scorpions?

Medium vermin. About 4 feet long.

Bohdan wrote:


As everybody rushes into the surgery, Bohdan follows.

Seeing the poisonous critters Bohdan leaps up on one of the surgery tables and stabs at the scorpion that threatens Pulsifer.

As he leaps onto the stone surgery table Bohdan handily skewers the disgusting chelicerata... which Wetsands will no doubt be cooking soon.


Round 2

Don't worry if you post out of order, it'll all come out in the wash.

INIT RANK:

16 Calebra
12 Scorpion
8 The Deceiver: Init +7 (DEX 16)
5 Ryor Saar'Narlok: Init +4 (DEX 18)
4 Aref Sami Sharokh: Init +3 (DEX 16)
4 Bhuka: Init +3 (DEX 16)
4 Sydley Hentooth: Init +2 (DEX 14)
2 Rackham Pulsifer: Init +1 (DEX 13)
2 Jon Qiang: Init +1 (DEX 12)
1 Bohdan: Init +0 (DEX 10)


You all hear Scorpion screaming something in Bhuka from the south well and assume the worst. Sandwhisper and Palmseed chatter some commands at Scorpion outside.

Jon stops in his tracks, Aref's adrenal glands wet themselves and he wonders, perhaps, if it would have been better to go kill scorpions.


The time has come....

>>>>>MAP<<<<<


M Human Wizard 3
Jon Qiang wrote:
Am £Éneed to guard in the main chamber?

Explain what this means. It's been bugging me all day.


M Human Wizard 3

Rackham's face hardens. For an instant, he's back on the battlefield with his troops, longsword at his side.

His mind returns to the here-and-now.

"To arms! Calebra is nigh!"

Rackham makes the sign of Iomedae, then rushes back through the doorway into the entryway.

Moves to P13


Rackham Pulsifer wrote:
Jon Qiang wrote:
Am £Éneed to guard in the main chamber?
Explain what this means. It's been bugging me all day.

Ditto that!


Calebra looks Scorpion over.

"Yous stinky gobbo. Whars de humans?"

It talks to itself quietly and twitches...

"And wa' is it dat yous must gives afore yous keeps it?"

Calebra has taken his action this round.


Wetsands and Syd's scorp hooks Wetsands by the leg and rip into the muscle deeply (9 hits). The stinger lashes around but misses.

The other scorpion scurries after Cordoba and just at the moment Pulsifer calls out it rips into him, distracted (5 hits). The stinger, luckily, comes nowhere near him.

1d20 2=21, 1d20 2=20, 1d20-3=9, 1d20 2=3, 1d20 2=22, 1d20-3=3

1d4 1=4, 1d4 1=5, 1d4 1=2, 1d4 1=3

Go crazy guys...


Rackham Pulsifer wrote:
Jon Qiang wrote:
Am £Éneed to guard in the main chamber?
Explain what this means. It's been bugging me all day.

ignore that. guard there in case that Calebra comes back.

Hearing the screaming,Jon realizes Calebra appears. He hesitates about whether to fight the Calebra or wait his companies. Jon finally decides to peak from the door, move to Q22,draw his greatsword.


Male Half-orc Fighter 2

Syd slashes mightily at the armoured scuttler, "Gerraway from 'im!"

Falchion two handed (1d20+6=12, 2d4+9=16)


Male Human Sorceror 3 EXP-3450

Aref yells, "Calebra approaches I vill hold him off as long as I can!"
then moves forward chanting Comen Hali Avi! and a Red-tailed Hawk appears by the doors, glowing with a pure inner light. The hawk moves to confront Calebra. Aref moves to R17, then casts summon monster I to call a celestial red-tailed hawk into being, the hawk appears in Q22 and moves to engage Calebra in M26. Rapid summoning allows me to summon as a standard action, and when the creature appears it can take 1 standard action.
Celestial Red-tailed Hawk (use owl stats) Tiny mag.bst.-extraplanar

Spoiler:

Hit Dice: 1d8 2=6 Initiative: +3 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/CMB: +0/–9 Attack: Talons +5 melee (1d4–1)+1 smite, Full Attack: Talons +5 melee (1d4–1)+1 smite Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, darkvision 60, resist cold acid electric 5, SR6 Saves: Fort +4, Ref +5, Will +2 Abilities: Str 8, Dex 17, Con 14, Int 3, Wis 14, Cha 4 Skills: Listen +16, Move Silently +17, Spot +8* Feats: Alertness, Weapon FinesseB

BTW- Kruel, here is a link to a Hawk image if you wanna use it for an icon. Red-tailed hawk.


Jon Qiang wrote:
Am £Éneed

I do not know if he sees what we see. His computer and software are all in Chinese so the non-unicode display is Chinese. I get all kinds of crap like this on my office computer, which has a lot of Chinese software. I can't read French from my office computer, for example...

It also adds in all kinds of grammar errors and usage anamolies...

Just kidding...


Syd wrote:
Syd slashes mightily at the armoured scuttler, "Gerraway from 'im!"

Crouched low Syd swings trying not to drive the blade into the stone floor, he can't seem to bit into the critter's armor.

Aref Sami Shahrokh wrote:
The hawk moves to confront Calebra.

The bird slaps Calebra with its wings as it passes by; the beast shakes its head and roars at the tiny bird.


Attack; Damage (1d20+3=20, 1d6+1=2)

The Deceiver thrusts his rapier against the scorpion. He then moves back a step (O2).

Ryor, possible flank scenario.


Pharasma wrote:
Jon Qiang wrote:
Am £Éneed

I do not know if he sees what we see. His computer and software are all in Chinese so the non-unicode display is Chinese. I get all kinds of crap like this on my office computer, which has a lot of Chinese software. I can't read French from my office computer, for example...

It also adds in all kinds of grammar errors and usage anamolies...

Just kidding...

Sorry guys. It says "Am I need" on mine. I worked so hard on my grammar too you know-- :) I don't know what you guys mean sometimes because English is just a class I take. DnD is much better.

Jon moves to P25, wants to stop Calebra from blocking the door. He will fight defensive.


The two Bhuka near Aref, Palmseed and Sandwhisper, scurry to the doorways.
Sandwhisper dives across to the far door. They chatter at Jon but he doesn't know what the heck they're saying.

Waiting for Ryor and Bohdan.

Rackham, with everyone else full moving their asses to the pool, just let me know if you want to retcon your position for next round... no problem.


>>>>>MAP<<<<<


This pesky varmint just won't die.


There's not much left in them. Enough to sting, though.

Jon's gonna need a cleric, soon. Hopefully it's not for burial rites.


Confident that the remaining four in the surgery can take care of the wounded scorpions, and praying that more doesn't show up, Bohdan rushes back through the complex. The two spellcasters are hardly a match for Calebra in close combat, so some hard steel needs to be put in its way.

running to Q18, i.e. tripple move.
Also, I didn't get a chance to put it down before, but I assume that I have picked up one of the magical longswords to aid me in the battle against Calebra. I don't know which one it is, so if there are different bonuses then I'll let you decide which it is. I'll just assume that they are +1 longswords otherwise when I do my rolls.


Bohdan wrote:
...running to Q18.... I'll just assume that they are +1 longswords otherwise when I do my rolls.

You have a +1 Longsword, although it does also have additional conveniences that need to be identified.


Wetsands intends to put this thing away but almost hacks his toes off with a wild chop.

1d20 4=5, 1d6=1


Scorpion fires his shortbow at Calebra. His shot goes wide, skittering to the far side of the main chamber.

1d20 4=8, 1d6=6


Waiting for Ryor. Two scorps left. Flank and kill?

Rackham, with everyone else full moving their asses to the pool, just let me know if you want to retcon your position for next round.


R2
1d20+4=24

Confirm crit 1d20+4=20

1d8=7+2=9x2=18


The scorpion literally explodes. There is scorpion on Ryor, scorpion is on Cordoba, scorpion is in the pool of water, scorpion has sprayed across the room onto Syd and Wetsands, scorpion is on the shelves... there is even scorpion on the ceiling.

How he did it, nobody knows... perhaps some mysterious form of martial power has welled up from his nethers and turned him into a beast warrior.


Round 3

The monsters go first, so don't worry if you post out of order, it'll all come out in the wash.

INIT RANK:

16 Calebra
12 Scorpion
8 The Deceiver: Init +7 (DEX 16)
5 Ryor Saar'Narlok: Init +4 (DEX 18)
4 Aref Sami Sharokh: Init +3 (DEX 16)
4 Bhuka: Init +3 (DEX 16)
4 Sydley Hentooth: Init +2 (DEX 14)
2 Rackham Pulsifer: Init +1 (DEX 13)
2 Jon Qiang: Init +1 (DEX 12)
1 Bohdan: Init +0 (DEX 10)


Seeing a tasty morsel laid out before him in nice crunchy armor, Calebra ignores the hawk and moves toward Jon.. “No answer has yous," it purrs, then it leaps at him and lashes him with claws.

1d20 9=11, 1d6 4=9, 1d20 9=25, 1d6 4=5

Jon dodges the first easily but the second catches him solidly in the shoulder, driving him to his knee for a second.

Meanwhile the last scorpion gnashes at Wetsands with its claws and snags him once again (5 hp), but he luckily dances away from the cumbersome jabbing stinger.

1d20 2=11, 1d20 2=16, 1d20-3=10, 1d4 1=5


Wetsands, bleeding from the wounds on his legs, summons some rage and drives his tomahawk through the scorpion pinning it to the floor. It is quite dead.

Crit: 1d20 4=24, 1d6=6

Conf: 1d20 4=22, 1d6=4


No scorpions can be heard behind the shelf and all of those on the surgery floor are now dead.


>>>>>MAP<<<<<


Male Half-orc Fighter 2

"'Ere, Baldy! Smiler! Nice work!" Syd says cheerily with a thumbs up. "Wos' all that commotion out dere?" He moves to investigate.

Run to the combat.


M Human Wizard 3
Pharasma wrote:

Waiting for Ryor. Two scorps left. Flank and kill?

Rackham, with everyone else full moving their asses to the pool, just let me know if you want to retcon your position for next round.

From what I can see, I'm a bit bottlenecked by Bodhan, Aref, one of the Bhuka, and the doorway. Any options?


Pharasma wrote:

Waiting for Ryor. Two scorps left. Flank and kill?

Rackham, with everyone else full moving their asses to the pool, just let me know if you want to retcon your position for next round.

Rackham Pulsifer wrote:


From what I can see, I'm a bit bottlenecked by Bodhan, Aref, one of the Bhuka, and the doorway. Any options?

I think you could have taken a double move last turn.


The Bhuka charge Calebra and engage him from all sides lashing at him with their swords and spears.

1d20 6=23, 1d6=4, 1d20 6=18, 1d6=5, 1d20 6=11, 1d6=4

Sandwhisper and Scorpion, whirling their blades furiously dash in and each cut Calebra deeply eliciting a powerful roar from the beast.


Jon makes an overhand chop on Calebra. 1d20 9=17, 2d6 8=14

5 foot step to o24.


"Ryor, let's have a look at the problem outside."

Move to Q13


I placed Cordoba down one, Rad, because I had already moved Syd there.

>>>>>MID-TURN MAP, EDIT: INCL BOHDAN'S MOVE BELOW<<<<<

Waiting for Pulsifer, Aref's hawk, Aref's move.


Shouting a prayer to Iomedae to favor her humble servant, Bohdan trudges steadfast to the door opening to survey the scene in the main chamber.

cast Divine Favor and move to Q22


Male Human Sorceror 3 EXP-3450

Aref moves through the doorway and yells Liviok!. A vaguely bird-shaped form of energy leaps from Aref's outstretched hand and slams into Calebra's shoulder.
Move to R23, cast magic missile. 1d4 1=4 damage.

Meanwhile the Hawk strikes at Calebra with it's talons. 1d20 6=23+2 for flanking for 25, 1d4-1=1 using his smite ability for 1 extra damage.
After striking the hawk lands on the ground beside Calebra, preparing to leap up and attack. Maybe...

(With rapid summoning, he shows up for a standard action on the first round, then on the second round he can do full actions. Does he disappear after the 2nd round or does he stay for 2 full-rounds from his conjuring? If he does he is around for a standard action next round, but that seems a bit powerful to have him able to get off 3 attacks in 2 full rounds. I leave the ruling for the DM. Let me know when the summons should disappear.)


Aref Sami Shahrokh wrote:
(With rapid summoning, he shows up for a standard action on the first round, then on the second round he can do full actions. Does he disappear after the 2nd round or does he stay for 2 full-rounds from his conjuring? If he does he is around for a standard action next round, but that seems a bit powerful to have him able to get off 3 attacks in 2 full rounds. I leave the ruling for the DM. Let me know when the summons should disappear.)

For a 2 round summon I think that he can take a move or a standard the first round, and then he can take the OTHER action in his last round, and any free actions. That way he's still only taking 2 rounds of action. At least he remains engaged for that last round. That's the best I can do now.


Pulsifer?

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