Dead Reckoning

Game Master Kruelaid


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"The die has been cast and your fate is sealed."1d20+3=22, 1d6+1=2

Confirm Crit is just a 7

The blade flicks and draws blood. Then the Deceiver notices flash behind him. We have been found out.


Is this going too fast guys? There's a lot of reading for some of you since your last post on page 5.


Next round already?


Waiting for will saves. One more thing to happen after that.


For Pharasma

Spoiler:

3rd Round Attack (1d20+3=13, 1d6+1=6) After making the attack, the Deceiver moves back five feet. He calculates that the pirate would have to move off the table to initiate an attack.


The spell
deprived Ryor of his
Sight

And he stood up, and he looked around, and he said

I can't see
I can't see
Oh, woe is me
I can't see

Well.....you know
I can't see
Nothin
The magic
Has blinded me
And I can't see
Temporarily
1d20=9

Rounds blinded 2d4=5


Yah I can see it.

Edit: Where did it go?


saving will (1d20=8)

2d8=14

Dammit...

Pharasma wrote:
Yah I can see it.

See what?


By sheer luck or by the grace of Iomedae, Bohdan's head is slightly turned upwards to watch the top of the ladder as the spell goes off.
Slightly dazed by the blinding light Bohdan prepares for the fighting to begin in earnest.

Will save (1d20 6=17) - In the next round I'll rush up the ladder, hoping to hit someone with the hatch as I slam it open (bull rush sorta move up the ladder - imagine keeping the upper body crouched down up the first couple of rungs and then exploding upwards, arms above the head, to slam into the hatch)... this can only go wrong! ;-)


Got a 14 total on my last Acrobatics check.
"Pretty lights." Nerius mumbles as coronas of energy explode around his fellow prisoners.
He darts forward to the pirate standing on the table, reaching out towards him but stumbles away as the ship heaves beneathe his feet.
Rolls not even worth posting.


Nerius
The table is about 50 feet from you anyway, at the aft of the ship actually, but I'll move you toward the action.

The Deceiver
The pirate on the table at the back of the ship takes another stab at you with his saber. Attack & Damage: (1d20 5=25, 1d6 2=5) Confirm & Damage: (1d20 5=22, 2d6 2=12) The ship swells and you stagger toward the corsair: you feel something hot in your chest, and looking down realize you have been run straight through. 17 points of damage. (I'm glad we're using racial HP now).

Ryor and Jon
You hear someone jump down from the deck above, over the body of Sooj.

Bohdan
You are now face to face with a pirate you've never met. He locks eyes with you, sees you are not blind, and lunges at you with a snarl and a sawtooth saber. Attack & Damage: (1d20 4=20, 1d8 3=11). 11 points of damage.

Syd, you want to take the place of your blinded comrades?

End of round 1


Male Half-orc Fighter 2

Syd moves to protect the blinded fellers.


Rounds blinded 2d8=6 made mistake of 2d4 fixed now 2d8

Ryor sets down crossbow and will pull out dagger


Ryor Saar'Narlok wrote:


Ryor sets down crossbow and will pull out dagger

Is it okay if Ryor and Jon take 5 foot steps so Syd can get in?


Round 1 ends with the Deceiver receiving 17 points of damage. Ouch!!!


Round 2

The prisoners make a ring around the fool who has jumped into the hold.

The Deceiver, taking a nearly fatal wound, thrusts back at his foe while a saber is still through his own body but the pirate still stands. Got your damage as per above.


>>>>>MAP<<<<<

Order:
The Deceiver (attack completed), Bohdan, Jon Qiang, Rackham Pulsifer
Ryor Saar'Narlok
Sydley Hentooth
Nerius Daergal (I retconned you closer to The Deceiver... things were going fast)
2 PIRATES


Tis up to the gods... a roll of the dice....

For Pharasma

Spoiler:
The Deceiver is down to 3 hp... if he gets another attack vs the pirate, please use this:

1d20+3=18, 1d6+1=6


Pharasma wrote:
Ryor Saar'Narlok wrote:


Ryor sets down crossbow and will pull out dagger
Is it okay if Ryor and Jon take 5 foot steps so Syd can get in?

Yes

Git 'em Syd, show 'em death!


The Deceiver wrote:
Tis up to the gods... a roll of the dice....

The Deceiver thinks he hears a voice, quite different than the one that spoke in his dream: "You have sent many souls to be weighed this night, my son. But your work is not done."


Your will be done, goddess.


Syd:

Spoiler:
You do a little crew math while moving in on the ladder. 13 pirates are either dead or about to die in the hold. That leaves no more than 10 more on deck and half of those are busy keeping the ship from sinking, and also minus the doctor who does not look like a possible combatant. The other 4 are being battered by wind and rain and face unattractive odds in storming the hold. Both sides have a serious problem.


Jon, Ryor:

Spoiler:
Someone blinded takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.


Bohdan roars as the jagged edge blade rips across his chest. Seeing his own blood drip from the pirate's blade brings visions of the many sparring sessions with his old mentor Piotr and Bohdan is filled with both sorrow of the loss of the old man but also strength and gratitude for having been shown the way of Iomedae*.
With renewed vigor he once again swings the instrument of captivity towards one of the foul sailors.

* Hmm, was going to use Touch of Good, but it's a standard action and thus I can't attack at the same time. Lessens it's usefulness in combat quite a bit, unless you see it as a one on one pre-combat buff ability.
Attack:Dazzled chain attack (1d20-1=8, 1d8 3=8)


Male Half-orc Fighter 2

"Stop!" Syd shouts out, "We gotta work togever! There int gonna be enuf fellers to crew this tub if we don't go topside and help sail 'er! Bo'f lots uv us will die!"


"Ye wants parlé?"


Male Half-orc Fighter 2

"Aye, that we do, mate," says Syd, "We gotta see sense else we's all dead."


Male Half-orc Fighter 2

" 'Sright," says Syd urgently, "Parlay; and no funny business."


The man fighting the Deceiver hears this. "Parlay?" he says, but does not put down his bloodied sword. He does not attack this round, neither of the two men do. Booligan looks around to survey the swath of death, stops and looks at the dagger in Sooj's ear for a few seconds, then casts an eye over each of you.

"Waits a minute, I'll tells Book."

He sheaths his sword nervously, turns his back, and goes up the ladder carefully, shutting the door above.


Combat Ends

The storm continues unabated, it's been almost 16 hours since it began, and if it gets worse the ship will start tearing apart.

But still a silence passes over the hold as the prisoners look over the impressive carnage wrought by Ryor and The Deceiver.

What will you do while you wait? What do you want to do with the pirate still in the galley with The Deceiver?

Perhaps it is time to check out the healing benefits of channeling positive energy for a turning.


Male Half-orc Fighter 2

Syd says to the assembled group, "Be careful, mates, Book's a cunning devil. We best watch our backs; when this is over, 'e's gonna clap us back in irons."


"Narr! I's don't trust none of these slavers, to hell with 'em or the deeps of sea which evar comes first. Lets find our stuff!"


Pharasma wrote:
Perhaps it is time to check out the healing benefits of channeling positive energy for a turning.

Checking out the rules now.


The Deceiver wrote:

Checking out the rules now.

WTF_where?who?why?:)


Bohdan and The Deceiver can use their "turn undead" to heal everyone within 30 feet. Jon, Bohdan and the Deceiver have taken damage.

The Deceiver: The pirate you have been fighting asks if you are going to let him go above.


"I don't see why not. Parley is in the Code, isn't it? But no funny stuff."

The Deceiver moves out of the room to the larger hold. "This guy will be going to his comrades." The Deceiver tells the others.

Once there are no more pirates in the holds, the Deceiver closes his eyes and invokes the power of the divine.

Turning Heal, spending as much as four (4) attempts.

4d6=13 hp healed


A very terrified young man is led out of the galley by "Cordoba", The Deceiver. He climbs the ladder nervously and disappears.

The Deceiver walks among you and recites a prayer to Pharasma - you begin to hear the sound of whispers from the dead, though they do not stir, and from the corner of your eyes see strands of light like spider webs moving among you, yet they disappear when you look at them directly. Your wounds feel hot, pain returns but it is the pain of your flesh mending.

Bohdan, The Deceiver is still down low 4 HP I, believe. He took a pretty nasty thrust.


If he can not get us back in chains he will kill us. What do we bargain with?


Male Half-orc Fighter 2

"You lads looks like ya can 'andle yerselves," says Syd, "Smiley" he points at the Deceiver, "and the old boy there," pointing at Rackham, "look like they got a few tricks."

"'Ere, Smiley," he says to the Deceiver/Cordoba, "You look like an ornery cuss, jus' wot we need ta hassist me in 'avin' a lil chat wiv our dear cap'n. Seems a bit afraid of ya, 's good."


"You can bargain for me. But make the terms short, because I will kill him when terms end."


Male Half-orc Fighter 2

"'e's a wrong un', no doubt. But the less killin', the better. Else we're no better 'an 'em. If we gets the hupper 'and, then we takes 'em prisoner and 'ands 'em over to the orforities." Syd replies sternly.


Syd wrote:

"You lads looks like ya can 'andle yerselves," says Syd, "Smiley" he points at the Deceiver, "and the old boy there," pointing at Rackham, "look like they got a few tricks."

"'Ere, Smiley," he says to the Deceiver/Cordoba, "You look like an ornery cuss, jus' wot we need ta hassist me in 'avin' a lil chat wiv our dear cap'n. Seems a bit afraid of ya, 's good."

Smiles at Syd, "Yes, Handsome. I'd be willing to join you in this little palaver with Book. But you should know what kind of man we are dealing with. He likes young boys."

"Also, that fellow Righty is easy to hit if you attack him from the left."

"Anyways, I could use a change of clothes." The Deceiver starts to strip the bodies of the pirates. "You guys can have Mooj's clothes."


Male Half-orc Fighter 2

"Young boys, eh? Well, we better make sure he dunt get 'old o' ya, then" guffaws Syd. "'andsome! Haha. You're a right funny one." he says, grinning.

"I've taken down fellers like Book before, they's always got some lil weakness."


"I'm not that young."

The Deceiver tears a strip of cloth from the clothes he has gathered and creates a bandage to cover his wound. Two inches to the right and I'd not be here trading jokes.


Syd wrote:
...But the less killin', the better. Else we're no better 'an 'em. If we gets the hupper 'and, then we takes 'em prisoner and 'ands 'em over to the orforities." Syd replies sternly.

"Where I come from the authorities are the wealthy. Here the wealthy buy Book's slaves. So I will kill him. Yes, when I kill him I know another man will replace him. But there will be a week without either. That is good. You can take his head to the authorities, Mr. Syd."


Male Half-orc Fighter 2

"You're crazy, Jonny-boy. Int no way we're gonna 'ave any o' yer 'eevun customs 'ere.


Syd wrote:
"You're crazy, Jonny-boy. Int no way we're gonna 'ave any o' yer 'eevun customs 'ere.

"Why not? Killin' him sounds good to me? All's fair, after all. I think we should follow the Golden Rule in this situation; 'Do unto others as they do unto you."


Male Half-orc Fighter 2

"It's do unto uvvers as you would have 'em do unto you, so we should show 'em how real men behave. We int monsters." Syd says seriously.

Although can't see much difference between some o' these fellers and the crew. They'd a done the same if they were Book's lads... Syd thinks.


"No, I could swear it's 'Do unto others as they do unto you'. Anyway, death is inevitable, especially when you live a life like Book and his crew. If we handed him over to authorities they'd just kill him anyway, or let him go. Either way, it's better we end him now tha later."
As if speaking to thin air he snaps "Oh, at least you got fed something other than gruel! Just do it."
I'm sending a mental alert to my familiar, asking him to watch the hatch and alert me if there's lots of activity around it (such as pirates swarming towards it).


Male Half-orc Fighter 2

"Woteva I say, seems like you've got yerself convinced. I int gonna let ya murder anymore people. We take 'em on in a fair fight or we work togevver."

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