Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


401 to 450 of 2,667 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar felt the healing power of Sarenrae's light.
Thank you brother Hamzah. The Kelmarane Monastery will be cleansed this day.

HP 7/12


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Al-Akim, being on the outskirts of the debris deftly sidesteps and avoids what little falls his way.

"Gnolls. If there are Gnolls here, they will soon be destroyed by the cleansing light of Sarenrae"


Hamzah Hamas Al Dajannah wrote:

Reflex save1d20+1

Hamzah raises his shield deflecting the debris from doing him harm. He puts away his sling and calls upon Saranrae's grace to heal the others.

Channel:1d6

You have time to do a second channel energy if you wanted to.


Round 2

Grim will recover his dagger

Round 3

Grim will find a place to hide in order to surprise an opponent

(taking 10)


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I'm down to one channel energy after this. We'll see how tough this battle is.

Channel Energy:1d6 ⇒ 5


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Full hp, thank you Hamzah. Let's do this.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Al-Akim swaps his bow for his Falchion. He then goes and stands near the opening for A1b, readying a charge for any creatures that approach.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar does a similar action.

Brother Akim, we will strike a blow for the Dawnflower this day.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Heh, with so much healing energy I'm at full health whether I made my save or not, but...

Reflex: 1d20 + 2 ⇒ (7) + 2 = 9

Rounds 1 and 2: Raj casts Mage Armor, then climbs up the ladder to a solid spot near the wall where he lies prone with his crossbow.

To find a solid spot:

KnowledgeEngineering: 1d20 + 4 ⇒ (13) + 4 = 17

Impressive alchemy Gunk! You'll have to give me some tips, its been a few weeks since I've done any chemical work.


If you want to do anything in prep just post it I don't mind.

You hear the sounds of baboons calling far before you ever see them.

They come out of the area Al-Akim was scouting there are 4 baboons and on 3 of them are riding pugwampi. One of the pugwampi is brandishing a finely made (yet small size) warhammer and is wearing a small sized Brestplate. He is obviously the leader.

The baboons charge at you while the 3 pugwampi jump off 15 feet in front of you.

Round 4

Baboon=B1,B2,B3,B4 AC 13 touch 13 Flat 10

Pugwampi=Pug1,Pug2 AC 13 touch 13 Flat 12

Pugwampi=Leader AC 19 touch 14 Flat 17

Raj we will say your summon goes off this round. All actions will pretty much happen at once so if you do kill a baboon in 1 round it will still get 1 attack before its dead unless you can kill it at range. If you kill a Pugwampi in this round it will not take its action.


Raj the balcony is about the only solid spot.

If you want to do the Mage armor and move to the balcony. Then the bird came out. I will give it one attack on the war party as they are running to you if you want to do it that way.

Or you can just stand and concentrate until they are in range and have the bird for 2 rounds. Your choice.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah draws his scimitar and readies his shield.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar shouts a warcry and charges the Pugwampi leader.

DAWNFLOWER!

Smite Evil. +3 attack +1 damage +3AC vs the leader

Attack1: 1d20 + 10 ⇒ (4) + 10 = 14
Attack2: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d4 + 5 ⇒ (3, 3) + 5 = 11

Hajar misses his first strike and is now unbalanced. 15AC vs everyone else, 18AC vs leader


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Having readied his charge, and spurred on by Hajar, Naziri follows suit, charging the leader of the Pugwampis and swinging with all his might. (Power Attack).

"Sa-ren-raaaeee!"

attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
damage: 2d4 + 8 ⇒ (4, 4) + 8 = 16

If Hajar fells the Pugwampi leader, Akim will swing at the next nearest pug.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Are they charging and taking the -2 penalty to AC?


The baboons are.

The Pugwampi stopped 15 feet away from you.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Think we both missed, its AC was 19. I thought the pugwampi were riding the baboons?

Sorry Dave, reading comprehension fail. I'm in a meeting but when there is a lull or break I post.


Read my post right above where it says round 4

Never a problem =D


Hajar and Al-Akim charge past the charging baboons.

Baboon 1 attacks Hamzah. B1: 1d20 + 3 ⇒ (18) + 3 = 21,B,1: 1d20 + 3 ⇒ (14) + 3 = 17
The unluck of its own companions causes the attack to fall short.

Baboon 2 attacks Leyli. B2: 1d20 + 3 ⇒ (8) + 3 = 11,B,2: 1d20 + 3 ⇒ (17) + 3 = 20
Again the attack misses due to bad luck.

Baboon 3 attacks Furball. B3: 1d20 + 3 ⇒ (11) + 3 = 14,B,3: 1d20 + 3 ⇒ (10) + 3 = 13
Miss

Baboon 4 attacks Gunk. B4: 1d20 + 3 ⇒ (10) + 3 = 13,B,4: 1d20 + 3 ⇒ (1) + 3 = 4
Miss


Pugwampi:

The leader uses his shatter ability on Hajar's sword! Will save DC 10 or your sword breaks!

Pug 1 Uses its shatter ability on Al-Akim's sword! Will save DC 10 or your sword breaks!

Pug 2 attacks Hajar flanking him Dagger: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 It is deflected harmlessly off Hajar's armor.

This is going to be a long fight due to the unluck lol


Round 4:
No damage dealt
Gunk
Raj
Hamzah
Leyli
Grim

Take you round 4 turn.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Ok, disregard the previous post.

Raj was intending to have an eagle attack the pugwampi, but when the pugwampis a went up in flames this became unnecessary. He was just about to dismiss the spell when he heard the hooting and hollering of what could only be one of the lesser primates. An even blacker than normal Nemaides lands on his shoulder. Victory. he says with a slightly maniacal gleam in his eye.

Leave these ones to me. As the baboons round the corner, a mighty golden eagle erupts from Raj's hand, glowing brightly. It joins its war cry with that of Hajar and Hamzah, and flies first up, and then down in a powerful hunting stoop, slamming both of its talons glowing with holy fire down the pugwampi leader. Raj immediately begins intoning the words for a protective spell, and grips his quarterstaff. Whose up for a game of whack-a-monkey?

Raj only cast one spell, the SM1 just comes into effect the round after its cast.

Eagle Attacks with Smite Evil, elevation bonus, charge, and flank with Hajar.

Talon1: 1d20 + 9 ⇒ (15) + 9 = 24
Talon1: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Talon2: 1d20 + 9 ⇒ (4) + 9 = 13
Talon2: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Trying so hard right now not to complain about my damage dice...


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

willsave1: 1d20 + 2 ⇒ (15) + 2 = 17
willsave2: 1d20 + 2 ⇒ (12) + 2 = 14


Round 4

Grim will come out charging of his hiding place trying to surprise the leader that was charge by two of the party.

dagger: 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 251d4 + 1d8 ⇒ (3) + (6) = 9 vs FF ac
dagger: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17 Vs FF ac

Current AC 17


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah attacks the baboon on him.

Attack:1d20 + 1 ⇒ (3) + 1 = 4
1d20 + 1 ⇒ (20) + 1 = 21
1d4 + 1 ⇒ (4) + 1 = 5


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

We have four people going after the leader? Leyli, can you start cleaning up some of the baboons and regular pugwampis with your tiger.


Grim lands an attack on the leader. 9 damage.


Hamzah Misses


The eagle did 4 damage to Baboon 1. I would not get through the DR of the pugwampi

Round 4:
Leyli
Gunk
Take your turn.

Leader 9 damage
B1 4 damage


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

gonna say right now, Naziri will be *pissed* if his Falchion is destroyed! lol.

will save: 1d20 + 2 ⇒ (5) + 2 = 7
will save 2: 1d20 + 2 ⇒ (11) + 2 = 13


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

and there it goes!


Naziri's fine masterwork falchon shatters! You will take the negatives per the trait but you can collect the pieces to have it reforged later

Gunk had his crossbow ready before hand and shoots at Baboon 1

Crossbow: 1d20 + 3 ⇒ (14) + 3 = 17,Crossbow2: 1d20 + 3 ⇒ (3) + 3 = 6

And it misfires.


Round 4:
Leyli
Take your turn

Leader 9 damage-Grim, Naziri, Hajar in melee
Baboon 1 4 damage On Gunk

Pug1 0 damage Near Grim, Naziri, and Hajar
Pug2 0 damage Near Grim, Naziri, and Hajar

B2 0 damage On Leyli
B3 0 damage On Furball
B4 0 damage On Hamzah


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

OUCH. Naziri...I feel for ya

Hajar attacks the leader.

Attack1: 1d20 + 5 + 2 + 3 ⇒ (11) + 5 + 2 + 3 = 21
Attack2: 1d20 + 5 + 2 + 3 ⇒ (4) + 5 + 2 + 3 = 14
damage: 2d4 + 5 ⇒ (2, 1) + 5 = 8

GRRRRRRR


Hajar attacks and misses in round 5.


Raj your eagle is still out and you can attack with it in round 5. You need all the rolls you can get with that unluck aura.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah shouts, "The sun and the fury." He swings at the baboon. "Leyli,kill the monkeys."

Swing:1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (3) + 1 = 4
1d4 + 1 ⇒ (3) + 1 = 4


Hamzah misses in round 5

You can take your round 5 action when you want I doubt Leyli will kill everything in her one round.

Make sure you say its your round 5 action.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

round 5
Al-Akim draws the dagger from his wrist sheath in a swift and subtle motion. He steps around behind the leader to set up a flanking position for himself and the Paladin, Hajar.

With all the strength he can muster, the Ranger drives the dagger at the pugwampi leader.

attack: 1d20 + 5 ⇒ (16) + 5 = 21
attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
damage: 1d4 + 5 ⇒ (3) + 5 = 8

The thrusting strike hits the leader's breastplate, but unluckily deflects off to the left, turning Al-Akims wrist at an odd angle.


Round 5

Grim

Dagger: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 141d4 + 1d8 ⇒ (2) + (3) = 5
dagger: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

top moving creature.. as the unluck aura makes grim misses


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

===Round 4===

With all the healing done, Leyli and Furball will be at full health.

"Got it, we will take care of the baboons, go flank with me Furball!" commands Leyli which the lion obeys, showing its fangs to the baboon.

Move Action (Leyli and Furball) - to get into flanking position with B2.

"Attack!
Quarterstaff: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Quarterstaff: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Bite: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Bite: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

===Round 5===
All in all, there's 4 baboons, 2 pugwampi and 1 pugwampi leader right? How much HP does the baboons have? So I know if I can full attack on this round.

"That's done, beside you Furball!" as Leyli slides over behind the other baboon, flanking with Furball.

Quarterstaff: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Quarterstaff: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

"The other one now!"
Bite: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Bite: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Bite misses.

Claw1: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Claw1: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Claw 1 misses.

Claw2: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Claw2: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Round 4:

Leyli downs Baboon #2

Round 5:
Hajar
Naziri
Hamzah
Grim all miss there target.

Leyli Downs Baboon #3

Furball does 4 damage to Baboon 4

2 pugwampi up 0 damage
Leader up 9 damage
B1 4 damage
B4 4 damage


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"Go get their leader! Without someone to command them, it will be easier for us to defeat them." shouts Leyli as she downs the baboon in front of her.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Dave, are any of the Pugwami next to each other? Preferably one next to the leader? If so, Gunk throws a bomb at the leader.

Ranged Touch Attk: 1d20 + 4 ⇒ (17) + 4 = 21
Ranged Touch Attk: 1d20 + 4 ⇒ (4) + 4 = 8

1d6 + 3 ⇒ (1) + 3 = 4


Gunk is back so he will take his round 5 turn. Raj you are also up for round 5

Monsters attack.

Leader attacks HajarWarhammer: 1d20 + 3 ⇒ (1) + 3 = 4, Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The Leader swings so hard he spins and falls on his back. For round 6 attack him as if he were prone!

Pug 1 attacks Naziri flanking Dagger: 1d20 + 2 ⇒ (10) + 2 = 12

Pug 2 attacks Naziri flanking Dagger2: 1d20 + 2 ⇒ (2) + 2 = 4

Baboon 1 attacks Gunk Bite: 1d20 + 3 ⇒ (13) + 3 = 16,Bite1: 1d20 + 3 ⇒ (9) + 3 = 12

Baboon 4 attacks Leyli Bite2: 1d20 + 3 ⇒ (3) + 3 = 6,Bite3: 1d20 + 3 ⇒ (15) + 3 = 18

Both Baboon's miss


All of the Pugwampi are together with the leader and so is Grim, Hajar and Naziri...

The leader was prone at the time Gunk threw his bomb. We will treat it like he attacked a square at AC 5. This is what happens

The Leader, Pug 1, Pug 2, Grim, Hajar, and Naziri all take 4 damage from the bomb exploding.

Leader (11 damage)
Pug 1 (2 damage)
pug 2 (2 damage )

B1 (4 damage)
B2 (4 damage)


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah attacks the baboon on Leyli.

Attack1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (11) + 1 = 12
1d4 + 1 ⇒ (1) + 1 = 2


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

===Round 6===

"Finish that one up then move to me!" says Leyli as she move to within striking distance of the other baboon.

I guess this move will make us lose our flanking bonus, unless they're right beside each other.

"Grrrrr" growls the mighty lion trying to finish what he has started.

Bite: 1d20 + 2 ⇒ (19) + 2 = 21
Bite: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Claw1: 1d20 + 2 ⇒ (10) + 2 = 12
Claw1: 1d20 + 2 ⇒ (2) + 2 = 4

Claw2: 1d20 + 2 ⇒ (8) + 2 = 10
Claw2: 1d20 + 2 ⇒ (2) + 2 = 4

"You're dealing with me!" as Leyli strikes down the remaining baboon down!
Quarterstaff: 1d20 + 4 ⇒ (15) + 4 = 19
Quarterstaff: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

"How is it going over there?!"

401 to 450 of 2,667 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Legacy of Fire All Messageboards

Want to post a reply? Sign in.