Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah says, "I see no reason to allow this gnoll to take back to his tribe our numbers or our presence. Gnolls are crafty enemies. It is better they do not know we come. Get from this gnoll the number of our enemies, the name of their chieftans and great warriors, and if they have any priests or arcanists of their own. Then we will know who to kill. I do not wish this gnoll to return and tell where we are. What if they are so many that we cannot even hope to stand against the army that comes against us. I do not wish to give to the gnolls the advantage of striking us first or preparing for our coming."


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah watches the bomb kill the gnoll, "Well, that was not a wise decision either. If no else speaks gnoll, someone else had better learn to do so quickly. That was most uncalled for, Gunk. Most uncalled for."

Gunk really showed his hatred of gnolls there. Haha.


grim just watch the exchange.

i am in favor to give it at least one chance. He wants to help us then so be it. We can watch it as it lead it to where we need to go. If he betrays us we kill it then and that will be then end of it.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Master Hamzah, on the contrary, it was actually most called for. I've suffered through the atrocities caused by these vile creatures. I've been witness to the heinous things they do. This was most called for indeed and it was a great mercy I have shown the spy to kill him quickly. I daresay our employer and the people we are paid to protect would not have shown such mercy. I can also assure you that the gnolls that attacked Kelmarane would have shown no such mercy were it one of us captured in their camp. We would likely have been filleted with a tiny knife over many days to the enjoyment of the women and children folk. Moreover, what I have done has saved Hajar from becoming an even greater pariah among the folk in this caravan. They already treat him with disdain and I daresay if he tried to imprison and reform the gnoll they would have accused him of much worse. I have prevented the inevitable conflict between the caravan and Hajar.

Gunk turns to face Grim and says the following we already know where to go. They have taken up residence in Kelmarane ... the town they sacked and murdered the people living there. Letting the gnoll go offers no benefit but great risk. The only tactical advantage would be to have set an ambush for the gnolls and mislead this scout with misinformation. Though, who knows if that would have worked as he said himself that he is an outcast among his own people.

Hamzah, I merely did what you said to do; get what information from him that I could and then 'deal with him as you would any captured scout'. LOL


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

"It was very disrespectful towards Hajar, Gunk. Very disrespectful. I wish to see no more of this disagreeable behavior."

"I understand your action. I forgive it. It is not the way of Sarenrae to force our ways on others. Our task is to retake this village. I wish us all to focus on our task. If in the future we wish to redeem any that ask for mercy, we will arrange the means to do so."

"Hajar, we will find a suitable prison to hold those we will attempt to redeem. Some of those that travel with us have no wish to take part in the redemption of evil. You cannot force them to do so. If you wish them to respect your wishes, show them you are prepared to take charge of these prisoners and willing to do what is needed to redeem them."

Hamzah is trying to push Hajar in a sensible direction. I understand the redemption part. It is part of Sarenrae's faith. Hamzah is also a wise priest. He doesn't want to make his faith look foolish and tyrannical by forcing it on others. He's going to work with Hajar to create an area to keep prisoners and take some language skills to talk with them. Very hard to redeem when you can't even communicate. Even Sarenrae would expect her priests and paladins to act in a responsible manner and not go around expecting everyone to agree with her teachings, forcing them to do so with violence if they don't. That's not Sarenrae at all. Hajar and Hamzah will put the work in to set up the prison area. Hopefully Akim will help.


Well Hajar just quit the game where do we go from here?


keep moving forward... :)


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Well that was unexpected. Hajar, if you come back and read this I am truly sorry. I was just role playing Gunks background just as you were role playing Hajars background.


I have a replacement for Hajar.

Hajar leaves to pray.

To the statue?

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Sigh... Shame mark of justice is such a relatively high level spell. For the primary fighter department: I can actually help a little with that; Raj's specialty is summoning, and even if his summons only last for 3 rounds that's plenty of time to do some damage. Also, I'm planning to have Raj use lesser planar binding at level 5 to bargain for the services of a hound archon to be his body guard, and those guys are pretty handy in a melee fight.

Well, on to the statue!


You push the statue back to reveal secret steps underneath. These steps lead to the monastery’s undercrypt. A series of ten-foot-wide rough-hewn passages dug in a double-cross formation. The main thoroughfare runs north to south, with two similar east- west passages crossing the main hall about fifty feet apart. An eerie silence pervades the cool subterranean funerary network, which must contain the bodies of scores—if not hundreds—of honored worshipers of Sarenrae in shallow niches carved into the walls of the east-west passages. Many of these skeletal remains have been roughly tossed from their niches, and countless bones and skulls line the floor.
Even a casual look at the remains littering the floor shows signs of the struggle. Some skeletons lie jumbled up against a wall where they fell, their skulls crushed by the blow of a weapon. Many wear the faded orange robes of monastery clerics, often with signs of crippling injures.

Just as you take all this in you hear a magically conveyed message This shall be the torture suffered by those who oppose us

Necrophidius look up the pic this one is in fact an undead not a construct
The soft scrape of bone reveals the long, sinuous skeleton of a large snake, its head a humanoid skull with a snake’s jaws. A closer look reveals that human bones not that of a snake make up the body. Someone took great effort to keep the flesh of the head priest intact on this creature.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Sorry got busy yesterday, and a nasty hangover. The gnoll doesn't understand common right?

"Are you sure that we're going to let that gnoll help us? He is seeking redemption from his own people. Giving them vital information would offer that."

---------------------

"Why don't we do just like what Gunk said, give it false information and after luring his people there, they might as well do the dirty work to him."

That sucks that Hajar has to leave, they're all just doing excellent roleplay.

--------------------

Onwards to the statue!


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

GM Dave, do I get the impression that someone has violated this burial site? You know, with the bones being tossed about and such. Are we in 'initiative' so to speak?

If I think this place has been disturbed, Gunk says Someone has violated this tomb!

If I don't think the place has been disturbed, Gunk says Should we be going in there? It seems like entering here would be some kind of violation of their final resting place.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

"We must check every part of the monastery before we can take control of it," says Hamzah. "This creature is a blasphemy."


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"A wise decision."

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

From near the back, Raj peers over the others' shoulders and grimaces. Ah, there's the undead I was worried about... He begins intoning a summoning spell.

Knowledge check to determine abilities and defenses:

KnowledgeReligion: 1d20 + 8 ⇒ (8) + 8 = 16


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

lol I guess that means were going in then! 8)

Gunk casts 'shield' on himself


and we were going to sleep with that creature right beneath us? says grim

what is that thing? trying to sound professional but you can hear that he is a bit unphased at the sight of the undead.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"Another one that needs to be freed from it's curse."


a curse ? a curse ? what kind of a curse who could do such a curse.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Dave, Hamzah does the following in the morning.

Hamzah studies his daily prayers preparing them in his mind and soul. He finds Akim. He places all the parts of Akim's blade together and prays over them. "Sarenrae, mend this blade so that your servant can use it in your name.

Cast mending until Akim's blade is repaired.


Gunk wrote:

GM Dave, do I get the impression that someone has violated this burial site? You know, with the bones being tossed about and such. Are we in 'initiative' so to speak?

If I think this place has been disturbed, Gunk says Someone has violated this tomb!

If I don't think the place has been disturbed, Gunk says Should we be going in there? It seems like entering here would be some kind of violation of their final resting place.

Yes and Yes


Raj Ajir wrote:

From near the back, Raj peers over the others' shoulders and grimaces. Ah, there's the undead I was worried about... He begins intoning a summoning spell.

Knowledge check to determine abilities and defenses:

[dice=KnowledgeReligion]1d20+8

Undead traits you assume DR 5/blugeon


Hamzah Hamas Al Dajannah wrote:

Dave, Hamzah does the following in the morning.

Hamzah studies his daily prayers preparing them in his mind and soul. He finds Akim. He places all the parts of Akim's blade together and prays over them. "Sarenrae, mend this blade so that your servant can use it in your name.

Cast mending until Akim's blade is repaired.

Hamzah, you know that this is beyond your ability, but you try anyway. Amazingly it works and the blade is repaired!

Dont foget about the 6 hour bless 3 of you can get for praying at the altar!


Im going to try to get Hajar back.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I figured I would give it a try given your cinematic flair. It weighs too much by the rules. Fortunately the DM is kindly when it comes to worshippers of Sarenrae and rangers lacking the weapon their trait gives.

Hamzah prays at the altar and encourages Akim to do the same.

Cool. No reason for Hajar to leave over one incident. We'll give this redemption thing working. It just takes time.


Lol thanks. Story trumps rules! Gunk and Hajar can also get the blessing as they helped clean the altar.


Round 1 combat when everyone is ready....


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

"Living for such a long time, in this rotten and vile form, forced to stay here inside this dark crypt. To me is worse than death, to me is a curse that needs to be undone."


Ha to you Leyli then it is different from an actual curse replies Grim still unsure of himself.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

Hamzah enters the room squaring up with the abomination. He holds the Sunburst of Sarenrae up high and unleashes the power of the sun upon it.

Channel Energy: No channel resistance; DC 16 Will save Half; Dam positive energy:1d6 + 3 ⇒ (2) + 3 = 5

"Do not challenge the power of The Dawnflower abomination."


Will Save: 1d20 + 2 ⇒ (20) + 2 = 22

The creature cries out in pain from the holy light.

3 damage done.

AC 15 Touch 13 Flat 12.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Welcome back Hajar. Let's pray at the statue together shall we? Gmail Dave I was being serious about converting yesterday. How do I go about doing that? It also seems like there was an interlude here where some of us prayed and mended swords. If that is the case, I pray at the statue and don't cast shield till we come back.

Gunk prepares a bomb and throws it at the snake beast.

ranged touch atk: 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 3 ⇒ (3) + 3 = 6


That's fine Gunk. It makes sense Gunk helped clean the altar and directly felt the blessing of Sarenrae. How do you go about doing that? Talk to Hamzah he is a cleric of Sarenrae he can guide you.


Gunk's firebomb misses.

Deviation: 1d8 ⇒ 7

The bomb hits on the back end of its tail.

4 damage

7 damage done total so far.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Noticing that her companions decided to take the combat in range, Leyli and Furball will go melee,
"Go attack it from behind, I'll take the front!"

Quarterstaff, Flanking: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Bite, Flanking: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

GM how do you feel about flanking? I mean since we don't use maps and AoO's for combat, it would be advantageous to character who rely on flanking especially rogues.


You guys are doing flanking right. If any character pc or npc has 2 enemies attacking it at the same time it is flanked.

13 damage done
24 total

The creature lashes out at Leyli with its mandibles.

1d20 + 6 ⇒ (14) + 6 = 20
1d8 + 4 ⇒ (4) + 4 = 8 8 damage to Leyli

The creature bites Leyli and she feels her limbs trying to seize up.

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

She resists the creatures Magic.


Seeing Leyli launching herself at the creature, grim muster his courage an follows in to flanking position.

Round 1

Dagger: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d4 + 1d8 ⇒ (1) + (1) = 2

Current AC 20


No not again Grim

Grim's Damage: 1d4 + 1d8 ⇒ (2) + (4) = 6

Grim attacks with his dagger but due to the makeup of the creature he only does 1 damage.

Furball did 0 I forgot about the DR...

So
16 damage done.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

11/19 Hp

"Be careful, I felt something weird when it bit me."

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Welcome back Hajar! Lets get to business, shall we?

Round 1, assuming actual casting of SM1 was in pre-round like gunk's shield:

A light flashes and darts from Raj's hand over the other party members shoulders as he completes his incantation. It lands in front of them, growing 4 legs, and everyone can tell right off the bat that Raj is summoning something much bigger than a bird. The light fades, and with a barking war cry a massive dog appears. It gives a guttural growl, and a white nimbus of light forms around it as it prepares to bring death to a being of evil.

Then it catches sight of what that said being is made of...

Charge/Smite/flank Bite: 1d20 + 8 ⇒ (16) + 8 = 24

Damage: 1d6 + 4 ⇒ (3) + 4 = 7

(This is bludgeoning and piercing damage)

Raj prepares to cast acid splash, but the weaving of the snake like creature near Leyli and the dog make a clear shot near impossible. Watching the dog tear into the creature though, he decided on a more prudent course of action:

Good Girl!


(how is it bludgeoning and piercing?)


DM:
Dave wrote:
No not again Grim

are you refering to my bad damages rolls (again) or something else ?

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

piercing from teeth, bludgeoning from crunching. It's a fairly obscure rule, I think I found it in the dragon section of the beastiary that bite attacks count as both bludgeoning and piercing.


Grim The Wanderer wrote:
** spoiler omitted **

Yea man the bad damage rolls...


such is life


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I'm not actually sure if Hajar is present or not, I am going to assume that Hajar, being upset with the previous day's events took himself to the monastery to meditate and contemplate. He would have then been present to venture below.

Hajar yells For the Dawnflower! as he charges across the room to attack the monstrosity.

attack1: 1d20 + 11 ⇒ (10) + 11 = 21 assuming blessed condition, flanking and charge
damage1: 2d4 + 4 ⇒ (2, 2) + 4 = 8 slashing


Raj Ajir wrote:
piercing from teeth, bludgeoning from crunching. It's a fairly obscure rule, I think I found it in the dragon section of the beastiary that bite attacks count as both bludgeoning and piercing.

I understand that for a dragon because its so big. Wouldn't all slashing weapons count as bludgeon from the impact then? We could rule that DR X/bludgeon means you do half damage with a slashing because you are technically slamming down a thin chunk of metal...Not sure if I like that.


Grim The Wanderer wrote:
such is life

Well not in my games lol.


Hajar is of course there. All of your assumptions are correct.

I'm ruling against the piercing bludgeoning thing unless it is a large weapon or creature.

Dog does 2
Hajar does 3

21 Damage done total.

You hear the classic moans of Zombies as 4 of them come around a corner shuffling towards you.

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