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![]() In the room: At one end of the room, a great stone sarcophagus covered with arabesques and calligraphy sits, displayed upon a tiered dais. Opposite the sarcophagus stands an ancient shrine consisting
of an upright wooden box, its faded colors also covered with ancient scribblings in black and gold. The shrine is flanked by short rows of badly tarnished candleholders holding naught but clumps of dried tallow. ![]()
![]() Clobbidrin this is the final resting place of your lost party. They were drained by the spider but they were also bludgeoned to at least near death with something very heavy. Spoiler:
Possibly something wielded by a monstrous Flesh Golem? Clobbidrin knows how to prepare these bodies so that they can not be razed from the dead but it will take time. 1 Hour per body. How many dwarves did we say were in your party Clob? ![]()
![]() All 5 Blobs step up and attack. 1 Attacks Garrand: 1d20 + 2 ⇒ (14) + 2 = 16..Miss
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![]() Talon just missed his fort save vs poison by 1 so with Clob's healing he manages to fight it off with the loss of only 2 con until he can rest properly. No sooner then Talon passes out does Clob get him consensus again. Clobbidrin you see the divine wand that the young woman was trying in vain to use. It is starting to get darker so it must be night. In this part of the world you have less of a day and night and more of a dusk and night. Even still Gur searches around and finds the something truly awful... Gur: You find not only the body of the young girl totally exsanguinated but also those of a large number of dwarves that have been drained of blood as well. The dwarves show signs of other trauma as well but you are not much of a doctor. ![]()
![]() Grim you find the door to be magically sealed. And just out of your ability to open it. DC 20 Disable device. Perhaps if you had more information about the nature of magic locks you could take your time and try again. If an arcane spell caster can tell you about arcane lock I'll allow you to take 10 an pop that sucker open. ![]()
![]() Slave Leader You seek out the Carrion King? You are very brave indeed! The way to that evil lies behind us. We will lead you to him but we will not follow. There was a slave rebellion recently we were unfortunate to not be a part of it. Now that we are free we must try to find our families. We can never thank you enough for what you have done for us. You are told to go back to H1 and down another set of steps there. The carrion King's "Maggot Throne" is just north of the temple you will find at the bottom of those steps. ![]()
![]() Garrand you know what these things are despite the -2 you suffer. Xeno you can not attack this round as you failed your Fort Save.
Plus if you can hit the thing next round I'll allow you to keep that shocking grasp damage cus...Wow. Shorsha your up please. ![]()
![]() The Great Dome map is the dungeon map by the way. It looks like you would be most likely to go to one of the following. H10:
At one end of the room, a great stone sarcophagus engraved
with arabesques and calligraphy sits, displayed upon a tiered dais. The top of the sarcophagus lies broken in several pieces on the floor. Gnolls looted this tomb long ago. Nothing remains inside the sarcophagus but dust and a few crumbled bits of yellow bone. H11:
The rough-hewn passage widens, emptying into a larger
excavation site in which the upper corner of another, older structure protrudes from the surrounding earth about a yard above the floor. A sizable hole has been cracked out of its ceiling, from which protrudes a ladder of lashed sticks. H12:
Collapsed Staircase
The corridor slopes slightly upward, leading to a collapsed staircase buried beneath tons of rock and rubble. H14 The door in the room you are currently in.:
The door is locked tight. H16: Foyer
A recently repaired hole in the eastern wall of this otherwise empty room stands partially blocked by three boulders cemented together with dried clay. ![]()
![]() 49/78 damage so far. We will go to round 3. Gabbi can take 2 actions this round. The Spider pops behind Talon once again and attacks. 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25..Damage to Talon: 2d6 + 7 ⇒ (3, 6) + 7 = 16 Gur you fight the poison off and you can take an action this round. If and when you charge you will be hitting the spider from the front this time. Talon make another Fort attempt to fully resist the poison. ![]()
![]() 5 Lemures are summoned forth. Each only 5 feet in front of the actor. The least of devilkind, lemures roil forth from the ranks
AC 14, touch 10, flat-footed 14 (+4 natural)
Map updated ![]()
![]() Shorsha killed the fort roll so she is not affected by the eggs. Crazy Halfling stomach Nilus and Garrand are sickened for 2 rounds. Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Xeno is Nasuated For 2 Rounds.Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are
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![]() The Birthing Trial: Targets Larazod, Dentris, Drovalid, Ilsandra, Tybain Torment—Crimson Egg: A PC must make a DC 15 Fortitude save
Upon eating your egg 5 creatures made to look like each of you including Illislandra appear and attack. Illislandra fails her save and becomes sick. Give me a few to get a map up. Please roleplay ![]()
![]() Some of Maloch's stage hands goes and "attends" to the fallen "actor" you will be able to question her later. All because a few of you befriended the hunchback. Act 5: The Birthing Trial Xeno takes over as Adria clumsily having to be fed all her lines. No time to ask who this helpful stranger is the show must go on! Also I forgot about the NPC actor Illisandra. You will have to keep her safe in the coming battles. HAANDERTHAN
The Bailiff brings out five crimson eggs. DROVALID
LARAZOD
DROVALID
HAANDERTHAN
ILSANDRA
LARAZOD
DENTRIS
TYBAIN
DENTRIS
TYBAIN
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![]() If Gur makes his save he can act in round 2 normally. Round 2! The spider pops out of existence again only to appear behind Talon! Attack on Talon: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26..Damage to Talon: 2d6 + 7 ⇒ (6, 4) + 7 = 17 This is how the Poison works except for the one I hit Gur with. Poison (Ex) Bite—injury; save Fort DC
Players can take their turns. ![]()
![]() Fort DC 18 Gur. Damage Gur Took: 2d6 + 7 ⇒ (4, 1) + 7 = 12 Spider AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
Talon runs in and hits the creature for 21/78 AoO on Talon: 1d20 + 10 ⇒ (19) + 10 = 29..Damage to Talon: 2d6 + 7 ⇒ (1, 6) + 7 = 14 DC 18 Fort Save Talon. Gabbi also runs in to touch the creature Fort Save: 1d20 + 8 ⇒ (16) + 8 = 24 The Spider resists the effect of the spell. ![]()
![]() The Tiny King Claps his hands and tells you that his beloved pet Clickylegs wandered off and king Zuuga wants this pet (the exact species
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![]() Since Gur is MIA currently... You both detect magic just as a Large spider-like monster with an eerie, humanoid face surrounded by a shaggy mane of fur appears behind Gur and sinks its fangs into the orc and tosses him into the Mud! Gur if you come back we will get you back into the fight. Otherwise Gur is in the mud fighting for his life vs the poison. Oh and its a Phase Spider if you did not figure it out. If no one objects Ill run this combat with no map 1 Creature should not be hard to keep up with. Start your Round 1 Actions! ![]()
![]() The band of slaves will be eager to beat the creature into a pulp if allowed. This is one of the "Unchosen" feral gnolls that even the smaller gnolls can not control and are scared of. These "Unchosen" are let loose to wreak destruction at will when attackers, like the Trogs or a slave uprising happens. The gnolls carry spears with hollow heads with a chemical that makes the creatures docile and controllable. You are told. Quick rundown of these things that's all. Feel free to ask more specific questions. ![]()
![]() Ok...Battle Map Updated. The Green Square is the Giant Gnoll. Gnoll charge attack on Kronus: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 Claw,Claw, and Bite: 2d6 + 18 ⇒ (5, 5) + 18 = 28 Yes I am aware this is not by the rules The Monster Of A gnoll sets upon Kronus with all it has! Players turn AC 17, touch 11, flat-footed 17 Fort +8, Ref +1, Will +1 Current AC 15, 9, 15 ![]()
![]() Luckily dwarves are not known for their speed and Clobbidrin did not get far enough away to get lost. You all huddle together as the mist seems to get thicker. (no game effect at the moment) The cry's for help come from all directions now. Survival Check if you want to continue to follow the tracks. ![]()
![]() Work is crazy right now hopefully it will get better guys. The slaves basically will stay back and fight as much as they can but armed with only crude clubs and no armor they will mostly follow behind you and bash anything that is still twitching when you clear a room. As soon as they get there senses (as soon as I can come up with it) they will give you some valuable info on this place. The giant Gnoll is very evil (over 5 HD) Not only does it not want to talk it shows no signs of even understanding spoken words. It Roars in your general direction and rushes into melee with the much larger numbers. Good Guys: 1d20 + 8 ⇒ (3) + 8 = 11 Bad Giant Gnoll: 1d20 + 3 ⇒ (11) + 3 = 14 Give me a bit to get a map up. Hajar and Kronus up front I guess? ![]()
![]() H13: A battle has recently taken place here—the walls are pattered
with fresh blood, and the bodies of what look like three men lie scattered in pieces on the floor. You barely have time to take in the scene as you see a hulking monstrosity lumber forth. Its canine jaws snapping ferociously. Its matted, speckled hide and hyena-like cackle hint at its animalistic nature, yet it walks like a man, even though its grotesque proportions seem wholly unnatural. A circular patch of thickened, gray scar tissue nestles in the filthy fur in the center of its forehead. It's fur is so matted with blood there is no way to tell what color its real fur is.It is a unarmed large sized gnoll. ![]()
![]() Shorsha digs her Daggers into a crack made by Nilus's Morning star and with the magic dagger wedged in like a chisel Nilus gives it one more hit and cracks open the "belly of the beast" The three of you are free and Can take Round 2 Actions along with Xeno's Round 2 action. Sorry to be railroady had to make some major adjustments to get Xeno in the game. Battle Map Grid Updated Adria 5 Foot Steps forward and Attacks Xeno 1d20 + 10 ⇒ (8) + 10 = 18 Miss but if it is withing 5 of hitting so Only 4 Images left correct? "Whenever you are attacked or are the target of a spell that requires an attack roll, there is a possibility that the attack targets one of your images instead. If the attack is a hit, roll randomly to see whether the selected target is real or a figment. If it is a figment, the figment is destroyed. If the attack misses by 5 or less, one of your figments is destroyed by the near miss." Adria's AC will be 20 Start Round 2 Please
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