Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Lay down your weapons and you will live.

Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


Unwilling to die for no reason they throw down their spears.


Well that was relatively easy...


Grim The Wanderer wrote:
Well that was relatively easy...

Yes, Yes it was damnit.


Kakooyapesh the Gnoll Barbarian

No, that was an awesome encounter because it gave a wizard the satisfaction of using a spell like that to full effect! GM can ALWAYS just add a dragon at a moment like this if players think he's being too easy on them, haha! But please don't :(

Kuralaak hops down from his pearch and appraches Hajar, cross bow still trained on the biggest and baddest of the Gnolls. He stays clear of the difficult terrain.

Geez Raj, I didn't even get to fire a shot. At least not on purpose!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

In Gnollish, which both Naziri and Kuralaak speak Hajar says

Keep your bows trained on them, if they move to attack, kill them.

Hajar then sheathes Tempest and approaches the 4 defeated gnolls with his hands palm up, in a gesture of diplomacy.

Tell me your names and why you were encamped here.

Actually you did Kuralaak, you killed 3 total. More than anyone else... GM handwaved a few rolls and sped up the encounter

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5
GM: Dave the Dwarf wrote:

Hajar kills #20

Yea I'm learning dealing with wizards comes down to very long encounter strings with no chance for a break.

And funnily enough, I happen to be the type of wizard best equipped to get around that with my SM spells that all last at least 7 rounds now (9 rounds if it's an air creature).

The air elemental chases after the fleeing gnolls for a bit, then returns and hangs behind the gnolls, periodically turning into a small tornado for extra effect.


I should change my name "GM Handwaver"

The Lady is here to make a delivery to the Carrion King. He he ke ke he he he. The Gnoll laughs.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

What lady? What are you delivering?
Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16
Hajar asks with narrowed eyes. Hajar begins to scan the area for evil presences.


Kakooyapesh the Gnoll Barbarian
Quote:

Raj Killed one

Hajar Killed one

Grim Kills one

Kur Kills 2

Ah, that's what happened here. Okay, i'm up to speed now...It was a good call. No sense posting 15 rounds of picking off Gnolls one by one.

Kuralaak listens carefully for any other Gnoll chatter among the others that may offer a clue. He knows Gnolls are not the smartest creatures in this burning desert...

perception: 1d20 ⇒ 18


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
Kuralaak wrote:
Quote:

Raj Killed one

Hajar Killed one

Grim Kills one

Kur Kills 2

Ah, that's what happened here. Okay, i'm up to speed now...It was a good call. No sense posting 15 rounds of picking off Gnolls one by one.

I agree 100%. It's one of the reasons I enjoy Dave's game so much.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5
Hajar nar Jundi wrote:
Kuralaak wrote:
Quote:

Raj Killed one

Hajar Killed one

Grim Kills one

Kur Kills 2

Ah, that's what happened here. Okay, i'm up to speed now...It was a good call. No sense posting 15 rounds of picking off Gnolls one by one.

I agree 100%. It's one of the reasons I enjoy Dave's game so much.

Now we just got to find the other half of the tribe so I can try out a 3rd level spell on them!


/love

You find out soon enough. all four start laughing and will not say anymore.

Kuralaak knows this tribes leader is a female Gnoll.


Kakooyapesh the Gnoll Barbarian

Hence the mating call. Yummy. Kuralaak Gnoll mating check: 1d20 + 9 ⇒ (19) + 9 = 28
/jokes

Where is your mistress? Bring her here before me!


i really have no idea what that gnoll is trying to do. I am i am just a city boy after all.

Grim puts away his weapons


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Justa city boyyy born an raised in south detrooit...

Hajar motions to Naziri and Kuralaak to lower their weapons

Go then, and bring this message to your chiefs. The Dawnflower will find them and end their depredations.

Hajar begins searching the camp for clues as to what the Gnolls were speaking of

Taking 20, gonna prolly need help since its a fairly large camp.


Kakooyapesh the Gnoll Barbarian

search help: 1d20 ⇒ 16
Kuralaak is good at finding things with his nose, just like a drug dog at customs.I can smell you. Heeeere little clue, little clue, little clue...


The gnolls run off laughing.

Naziri does some ranger type stuff around camp and finds some unusual tracks.

Look here. These tracks look as if they were made by large scorpions but the indention's are much too deep. If these tracks were made by scorpions then they are of a type I have never seen before. These creatures would be very heavy for an insect. More like the weight of a man. The tracks all lead toward the Pale Mountain.


if they are that big then we should prepare for them accordingly, as their poison would be potent.

grim will search the camp also

Perception: 1d20 + 8 ⇒ (18) + 8 = 26


Grim:
This is a handmade adventure as such the camp was made on the fly. So is there anything you are hoping or expecting to find?


Should I assume you move forward toward the Pale Mountain?


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Unless we find anything in the camp that would deter us...I would say yes.


Kakooyapesh the Gnoll Barbarian

As they march toward the mountain Kuralaak shares what he knows about this particular Gnoll tribe. We probably should have killed those 4 Gnolls. Nothing good can come from the Queen of their tribe knowing of our activities in this area. And scorpion poison is the most painful thing in this desert. It makes one see strange things...


DM:
cash / info, but grim does his search mostly out of habit... :)


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

I disagree Master Archer, the gnolls and followers of the Rough Beast should not sleep easy knowing that the justice of Sarenrae's flame approaches.

Hajar says as he gazes towards the Pale Mountain.

We have done our duty. They know we approach, the time for mercy is swiftly drawing closed.

Hajar states this as his mouth tightens into a grimace, a far cry from his usual expansive smile.

Hajar urges his horse forward to the Pale Mountain and the Carrion King.


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

"Master Kuralaak, I would normally be swift to agree with you, and happy to dispatch the Gnolls, but I have come to know Brother Hajar's wisdom in these things, and I must agree with him. They will know that Sarenrae's swift vengeance is coming, and we shall wet our blades at the appointed time."

Naziri claps Hajar on the shoulder, "I have only so much mercy to extend brother. I am glad to hear you say that its time is nearing an end."


Battle map Grid has changed for our next fight.


You find a crude road heading to the Pale Mountain it is well traveled but weeds litter its floor. To the right is a steep side of the mountain itself with scrub brush along the edge. The other side of the road slopes down and eventually falls off into space.

You Hear the laughing of Gnolls long before you see them. The road steadly slopes up and as you turn a corner you see the shadows of the gnolls on the road ahead. There will be no sneaking up this time. You find bodies of the gnolls that ran from you before being fed on by scorpions as you continue to climb up the mountain.

When you get close enough you see a female Gnoll in the back she is obviously the leader. (Pink Gnoll on map)

Gray area is the Road no penalty to movement. The Brown area starts to slope down gently here. I have drawn arrows to show this. Acrobatics DC 12 to move normally here. Failure means you treat this ground as rough terrain for that move action. The sand area slopes down sharply Acrobatics DC 20 to move normally here. Failure will cause you to slip 1d3 spaces down the map. If you go completely off the map you fall 100 Feet.


Arf lots of Gnoll again. said out loud grim staying close to his flanking buddy


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar scans the enemy, searching for the aura of evil creatures.

Prepare for battle my friends. I do not believe these Gnolls will see reason.

Hajar walks forward a bit and shouts Gnolls of the Al’Chorhaiv tribe, your mistress had led you down the path of wickedness. The Rough Beast is a harsh master and not a generous one. Lay down your weapons and swear off this insanity or face the purifying fire of the Dawnflower.

Diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26


Kakooyapesh the Gnoll Barbarian

very nice map

Kuralaak readies his crossbow again, waiting to see what this diplomatic attempt leads to.

Hrmph. Negotiating with the Al’Chorhaiv. Even other Gnolls can't succeed at that! This is madness.


Hajar you get laughs in return along with some stray arrows that fall short.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar turns to Kuralaak and says

Master Kuralaak, each day is a new beginning. I have given these gnolls their opportunity. Sarenrae demands no more of me.

Hajar draws Tempest and prepares to deal death.


Kakooyapesh the Gnoll Barbarian

Kuralaak grunts in acknowledgement. He takes off running for higher ground closing the distance, panting with his floppy tongue out like a puppy hanging it's head out of a carriage ride.

at 13: 1d20 + 12 ⇒ (6) + 12 = 18 for 1d10 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj smiles as they approach and hear the gnolls laughter. Sorry Kuralaak, but there's something innately hilarious about watching servants of Rovagug being chased around by an Aurochs... He begins casting the spell, and launches it as they come into view of the gnolls.
Who needs Scorpions!

A massive creature springs into being; the mighty Aurochs, and almost before Raj gives the command, it's bearing down on the unfortunate gnolls.


Kakooyapesh the Gnoll Barbarian

Kuralaak sees the conjured creature breeze by him. He looks down at his little crossbow that he worked so hard to make. damn wizards.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Charge! My beloved bovine, nick as many gnarly gnolls as you can! Raj then collapses in the saddle, convulsing with laughter.

MOOOOOOOOOO!!!!

The celestial herd animal plows through the gnolls, bellowing as it goes.

Trample (Ex) As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Overrun
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.

When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has.

Holy Cow essential stats (with Augment Summoning):

HP: 28, AC 13 (17 if trying to make attack of opportunity provoked by trample), Trample damage 2d6+12, Reflex DC 19 for half damage


Kakooyapesh the Gnoll Barbarian

Kuralaak sees Raj laughing and begins chuckling himself.

Try to spare the queen Raj, she's the only one who will know what the peanuts is going on here!

Haha! As I was posting my wife made fun of my Paizo habit by saying 'slay it, slay that dragon!' I told her they were Gnolls and she hollars back 'Don't tell me Gnolls!' I almost died laughing...


Well now we can move up in melee range with some sort of soft cover. watching to see if hajar moves


I situations like this I need to do a generic initiative roll. For this I am just going to let the dice decide.

1d100 ⇒ 31 Good Guys
1d100 ⇒ 96 Bad Guys. Bad Guys win by a landslide. So there arrows will go off before the cow can get to them. That only makes sense really.


15 arrows fly into the air.

1d20 + 4 ⇒ (17) + 4 = 21 Cow Hit
1d20 + 4 ⇒ (7) + 4 = 11 Cow Miss
1d20 + 4 ⇒ (10) + 4 = 14 Cow Hit
1d20 + 4 ⇒ (9) + 4 = 13 Kurlaak Miss
1d20 + 4 ⇒ (2) + 4 = 6 Kurlaak Miss
1d20 + 4 ⇒ (4) + 4 = 8 Hajar Miss
1d20 + 4 ⇒ (15) + 4 = 19 Hajar Miss
1d20 + 4 ⇒ (17) + 4 = 21 Raj Hit (I can't see Raj's character sheet at work)
1d20 + 4 ⇒ (4) + 4 = 8 Raj Miss
1d20 + 4 ⇒ (2) + 4 = 6 Naziri Miss
1d20 + 4 ⇒ (17) + 4 = 21 Naziri Hit
1d20 + 4 ⇒ (17) + 4 = 21 Grim Miss
1d20 + 4 ⇒ (2) + 4 = 6 Grim Miss
1d20 + 4 ⇒ (9) + 4 = 13 Cow Hit
1d20 + 4 ⇒ (7) + 4 = 11 Cow Miss

Everybody but the cow has cover.

Cow Damage: 3d8 ⇒ (6, 3, 2) = 11
Raj Damage: 1d8 ⇒ 8
Naziri Damage: 1d8 ⇒ 5


Everyone had bows out so all make reflex saves.

13 1d20 + 2 ⇒ (18) + 2 = 20 2d6 + 12 ⇒ (3, 1) + 12 = 16 8 Damage done.
9 1d20 + 2 ⇒ (11) + 2 = 13 2d6 + 12 ⇒ (2, 1) + 12 = 15 15 Damage Done
1 1d20 + 2 ⇒ (17) + 2 = 192d6 + 12 ⇒ (1, 2) + 12 = 15 7 Damage done.
2 1d20 + 2 ⇒ (3) + 2 = 52d6 + 12 ⇒ (6, 2) + 12 = 20 Dead
3 1d20 + 2 ⇒ (3) + 2 = 52d6 + 12 ⇒ (5, 2) + 12 = 19 Dead
12 1d20 + 2 ⇒ (16) + 2 = 182d6 + 12 ⇒ (5, 6) + 12 = 23 Dead
5 1d20 + 2 ⇒ (4) + 2 = 62d6 + 12 ⇒ (1, 1) + 12 = 14 14 Damage done
6 1d20 + 2 ⇒ (17) + 2 = 192d6 + 12 ⇒ (2, 5) + 12 = 19 9 Damage done
15 1d20 + 2 ⇒ (15) + 2 = 172d6 + 12 ⇒ (6, 4) + 12 = 22 Dead
leader 1d20 + 6 ⇒ (10) + 6 = 162d6 + 12 ⇒ (6, 4) + 12 = 22 22 damage done.


Gnoll 13 has 8
9 has 15
1 has 7
5 has 14
6 has 9
Leader has 22

The Female Gnoll Screams so loud that you think that Kelemarane could have heard it. Then transforms in to a Hawk and flies away toward the mountain.


Thousands of scorpions crawl out of the ground to your left and begin to swarm toward you.

Each circle is a scorpion swarm (spider swarm)


M Human (Keleshite) Ranger 5
status:
HP 46/46 , AC 18, T 14, FF 15, Melee +10 (2d4+5 18-20x2), Ranged +8 or +5/+5(1d8+3), Perception +10, Init +4, Fort +6, Ref +6 Will +3

Naziri, bow at the ready, fits his fingers to his bow string, and takes a long, smooth draw. Letting the first arrow fly it passes the charging Aurochs, seeking a home in one of the dirty Gnolls. The first arrow is followed quickly by a second, and then a third, all three are accompanied by a soft muttering from the Ranger. "Swift justice for the unrepentant"

Al-Akim lowers his bow, from under his keffiyeh his eyes follow his shots to see what damage they have wrought.

Al-Akim will start shooting at Gnoll # 9, and if the first shot kills his target he will move then to 14

attack 1: 1d20 + 5 ⇒ (4) + 5 = 9
attack 2: 1d20 + 5 ⇒ (17) + 5 = 22

damage 1: 1d8 ⇒ 3
damage 2: 1d8 ⇒ 2


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar, torn between attacking the gnolls and defending from the swarms of scorpions... decides to wait until something gets close enough to strike.

Hold Action until something gets close enough to charge.

Charge: 1d20 + 10 ⇒ (8) + 10 = 18Damage: 2d4 + 11 + 1d6 ⇒ (4, 3) + 11 + (4) = 22


Don't forget your +2 from gnoll hate and don't you have a str bow now? Also your level 5 lol.

Naziri kills gnoll 9 with his second shot.


Kakooyapesh the Gnoll Barbarian

Shot @ 14 1d20 + 12 ⇒ (18) + 12 = 30 1d10 + 3 ⇒ (3) + 3 = 6

Kuralaak moves farther up the hill, trying to get altitude on the enemy (only 1 square at 1/4 speed I guess.) He can't think of anything witty to say just now so he growls at proper Gnoll growl.


Kakooyapesh the Gnoll Barbarian

Kuralaak isn't trying to drop them, he's switching targets, reducing their HP so Hajar and the cow can mow them down with satisfying one hit crunches.


Gnoll 13 has 8
1 has 7
5 has 14
6 has 9
14 has 6

Kuralaak has gone. Naziri has gone. Raj has gone. Hajar is holding. Grim has his actions up.

Hajar nothing will make it to you this round. The gnolls seem content to use their bows.

Grim you can take an action in round 1 if you like.

Everyone else start round 2!

Hajar you see something unusual in the sandy area.

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