
Kuralaak |

Raj, can't you make wind and blow those scorpions down the slope and off the mountain? Or better yet, blow them into the gnolls, heeheeheee Kuralaak's heyna laugh ends with the chunk of his crossbow mechanism at 5
1d20 + 12 ⇒ (10) + 12 = 22 1d10 + 3 ⇒ (7) + 3 = 10
Wife says posting time's up. Will post again later :(

![]() |

How far away is the Missus? Because if I can get within 150ft of her, she's about to have a very bad day. Wonder if the has a ring of feather fall in case someone dispels her wild shape ability..?
The angry cow moos again and charges through the other half of the gnolls.

Al-Akim Naziri |

I did account for being level 5, I just haven't updated my profile yet. I did neglect the favored enemy bonus however! As far as a masterwork composite bow, I didn't deduct that from my gold yet, so I didn't act as though I have purchased it yet. If you are okay with me using it, I will deduct the gold today, and account for it on this next attack. If you don't want that, just subtract the composite bonus damage. Haven't decided what feat to take @ 5.
Naziri, noticing that everyone else is staying together, takes a 5' step backward, closer to the group and the protection they offer.
He levels his bow once again, and targets the nearest gnoll.
attack 1: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
attack 2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage 1: 1d8 + 3 ⇒ (7) + 3 = 10
damage 2: 1d8 + 3 ⇒ (1) + 3 = 4
The first of the Ranger's arrows drives home, but his second shot arcs wildly into the distance. Clearly distracted by the scorpion swarms the Ranger yells in frustration. "Sarenrae burn you in flame, you twice damned pests!"

Al-Akim Naziri |

Falchion is going magic. Bow is just my opening salvo. It can be masterwork for now. I've gotta get my falchion magic, and keen. Also need to improve my armor. I'm trying to get my profile updated today. My .pdf character sheet is updated.

GM: Dave the Dwarf |

Falchion is going magic. Bow is just my opening salvo. It can be masterwork for now. I've gotta get my falchion magic, and keen. Also need to improve my armor. I'm trying to get my profile updated today. My .pdf character sheet is updated.
Put it on google docs and link it to me that will be fine. =D

![]() |

I don't think you can 5ft step in that terrain...
This is the last big one guys! Raj wheels around on his horse, and a stream of water erupts from the end of his staff, which congeals into a large ball of water, resting gently on the ground and becoming an Aqueous Orb He gives a push with his hands, and the ball starts rolling, fast. It plows through the scorpions, sending them flying everywhere, and gathering a torrentous ball of them in the center.
Reflex DC 19, to avoid 2d6 non-lethal damage (swarms are vulnerable to non-lethal damage, I looked it up). On a failed save, another DC 19 reflex save must be made to avoid being picked up and receiving another 2d6 non-lethal damage at the beginning of the target's turn.
All swarms are effected except 6 and 9.
Reflex 1: 1d20 + 3 ⇒ (14) + 3 = 17 Fail
Reflex 2: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Reflex 3: 1d20 + 3 ⇒ (4) + 3 = 7 Fail
Reflex 4: 1d20 + 3 ⇒ (4) + 3 = 7 Fail
Reflex 5: 1d20 + 3 ⇒ (11) + 3 = 14 Fail
Reflex 7: 1d20 + 3 ⇒ (17) + 3 = 20 Success
Reflex 8: 1d20 + 3 ⇒ (19) + 3 = 22 Success
Reflex 10: 1d20 + 3 ⇒ (4) + 3 = 7 Fail
Secondary saves:
Reflex 1: 1d20 + 3 ⇒ (8) + 3 = 11 Fail
Reflex 2: 1d20 + 3 ⇒ (1) + 3 = 4 Fail
Reflex 3: 1d20 + 3 ⇒ (15) + 3 = 18 Fail
Reflex 4: 1d20 + 3 ⇒ (9) + 3 = 12 Fail
Reflex 5: 1d20 + 3 ⇒ (11) + 3 = 14 Fail
Reflex 10: 1d20 + 3 ⇒ (17) + 3 = 20 Success
Primary Damage:
Swarm 1: 2d6 ⇒ (2, 6) = 8
Swarm 2: 2d6 ⇒ (5, 6) = 11
Swarm 3: 2d6 ⇒ (4, 5) = 9
Swarm 4: 2d6 ⇒ (6, 4) = 10
Swarm 5: 2d6 ⇒ (2, 4) = 6
Swarm 10: 2d6 ⇒ (6, 1) = 7
Swarms 1-5 are entangled and take another 2d6 points of non-lethal damage at the start of their turns. DC 19 reflex save to escape the orb.
And with that, I am completely out of offensive spells, unless you count a spell that is really great for stopping people from running away (emphasis on running, because it's a touch spell...).

Kuralaak |

Giant Scorpion! We will eat like kings tonight, my friends. Those things taste wonderful!
5-foot step attempt retracted. Thank's Raj. I think Hajar has second round actions still? But for round 3, what else can a crossbow Gnoll do but...
rapidshot at scorpion.: 1d20 + 12 ⇒ (9) + 12 = 21
rapidshot at scorpion.: 1d20 + 12 ⇒ (19) + 12 = 31
for
1d6 + 3 ⇒ (3) + 3 = 6
1d6 + 3 ⇒ (6) + 3 = 9

Hajar nar Jundi |

Round 1 Hajar would not have wasted his action. If its ok he would have used his divine bond ability to enchant Tempest with the keen property
Hajar 5' steps and attacks the gnoll threatening Naziri.
Tempest: 1d20 + 10 ⇒ (19) + 10 = 29 Crit Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 That Gnoll is Dead: 4d4 + 22 + 1d6 ⇒ (2, 4, 2, 1) + 22 + (3) = 34

GM: Dave the Dwarf |

Round 1 Hajar would not have wasted his action. If its ok he would have used his divine bond ability to enchant Tempest with the keen property
Hajar 5' steps and attacks the gnoll threatening Naziri.
[dice=Tempest] 1d20+10 [dice=Crit Confirm] 1d20+10 [dice=That Gnoll is Dead] 4d4+22 + 1d6
Fine with me.

Hajar nar Jundi |

Seeing that the swarm of scorpions is beyond his ability to destroy Hajar moves to kill the gnoll shooting at Kuralaak 11
Tempest: 1d20 + 8 ⇒ (19) + 8 = 27 Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d4 + 11 + 1d6 ⇒ (4, 1) + 11 + (5) = 21

Al-Akim Naziri |

Naziri drops his bow, and draws his ancestral blade. His loose fitting desert clothes whip as he charges the noll nearest to Raj. (Gnoll 13)
He swings his falchion in a powerful crossing slash, putting all of his practiced muscle into the swing.
powerattack: 1d20 + 2 + 2 + 7 ⇒ (14) + 2 + 2 + 7 = 25
damage: 2d4 + 13 ⇒ (1, 4) + 13 = 18

![]() |

The scorpion swarms, while fearsome in their own right, are nothing compared to the alarm struck into a native of the desert when someone yells, "Giant Scorpion". Then there was this beasty. Nothing that Raj had ever seen before even compared with it... The aqueous orb was still destroying things; hopefully it would take care of most of the swarms; but Raj knew it would hardly even slow down the giant scorpion, who was more than double the orb's size.
He blows some air, thinking, then dismounts on the far side of his horse.
Ride check to dismount as free action: 1d20 + 2 ⇒ (4) + 2 = 6
Due to his inexperience with horses, it takes him a little longer than he would have liked, but he get's down ok. (with a move action)

Hajar nar Jundi |

Naziri your sheet is still saying level 4.

Grim The Wanderer |

Round 4
Grim will 5ft step to C14 and attack n6
Dagger 1: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d4 + 1 + 3d8 ⇒ (4) + 1 + (7, 7, 2) = 21
Dagger 2: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1 ⇒ (3) + 1 = 4
Dagger 1 Crit Conf : 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 ⇒ (3) + 1 = 4
I think with the first hit the gnoll drops so the second dagger attack is probably against gnoll n9
Current AC 24

![]() |

Whoa wait a minute, I thought we were still getting ready to start round 3...
Raj action log:
Prior to arrival: Cast Summon Monster 3
Round 1:
Laugh a lot (move action)
Cast Aqueous Orb (Standard Action)
Round 2:
DIrect Orb to demolish scorpions. (move action)
Dismount (move action)
Now round 3 actions!
Raj directs the orb to squash the last two swarms (move action)
Primary Reflex Save Swarm 6: 1d20 + 3 ⇒ (6) + 3 = 9 Fail
Secondary Reflex Save Swarm 6: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Primary Reflex Save Swarm 9: 1d20 + 3 ⇒ (7) + 3 = 10 Fail
Secondary Reflex Save Swarm 9: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
Primary Damage
Swarm 6: 2d6 ⇒ (2, 5) = 7
Swarm 9: 2d6 ⇒ (5, 2) = 7
Both swarms take an additional 2d6 damage at the start of their turns.
Raj also casts a spell and disappears (standard action) He cast vanish, a first level version of invisibility. It will last 5 rounds.