Vigilante

Kuralaak's page

131 posts. Alias of MayDay.


Race

Kakooyapesh the Gnoll Barbarian

About Kuralaak

Kuralaak
Male Knoll Fighter 5
LN Medium Humanoid (Gnoll)

backstory:

Kuralaak was the tribe's Engineer. It was he who built the aqueduct from the Thunderhills, allowing the tribe to settle here, although the cheiftan took the credit. It was he who built the seige engine that battered the kobald stronghold of Kedaar, although the cheiftan took the credit. When the Cheiftan ordered Kuralaak to be-seige the human village of Anyanka, the Gnoll Engineer refused. The cheifan threatened to execute his wife and two young children. Kuralaak complied, pounding the town into a smoldering pile of ash. The Cheiftian killed Kuralaak's wife and children anyway, just to make sure He understood his place in the tribe. Kuralaak understood all right. His place was to kill that bastard. Now standing over the blood body of the Cheiftain in his bed chamber Kuralaak has only one choice: Flee. Perhaps he can find redemption in the outside world. Perhapse even among *shiver* Hu-mans.

Init +4; Senses Perception +0
--------------------
Defense
--------------------
AC 23, touch 12, flat-footed 21 (includes: +10 armor, +2 sheild, +2 [with +1 for lvl 3 armor trained] max Dex, +0 size; +1 ring of protection)
hp 49 (1d10)
Fort +7, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee Great-Axe +6 (1d12/x3)
Ranged crossbow +12 (+11/+11 rapidshot)(includs +1 mwk weapon; +1 lvl5 weapon trained; +1 weapon focus;)(add +1 within 30ft, 1/2 dex bonus for readied action); MWK repeating crossbow +1 (5 shots); 1d10+3(includes +1 for lvl5 weapon trained; +2 dex bonus from deadshot)(19-20/x2); 120ft; 40 bolts
Special Attacks
--------------------
Statistics
--------------------
Str 10(+0), Dex 19(+4), Con 14(+3), Int 14(+2), Wis 11(+0), Cha 10(+0)
Base Atk +5; CMB +5; CMD 19
Feats:

Weapon Focus (Combat) Crossbow
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Weapon Specialization (Combat)
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon. Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th. Benefit: You gain a +2 bonus on all damage rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Rapid Shot (Combat)
You can make an additional ranged attack. Prerequisites: Dex 13, Point-Blank Shot. Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

point blank shot;
You are especially accurate when making ranged attacks against close targets. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

precise shot;
You are adept at firing ranged attacks into melee. Prerequisite: Point-Blank Shot. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Reload (Combat)
Choose a type of crossbow (hand, light, or heavy). You can reload such weapons quickly. Prerequisite: Weapon Proficiency (crossbow type chosen). Benefit: The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow.
Normal: A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow. Special: You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow.

Deadshot (Ex): At 3rd level, when a crossbowman attacks with a crossbow as a readied action, he may add 1/2 his Dexterity bonus (minimum +1) on his damage roll. This ability replaces armor training 1.

Crossbow Expert (Ex): At 5th level, a crossbowman gains a +1 bonus on attack and damage rolls with crossbows. This bonus increases by +1 per four levels after 5th. This ability replaces weapon training 1.

siege engineer
You are proficient with all siege weaponry. Prerequisites: Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine. Benefit: You are considered to be proficient with all siege weapons. Also, when you are crew lead for a siege engine, you do not generate mishaps on the roll of a natural 1.
Normal: Each siege engine is an exotic weapon.


Traits
Skills:

Acrobatics* +4 = DEX 4+0+0
Appraise +2 = INT 2+0+0
Bluff +0 = CHA 0+0+0
Climb* +0 = STR 0+0+0
Craft +10 = INT 2+5+3
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Diplomacy +0 = CHA 0+0+0
Disable Device*† +4 = DEX 4+0+0
Disguise +0 = CHA 0+0+0
Escape Artist* +4 = DEX 4+0+0
Fly* +4 = DEX 4+0+0
Handle Animal† +0 = CHA 0+0+0
Heal +0 = WIS 0+0+0
Intimidate +0 = CHA 0+0+0
K (Arcana)† +2 = INT 2+0+0
K (Dungeoneering)† +2 = INT 2+0+0
K (Engineering)† +10 = INT 2+5+3
K (Geography)† +2 = INT 2+0+0
K (History)† +2 = INT 2+0+0
K (Local)† +2 = INT 2+0+0
K (Nature)† +2 = INT 2+0+0
K (Nobility)† +2 = INT 2+0+0
K (Planes)† +2 = INT 2+0+0
K (Religion)† +2 = INT 2+0+0
Linguistics† +2 = INT 2+0+0
Perception +0 = WIS 0+0+0
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +8 = WIS 0+5+3
Profession† +0 = WIS 0+0+0
Ride +4 = DEX 4+0+0
Sense Motive +0 = WIS 0+0+0
Sleight of Hand*† +4 = DEX 4+0+0
Spellcraft† +2 = INT 2+0+0
Stealth* +4 = DEX 4+0+0
Survival +0 = WIS 0+0+0
Swim* +0 = STR 0+0+0
Use Magic Device† +0 = CHA 0+0+0

Languages Common; Gnoll
Gear & Treasure
Mwk Full Plate Armor +1 (1800gp)
Mwk Heavy Repeating Crossbow +1 (700gp)
Gnollish Greataxe +1 (320gp)
Unerella's Ring of Protection +1 (2500gp)
Adventurer's kit
Potion of Cure Moderate Wounds X4
480gp

heavy repeating crossbow rules:
Crossbow, Repeating: The repeating crossbow (whether heavy or light) holds 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.

You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal crossbow of the same size. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.