
![]() |

BAHAHA! All but like 3 of the suckers are in range of my spell!
Raj casts protection from arrows on himself. Then turns to the others. [b] If there's no objections, I'm going to use a spell that will conjure thousands of small sharp rocks that will begin slashing everyone in that camp. With any luck, they won't have a clue what just happened and will all huddle together for defense, which of course is the worst thing they could possibly do. Depending on how many are left, I can use another big spell or we can charge in.

Hajar nar Jundi |

Hajar listens to his friends casually discuss the death of sentient beings and thinks Lady, help me guide my companions to empathy
Might it not be better to ascertain these Gnoll's intentions? Truly Kuralaak, if we had attacked before we knew you, your life might have ended months ago. We did not, we spoke before we slew.

Kuralaak |

The smile leaves Kuralaak's face.
Indeed. I've often wondered if you would live to regret keeping me alive.
He does not say this menacingly, only pointing out that the consequences of moral actions are sometimes not clear until years, sometimes centuries later. Kuralaak knows this.
The tribe is small. They will all know eachother, and would recognize me as an intruder If I went down there to talk with them. Perhapse a different disguise? I could take off my cloths and roll in the dust lol, ever seen a dog do that? and approach them as a vagabond. Even Feign insanity. Perhapse I would hear something that would reveal their intentions. What do you think Hajar?

![]() |

Raj rolls his eyes. I thought you might say that, and I suppose we should at least attempt to figure out their purpose. He pulls out a little box and begins skimming through some rolled up parchments inside. Dang, I knew I should have written a scroll of invisibility... he mutters to himself. After a moment, he pulls out a small black piece of wood inlaid with red swirls that give the impression of luxury, and eyes it. I suppose if we can find a way to lure a single gnoll to us, I could use this charm person wand on him.
Ninja'd, speaking to Hajar...

Hajar nar Jundi |

Hajar walks up to the large rock that is Kuralaak is on top of.
He peers around the rock to study the encampment of gnolls.
Detect Evil; only evil creatures 4hd or more or evil clerics/undead/outsiders would stand out
Perception: 1d20 ⇒ 20

GM: Dave the Dwarf |

Hajar walks up to the large rock that is Kuralaak is on top of.
He peers around the rock to study the encampment of gnolls.
Detect Evil; only evil creatures 4hd or more or evil clerics/undead/outsiders would stand out
[dice=Perception] 1d20

Hajar nar Jundi |

Hearing the gnoll whisper above him Hajar motions for Grim to come closer.
to Grim, Hajar whispers
Something is not right, can you get closer?

Hajar nar Jundi |

Hajar will come out of hiding and approach the encampment.
Speaking in Gnoll and holding his hands in front of him, Hajar will say
Peace brothers! We come seeking audience with your chief!

Al-Akim Naziri |

As Kuralaak readies his well-worn crossbow, Naziri climbs carefully atop the boulder a short distance away to gain a better vantage point.
As he watches the distant Gnolls gather weapons in response to Kur's howl, the Keleshite ranger thinks to himself:
"Good. Now, let them come right into the mouth of the Lion..."
Al-Akim delicately draws his bow, and sets one arrow down on the stone just in front of himself and knocks a second arrow, readying himself for swift action against these enemies.
He peers under his Keffiyeh to try and count the opposing forces number.
perception: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23
I still need to level up to 5. This will be done during my lunch today, approx 11am CST.
edited because I missed favored terrain bonus

Hajar nar Jundi |

Hajar moves a few feet closer still and repeats his entreaty to the Gnolls adding
Who leads here?
Hajar is detecting evil also in a 60' cone in front of him

GM: Dave the Dwarf |

Lets pop this s$+* off!
Gnoll 13 looks around at all his brothers and speaks up
You come to us wearing the colors and symbol of that B$+! We Glug koff sputter... The sentence ends as a heavy crossbow bolt lodges in 13's neck.
Damn may need to adjust that trigger it's a little too hair trigger Kur thinks.

![]() |

Raj watches Kuralaak walk towards the camp. A mating call? He can't be serious...
KURUUOOKRUO!!!
Raj sits on his mount stunned for a moment. He was serious. Shaking himself, he sees the gnolls with their weapons drawn and hears an expletive about Hajar's wardrobe. Now it would really would be a shame to kill them. he thinks wryly. His attention is caught by a gnoll falling to the ground a hundred feet away, a quarrel sticking out of his neck.
Raj, rock bomb these fools!
Raj wasn't sure what happened, but if Kuralaak wanted other gnolls dead, that was good enough for him. Raj takes a deep breath, raising his staff as he does so and chants few words. The crystal on his staff glows, and a point roughly 20ft in the air shines as well. It pulses out a bit, then implodes on itself, exploding into a swirling mass of rocks, pebbles, and all manner of earthly debris that with a great roar rains down on the gnolls beneath, some of the larger rocks landing so hard that Hajar can feel tremors in the ground.
Funny mistake on my part: it's a 40ft RADIUS effect, not 40ft diameter. Every single one of the gnolls is in the area of effect, as I've shown on the map (feel free to move the circle) Every gnoll takes 2d6 bludgeoning damage (no save), and for the next 5 rounds, everything within the spell's area of affect is considered difficult terrain. Time to roll some Damage!
Gnoll 1: 2d6 ⇒ (1, 3) = 4
Gnoll 2: 2d6 ⇒ (4, 6) = 10
Gnoll 3: 2d6 ⇒ (4, 5) = 9
Gnoll 4: 2d6 ⇒ (5, 2) = 7
Gnoll 5: 2d6 ⇒ (5, 2) = 7
Gnoll 6: 2d6 ⇒ (5, 1) = 6
Gnoll 7: 2d6 ⇒ (2, 2) = 4
Gnoll 8: 2d6 ⇒ (1, 6) = 7
Gnoll 9: 2d6 ⇒ (2, 3) = 5
Gnoll 10: 2d6 ⇒ (4, 6) = 10
Gnoll 11: 2d6 ⇒ (6, 4) = 10
Gnoll 12: 2d6 ⇒ (4, 5) = 9
Gnoll 13: 2d6 ⇒ (6, 6) = 12
Gnoll 14: 2d6 ⇒ (5, 4) = 9
Gnoll 15: 2d6 ⇒ (5, 5) = 10
Gnoll 16: 2d6 ⇒ (2, 1) = 3
Gnoll 17: 2d6 ⇒ (5, 5) = 10
Gnoll 18: 2d6 ⇒ (4, 3) = 7
Gnoll 19: 2d6 ⇒ (6, 3) = 9
Gnoll 20: 2d6 ⇒ (3, 1) = 4
Lol @ gnoll 13... I think this was my most awesome turn yet!

Hajar nar Jundi |

Too quick to deal death...
Hajar admonishes his companions before drawing Tempest and preparing to defend the group from angry gnolls.
Tempest: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 2d4 + 5 + 1d6 ⇒ (4, 1) + 5 + (5) = 15
Draw Weapon = Move Action, Readies action to attack first gnoll that arrives. The attack roll is in case a gnoll comes at Hajar. Kuralaak you cannot ready Rapid Shot. You can ready 1 standard action, Rapid Shot requires a full round action.

Kuralaak |

Good point. Sorry, GM, I wasn't trying to cheat!! I just needed to Phrase what Kuralaak's is doing better. Can I rephrase those actions please:
Kuralaak is 'Delaying' his actions instead of 'readying'. Delaying until just after the end of the initiative count that belongs to whichever Gnoll first breaks the circle of a 30ft radius around Hajar. As soon as that creatures turn ends, whether it is on or in the circle, it will be Kuralaak's turn. At which time, Kuralaak will make a full attack with Rapid Shot, and put a crossbow bolt in each of it's eyes, haha!

GM: Dave the Dwarf |
1 person marked this as a favorite. |

Good point. Sorry, GM, I wasn't trying to cheat!! I just needed to Phrase what Kuralaak's is doing better. Can I rephrase those actions please:
Kuralaak is 'Delaying' his actions instead of 'readying'. Delaying until just after the end of the initiative count that belongs to whichever Gnoll first breaks the circle of a 30ft radius around Hajar. As soon as that creatures turn ends, whether it is on or in the circle, it will be Kuralaak's turn. At which time, Kuralaak will make a full attack with Rapid Shot, and put a crossbow bolt in each of it's eyes, haha!
CHEATER!
I'll post as soon as I drag the laptop out.

GM: Dave the Dwarf |

Some of the Gnolls take double move actions.
1,4,5,3,11,9,2,16,17, and 12 shoot arrows at Hajar with cover. +4 to hit -4 to hit so just 20.
1d20 ⇒ 10
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 2
1d20 ⇒ 6
1d20 ⇒ 17
1d20 ⇒ 1
1d20 ⇒ 17
1d20 ⇒ 10
1d20 ⇒ 17
MISS. Thanks for making a CR 10 encounter lame with one spell Raj lol. Thats right 20 CR 1 mobs have the experence level of about a CR 10 encounter lol.

![]() |

Hahaha, don't worry, I've still got an Aqueous Orb and a Summon spell that can summon a creature with a trample attack. Wish those gnolls luck with that whole area being difficult terrain now!
I think I'll conserve my 3rd level spells for now though, a small air elemental should do the trick.
As the dust clears, Raj sees that most of the gnolls are still up and moving, and while they still have to pick themselves out of the rocks, a dozen and a half gnolls doesn't look good for certain paladins. He spurs his horse into a run, and doing his best not to trip up on his words due to the bounciness of the ride, begins casting another spell.
Concentration DC for violent motion = 15+Spell level = 15+2 =17
Concentration: 1d20 + 12 ⇒ (19) + 12 = 31
Note: Raj is in a square just outside of the marked battlefield on the top; you can barely see his picture.

Hajar nar Jundi |

The thing about encounters and CR is this, CR 1 creatures even though a bunch are CR 10, is not equal to a CR 10 creature. Not even close, 1 CR 10 creature would cream us, badly. Also, SR and high saves makes Wizards blanch. As do teleporting/dimensiondoor enemies, and wizard npcs with dispel magic...there are ways. That spell would have been fairly useless versus 1 tough CR 5 creature....it happened that it was awesome versus a bunch of wussy CR 1's though.
Hajar will shout in gnollish
Drop your weapons and be allowed to live.
He holds his action until another gnoll attacks him.
Tempest: 1d20 + 10 ⇒ (9) + 10 = 19 Damage: 2d4 + 5 + 1d6 ⇒ (2, 4) + 5 + (4) = 15
In case an attack roll is needed