Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

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Current Battle map

Notes

Characters


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Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Grim you might want to check that map again, those are swarms your trying to kill. Also, thanks Raj for dealing with the swarms, those things are a pain in the a$$. Kuralaak great job of softening that thing up, hopefully it closes with Hajar so he doesn't have to provoke AoO's


Kakooyapesh the Gnoll Barbarian

Ah, I see! I will pick off 11 or 13 next round if either are still standing.


A little confusion here even on my part. So all the swarms are dead in round 3 from Raj.

Their are 2 gnolls left shooting arrows.

Lets start round 4 right now. Everyone has an action up.

Going to have the scorpion move.


The Huge black scorpion moves within range of Hajar and attacks.

It attacks with a claw 1d20 + 13 ⇒ (14) + 13 = 27 Hits
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Free Grab Action: 1d20 + 21 ⇒ (12) + 21 = 33


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar drops Tempest and draws his Cold Iron Morningstar. The scorpion's claw digs into his side opening a gash.

LoH: 3d6 ⇒ (4, 6, 6) = 16


Kakooyapesh the Gnoll Barbarian

Kuralaak watches the beast rip Hajar nearly in half. Damn.

1d20 + 11 ⇒ (10) + 11 = 21 1d6 + 3 ⇒ (5) + 3 = 8

He begins moving through the brush toward the Scorpion.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj cast's Shadow Anchor and cautiously moves up to the scorpion. Unfortunately, scorpions have tremor sense, so it still knows where he is but he should be harder to actually hit (50% miss chance) He gets up close, and attempts to touch the scorpion with his spell.

Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Considering that the large version has a touch AC of 9, I know that hit.

There's an invisible pulse of energy that everyone can feel in the pit of their stomachs, and Raj reappears. There's a slight wind as two planes of existence are suddenly united beneath the scorpion. Suddenly, the scorpion's shadow seems to come alive, rising up above the vermin in shadowy tendrils of energy. The tendrils wrap around the scorpion, then twist together in a ball of shadowy purple energy that almost seems to suck in light rather than expel it. And then, it stops. Only, the scorpion doesn't seem to have a shadow anymore; only a dense darkness under it's belly remains. Raj hollers to his fellow combatants; Quick! Get away from it, it can't follow! Kill it with your bolts and arrows!

Assuming you can make AoO against invisible opponents when you have tremor sense, Raj provoked 2 AoO from movement, though I don't think the scorpion can use them all. WAIT! I can make acrobatics checks to avoid that. For every time I beat the CMD, one less possible AoO, though I think the scorpion only gets to use one anyway

Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar is grappled and there isn't really a way for him to beat this thing's cmd....


i think hajar is threatening the scorpy with his morning star..


Well i guess its Grim to the rescue then.

Acrobatics: 1d20 + 13 ⇒ (5) + 13 = 18

Move to melee

Dagger: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 191d4 + 1 + 3d8 ⇒ (4) + 1 + (7, 7, 4) = 23

if it hits current AC 24


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Grim, the scorpion and Hajar are considered grappled. You didn't move yourself so I did. I moved you to the hillside which means you have to make saves or something to avoid falling down the hill.

Grappled Condition:
Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.


Kakooyapesh the Gnoll Barbarian

ROUND 5

Kuralaak drops his crossbow. He will need free hands for this.
*high pitched scream* AH-LALALALALALALLALALA!
He leaps on the scorpions claw, attempting to free Hajar.
CMB vs scorps CMD: 1d20 + 5 ⇒ (15) + 5 = 20 If he can grapple the monster and free hajar he will. Otherwise the roll 'helps' Hajar on his next check to get free.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar wasn't actually planning on getting free, he was just gonna bash the monster with his morningstar.......


The AoO on Raj coming in, as it was an 8 acrobatics, to touch it. Under 50 miss 1d100 ⇒ 52Hits.

1d20 + 13 ⇒ (8) + 13 = 21Hit.

Damage to Raj: 1d8 + 8 ⇒ (2) + 8 = 10

Free Grab on Raj: 1d20 + 21 ⇒ (6) + 21 = 27


The scorpion's CMD is 29. But Raj took its one AoO this round so grim rolls in no problem. Grim Misses.

Naziri Charges in and attacks.


Power Attack: 1d20 + 11 ⇒ (14) + 11 = 25

Damage: 2d4 + 10 ⇒ (1, 3) + 10 = 14 (I am guessing that his damage is listed correctly someone may want to double check.)


Kuralaak I will let you change your round 5 action as it would be like grappling a dinosaur.

Start round 5 Hajar and Raj are grappled.


Naziri power attacks again.

1d20 + 11 ⇒ (19) + 11 = 30 Confirm 1d20 + 11 ⇒ (6) + 11 = 17 No crit.

2d4 + 10 ⇒ (2, 4) + 10 = 16


Scorpion has taken 53 now.


Kakooyapesh the Gnoll Barbarian

Fine! New round 5 actions

Seeing his friends in the claws of the beast and not struggling to get free Kuralaak realizes it's up to him and Naziri to down this beast.

rapidshot
1d20 + 11 ⇒ (16) + 11 = 27 for 1d10 + 3 ⇒ (3) + 3 = 6
1d20 + 11 ⇒ (1) + 11 = 12 for 1d10 + 3 ⇒ (1) + 3 = 4


Round 5

Grim will attempts to find the flaw in the giant scorpion's underbelly

Dagger 1: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d4 + 1 + 3d8 ⇒ (4) + 1 + (8, 8, 2) = 23

dagger 2: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 + 3d8 ⇒ (4) + 1 + (6, 8, 1) = 20

crit conf: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d4 + 1 ⇒ (3) + 1 = 4

current AC 24


30 more damage between Kuralaak and Grim.

83 Total.


Damage to Hajar: 1d8 + 8 ⇒ (3) + 8 = 11
Damage to Raj: 1d8 + 8 ⇒ (4) + 8 = 12

tail attack on Grim: 1d20 + 13 ⇒ (3) + 13 = 16 miss.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar shouts in his native tongue

يموت الوحش، وسوف كسر درع الخاص

Ignan:
Die beast, I will break your carapace.

And his weapon ignites in flame.

CIMorningstar: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (1) = 8

But the carapace proves too strong.


Hold on a few more seconds from down here it look like we almost got it grim shouts a few word of encouragement.


Kakooyapesh the Gnoll Barbarian

ROUND 6
Kuralaak can stand it no longer. Dropping his crossbow and unshouldering his great Gnoll axe (move action) he rushes into the frey, toe to claw with the venomous beast. two move actions so no attack. But I'm thinking the monster either has to drop one of our melee fighters in order to grab me or can't claw me because it's claws are full!


Kuralaak wrote:

ROUND 6

Kuralaak can stand it no longer. Dropping his crossbow and unshouldering his great Gnoll axe (move action) he rushes into the frey, toe to claw with the venomous beast. two move actions so no attack. But I'm thinking the monster either has to drop one of our melee fighters in order to grab me or can't claw me because it's claws are full!

I agree with that.

Raj you can go in round 4 if you like.

The rest of you can go in round 5.

1d8 + 8 ⇒ (6) + 8 = 14 Hajar's damage.
1d8 + 8 ⇒ (8) + 8 = 16 Raj's damage.

Attack on Nazri 1d20 + 13 ⇒ (20) + 13 = 33


Crit confirm 1d20 + 13 ⇒ (10) + 13 = 23

Naziri crit damage: 2d8 + 16 ⇒ (3, 1) + 16 = 20 plus poison


38 damage to Raj so far.

25 damage to Hajar

20 plus poison to Naziri.


posting round 6 as i am heading out for the evening

Grim knows is pretty much up to him. But good thing others are keeping the beast occupy as he can target more vital points of the huge vermin

dagger 1: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 + 3d8 ⇒ (4) + 1 + (8, 3, 5) = 21

Crit Conf: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d4 + 1 ⇒ (2) + 1 = 3

dagger 2: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d4 + 1 + 3d8 ⇒ (4) + 1 + (7, 3, 4) = 19

Finding two good weak spots hurts like a Sting don't it Scorpy ?

Current AC 24

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj is dead in Round 6 Unless his efforts with the aqueous orb knock it out it in rounds 4 and 5.

Raj directs the the orb to smash into the scorpion, dealing 2d6 points of bludgeoning non-lethal damage on a failed DC 19 Reflex Save.

He does the same on rounds 5 and 6 (going to assume he got a round 6 action because the sphere is smashing into the scorpion the whole time).

During those two rounds, he also attempts to burn the scorpions claw with acid splash (DC 31)

Concentration Check 1: 1d20 + 12 ⇒ (8) + 12 = 20 nope
Concentration Check 2: 1d20 + 12 ⇒ (5) + 12 = 17 and nope

It's size huge, so it's reflex save should be roughly +0, I don't know what it is exactly...

Scorpion Reflex 1: 1d20 ⇒ 18
Scorpion Reflex 2: 1d20 ⇒ 5
Scorpion Reflex 3: 1d20 ⇒ 14

Not sure about the first one, but I know he failed the last two...

Damage: 2d6 ⇒ (6, 3) = 9
Damage: 2d6 ⇒ (3, 4) = 7


Kakooyapesh the Gnoll Barbarian

Kuralaak begins to loose heart. We are doomed.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar makes another mighty shout and crashes his morningstar onto the beast!

CIMorningStar: 1d20 + 8 ⇒ (5) + 8 = 13

but the beast's carapace absorbs the blow.

LoH: 3d6 ⇒ (3, 1, 4) = 8

The orb does nonlethal damage, thats kinda crappy.


Yea to knock it out you would have to do about 100 points of non lethal damage.

No fear though Grims attack alone is enough to almost down it. I'll get the real numbers up later and see what that poison does to Naziri.

It's a deadfall scorpion btw CR 8


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Feels like a CR 8 beastie

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

If your non-lethal damage ever goes above your current hit points you are konked out, so lethal and non lethal damage basically stack as far as blacking out goes.


well since its dead on round 6 you are both just barely alive :)good job...


Raj Ajir wrote:

Raj is dead in Round 6 Unless his efforts with the aqueous orb knock it out it in rounds 4 and 5.

Raj directs the the orb to smash into the scorpion, dealing 2d6 points of bludgeoning non-lethal damage on a failed DC 19 Reflex Save.

He does the same on rounds 5 and 6 (going to assume he got a round 6 action because the sphere is smashing into the scorpion the whole time).

During those two rounds, he also attempts to burn the scorpions claw with acid splash (DC 31)

Concentration Check 1: 1d20+12 nope
Concentration Check 2: 1d20+12 and nope

It's size huge, so it's reflex save should be roughly +0, I don't know what it is exactly...

Scorpion Reflex 1: 1d20
Scorpion Reflex 2: 1d20
Scorpion Reflex 3: 1d20

Not sure about the first one, but I know he failed the last two...

[dice=Damage]2d6
[dice=Damage]2d6

Its reflex save is a +5 so it passes in round 4 and round 6.


If Grim goes first in round 6 then Raj is alive. If not then he is dead.

In situations like this all PC's have improved initiative as that is a feat you would not take in my game due to my rules. So Grim has a +8 initiative I believe.

Grim: 1d20 + 8 ⇒ (16) + 8 = 24

Scorpion: 1d20 + 2 ⇒ (10) + 2 = 12


Grim goes first and the Scorpion dies before it can squeeze Raj in half.

The tail hit on Naziri still goes off regardless but Hajar is at 11 damage and Raj is at 22 damage.

Combat Over!

Still too easy?


6 rounds of poison at DC 20.

1d20 + 6 ⇒ (3) + 6 = 9 Fail Str Damage: 1d4 ⇒ 1


Round 2 of Poison

16 Str

1d20 + 6 ⇒ (15) + 6 = 21 Save 1d20 + 6 ⇒ (19) + 6 = 25 Poison has ran its course.

One night of rest and Naziri will be back to normal.


A combat summary is in the link labeled Notes. I had to go back 2 pages to figure out what happened.

The other 2 gnolls with bows ran off. What do you want to do?

Hajar took 11.

Naziri took 20.

Raj took 22.


Kakooyapesh the Gnoll Barbarian

Kuralaak tries to recover his bolts. He leaves the ones that have too much scorpio-goo on them. I think rules say he can recover 50% of them. Once Raj recovers I will have to pay him to make me some magic bolts.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar heals the wounded Wizard. Loh: 3d6 ⇒ (6, 6, 1) = 13 and the wounded Ranger Loh2: 3d6 ⇒ (3, 5, 6) = 14

He has used 4/7 LoH for the day.

Hajar has taken 27 total damage after in combat LoH's and is at 33/50.
I have no clue what Raj is at because his sheet is buried in the internet somewhere but he took 22 and healed 14 for a total of -8 hp from max.
Nazri took 20 but healed 13 so he is at 39/46.

Hajar uses the Wand of CLW Wand1: 1d8 + 1 ⇒ (6) + 1 = 7
Wand2: 1d8 + 1 ⇒ (3) + 1 = 4
Wand3: 1d8 + 1 ⇒ (5) + 1 = 6
Wand4: 1d8 + 1 ⇒ (3) + 1 = 4
Wand5: 1d8 + 1 ⇒ (7) + 1 = 8
Wand6: 1d8 + 1 ⇒ (4) + 1 = 5
Wand7: 1d8 + 1 ⇒ (4) + 1 = 5
39 total healing using 7 charges.
Hajar was at -27
Naziri was at -8
Raj was at -8 Total damage 43. Hajar is currently at 46/50 Everyone else is healed from HP damage


Help me out and use the Notes link to keep track of HP and expended spells and ability's etc. I think I have you up to date Hajar.


my sheet is always up to date (along with the daily ressource spoiler)

Hehe that is two for little me. I got Scorpy real good and the Demon Flying Bug too. Welcome back to ground floor everyone. says grim wiping the blood of his weapon


Raj what are your current HP?

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Raj took 22 from the scorpion, but he also took 8 from a gnoll crossbow bolt. And is the scorpion really dead, or just KO'd?

The scorpion collapses with Raj still in it's clutches, and he lies there, groaning. He takes a peek down at the wounds around his midriff, then leans back. [b]Ok, the only thing keeping me from bleeding to death right now is the scorpion's claw still in the wound, and ARRGH!.. I hate to think what my intestines look like right now. Hajar, if you could heal me as the claw is pulled off I think that will be best...[b/]

Without the wand, as I'm not sure how much of that healing went to me, Raj has 17HP after the LoH. Max HP is 34.


Good point Raj. Its at -10 after Grim. Did Kuralaak hold his axe? Or did he kill the prone scorpion?

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