
Hajar nar Jundi |

Grim you might want to check that map again, those are swarms your trying to kill. Also, thanks Raj for dealing with the swarms, those things are a pain in the a$$. Kuralaak great job of softening that thing up, hopefully it closes with Hajar so he doesn't have to provoke AoO's

Hajar nar Jundi |

Hajar drops Tempest and draws his Cold Iron Morningstar. The scorpion's claw digs into his side opening a gash.
LoH: 3d6 ⇒ (4, 6, 6) = 16

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Raj cast's Shadow Anchor and cautiously moves up to the scorpion. Unfortunately, scorpions have tremor sense, so it still knows where he is but he should be harder to actually hit (50% miss chance) He gets up close, and attempts to touch the scorpion with his spell.
Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22 Considering that the large version has a touch AC of 9, I know that hit.
There's an invisible pulse of energy that everyone can feel in the pit of their stomachs, and Raj reappears. There's a slight wind as two planes of existence are suddenly united beneath the scorpion. Suddenly, the scorpion's shadow seems to come alive, rising up above the vermin in shadowy tendrils of energy. The tendrils wrap around the scorpion, then twist together in a ball of shadowy purple energy that almost seems to suck in light rather than expel it. And then, it stops. Only, the scorpion doesn't seem to have a shadow anymore; only a dense darkness under it's belly remains. Raj hollers to his fellow combatants; Quick! Get away from it, it can't follow! Kill it with your bolts and arrows!
Assuming you can make AoO against invisible opponents when you have tremor sense, Raj provoked 2 AoO from movement, though I don't think the scorpion can use them all. WAIT! I can make acrobatics checks to avoid that. For every time I beat the CMD, one less possible AoO, though I think the scorpion only gets to use one anyway
Acrobatics: 1d20 + 2 ⇒ (6) + 2 = 8
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Hajar nar Jundi |

Hajar is grappled and there isn't really a way for him to beat this thing's cmd....

Hajar nar Jundi |

Grim, the scorpion and Hajar are considered grappled. You didn't move yourself so I did. I moved you to the hillside which means you have to make saves or something to avoid falling down the hill.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.

Kuralaak |

ROUND 5
Kuralaak drops his crossbow. He will need free hands for this.
*high pitched scream* AH-LALALALALALALLALALA!
He leaps on the scorpions claw, attempting to free Hajar.
CMB vs scorps CMD: 1d20 + 5 ⇒ (15) + 5 = 20 If he can grapple the monster and free hajar he will. Otherwise the roll 'helps' Hajar on his next check to get free.

Hajar nar Jundi |

Hajar wasn't actually planning on getting free, he was just gonna bash the monster with his morningstar.......

Kuralaak |

Fine! New round 5 actions
Seeing his friends in the claws of the beast and not struggling to get free Kuralaak realizes it's up to him and Naziri to down this beast.
rapidshot
1d20 + 11 ⇒ (16) + 11 = 27 for 1d10 + 3 ⇒ (3) + 3 = 6
1d20 + 11 ⇒ (1) + 11 = 12 for 1d10 + 3 ⇒ (1) + 3 = 4

Grim The Wanderer |

Round 5
Grim will attempts to find the flaw in the giant scorpion's underbelly
Dagger 1: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d4 + 1 + 3d8 ⇒ (4) + 1 + (8, 8, 2) = 23
dagger 2: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 + 3d8 ⇒ (4) + 1 + (6, 8, 1) = 20
crit conf: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d4 + 1 ⇒ (3) + 1 = 4
current AC 24

Hajar nar Jundi |

Hajar shouts in his native tongue
يموت الوحش، وسوف كسر درع الخاص
And his weapon ignites in flame.
CIMorningstar: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (1) = 8
But the carapace proves too strong.

Kuralaak |

ROUND 6
Kuralaak can stand it no longer. Dropping his crossbow and unshouldering his great Gnoll axe (move action) he rushes into the frey, toe to claw with the venomous beast. two move actions so no attack. But I'm thinking the monster either has to drop one of our melee fighters in order to grab me or can't claw me because it's claws are full!

GM: Dave the Dwarf |

ROUND 6
Kuralaak can stand it no longer. Dropping his crossbow and unshouldering his great Gnoll axe (move action) he rushes into the frey, toe to claw with the venomous beast. two move actions so no attack. But I'm thinking the monster either has to drop one of our melee fighters in order to grab me or can't claw me because it's claws are full!
I agree with that.
Raj you can go in round 4 if you like.
The rest of you can go in round 5.
1d8 + 8 ⇒ (6) + 8 = 14 Hajar's damage.
1d8 + 8 ⇒ (8) + 8 = 16 Raj's damage.
Attack on Nazri 1d20 + 13 ⇒ (20) + 13 = 33

Grim The Wanderer |

posting round 6 as i am heading out for the evening
Grim knows is pretty much up to him. But good thing others are keeping the beast occupy as he can target more vital points of the huge vermin
dagger 1: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 301d4 + 1 + 3d8 ⇒ (4) + 1 + (8, 3, 5) = 21
Crit Conf: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d4 + 1 ⇒ (2) + 1 = 3
dagger 2: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d4 + 1 + 3d8 ⇒ (4) + 1 + (7, 3, 4) = 19
Finding two good weak spots hurts like a Sting don't it Scorpy ?
Current AC 24

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Raj is dead in Round 6 Unless his efforts with the aqueous orb knock it out it in rounds 4 and 5.
Raj directs the the orb to smash into the scorpion, dealing 2d6 points of bludgeoning non-lethal damage on a failed DC 19 Reflex Save.
He does the same on rounds 5 and 6 (going to assume he got a round 6 action because the sphere is smashing into the scorpion the whole time).
During those two rounds, he also attempts to burn the scorpions claw with acid splash (DC 31)
Concentration Check 1: 1d20 + 12 ⇒ (8) + 12 = 20 nope
Concentration Check 2: 1d20 + 12 ⇒ (5) + 12 = 17 and nope
It's size huge, so it's reflex save should be roughly +0, I don't know what it is exactly...
Scorpion Reflex 1: 1d20 ⇒ 18
Scorpion Reflex 2: 1d20 ⇒ 5
Scorpion Reflex 3: 1d20 ⇒ 14
Not sure about the first one, but I know he failed the last two...
Damage: 2d6 ⇒ (6, 3) = 9
Damage: 2d6 ⇒ (3, 4) = 7

Hajar nar Jundi |

Hajar makes another mighty shout and crashes his morningstar onto the beast!
CIMorningStar: 1d20 + 8 ⇒ (5) + 8 = 13
but the beast's carapace absorbs the blow.
LoH: 3d6 ⇒ (3, 1, 4) = 8
The orb does nonlethal damage, thats kinda crappy.

Hajar nar Jundi |

Feels like a CR 8 beastie

GM: Dave the Dwarf |

Raj is dead in Round 6 Unless his efforts with the aqueous orb knock it out it in rounds 4 and 5.
Raj directs the the orb to smash into the scorpion, dealing 2d6 points of bludgeoning non-lethal damage on a failed DC 19 Reflex Save.
He does the same on rounds 5 and 6 (going to assume he got a round 6 action because the sphere is smashing into the scorpion the whole time).
During those two rounds, he also attempts to burn the scorpions claw with acid splash (DC 31)
Concentration Check 1: 1d20+12 nope
Concentration Check 2: 1d20+12 and nopeIt's size huge, so it's reflex save should be roughly +0, I don't know what it is exactly...
Scorpion Reflex 1: 1d20
Scorpion Reflex 2: 1d20
Scorpion Reflex 3: 1d20Not sure about the first one, but I know he failed the last two...
[dice=Damage]2d6
[dice=Damage]2d6
Its reflex save is a +5 so it passes in round 4 and round 6.

GM: Dave the Dwarf |

If Grim goes first in round 6 then Raj is alive. If not then he is dead.
In situations like this all PC's have improved initiative as that is a feat you would not take in my game due to my rules. So Grim has a +8 initiative I believe.
Grim: 1d20 + 8 ⇒ (16) + 8 = 24
Scorpion: 1d20 + 2 ⇒ (10) + 2 = 12

Hajar nar Jundi |

Hajar heals the wounded Wizard. Loh: 3d6 ⇒ (6, 6, 1) = 13 and the wounded Ranger Loh2: 3d6 ⇒ (3, 5, 6) = 14
He has used 4/7 LoH for the day.
Hajar has taken 27 total damage after in combat LoH's and is at 33/50.
I have no clue what Raj is at because his sheet is buried in the internet somewhere but he took 22 and healed 14 for a total of -8 hp from max.
Nazri took 20 but healed 13 so he is at 39/46.
Hajar uses the Wand of CLW Wand1: 1d8 + 1 ⇒ (6) + 1 = 7
Wand2: 1d8 + 1 ⇒ (3) + 1 = 4
Wand3: 1d8 + 1 ⇒ (5) + 1 = 6
Wand4: 1d8 + 1 ⇒ (3) + 1 = 4
Wand5: 1d8 + 1 ⇒ (7) + 1 = 8
Wand6: 1d8 + 1 ⇒ (4) + 1 = 5
Wand7: 1d8 + 1 ⇒ (4) + 1 = 5
39 total healing using 7 charges.
Hajar was at -27
Naziri was at -8
Raj was at -8 Total damage 43. Hajar is currently at 46/50 Everyone else is healed from HP damage

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Raj took 22 from the scorpion, but he also took 8 from a gnoll crossbow bolt. And is the scorpion really dead, or just KO'd?
The scorpion collapses with Raj still in it's clutches, and he lies there, groaning. He takes a peek down at the wounds around his midriff, then leans back. [b]Ok, the only thing keeping me from bleeding to death right now is the scorpion's claw still in the wound, and ARRGH!.. I hate to think what my intestines look like right now. Hajar, if you could heal me as the claw is pulled off I think that will be best...[b/]
Without the wand, as I'm not sure how much of that healing went to me, Raj has 17HP after the LoH. Max HP is 34.