DaWay's PFS First Steps (Group 2) (Inactive)

Game Master DaWay


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Lantern Lodge

Male

Chronicle Sheet

Sovereign Court

Male Human (Ulfen) Fighter 1

Double post by DM? :)

Lantern Lodge

Male

No just a distracted DM who idiotically posted the same thing twice. Things were much easier when my kid couldn't crawl. I'll correct that foe you at the end of the day.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Do you mind if a change spells memorized, GM?

Sovereign Court

Male Human (Ulfen) Fighter 1

Oops. Hopefully Torgil's not going to sprain an ankle or worse :)

Lantern Lodge

Male

Well seeing as who you never told me what you memorized now would be the time for all planned spellcaster to state what spells they have memorized.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

I'll just be keeping Skipper's the same they are on his sheet: Prot from Evil & Bless, and since Expd. Retreat is a domain spell it sticks with me anyway.

I'll also buy two flasks of holy water with the gold from the first chronicle sheet.

One other thing: Skipper would, again, start off the day by a prayer to Sinashakti. If the same characters are willing to accept the blessing as before, that would be Johendar, Azizi, and Kazuo, with Targ and Torgil declining. If either Targ or Torgil want it, just let me know; Skipper can include one more person in the blessing.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

After looking at my spells, I think I'll keep the same one. In my stats.

Sovereign Court

Male Human (Ulfen) Fighter 1

Going on a business trip for the next week or so. I'll try to throw in a post every now and then, but feel free to NPC me if otherwise you would be waiting for me.

Sovereign Court

Male Human (Ulfen) Fighter 1

Back in full force. Was a really busy trip. Thanks for rolling for me, DM. That's about what Thorgil would have done anyway :)

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

For random trap damage like that gust of wind, did you want us to roll the damage along with the save?

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

That's how I did it; if I did it wrong Daway can correct, of course.

Sovereign Court

Male Human (Ulfen) Fighter 1

So did the gust blow all characters back or did the ones that succeeded in the save make it past?

Lantern Lodge

Male

The ones that saved managed to keep their feet and the gust subsided. They are free to move past or investigate the stone face.

Sovereign Court

Male Human (Ulfen) Fighter 1

Regretfully I will retire from this game. I could come up with excuses of not having enough time and whatnot, but I have to speak my mind.

Call me spoiled (I'm a Weaver, after all) but this game hasn't really been what I expected, mainly because the minimal effort put in by the DM. In the beginning it looked good, but already half way through the first part it started to feel like the players are playing and the DM is just quickly copy pasting text from the adventure book. I understand it could be just lack of time, but whether that or lack of enthusiasm, if the effort is at this level, I'd rather not play at all.

So thanks for the time. You may NPC Torgil as you see fit as I won't be participating in any more PFS scenarios with him. If you need editing rights for his sheet, let me know your M-W username and I'll add it.

Lantern Lodge

Male

I hate to see you go but I understand. And truthfully it was just being bogged down by time with both things in real life and taking on way too many pbp games at once. I would like to see you stay since a lot of my games have concluded and since first steps is only good for another 3 months but if you still wish to drop out. I respect your decision.

Sovereign Court

Male Human (Ulfen) Fighter 1

Well at the moment the game just isn't fun for me, and that's why we play these games, right? To have fun.

But if you say you are willing and able to put some more time and effort into runnign this game, I'm willing to stick around.

Lantern Lodge

Male Tengu Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

While we're voicing concerns...has anyone heard from Targ? Is he still in this game?

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

I think Targ got overwhelmed with his Venture-Captain duties. I've sent him a couple PMs and he's never responded and he quit posting in another PbP I was in with him.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Let's hope Targ is still with us.

I second Torgil's concerns. There's been things where it's clear we're just going through the motions of the adventure and that DaWay isn't bothering to read terribly closely as to what we're doing-- Azizi had specified he was going to be looking for traps, for instance, but was never asked for or given a chance to detect the first one we hit.

Having run First Steps in the past, there was absolutely no explanation of things like why the other group at the end of the first part attacked us-- OOCLy, I know why, but it's like we're just blitzing through this to cross off the Chronicle sheet, and I hate when I get that vibe at a table, much less in a PBP game.

I'm not trying to be rude here, Daway; I'm a vet GM and I'm well aware it can be really time-consuming and sometimes you just over-extend yourself, it happens. I'm also willing to stay in the game because I like the characters and the chance for development (and, of course, I'd like to get Skipper to level 2), but it'd be nice to feel that we had your full attention with the game.

Anyway, hope you stay with us, Torgil, and hope Targ isn't gone permanently either.

Lantern Lodge

Male

I here your concerns and am doing what I can to correct this. Previously there were way to many pbp games on my plate. While I have learned my lesson and have learned what I can there is still a lot on my plate (more personal than anything else) I appreciate you're concern and will endeavour my best to correct the problem.

Sovereign Court

Male Human (Ulfen) Fighter 1

Yup I'm still here. I also have been under too much load in GMing occasionally and I know how it feels. As long as DaWay is going to try to put effort, I'm going to stick :)

Lantern Lodge

Male

I appreciate that Torgil. Just so you all know I am going to try and push this through. I have a 2770 mile move coming in exactly one month I would like to get all of the first steps down for you guys so you aren't put in limbo during that time period, and you can use you're fresh level 2 characters in your local PFS games.

Sovereign Court

Male Human (Ulfen) Fighter 1

TBH I'd rather wait through the move than to force the game through with too fast pace. But your call.

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

So..moving to San Diego? Seattle?

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Good luck with the move, that's always super-chaotic.

And thank you for your willingness to accept critique gracefully, DaWay. Goes a long way in my book!

Lantern Lodge

Male

Seattle

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

Lucky you, I lived there three years. I loved it.

Lantern Lodge

Male

Why the move?

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2

We're from Indiana and had our first child out in Seattle. Moved back to be near family. Overwhelmed at first with the first kid, though it didn't really help us too much to move back, just saved on six hour plane rides. Now we've moved again and are at least two and a half hours from family. I wish we would move back, but my wife likes to be driving distance from family.

Lantern Lodge

Male

I just received the personal trainer certification and will be working at a couple gyms out there. We have waited a year so that our family can be there for her first birthday but have always wanted to move there, so we figured what better time than now. The family can just get plane tickets to come from Virginia every once in a while. It will have to go from frequent short trips to longer infrequent once. Which I am fine with.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Congrats on the certification!

The Exchange

AC20/Touch15/Flat16/CMD23(25 vs grapple, overun, trip)||HP44[44]|Fort:+5;Ref:+11;Will:+4[+4 vs water, air, and trip]|Percept.+11|Init.+4 Aasimar Ranger (Freebooter) 4 / Bard (Sea Singer) 2
DaWay wrote:
It will have to go from frequent short trips to longer infrequent once. Which I am fine with.

I hear ya brother.

Sovereign Court

Male Human (Ulfen) Fighter 1

Nice rolls there! Luckily the spider is just as ill-fated it seems.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Skipper says that's all Sinashakti helping out, okay.

Liberty's Edge

Halfling Cleric 11 (V. Pilgrim) | HP 64/80 | AC 20 21 T 15 16 F 17 18 | F+12 R+10 W+19 (modifiers apply) | Per +20 Init +3 | 0' of dimensional hop used

Not sure if that's all she wrote for Part 2, guys, but I think I'm.... probably going to be bowing out of Part 3. I made the mistake of tallying up my Pathfinder games the other day, and I'm currently in 9, three of which I GM. The halfling has bitten off more than can be chewn! Chewed?

Was a pleasure playing with y'all, I hope to see you around on the boards and maybe when I'm less busy, I'll find myself raising blades side by side with some of you again. And Skipper will have all these informative, free pamphlets on Sinashakti to pass out to your eager and receptive selves!

(Obviously, if there's more still happening in Part 2, I'm sticking around through the end of it. Just figured I'd give warning I won't be here for the third part of the module.)

Lantern Lodge

Male

I will not be continuing with part 3. I currently have to much on my plate. With the move across the country and securing a new job. I will finish this up on Friday for all of you. Thanks for your patience.

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