Tengu

Kazuo Kuroba's page

94 posts. Organized Play character for Ataraxias.


Full Name

Kazuo Kuroba

Race

Tengu

Classes/Levels

Fighter - Lore Warden 1 [AC 16, Touch 13, Flat 13] [HP12/13] [Fort +4, Ref +3, Will +0] [Init +3] [Perception +3 ]

Gender

Male

Size

4' 7"

Age

18

Special Abilities

Glide

Alignment

Neutral Good

Location

Lantern Lodge

Languages

Tien, Tengu, Common, Infernal

Strength 13
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 11
Charisma 7

About Kazuo Kuroba

Kazuo is a reticent young man inhibited by both his status as a Tengu among other races, as well as being a newcomer to a very foreign land. Although he is usually reserved and struggles in casual conversation, he is easily drawn into discussions of academia. He regards his new surroundings with boundless curiosity, eager to document anything that piques his interest and looks forward to the day he can append his findings to a Pathfinder Chronicle of his own.

Kazuo Kuroba
Male Tengu Fighter - Lore Warden 1
NG Medium Humanoid (tengu)
Init +3; Senses low-light vision; Perception +3
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 13 (1d10+2)
Fort +4, Ref +3, Will +0
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Offense
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Speed 30 ft.
Melee Bite (Tengu) -1 (1d3/x2) and
. . Wakizashi +2 (1d6+1/18-20/x2) and
. . Wakizashi +2 (1d6/18-20/x2)
Ranged Shortbow +4 (1d6/x3)
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Statistics
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Str 13, Dex 17, Con 14, Int 14, Wis 11, Cha 7
Base Atk +1; CMB +2; CMD 15
Feats Eastern Weapon Training (Jutte), Eastern Weapon Training (Kama), Eastern Weapon Training (Katana), Eastern Weapon Training (Siangham), Eastern Weapon Training (Wakizashi), Two-weapon Fighting, Weapon Finesse
Traits Fencer, Storyteller (+5) (1/adventure)
Skills Acrobatics +2, Climb +0, Escape Artist +2, Fly +3, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (planes) +6, Perception +3, Ride +2, Stealth +4, Survival +4, Swim +0
Languages Common, Infernal, Tengu, Tien, Aklo
SQ glide
Other Gear Studded leather armor, Shortbow, Wakizashi, Wakizashi, Backpack (21 @ 18.32 lbs), Bedroll, Flint and steel, Ink, black, Inkpen, Rice paper (10), Silk rope, Torch, Trail rations (3), Waterskin, 377 GP, 7 SP, 9 CP
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Special Abilities
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Fencer +1 to hit with dagger or sword AoOs.
Glide DC 15 Fly check to fall safely from any height.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Storyteller (+5) (1/adventure) 1/scenario, make a knowledge skill, even untrained at +5

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Background
As the son of servants of Lord Hideaki Akaiwa, a powerful noble in Kasai; Kazuo grew up with greater resources than most Tengu in Minkai. Instead of the thuggery and thievery that stereotypes his race, his lord discovered Kazuo had a great capacity for learning and granted him access to the same lessons and tutors afforded to the other children of the estate. However no matter how learned, or “civilized” he became, real or imagined, he could feel the veiled distain from his peers among the humans and other favored races. As a result, he turned inward, escaping into his studies taking great fascination with artifacts, foreign lands, and the lure of the unknown.

Kazuo’s life changed forever when the estate received a jeweled pendant as part of the tribute from his vassals. Lord Hideaki gifted the pendant to his daughter and the next morning was horrified to discover she was paralyzed, seemingly being consumed by the jewel growing out of the pendant. Lord Hideaki’s vassals attempted all manners of cures, from healing magics to elemental assaults on the pendant itself but the affliction proved impervious to them all. Hoping to repay his lord’s generosity Kazuo sequestered himself in his tutor’s library, desperate to find some a remedy. He emerged days later and rushed out into the city only to bring back a local songstress. The attending clerics and wizards scoffed “This is no time for japes!” but when Kazuo bade her to play a particularly moving song the crystalline mass visibly roiled. Seeing the effect the sound was having, Lord Hideaki quickly summoned a powerful bard from the local Pathfinder Lodge. The bard identified the jewel as a fragment of a carnivorous crystal and after a series of discordant melodies; the agitated ooze released its grasp and receded back into the pendant which the wizards banished promptly banished into another realm.

Kazuo’s brief encounter with the bard enamored him with the Pathfinders and when Lord Hideaki offered him a reward, Kazuo wanted nothing more than to be sponsored to join their ranks at the Lantern Lodge. With his innate swordsmanship, natural agility and thirst for knowledge, it is no mystery why he was chosen to become a Lore Warden. Now, Kazuo emerges from his training eager to learn about his new home, and his new life.