DM Skull's Kingmaker

Game Master Shady_Motives

Chartered by the nobility of Brevoy to explore and conquer the Stolen Lands, will you establish yourself as a new world power or fade into obscurity?


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F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Moira recoiled a bit as the man showed his true colors. Actually, he wasn't much of a man really. More a monster. But something he said got to her. She pokes him in the chest, right over the heart, and drives him towards the tower. She probably broke skin but she cared little about his comfort at this point. "Storing? What do you mean storing?"

Intimidate: 1d20 + 2 ⇒ (14) + 2 = 16


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose carefully stepped up to stand beside Moira, arms crossed, fingers drumming quietly as she watched the bandit talk. She thought something peculiar about what he was saying before he became charmed, and she wanted Moira to coax it out of him. Forcefully if the need should arise. She also wanted to know the full detail of the Stag Lord's fort and what kind of people he had at his beck and call. Once Moira was satisfied with her line of questioning, she had her own questions she wanted to have answered as truthfully as this man could muster.


The bandit giggles as the point of Moira's sword pricks his skin and draws a bead of blood. "I'm not gonna tell you!" he singsongs in a childish voice. He panted for several seconds afterwards, sweat springing up on his forehead as he tried to twist off of Moira's sword point. "That's mine and mine alone."


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose thinks for a couple moments and then she turned away making a disgusted face. She hated having to possibly degrade herself like this, but it seemed to be the only way of possibly making him cooperate if even just a little. She adjusted her tunic, tying it up in such a way as he make her 'assets' quite a bit more revealing allowing more of her natural curve as well as baring her taut stomach and then turned back to face him. She gave a sly smirk and spoke softly. "A handsome man like you must like to brag about his big conquests. Your perverse pleasures. I want to know exactly what you would like to do to a woman like me." As she spoke she stepped closer to him, gently pushing aside Moira's large blade and turning back to give her a knowing wink. She couldn't believe she was doing this, but if it had a chance of getting him to spill she was definitely going to take it.

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Maybe let Mehaila give it a shot? She's the cleric of Calistra.

Moira was more than ready to take a swing (with the flat of the blade of course) but Rosa had another idea. The hunter took one look at the drow and turned away with a huff. That kind of diplomacy, even if she looked like Rosa or Mehaila, she couldn't, wouldn't do it. She didn't have the mentality. And not with a man like him. She'd seen eyes like that before but never in that way. Usually from bandits that delighted in hurting physically. His was worse. His gaze made her feel disgusting. Sullied. Angry.

She took a few steps away and got out a whetstone and started taking the nicks out of her greatsword, keeping one ear on the conversation.


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

Domitian had been pacing for some time, as the questioning wore on, a frown deepening on his face. He wanted to help, he wanted to get the answers his companions sought, but he was just so fed up with everything. Their attack of the camp had gone far better than he could have hoped for, but he just hated dealing with people like this. To see this man act the way he was acting, in the face of all this carnage, and the things he was hinting at, it was all too much.

Finally he turns away from the interrogation scene, looking for something else to distract him. He began searching the campsite and surrounding areas, looking for any information, helpful clues, shiny things, or generally anything of interest. He avoided the bodies, leaving them to his companions, who appeared to already be in the burial process.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


As everyone in the group with the exception of Rosa and Moira seemed to find speaking with the bandit distasteful if not outright fearsome, they did a very thorough job of stripping bodies and searching every square inch of the clearing. The horses of the bandits, who had all gotten as far from the combat as they could, returned in ones and twos once the glade became quiet again. They shied away from the bodies of the bandits and soon started grazing on the grass.

Domitian, with his careful and methodical searching, is the one who finds the armed bear trap amongst the goods piled haphazardly on the large wagon near where Rosa was trying to entice the carnal hungers of the bandit hanging from the tower.

The bandit watches as Moira stalks away, his eyes on her hips and powerful legs. "I like the ones who fight me. Makes the end all the more sweet." he purred. As Rosa's midriff was bared his tongue slid out and slowly licked his lips. "But I also like the whores like you who know how to properly please a man. Got a few back in Restov who know my gentle touch. What'll be your pleasure my sweet? A slow and gentle caress with my tongue to whet your base appetites? Or shall I rip your clothing off and show the way all men should treat their women? Will you wave that precious rear end to entice me to-"

Rosa will spend the next five minutes listening as the bandit described in minute detail what he would do to her if she would just untie him. After the first minute Delan turned away in disgust and moved over to Moira. "I don't like to use the word hate but that man comes as close to hateful as any mortal can. Don't let he's saying affect you that deeply...I'm sorry what was your name? You've kept your distance from me this entire time so I don't know what to call you. Well, I just want to say don't let his hate infect you. He will be judged harshly by the gods and endure eternal torment...and I will be the one to send him to them."

Delan would unsheath his own battered rapier and take a practice swing with it. Moira will see that the weapon, while old and beaten, held a keen blade that was well cared for and shimmered in the faint torchlight. "He is ugly and stains the world with his life. I will restore beauty to his presence with my own hand."


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Made a sense motive in discord
Rose gagged internally as she listened to his tirade, hearing him go on and on about being especially brutal and twisted when it came to women. Even more than any other psychopath or loathsome lecherous pig. She decides to pull an ace from her sleeve, literally. She rolled up her sleeve to show her scarred and disfigured arm. "And do you like scarring? Marring flesh turn your black little heart on?" She teased, trying to see if she could push him just far enough.


Points for ingenuity!

The bandit's eyes caressed Rosa's scars with love but he remains strangely tongue tied for a few moments. When he finally responded there was a sly tone in his voice. "Your time will come, just like all the others. In the end they will all become one with me and together we will have delights unrestrained by mentality."


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose purred softly. "How many others have known your... loving... touch? Dozens? Did they walk away after your... delightful... encounters? Or were you just too good. Did you get the blood pumping in more ways than one?" She continued to push gently, bait him into saying just enough to get him hook, line and sinker. She knew she was going to need a thorough bath after talking at such lengths with this man.


"67 my sweet. 67 souls have been judged worthy to join me." the bandit hissed. Rosa's questioning had brought out something truly dark about the man. His voice had become quiet and menacing and his eyes burned with intensity. Other parts of him were also becoming...excited.

DC 15 Perception:
The forest become eerily silent the longer the man spoke. The horses are clustered together on the opposite side of the glade from the man and one of the torches has gone out.

"When 100 have joined as one my ascension will be assured." the man hissed quietly between his teeth who looked about ready to burst with everything he wanted to say.


7/7 Mythic Power| HP: 52/52 | AC:17 T: 17 FF: 10 | Fort: +8 | Ref: +8 | Will: +9 | Perception: +12 Initiative: +7, Darkvision 60 ft.

Rolls made on Discord

Lyra had been listening quietly the entire time, her eyes dispassionate as she filed away everything into her mind. Finally facts began to click in the analytical wizard's head and she stiffened in response. "You're talking about a transformation ritual. Something that will turn you into something more than human."

The spider next to her shifted in agitation, all eight of it's black eyes locked on the bandit.


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

She turned back to her sister. "Transformation ritual?" She then turned back to the bandit, definitely more agitated from the rise she had been giving him. "How will these hundred join with you? Physically? Or some other way? Is there an object needed?" She was genuinely curious now, wondering exactly how he was planning to transform.


Freaking failed will saves one after another!

The bandit clamped his teeth shut for several minutes, denying the questioning by literally biting down so hard that the muscles in his cheeks and neck stood out. At last, the words dragging out him with extreme reluctance, he spoke. "There's...a...coin. In...my...body..."


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

His frustration largely worked out along with his exploration of the camp, Domitian calms himself enough to return to the interrogation. Things have gone from repulsive to legitimately evil in short order, and he needed to get his head back in the game.

Domitian frowned deeply as the final revelations rolled out of this person's mouth. Flashbacks to the previous bandit, and the evil presence that possessed him, made Domitian shiver. "There is much and more evil in this group, it makes me wonder what sort of man this Stag Lord is."

Then he'll mutter a quick prayer, and begin to look the man over, trying to find any sign of this coin in his body.

Casting Detect Evil, just as the normal spell, looking over the man. Trying to see if I can pinpoint where inside him the coin is, and whether the coin itself is an evil object.


Female Gold Scaled Kobold Fighter/Magus 4 | HP 40/40 | AC 20, T 17, FF 14 | CMD 22 CMDF 16 | F +4, R +9, W +3 | Init +8 | Low-Light Vision; Perception +6

Vetra huffed slightly annoyed at the dangling human, though she pushed the urge to slash at his face for no apparent reason, he just looked like he had a really punchable face. Mehalia's hand on her shoulder caused her to blink out of her intense focus on the bandit before giving her a nod. "I help, yes. Prevent undeath. Sick things."

The gold kobold would go with Mehalia and help her perform the rites and drag the bodies. When they found a soft enough ground to dig easily she'd begin digging the hole big enough needed. Before any bodies were lowered into the hole, she'd do a very thorough check of the bodies for anything of relevance or use. While doing so she'd give a glance to Mehalia for a moment, before commenting "You bow skills good pretty human." She tried to compliment as she was digging through the armor and weapons on the bodies, searching for pouches or hidden hideaways.

Taking 20 on my search checks, assuming I can for a total of 25.


@Domitian: As your divine senses expand your mind is assaulted from the sheer agony of the evil emanating off the bandit. It takes you a few seconds to endure the vision but eventually your sight clears to see a dark star shining from the bandit's stomach. The bandit himself registers weakly but veins of black could be seen linking his aura with the pulsing black hole at his abdomen, feeding his soul with filth and wretchedness.

@Everyone: You search for almost half an hour and gather everything you can find on the bandits and the gear stored on the wagon and hidden under the guard towers.

Loot:
365 gp
321 sp
9 heavy horses
1 light horse
10 standard saddles
8 shortswords
8 longbows
183 arrows
1 superior studded leather armor
a waraxe of unusual design
unusual fullplate
3 50 gallon wooden barrels
2 longbows with very thick staves
heavy steel shield
three crates of furs
2 handaxes
4 daggers
1 glass vial with blue liquid that smells coppery
wooden music box
polished wooden case w/ 8 bottles of green liquid
pair of silver earings
1 stone vial with yellow liquid that smells of honey
a quarterstaff accented with black iron fillagree and topped with an orb of cloudy white quartz
8 leather armor
a quarterstaff made from reddish wood and capped with brass
a large wagon
a scrollcase
a necklace with five pearl beads

After everything is piled up Delan would frown in annoyance after reading a bandit's journel. "Those little buggers must have run off with it. Damn them."


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose carefully readjusted her clothing to become more modest once more, more than happy to finally be done with her particular form of interrogation. She was even quick to cover her scarred arm once more and drew a deep, shuddering breath as she still felt filthy from the interactions with the bandit. When she was able to pull away from the interrogation finally and overhear Delan's protest. "Run off with what?" She asked, looking at him fairly curiously as she saw him holding a small book.


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

Domitian's hands shoot to his temples as his face twists in pain. He shakes his head as he turns quickly away from the bandit. "That, that... thing... in him; it is pure evil. Evil of a strength I have never actually seen before. It is in his stomach, and it radiates out through him, black lines of evil feeding into him from the inside." His shaky voice finally calms a little, as time passes, and he is able to bring himself to look at the bandit again, though not without a shudder. "What is that thing?" he says to the bandit. "Where did you get it?"


The bandit's eyes shifted back and forth as more people began to crowd around him, his smile growing wider with every second. He rested his head back against the tower and relaxed. "It's quite pleasant to be able to speak with frieeeeends about this. Three years ago the boys and me knock over this caravan and make off with several chests before a patrol chases us off and we lose them in the forest. Inside one of these chests was a sealed lead box wrapped in chains. Well I was all aquiver with curiosity with such elaborate precautions so I broke the chains and unsealed the box. Inside was my little gem and when I touched it..." the bandit sucked air in theatrically and making a strange hissing noise, his eyes alight. "It was like my whole mind expanded. The freedoms it gave me, the knowledge it showed me. And all I had to do was give in to what I always wanted to do. Feed it 100 souls and I would be remade."

He laughed quietly. "Believe it or not I tried to resist. Threw the coin into the lake, melt it in a fire, spend it away in Restov. Somehow it always came back and everytime it was harder and harder to get rid of it. Strange times, those. Never can understand why I was so determined to get rid of the coin."


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision
DM Skull wrote:
"I'm sorry what was your name? You've kept your distance from me this entire time so I don't know what to call you."

"Well yes. You're a bandit. They tend to lie," Moira says, giving him a flat look. One that dared him to argue. Before he could she continued on. "At least you were one. You've done good so far but that doesn't mean I won't keep watching for a while."[b] The tone is not harsh. Just a statement. It is obvious she is not an easy person to earn the trust of. [b]"Moira. Moira Renet."

DM Skull wrote:
Delan would unsheath his own battered rapier and take a practice swing with it. Moira will see that the weapon, while old and beaten, held a keen blade that was well cared for and shimmered in the faint torchlight. "He is ugly and stains the world with his life. I will restore beauty to his presence with my own hand."

"I don't think any god could restore beauty to that man," Moira scoffs. She pauses her sharpening to watch Delan practice. Or to be more precise, look at his weapon. She points with her sword at his. "May I?" Should he agree, she sets her weapon aside carefully and looks over his with an appraising eye. She looks down the length, rubs a finger across the blade, checks the grip and the guard, then hands it back. "Blades sharp and straight. Guard's intact but a little loose. Grip is frayed but not an issue yet. I could take care of it if you brought me some leather and copper wire." It might not be a handshake and a pat on the back but it's likely the best he'll get right now.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Moira was ignoring the bandit at this point. She didn't like the things he was saying. So it took her a bit notice the changes going on. The forest...it was quiet. And it was never quiet. The horses had bunched together. They sensed something. Then a torch went out with barely a breeze blowing. A sense of dread passed over her and only got worse when she looked at the hanging man. She stood abruptly and said loudly. "Guys. I think he should stop talking. Have you noticed how quiet it's gotten?"


@Moira: You see a pair of golden eyes staring at you from the shadows of the forest. The moment your eyes focus the eyes vanish and the shadow of whatever it was vanishes into the trees. Moment later life seems to return to the glade as the wind returns and the night animals begin calling again.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Her hair stood on end. Her heart sped from resting to fight or flight in an instant. She reached for her sword and turned back. But it was gone. "Hey!" she yelled. "Something's out there watching us." Or it was. She didn't feel the ominous presence anymore and the forest regained its normal sounds. Yet still she remained tense for several minutes. "I think...we should head back soon. I don't want to sleep here."


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Roll on discord for the perception

Rose was listening to the bandit go on and on about his terrible little treasure that he managed to come across. She looked over to Lyra and gave her a worried face, knowing that regardless of what they do with the bandit, they should not personally touch that object once it's out of his body.

Becoming kind of lost in her thoughts, she didn't notice the presence of anything unnatural in the area around them. When Moira speaks up, she'll turn to her and offer a smile and a shrug. "We are most assuredly not resting here. Hopefully we will be leaving soon." She spared another glance to the bandit, and then sighed and rubbed her scarred arm unconsciously.


Female Gold Scaled Kobold Fighter/Magus 4 | HP 40/40 | AC 20, T 17, FF 14 | CMD 22 CMDF 16 | F +4, R +9, W +3 | Init +8 | Low-Light Vision; Perception +6

Apologies for the flip-flop on how Vetra speaks, still trying to hone in how she talks.

Vetra sorted through the loot that they pried off the guards and saw a piece of armor she had interest in, it looked like it may be better quality then what she had, but it was apparent she would need to get it adjusted to fit her. Setting that aside along with the two staffs, music box and the unusual waraxe for priority inspection along with the vials. When that is done and the bodies were dumped into the small grave she'd walk over to the group near the bandit.

As she comes into sight she'd wad up a spitball and spit it out on the grass below the bandit. "Why is he still alive? Did we get everything out of him that we needed?" Her hands twitched slightly, she was uneasy around the bandit and she just wanted to end his life. "Charter has already sealed his fate. If we don't need him much longer, I say we kill him and dump his body with the rest."


CG Elf Priestess of Calistria, Daring Rogue To hit +8 |Init +9 | Perc +13| Low Light | AC 17, Touch 13, FF 14 | HP 68 | CMB +8 (+10 for disarm) | CMD 21 | Fort +8, Ref +9, Will +8 Heal +9

Stifles a bit at the pretty human comment from Vetra, and gently corrects hers, by pointing to her ears " I would be an Elf, Vetra. We tend to be more graceful. Tend to live longer too. I would be careful saying that to a strange elf. Some are more... concerned with image." She would help sort out the loot as well, dividing the gold and arrows up as best she could, which would give them each 36 arrows each, and with 2 left over she would leave them. The gold she counted, then piled together for group fund. She also took an eye to the quarterstaff topped with the brass, and the earrings, but would let the others look over it as well. It wasn't like she didnt have a pair already in, but you never knew when a new pair of earrings would fit an outfit. After a bit of thought, she would rejoin the group, having missed something. She joins her voice to Vetra's " I thought we would be burying him as well. Is he worth keeping around for something? She picked up something was wrong, but was unsure the how or why.


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

Domitian just shakes his head in disgust, sadness in his eyes, as the bandit goes on and on about this coin. When the others return, he'll nod off to one side, leaving the bandit to his rantings so they can discuss.

"This coin sounds evil on a major scale. We need to figure out what, if anything, we want to do about it. Either way, our pleasant friend here needs to die - the charter is perfectly clear about that, and by his own admittance he was into banditry long before he picked this thing up. Once he dies, though, do we just bury him and try to forget we ever learned about that vile thing? Or do we... " he pauses, a look of disgust on his face, " retrieve... it?"

He pauses for a moment before continuing. "A very very large part of me wants to just pretend the fool never mentioned it. I do worry, though, about leaving an evil artifact like this unattended in a shallow grave. It may be very easy for someone else to come along and find it; a simple detection spell would lead them to it swiftly enough. Do we want to leave this level of evil at such easy access within the territory we are set to clean up?"


The bard turned to listen to Domitian's suggestions. When the paladin was done speaking Delan would shake his head. "Whatever this coin is we can't touch it. From his descriptions he literally could not keep the coin away from him. That sounds like a cursed item to me and something we should be very careful with. I don't know if we can do anything EXCEPT hide it."


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

"We are not leaving it here," Moira says vehemently. "Not in this forest...or around these bodies. I don't wanna deal with a demon tree, or, or, an undead plague thanks to that thing. I don't know what to do with it but," Moira says, turning to the psychopath, "I know what to do with him." She nudges Delan forward. "You're up," she says nodding at the bandit. He wanted to end the man's horrible existence and she didn't blame him nor want to get in the way.

If he takes the queue she whispers to Domitian, "Can you see it? Can you guide me to it?" She pulls out a very sharp dagger and hides it behind her back, waiting. This wasn't going to be pleasant but it had to be done.


7/7 Mythic Power| HP: 52/52 | AC:17 T: 17 FF: 10 | Fort: +8 | Ref: +8 | Will: +9 | Perception: +12 Initiative: +7, Darkvision 60 ft.

Lyra's eyes narrowed at the conversation between Domitian and Delan, her mind toying with an idea. While such magic was out of their range at the moment simple prayer could often prove to be much more potent with dealing items of such powerful corruption. "Maybe we can do more. I have no magic that can destroy and item that powerful but maybe we don't need to be the ones to do that."

She turned towards Domitian as Moira moved up to him. The wizard spoke to him in a hopeful voice, her eyes shining with faint flickers of barely seen light. "I think the forest will provide us with the power we need. I've heard of stories where faith succeeded where raw magic failed, where prayer and belief provide the power to...deal with it." she said.


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

Domitian nods along with the others. When Moira asks him if he can still see it, he shudders. I don't think I'll ever unsee it... "Aye, I recall the spot. I'd rather not look again, but it shouldn't have moved, and that black map of veins will haunt my dreams for some time - I'll guide the way."

At Lyra's words, Domitian gets a hopeful look in his eyes. "I have seen Erastil perform a great many mighty works, and it would not surprise me in the least to see him handle it. If there's a way, we'll find it."

He then stood by and waited for Delan to swing the sword, watching with calm eyes. The man had to die, the least Domitian could do is bear witness.


Delan nodded at Moira and turned back to the bandit with resolution. The tip of his rapier hissed as he swung it up in a fencing position. "I'm truly sorry about this but I believe that your life is one of suffering and confusion. It has been twisted into something ugly and base and the power of Shelyn will cleanse this land of your hate."

The bard positioned the point of the sword over the bandit's chest just slightly left of the center. Before the bandit could twist out of the way Delan lunged, impaling the human through the heart.

Damage, auto crit
2d6 + 4 ⇒ (5, 4) + 4 = 13


The bandit's eyes bulged as the tip of Delan's sword unerringly found the most vulnerable organ in his body and pierced it. Blood began to trickle down the blade as the heart vibrated against the steel fitfully for several long seconds before stilling. The bandit's head slumped down and he was forever silent.

Alright that concludes this first part! Everyone is now 2nd level once you rest for the night.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Moira watches the light fade from the man's eyes and knows she shouldn't feel as...happy about it. Maybe he wasn't so bad before he found it. Maybe he was redeemable like Delan before something twisted him into the monster before them. Maybe. But he wasn't now. This a mercy as much as it was justice. She gives Delan a moment to come to terms with taking another man's life before approaching. "Stand back now. You aren't going to want to see this." Once he has backed up far enough she draws her freshly sharpened sword and levels it at the body hanging from the tower.

2d6 + 9 ⇒ (3, 3) + 9 = 15

She takes a deep breath and swings, slicing through the rope and his head in one swoop. Why? Because without a head, what came next was a little easier. It made the body seem less human. She waves Dom over and, with his guidance, begins to cut. The smell doesn't bother her. Hadn't since her first kill. No. The thing that twisted her stomach was that she was cutting into a man's body. A person's. This was not for survival, or meat, or materials. It was just pragmatic. Get the coin and dispose of it lest a wandering soul come across the same curse. She continued telling herself it was for the greater good as she cut. Eventually she finds the coin and cuts it carefully out, making sure not to touch it. She flicks it onto the wraps it up in the bandit's shirt.

She holds the shirt up, thinking. What Lyra and Domitian said made since. It sparked an idea. Going with her gut, a feeling really, Moira set about her task. First she said a prayer over the gem.

First we thank Erastil for this gift.

She then took the coin to the stream and washed it, careful not to touch it.

Next we clean and prepare the kill.

She then dug a hole for the man near the stream, placing him in a respectful pose and placing the coin on his chest.

What we can't keep or carry we bury and return to the earth.

She then searches around for a seed. No. Not one seed. Many. "Guys, I need seeds. As many as you can find," she says to the others. She gathers the seeds and counts out 67 of them. She places them with the coin and wraps them all up in his shirt and buries everything.

Life leads to death and death to life. It is a cycle. Two sides of the same coin. Just as good and evil are.

Over the mound she says another short prayer. She doesn't think about the words. She just let's her heart lead the way. "Erastil, I offer this hunt to you. Death to life. Bad to good. The cycle was broken and now may continue. May these souls find peace."

She looked after saying the prayer and let out a sigh of relief. That felt right.


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose watched silence at all the transpired before her. The brief exchanges between Delan, Dom and Moira. The quick painful end finally for the bandit. Moira's cutting of the bandit to pull the coin out from his body. She couldn't help shivering, still remembering the attitude and mannerisms that he performed before his swift execution. "If you lovely ladies and gentlemen will excuse me but for a moment, I'll be right back." She quickly excused herself just as they finished pulling the coin out of the body. She went into the forest just out of eyesight and drew a deep breath. Then she proceeded to be greeted by whatever contents happened to still be in her stomach at that very moment. She shook and continued to heave for several moments longer before she finally was able to get herself back together emotionally, wiping her eyes and taking shuddering breaths. She regained as much of her composure as she could quickly muster and stepped back in front of the tree she had just been behind, came back a little closer to the rest of them, but then sat down away from them, her legs still shaking and unsteady. She decided to try and continue to calm herself back down, but at least not completely isolated from the rest of them as she rested with her head on her folded arms, which were balanced upon her knees.


CG Elf Priestess of Calistria, Daring Rogue To hit +8 |Init +9 | Perc +13| Low Light | AC 17, Touch 13, FF 14 | HP 68 | CMB +8 (+10 for disarm) | CMD 21 | Fort +8, Ref +9, Will +8 Heal +9

Mehaila watches her companions finish the job, a bit confused at first, as her and Vetra had been burying the rest. After listening however, she understood and could not disagree with her companions. She would help find some seeds when asked, and says a small prayer to Calistria, asking her to give the man mercy if an external evil had twisted him, but to allow the souls of those he murdered revenge if he was willing. However, she was shaken up watching Moira cut into the body as if it was just a pig, and her face was ashen from the idea that it could have been her in that place, having known something of violent customers in her younger years.

Noticing Rosa had stepped away and now came back a bit unsteady, Mehaila stepped over to her and offered her a weak smile and said " Be happy you never had to experience a man like that intimately. Sometimes rough play is nice, but if half of what that.... creature said is true, you should not feel sadness nor guilt. " It was clear she was trying to give her a bit of comfort, but one could not bridge the difference in their ages. Mehaila was the eldest of the group that she knew, and she tried to maintain a clam demeanor when not flirting.

After a pause she states loudly for the group, " Me and Vetra found a good bit of prizes, if we want to look at them. I divided the arrows for us all, and figured the gold and silver will be for the group. Let us talk about our new products, and forget this nasty coin business. " It was a bit strained, but the best she had for the group.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Moira shakes herself from the melancholy mood. Back to business. She looks over at the items they had retrieved from the bandits. Much of it looked like trade goods. Money, barrels of things she didn't recognize, furs. None of that drew her like the weapons did. And there were a few choice pieces.

Craft vs superior studded leather armor: 1d20 + 11 ⇒ (20) + 11 = 31
Craft vs waraxe of unusual design: 1d20 + 11 ⇒ (18) + 11 = 29
Craft vs unusual fullplate: 1d20 + 11 ⇒ (2) + 11 = 13
Craft vs longbow1: 1d20 + 11 ⇒ (15) + 11 = 26
Craft vs quarterstaff accented with black iron fillagree: 1d20 + 11 ⇒ (16) + 11 = 27
Craft vs quarterstaff made from reddish wood: 1d20 + 11 ⇒ (20) + 11 = 31
Craft vs longbow2: 1d20 + 11 ⇒ (5) + 11 = 16

21 If I can take 10. I bet some of this is magical and she can't identify it but she will want to take a look anyway.


7/7 Mythic Power| HP: 52/52 | AC:17 T: 17 FF: 10 | Fort: +8 | Ref: +8 | Will: +9 | Perception: +12 Initiative: +7, Darkvision 60 ft.

As the man was executed and Moira approached Lyra turned away with distress on her face. She motioned at the giant spider with a whispered word and the spider ran into the forest without a second's thought and was soon lost from view. The woman knelt by the edge of the river and began to wash, wiping down her face and neck with the clean river water and keeping her back to the gore behind her. For some reason what Moira was doing made her feel dirty as the butchery wasn't for food or anything natural. Part of her understood the need to dig out the foul artifact but the smells coming from the act were disgusting. She dug her athame out and buried her face in the holly branch, sucking in the clean herbal scent through her nose and sinking her mind into meditation.

Once the coin was collected and the burial detail began Lyra moved over to help while singing in a strange language. Her singing wasn't very good but the words were strangely soothing as she sang of spring and rebirth. As the last of the dirt was shoveled she pulled a seed from her bags, a shiny black oblong shape that she cradled with reverence in her palm while praying. She planted the seed among the 67 other seeds and brushed them all with her hollyberry athame. Once the burial was complete she held her hands over the grave and cast a simple spell that caused water to rain down from her palms. Once the ground was saturated enough she began casting a different spell over the grave, purifying the water over and over while the fluid settled down and touched the corpse. She would continue casting the spell 68 times until she was satisfied. She rose from the kneeling position and brushed the dirt from her knees with a contented sigh. "I'm glad that's over with."

Anyone who can speak Celestial understood what she was saying. Cast Create Water and then Purify Food and Drink.


Delan cleaned the blade of his rapier with a cloth he dug from his pocket. Once the metal was scoured clean he walked over and dropped the bloody rag into the campfire where it was swiftly consumed. He would not help with the burial as the memories of this wretched place played through his mind, instead moving over to the river and filling a waterskin with clean river water. Once full he would cast a spell over the waterskin with a prayer song, causing the water inside to take on a gentle white glow.

Once the holy water was ready the bard moved over to the burial and added his own song to Lyra's, his vibrant tenor adding complexity and beauty to her own untrained voice. When she cast the spell to rain on the grave he added his own contribution, pouring the holy water so that it mixed with the pure water the druid was creating while adding his own prayer to Shelyn.

Cast Bless Water on the skin to create Holy Water


Male Human Sorcerer 1 / Archmage 1 | HP 13/13 | MP 5/5 | AC 14, T 14, FF 10 | CMD 15 | F +5, R +4, W +3 | Init +10 | Perception +5

The task of helping Moira dig out the coin was difficult, but not as difficult as he supposed it would be. The man was no more, the light and life fled from his eyes and his head from his shoulders; it surprised Domitian how much like cutting up an animal carcass it was. Just as an animal killed had to be cleaned and prepared, so too was this a cleaning process.

These are the thoughts he told himself, as he stood stoically by while Moira executed her grim task. He wanted to give her as much support as he could.

When the coin was found, it looked less like an evil artifact than he imagined it would. It didn't pulse with evil, or radiate in any way; for all practical purposes, it looked like nothing more than a simple coin. That made it all the more dangerous, given what it was. You wouldn't think, to look at it, that it would corrupt your soul in ways too dark to really begin to fathom. No, it looked like anything else, just one more piece of loot.

As she took the coin and began to wash it, Domitian would prepare the body for burial. As he does so, he continues to look at Moira, thinking. I am the holy warrior, such as it is, but this one has a holy touch in her life. Erastil surely moves in her. He helps to dig the hole and carries the body of the bandit over to it, but lets Moira take the lead in positioning the body. She seemed to have a good idea of what she wanted to do.

At the call for seeds, he does his part; with prayerful guidance, he collects seeds and piles them in with the others. Then he stands back, takes his holy symbol in his hand, and prays silently with Moira as she finishes the ritual. No more words were needed; Erastil would respond, he was quite sure of it. He simply joined in with her pleas, asking for the cleansing that must take place.

After all was done, he would try to take a moment with Moira to simply say "That was well and truly done, from the heart, exactly as it should be. Your father taught you well."


As the last prayer took hold something marvelous happened. As Delan poured the holy water and mixed it with the water Lyra was generating a white glow spread through all of it, the water hissing as it came in contact with the grave. As the holy water sank into the grave everyone could hear a ghostly screaming rise up from all around them as a foul wind whipped through the clearing.

Mehaila:
You see a hand reach out of the shadows near the grave, a slim feminine hand with red painted nails and glistening skin. No one in the party reacts to the appearance and upon closer inspection they seem to be frozen. If you look around the clearing you see that the trees were also frozen and the shape of an owl crossing through the moonlight was frozen in midflap. Before you get a chance to see anything else the hand reaches down through the ground without disturbing the dirt and grabs something. A moment later the hand withdraws and brings with it the struggling, screaming soul of the bandit. The hand is locked around his throat with casual and brutal strength and drags him out of the ground and into the waiting shadows. In the shocking silence a beautiful and slim elven woman with golden hair slips out of the shadows and looks at you with a demure smile. A moment later she holds her finger up to her lips. Shhhh.

A split second later she vanishes and time returns to normal.
I had everyone roll a CL check and I rolled for you since I wasn't sure how soon you could post. Nat 20!

Within moments the wind is gone and the grove silent as the glow from the holy water spreads though the entire grave. As the glow begins to fade there is a disturbance in the grave as a single silvery shoot pokes it's up. A thin silver stalk an inch tall that is topped with a single tiny red leaf grows out of the grave before settling down as the last of the light fades.

As the ritual finished the grove around them returns to normal, an owl in mid hunt hooting sounding from somewhere deeper in the forest. The moon hovered directly over head as today passed into tomorrow and the last of the battle energy flowed out your bodies and you feel generally tired.

Moira:
Upon inspection of the weapons and armor that you salvaged from the bandits you discover the following:

You recognize the design of the masterwork studded leather armor and remember it's design and in a split second inspiration think of a way to craft the armor so that it does not impact movement or speed. You know the blueprints for Studded Leather Armor and now know how to make it with no max dex, no AC penalty and 0% spell failure.

The axe is a masterwork dwarven waraxe made of steel and you know how to make it.

The fullplate is masterwork and after you second you remember how to make it although you aren't 100%.

Both of the longbows are composite and you remember the design. One of them has a draw strength of +3 and the other is +4.

The quarterstaff with black iron filigree was obviously masterwork. After a few seconds turning it over you remember the design.

The quarterstaff made of redwood is masterwork and you can see with your trained eye that whomever crafted the weapon was at best a journeyman crafter. As you inspect the weapon you barely feel the slight vibrations that feel almost like the sensation of your skin caressing wood. It must be magical! You know how to craft a unique quarterstaff that hits for 1d8 and x3 crit.


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose was breathing long and slowly, coughing occasionally from the bitter taste that lingered in her mouth. She heard Mehaila's voice and perked up, looking up at her with moist eyes. She gave a weak smile in return, speaking somewhat hoarsely. "Unfortunately, or fortunately one might think, before this adventure with my sister, I was fairly sheltered if you can believe it. Home making my tinctures and tonics and various liquid remedies..." She bit her lip as she looked away, her eyes seemed to focus on a far point in the distance. "I sometimes wonder if it was a wise choice we made, leaving where we grew up, where mother was buried..." She side and huddled herself up more.

After a few moments of silence she finally spoke up again. "Thank you for your kindness Mehaila. You are so sweet and nice, don't ever change." She looked back at her with the most genuine smile she could muster at the moment.


CG Elf Priestess of Calistria, Daring Rogue To hit +8 |Init +9 | Perc +13| Low Light | AC 17, Touch 13, FF 14 | HP 68 | CMB +8 (+10 for disarm) | CMD 21 | Fort +8, Ref +9, Will +8 Heal +9

Mehaila watched in awe as it seems her prayer was answered. She wanted to tell the group of her vision, yet knew that the command from her Goddess to be quiet was much more important, and could possibly be a sign. She looks around afterwards, not sure anyone else had seen their deity, and felt that she had chosen the correct path with her life.
She did wonder if she should study the teachings more, and how she would help show them in camp more. She tries to tell them about the rest of what was found, but instead yawns widely. After a few beats she states " Should we not secure the area and invest in some sleep? Enough sleep makes one youthful, beautiful, and wise." She sounded tired, and wasnt sure if the rest felt as she did. It was possible seeing a vision of your Goddess made you tired. Especially one so appealing. She thought more on that and sighed, lost in visions of delight and pleasures.


Female Gold Scaled Kobold Fighter/Magus 4 | HP 40/40 | AC 20, T 17, FF 14 | CMD 22 CMDF 16 | F +4, R +9, W +3 | Init +8 | Low-Light Vision; Perception +6

"Ah, elf, sorry, the two races tend to... uh... blend?" She smiled awkwardly, "I don't mean to offend." She'd offer quickly before finishing the duties of the loot garnering, and then moving on to the bandit with everyone else. She, however, watched the work be done, admiring Moira's grit, it was actually something the kobold wouldn't balk at doing.

Vetra quickly helped Moira with the seeds, giving her any she found while she was foraging. With the most of the procession, Vetra stayed silent and observed. She was more intrigued by Moira's actions and rather impressed. Begrudgingly accepting that the human had smarts about her. Honestly the more time she spent with the human, the more she grew to appreciate her.

The gold kobold would continue to watch everything, drinking it all in as this was new to her. It intrigued her and the fact of the holy water that was poured only caused her to step closer to the proceedings. It was then she started slightly at the sudden ghostly screaming rising up from all around her and with the wind suddenly picking up.

She was left a bit stunned looking at the forest around her, already in a defensive posture as she thought they were in danger once more, but after a moment she relaxed just slightly. She looked at the odd plant growing from the grave, which only prompted her to suddenly dispense one of her spells to detect magic around her. She was a little on edge and wanted to get a better read on the area around her. Her eyes glowing just slightly as she quickly made a gesture with her claws to make the required signs before holding two 'fingers' up as she closed her eyes, focusing on the spell to get as much information as she could.

Casting Detect Magic


@Vetra: After a minute you see multiple sources of magic. The two staves, two handaxes, string of pearl beads, the two small containers of colorful liquid, the scrollcase and the silver sapling.


F Human Slayer 5/Fighter (Lore Warden) 3/Inquisitor 2 | AC 26, Touch 17, FF 21 | HP 75/75 | Surges 5/7 | CMB +12 | CMD 28 | Fort +10, Ref +10, Will +7 | Init +11 | Perception +11 | Darkvision

Before:

I messed up, was Moira's first thought when she heard the scream. Her faith wasn't strong enough. The steps weren't right. The thing watching from the forest was going to attack. Then...

Nothing.

A silvery sprig with a red leaf pops up out of the grave. That...was a good thing right? She didn't know at the moment but the others did not seem panicked. Maybe it worked? Only time would tell.

Identifying:
The melancholy mood is washed away almost instantly the moment she lays eyes on the first item in the pile. A piece of Studded Leather Armor Vetra was eyeing. The kobold knew quality armor then. Good. Moira did too and this one was fine quality. It felt almost weightless in her hands. Someone had managed to reinforce key points in the armor while shaving away ounces overall. Moira had experimented with a few different tanning processes. Through smell and touch she identified the ones used on this piece. She had never figured out the optimal process but someone had, and now she could do it too.

"This is perfect for caster."[b] She looks at Vetra, then at the armor. [b]"I might be able to make some adjustments for...smaller individuals," she says.

Fullplate armor. Complicated and tedious. She'd have to have a better look back at Oleg's. "So that's where that strap goes."

And the composite Longbows? They were strong. One almost too tiring for her. She wanted it. "Damn. That's nice. Bone. Yew? Sinew. Always wondered what the layout was."

A waraxe. "Dwarven made. Gromff would approve."

Then two quarterstaves. One was obviously better than the other too. She moved the redwood staff around and felt something off about the weight. It seemed to shift. She ooh's and aw's when she figures out why. "I think...yeah. hollow center with...some fluid. Have to check. And brass caps. Lot of weight behind a blow and...Hey I think this is magic," she calls out.

And finally, a thin, razorsharp shortsword. Actually, not thin. There was a groove down the middle of the blade. A fuller. "Yes. That would reduce weight without hurting integrity."

Moira mumbles for a long time over the weapons. She was excited. She wanted to get forge delivered soon and start working. Get some tools. Some masterwork tools. Oh the ideas. Yet even with all the ideas running through her head. She still felt extremely tired and yawned. She looks up as Mehaila speaks.

"Sleep would be good. Just...maybe upstream a bit."


7/7 Mythic Power| HP: 52/52 | AC:17 T: 17 FF: 10 | Fort: +8 | Ref: +8 | Will: +9 | Perception: +12 Initiative: +7, Darkvision 60 ft.

Lyra's eyes locked on the staves as Moira mentioned they might be magic and she cast a minor dweomer that allowed her to see magical auras. She smiled as the number of auras continued to grow the longer she looked at them but she kept her excitement under control. She drags her attention away from the loot as talk of making camp until morning started up. "I think we should camp tonight and then make our way back to Oleg's. This wagon is perfectly functional and we have a herd with no one to lead them. It would be foolish to leave all of this cut wood and camping supplies behind as we may be able to turn them into other goods, reused as they are or simply sell them." she said, motioning first at the riderless horses that were grazing grass not far from the group and then at the wagon that the loot had been piled on.

She walked around the wagon to gauge the quality of the wagon. After a full circuit she nodded in satisfaction before moving back with the group. "It's a little dirty but perfectly serviceable, meant to be pulled by 4 horses. Also we have enough mares and stallions to start our own horse breeding business. Might be something we want to keep in mind for the future. Now if you will excuse I will go see about the horses."

Lyra moved away again, heading towards the horses. At first they shied away from this unknown person but she cooed to them in a gentle tone and they settled down immediately, clustering around the woman to sniff her hair and shoulders, shoving their faces into her face. For the first time ever the woman smiled and laughed as the horses sniffed at her neck and tickled her with their long whisker. Soon the animals were led further upstream where the grass was longer and healthier and staked down, perfectly content to follow the red haired woman. In a few moments she had gathered the party's horses from where they had been hidden and staked them down with the rest.

Once the horses were settled Lyra went about untacking all of them and grunted under the weight of the bags of one of the horses. Opening them she saw wrapped pieces of what appeared to be freshly killed deer meat, most likely from the group that had arrived just before the attack started. "Plenty for us then." she said to no one in particular. She took all the deer out and found a flat rock to skin and debone all of the pieces.


Female Half-Elf (Drow) Bramble Brewer/Grenadier Alchemist 5 || Bonded Witch 5 (Gestalt 5) | HP 68/68 | AC 16, T 15, FF 11 | CMD 19 | F +7, R +9, W +8 | Init +5 | See in Darkness, All-Around Vision; Perception +16

Rose looked at all the various odds and ends, her eyes sliding across the various vials of mysterious liquids and she could feel the tingle of anticipation. "If you all don't mind, I'll get to identifying all the random bottled items for us." She begins to go through the bottles and identify them one by one.

All the liquids were as follows:
A potion of Enlarge Person caster level 3
A potion of Cure Light Wounds caster level 3
8 bottles of strong minty alcohol inside a wooden case(easily 40%)

She carefully studied one potion, then the other, smiling softly as she identified them. "If anyone would like either of these, please speak up." When she opened the first bottle of green liquid she was caught by the strong minty, aroma. Upon further inspection she gleaned it to be a strong alcohol with a minty bite to it. "And apparently there is a case of minty booze as well. Didn't someone make mention of the stag lord having a drinking problem? Or not so much a problem as an insatiable lust for the stuff?" She would look up curiously at the others, after carefully setting the booze aside.


After the cleansing ritual Delan would help by breaking down the bandit's tents and moving them to the new location further up river. There were more tents then party members so he staked one out for each person. Once the tents were constructed he gathered some of the firewood stacked on the wagon and started a fire with a piece of flint and steel he pulled from a small pouch on his belt.

"Sorry I forgot to mention it, that was one of the primary products we always had to be on the look out for. If they raided any merchant caravan that had strong liquor we were supposed to load it on a wagon and send it to the fort." Delan responded to Rosa while scavenging cooking pots and spices from the bandit's gear. He set water to boil and took the processed deer meat from Lyra once she was done processing it. Throwing the meat into the pot with some flour for thickening and the spices he salvaged he began to cook a tasty smelling stew.

As he was cooking a thoughtful expression began to grow on his face. "You know I have a crazy plan that might work. I'm not sure how sane it is to try to deal with the Stag Lord's fort right now from the stories I've heard about him but we have everything we need to infiltrate the fort. Those silver medallions you found are symbols of allegiance as one of the bandits who pays 'rent' to the Stag Lord and is given permission to pilfer in the area. We scuff ourselves up to look like bandits, wear the amulets and take the booze with us with some fast talking I recon we could bullshol our way right into the fort."


Thought of this addendum to my last post but it was too late to edit.

Delan looks over at the water barrels that were stacked on the wagon and a huge smile grew on his face. "In fact I think I have a perfect way for us to get in and get both the high mookity mook AND his cronies shol-faced smashed."

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Chartered by the nobility of Brevoy to explore and conquer the Stolen Lands, will you establish yourself as a new world power or fade into obscurity?

Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of His Majesty King Noleski Surtova, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by King Noleski Surtova, Ruler of Brevoy.

Requirements

Hello! We are looking for 2-3 players to add to our current cast of 3 for Kingmaker! We will be starting at the beginning.

Current PCs are:
Half-Elf Witch/Alchemist
Aasimar Wizard/Druid
Kobold Fighter/Magus

As you can see we have tons of magical support. What we don't have are skill monkeys or stealth characters and are somewhat short on physical power.

House Rules:

Healing Magic: All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect.

Nat 20's and 1's: In my games there is a chance for even a 1st level character to impale a dragon through the heart against impossible odds as well as a 20th level rogue tripping and landing flat on his face. Roll a nat 20 and the accomplishment will go above and beyond whatever you are trying to attempt. Roll a nat 1 and it's an automatic failure, regardless of your base attack or skill ranks. Even gods can screw up.

Spells: Spells do not require a spell-book to replenish your daily use, thats accomplished with an hour of meditation. Spell-books are only required to change your daily spells or learn new spells.

Summoning Spells: Summoned creatures can have any of the following templates applied; celestial, entropic, fiendish, or resolute. With sufficient K. Planar rolls of DC 15+ the following templates will become available on a 1 by 1 basis; aerial, aqueous, chthonic, dark, fiery, or primordial. A good character summoning a creature that is ALWAYS evil (such as a devil or demon) risks alignment shift and vice/versa for evil characters. This also applies to the fiendish and celestial templates.

Traits: 2 to start, 1 must be Kingmaker trait. Additional traits are earn via playing the campaign. These are rewards or affects your characters will gain depending on their actions in the campaign.

PC vs PC Diplomacy Checks: This will not be allowed to force players to think or behave a specific way. You must convince them with traditional means of roleplay.

Feats: Feats are gained as normal, but additional feats may be awarded by group/character play. Bonus feat awarded at 1st, 5th, 10th, 15th and 20th level.

Feat Tax: I will be using the system suggested here.

Crafting: A slightly altered system will be replacing Pathfinders crafting rule set to accommodate the campaign.

Combat: Players will be given one day to post their turn in combat. By the end of day if a player has not taken their turn, they will be put on delay and combat will proceed normally. GM will roll all initiative rolls to keep from breaking the flow of the PbP.

Player Death: In the event of a players death, that is the end of their journey (If there is no chance to get a revival/reincarnation). This also means your participation in the campaign is done. No re-rolling of characters will be permitted. This is to allow other outside players a chance to participate in the campaign.

Party Wipe: In the event of the death of the entire party, a new recruitment will be held. You will be allowed to submit a new character then, but only then.

Character Creation:

GESTALT!

-->Warning: Before you read any further, keep in mind my limitations on gestalt. Abilities on one side of the gestalt do NOT stack with similar or the same abilities on the other side of the gestalt. This quote is direct from Unearthed Arcana, where these rules originated. "Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class."- Unearthed Arcana p. 72. Similair or same abilities from both sides of the gestalt DO NOT stack.

-->Attributes: I like high powered games so start off thus; start off with 1 auto 18. Roll 3d6, reroll 1's, drop the lowest dice and add 6. Do that 5 times and you have a set. Do that as many times as you want until you arrive at a set that you like (max of 50 times). You must accept stats as a set, no mixing and matching.

-->Starting Level: 1st

-->HP: Max.

-->Max gold 1st level.

-->All archetypes allowed.

-->Books allowed: All Pathfinder with the following exceptions; No Occult Adventures, Starfinder or 3PP.

-->Background Skills: Yes.

-->Variant Multiclassing: No.

-->Firearms: Early firearms. Exotic weapons for all but Gunslingers, full price.

-->Forbidden Classes: Ninja, Samurai, any from Occult Adventures, all prestige.

-->Races allowed: Core, no problem. Advanced Race Guide by approval only. You can modify current races up to 15 RP. If the race you have chosen has total RP beyond 15, you cannot modify them.

For those choosing a race found in the Advanced Race Guide if you are choosing an exotic race (tengu for example) I want a Very good reason why your character is so very far from home. Pay attention to where races are normally found and showcase your awesome knowledge of lore!

Combat:

During small(few to one monsters) combat:
Standard book combat rules apply.

During large(many monsters) combat:
Players Initiatives will be averaged, so players may take their turn at any time during the players group turn.

Enemy initiatives will be grouped together as well in the initiative order. They will be placed in respect to the averaged players initiative.

During Combat. Due to its lengthy nature, I will speed up posts to once a day. At the end of each day, the monsters will always take their turn. This is to prevent a month long combat sequence.

Ex.
Combat 1:
Players have an average initiative roll of 8. Monsters average initiative rolls is a 4. In this event, the Players take their turn first, then the monsters will after.

Crafting System:

You can craft many items in the campaign, from armor and weapons, but you must have skill points allocated to Craft: [Category] in order to do so. You must obtain raw materials and/or schematics to do. The system is explained in more detail below:

Crafting Categories:
-->Armor + Weapons
-->Spellcraft (This is the existing Spellcraft in skills)
-->Alchemy (includes everything of an alchemical nature, magical or otherwise.)
-->Siege
-->Traps
-->Art (paintings, pottery, sculpting, etc.)
-->Clothing (anything that goes on the body not considered armor)

What you need to craft?
To craft items in the campaign you must have the raw material to do so. Most raw materials can either be found, salvaged, or bought. There will be unique materials and components you can find to add special affects or bonuses.

When you have the required materials, you can do one of two things. You can either find/purchase a schematic in order to know the quantity of resources you need. Or you can make a Craft [Category] skill check to see if your character knows how to craft that item that you want. If you fail to pass this knowledge check you have to buy a schematic or take a penalty to your Craft [Category] check to when you craft your weapon.

How long does it take?
Crafting takes time in the game world, there will be moments when you enter towns where you will have access to what you need to craft your items. The length of time is calculated from a Craft [Category] check and the complexity/quality of the weapon. You can rush your crafts but you will take a penalty on your Craft [Category] check for quality.

How are the stats determined?
I will determine final base stats of your item. Your will make your final Craft [Category] check to determine your characters success at making the item. This check will help determine the quality of your item, or if your character blunders and wastes the materials.

Can I get an example?
Of course you can! (Note: All data here is an example and does not represent what the materials actually do.)

Bliggledorf the Dwarf decides he wants to make a one handed waraxe. First he makes a check to see if he is knowledgeable enough in crafting it.

He has a Craft: Weapons skill of 15. His final roll tallies results in a 25. Crafting a standard waraxe is pretty common knowledge so he doesn't need a schematic. He finds out he needs 2 ingots to craft it and it will take approximately 2 full days to make it.

Bliggledorf the Dwarf has enough Darksteel and Obsidian to craft it. He decides to use Darksteel because it gives a inherent +2 to attack rolls against Goblins. He knows this because of a finding a tattered book on Darksteel. Though a Craft Weapons check could reveal if he worked with that material before and possibly gleamed what it might do.

Bliggledorf then makes a Craft Weapons Skill check to Craft the weapon. He doesn't have enough time craft it so he wants to attempt to craft it in one day which raises the difficulty of the check. His skill check results in 20. Luckily since it is a simple weapon with no other enhancements he makes it without too much difficulty. His weapon now has the base stats of a common waraxe, but with a +2 to attack rolls against Goblins.

If he had extra time, he could lower the difficulty of the check or opted to use extra materials to try and get a boost to its effect or find a new affect by combining materials.

Posting: I expect a certain level of skill with the english language from my players. One sentence responses will usually not be sufficient. Repeated 1 sentence responses will result in the player being removed from my game. There is a built in spell check on the site but I would suggest writing your lengthy responses in a writing program. Blatant poor grammar (with the exception of idiotic character speech) will not be accepted and repeated grammatically incorrect posts can lead to removal. All this means is read over what you write BEFORE posting and spell check. It only takes a minute or two and saves everyone a headache.

At the beginning I will not be militant about grammar or post length as all of the players (myself included) will be getting used to the other players' writing styles. As time progresses however posts should become more fluid and well written as we get more experience as a group. If a character is saying something posting the speech in only bold font is unacceptable. Write your posts as if you are taking part in writing a book.

Major Events:

This is where any major/noteworthy events will be tracked, accompanied by a link to a document with any extra details on the event.

Spoiler:
I've created these rules based off of several games as both a GM and player so please don't bother trying to suggest an alternative to what is already stated. Any situations not covered by these rules will be decided on a case by case basis.

Recruitment closes in 2 weeks, 08/16/2017!


Oh, my, yes. Dot. Character in about 6 hours

Set 1- Stat: 3d6 ⇒ (5, 3, 1) = 9
Stat: 3d6 ⇒ (3, 1, 1) = 5
Stat: 3d6 ⇒ (5, 2, 3) = 10
Stat: 3d6 ⇒ (2, 6, 2) = 10
Stat: 3d6 ⇒ (4, 3, 3) = 10

Set 2- Stat: 3d6 ⇒ (5, 1, 2) = 8
Stat: 3d6 ⇒ (1, 4, 4) = 9
Stat: 3d6 ⇒ (2, 5, 6) = 13
Stat: 3d6 ⇒ (5, 5, 5) = 15
Stat: 3d6 ⇒ (6, 3, 6) = 15
1 reroll: 1d6 ⇒ 5

Set two would be;
18
16
14
17
16
18

I think I'm good with that :p


Hey everyone, I'm the player for the Kobold, just getting my stats now :D

Dice Rolls:

Group ----
Set: 1
3d6 + 6 ⇒ (3, 1, 1) + 6 = 11
3d6 + 6 ⇒ (6, 1, 3) + 6 = 16
3d6 + 6 ⇒ (5, 3, 6) + 6 = 20
3d6 + 6 ⇒ (1, 6, 2) + 6 = 15
3d6 + 6 ⇒ (4, 1, 2) + 6 = 13

Set: 2
3d6 + 6 ⇒ (2, 5, 1) + 6 = 14
3d6 + 6 ⇒ (6, 1, 1) + 6 = 14
3d6 + 6 ⇒ (2, 6, 1) + 6 = 15
3d6 + 6 ⇒ (1, 6, 6) + 6 = 19
3d6 + 6 ⇒ (5, 5, 2) + 6 = 18

Set: 3
3d6 + 6 ⇒ (3, 4, 4) + 6 = 17
3d6 + 6 ⇒ (1, 1, 4) + 6 = 12
3d6 + 6 ⇒ (2, 1, 6) + 6 = 15
3d6 + 6 ⇒ (4, 5, 2) + 6 = 17
3d6 + 6 ⇒ (2, 4, 2) + 6 = 14

Set: 4
3d6 + 6 ⇒ (3, 6, 1) + 6 = 16
3d6 + 6 ⇒ (4, 5, 6) + 6 = 21
3d6 + 6 ⇒ (6, 1, 4) + 6 = 17
3d6 + 6 ⇒ (5, 5, 4) + 6 = 20
3d6 + 6 ⇒ (6, 5, 6) + 6 = 23

Set 4 looks really good, so my final stats would be...

18 <- Given
15
17
16
16
18

I think I'm very happy with that!

Silver Crusade

Dice Rolls:

18
Roll 1: 3d6 ⇒ (3, 6, 3) = 12 15
Roll 2: 3d6 ⇒ (1, 6, 4) = 11 16
Roll 3: 3d6 ⇒ (6, 4, 4) = 14 16
Roll 4: 3d6 ⇒ (4, 1, 1) = 6 11
Roll 5: 3d6 ⇒ (4, 2, 2) = 8 12

18
Roll 1: 3d6 ⇒ (3, 5, 4) = 12 15
Roll 2: 3d6 ⇒ (1, 3, 5) = 9 14
Roll 3: 3d6 ⇒ (6, 5, 2) = 13 17
Roll 4: 3d6 ⇒ (5, 3, 1) = 9 14
Roll 5: 3d6 ⇒ (4, 3, 4) = 11 14

18
Roll 1: 3d6 ⇒ (6, 6, 2) = 14 18
Roll 2: 3d6 ⇒ (1, 4, 5) = 10 15
Roll 3: 3d6 ⇒ (4, 5, 6) = 15 17
Roll 4: 3d6 ⇒ (6, 3, 3) = 12 15
Roll 5: 3d6 ⇒ (2, 2, 1) = 5 10

18
Roll 1: 3d6 ⇒ (2, 3, 6) = 11 15
Roll 2: 3d6 ⇒ (4, 3, 3) = 10 13
Roll 3: 3d6 ⇒ (3, 4, 1) = 8 13
Roll 4: 3d6 ⇒ (2, 2, 3) = 7 11
Roll 5: 3d6 ⇒ (4, 1, 2) = 7 12

18
Roll 1: 3d6 ⇒ (2, 4, 3) = 9 13
Roll 2: 3d6 ⇒ (4, 5, 1) = 10 15
Roll 3: 3d6 ⇒ (1, 2, 1) = 4 9
Roll 4: 3d6 ⇒ (6, 4, 3) = 13 16
Roll 5: 3d6 ⇒ (6, 3, 3) = 12 15

18
Roll 1: 3d6 ⇒ (3, 5, 5) = 13 16
Roll 2: 3d6 ⇒ (3, 2, 4) = 9 13
Roll 3: 3d6 ⇒ (4, 2, 3) = 9 13
Roll 4: 3d6 ⇒ (2, 6, 4) = 12 16
Roll 5: 3d6 ⇒ (2, 3, 4) = 9 13

********************************

18
Roll 1: 3d6 ⇒ (5, 4, 6) = 15 17
Roll 2: 3d6 ⇒ (3, 4, 5) = 12 15
Roll 3: 3d6 ⇒ (4, 4, 1) = 9 14
Roll 4: 3d6 ⇒ (3, 1, 4) = 8 13
Roll 5: 3d6 ⇒ (1, 6, 1) = 8 13

18
Roll 1: 3d6 ⇒ (4, 6, 1) = 11 16
Roll 2: 3d6 ⇒ (2, 5, 2) = 9 13
Roll 3: 3d6 ⇒ (4, 3, 3) = 10 13
Roll 4: 3d6 ⇒ (6, 3, 5) = 14 17
Roll 5: 3d6 ⇒ (3, 6, 1) = 10 15

18 ---------------------------------Winner
Roll 1: 3d6 ⇒ (1, 5, 4) = 10 15
Roll 2: 3d6 ⇒ (6, 6, 6) = 18 18
Roll 3: 3d6 ⇒ (2, 6, 3) = 11 15
Roll 4: 3d6 ⇒ (3, 5, 1) = 9 14
Roll 5: 3d6 ⇒ (5, 6, 1) = 12 17

18 -
Roll 1: 3d6 ⇒ (5, 3, 4) = 12 15
Roll 2: 3d6 ⇒ (2, 2, 1) = 5 10
Roll 3: 3d6 ⇒ (4, 5, 5) = 14 16
Roll 4: 3d6 ⇒ (2, 3, 1) = 6 11
Roll 5: 3d6 ⇒ (5, 1, 6) = 12 17

18 -
Roll 1: 3d6 ⇒ (3, 6, 4) = 13 16
Roll 2: 3d6 ⇒ (4, 2, 2) = 8 12
Roll 3: 3d6 ⇒ (3, 1, 6) = 10 15
Roll 4: 3d6 ⇒ (1, 3, 2) = 6 11
Roll 5: 3d6 ⇒ (1, 3, 3) = 7 12

18 -
Roll 1: 3d6 ⇒ (6, 4, 5) = 15 16
Roll 2: 3d6 ⇒ (4, 6, 1) = 11 16
Roll 3: 3d6 ⇒ (6, 2, 5) = 13 17
Roll 4: 3d6 ⇒ (3, 2, 1) = 6 11
Roll 5: 3d6 ⇒ (1, 4, 6) = 11 16


Oh, if only I wasn't already in two Kingmaker games. These high powered rolls would be perfect for some insane gestalt ideas I have.


Rolls:
18
3d6 ⇒ (2, 3, 4) = 9 - 2 + 6 = 12
3d6 ⇒ (3, 5, 5) = 13 - 3 + 6 = 16
3d6 ⇒ (3, 6, 6) = 15 - 3 + 6 = 18
3d6 ⇒ (3, 2, 6) = 11 - 2 + 6 = 14
3d6 ⇒ (5, 1, 1) = 7 2d6 ⇒ (4, 5) = 9 - 4 + 6 = 16

That gives me 18, 18, 16, 16, 14, 12. Yeah, I can definitely work with that.


Currently thinking maybe Unchained Monk/Cleric or Unchained Rogue/something. Leaning towards the first


The Half-elf here, just popping in to say hello to the first prospects. I look forward to all the submissions just as much as DM Skull and Vin are . :D


Rolls:

Set 1:
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (6, 3, 4) = 13
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (4, 4, 3) = 11
Set 2:
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (1, 4, 1) = 6
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (1, 4, 3) = 8
Set 3:
3d6 ⇒ (6, 1, 6) = 13 1d6 ⇒ 2 18
3d6 ⇒ (5, 2, 6) = 13 17
3d6 ⇒ (3, 6, 4) = 13 16
3d6 ⇒ (3, 6, 4) = 13 16
3d6 ⇒ (2, 6, 3) = 11 15

So that's 18 18 17 16 16 15, that's not bad at all.


Also forgot, any characters must be submitted via a stat block. Offsite character sheets are not acceptable.


Might roll a few more sets...this is a high powered game.


As long as most of your stats are 15+, you're fine.


Dot. At work atm. As soon as I get a chance to look at everything properly I'll submit a character.
Ranger/Rogue may be interesting


Set 1:

3d6 ⇒ (1, 2, 2) = 5 10
3d6 ⇒ (1, 1, 1) = 3 13
3d6 ⇒ (2, 5, 1) = 8 15
3d6 ⇒ (3, 5, 4) = 12 15
3d6 ⇒ (1, 4, 6) = 11 16

6d6 ⇒ (2, 4, 2, 3, 4, 3) = 18

Set 2:

3d6 ⇒ (5, 1, 1) = 7 12
3d6 ⇒ (6, 5, 1) = 12 13
3d6 ⇒ (1, 6, 4) = 11 17
3d6 ⇒ (6, 1, 5) = 12 17
3d6 ⇒ (4, 6, 4) = 14 18

2d6 ⇒ (5, 2) = 7 6,1
1d6 ⇒ 5 5
1d6 ⇒ 6 4
1d6 ⇒ 1 6
Set 3:

3d6 ⇒ (5, 2, 5) = 12 18
3d6 ⇒ (2, 6, 5) = 13 16
3d6 ⇒ (5, 1, 5) = 11 16
3d6 ⇒ (4, 3, 3) = 10 17
3d6 ⇒ (1, 1, 2) = 4 13

1d6 ⇒ 3 6 why does this keep changing
Set 4:

3d6 ⇒ (6, 3, 4) = 13 17
3d6 ⇒ (6, 3, 5) = 14 Reroll: 1d6 ⇒ 4 15
3d6 ⇒ (6, 6, 1) = 13 Reroll: 2d6 ⇒ (3, 5) = 8 12
3d6 ⇒ (6, 6, 2) = 14 16
3d6 ⇒ (1, 5, 1) = 7 17

Set 5:

3d6 ⇒ (3, 1, 4) = 8 17
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (4, 3, 1) = 8 Reroll: 1d6 ⇒ 4 18
3d6 ⇒ (4, 4, 4) = 12 16-17
3d6 ⇒ (6, 2, 5) = 13 Reroll: 2d6 ⇒ (2, 3) = 5
Some dice rolls changed (strange)

Set 5 Rerolls:

1d6 ⇒ 6
1d6 ⇒ 6

Set 6:

3d6 ⇒ (5, 6, 2) = 13 13
3d6 ⇒ (2, 6, 1) = 9 18
3d6 ⇒ (1, 2, 3) = 6 17
3d6 ⇒ (4, 5, 5) = 14 16
3d6 ⇒ (1, 3, 1) = 5 14

2d6 ⇒ (2, 4) = 6
Totals:

Set 1:10,13,15,15,16,18 (44 point)
Set 2:12,13,17,17,18,18 (65 point)
Set 3:13,16,16,17,18,18 (70 point)
Set 4:12,15,16,17,17,18 (62 point)
Set 6:13,14,16,17,18,18 (65 point)

Please trust the totals the d6s Keep changing
Set 3:13,16,16,17,18,18


Sets:

Stat: 3d6 ⇒ (2, 4, 1) = 7
Stat: 3d6 ⇒ (2, 4, 1) = 7
Stat: 3d6 ⇒ (5, 6, 5) = 16
Stat: 3d6 ⇒ (1, 2, 1) = 4
Stat: 3d6 ⇒ (3, 3, 3) = 9

1 rerolls: 4d6 ⇒ (4, 5, 2, 2) = 13

Stat: 3d6 ⇒ (1, 4, 3) = 8
Stat: 3d6 ⇒ (5, 4, 1) = 10
Stat: 3d6 ⇒ (1, 1, 2) = 4
Stat: 3d6 ⇒ (2, 3, 6) = 11
Stat: 3d6 ⇒ (5, 1, 4) = 10

1 rerolls: 5d6 ⇒ (4, 3, 3, 4, 3) = 17

Stat: 3d6 ⇒ (3, 6, 3) = 12
Stat: 3d6 ⇒ (1, 2, 6) = 9
Stat: 3d6 ⇒ (5, 3, 6) = 14
Stat: 3d6 ⇒ (2, 2, 4) = 8
Stat: 3d6 ⇒ (3, 1, 4) = 8

1 rerolls: 2d6 ⇒ (3, 2) = 5

Stat: 3d6 ⇒ (1, 5, 3) = 9
Stat: 3d6 ⇒ (2, 4, 6) = 12
Stat: 3d6 ⇒ (1, 4, 4) = 9
Stat: 3d6 ⇒ (2, 4, 2) = 8
Stat: 3d6 ⇒ (2, 2, 4) = 8

1 rerolls: 2d6 ⇒ (4, 4) = 8

Stat: 3d6 ⇒ (3, 2, 1) = 6
Stat: 3d6 ⇒ (3, 3, 2) = 8
Stat: 3d6 ⇒ (6, 1, 1) = 8
Stat: 3d6 ⇒ (2, 5, 5) = 12
Stat: 3d6 ⇒ (3, 5, 2) = 10

1 rerolls: 3d6 ⇒ (4, 6, 5) = 15

Stat: 3d6 ⇒ (6, 2, 1) = 9
Stat: 3d6 ⇒ (1, 4, 6) = 11
Stat: 3d6 ⇒ (5, 2, 6) = 13
Stat: 3d6 ⇒ (1, 6, 4) = 11
Stat: 3d6 ⇒ (3, 1, 1) = 5

1 rerolls: 5d6 ⇒ (4, 3, 4, 6, 5) = 22

Stat: 3d6 ⇒ (2, 3, 3) = 8
Stat: 3d6 ⇒ (3, 5, 2) = 10
Stat: 3d6 ⇒ (3, 4, 1) = 8
Stat: 3d6 ⇒ (5, 2, 6) = 13
Stat: 3d6 ⇒ (3, 1, 3) = 7

1 rerolls: 2d6 ⇒ (5, 5) = 10

Stat: 3d6 ⇒ (5, 2, 6) = 13
Stat: 3d6 ⇒ (4, 3, 6) = 13
Stat: 3d6 ⇒ (4, 4, 1) = 9
Stat: 3d6 ⇒ (3, 3, 4) = 10
Stat: 3d6 ⇒ (5, 4, 6) = 15

1 reroll: 1d6 ⇒ 4

Stat: 3d6 ⇒ (4, 6, 6) = 16
Stat: 3d6 ⇒ (6, 2, 3) = 11
Stat: 3d6 ⇒ (6, 2, 4) = 12
Stat: 3d6 ⇒ (3, 5, 6) = 14
Stat: 3d6 ⇒ (5, 6, 3) = 14

Stat: 3d6 ⇒ (3, 4, 5) = 12
Stat: 3d6 ⇒ (3, 3, 6) = 12
Stat: 3d6 ⇒ (6, 3, 2) = 11
Stat: 3d6 ⇒ (6, 4, 5) = 15
Stat: 3d6 ⇒ (2, 2, 5) = 9

Rolled another ten sets, and the 9th ends up being 15 16 17 17 18 18. I'll go with that. It's pretty much no different from my other one, I just like it better :p


Rolls:

Set 1
3d6 ⇒ (1, 3, 1) = 5
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 3, 3) = 10

Reroll 5d6 ⇒ (4, 2, 4, 5, 2) = 17

SET 2
3d6 ⇒ (4, 4, 5) = 13
3d6 ⇒ (4, 5, 2) = 11
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (4, 3, 2) = 9
3d6 ⇒ (2, 5, 1) = 8

Reroll 3d6 ⇒ (1, 5, 3) = 9

SET 3
3d6 ⇒ (2, 6, 1) = 9 15
3d6 ⇒ (3, 5, 4) = 12 15
3d6 ⇒ (1, 6, 2) = 9 18
3d6 ⇒ (4, 1, 1) = 6 14
3d6 ⇒ (6, 5, 1) = 12 17

Reroll 8d6 ⇒ (3, 6, 1, 4, 1, 2, 1, 5) = 23

SET 4
3d6 ⇒ (4, 2, 3) = 9 13
3d6 ⇒ (2, 3, 5) = 10 14
3d6 ⇒ (6, 3, 1) = 10 18
3d6 ⇒ (4, 4, 2) = 10 14
3d6 ⇒ (5, 5, 1) = 11 16

Reroll 3d6 ⇒ (1, 6, 5) = 12

18,18,17,15,15,14

I can go on in till I have best rolls possible :P (up to 50 sets) but I will take set 3 then

Dervish Dancer (bard)/Dandy (ranger)

Now to think of race etc. I like the idea of him in a harlequin type outfit. Mask. Bells. All that fun things


Set 7:

3d6 ⇒ (2, 6, 5) = 13 17
3d6 ⇒ (4, 4, 6) = 14 16
3d6 ⇒ (1, 2, 3) = 6 11
3d6 ⇒ (5, 2, 4) = 11 15
3d6 ⇒ (5, 3, 5) = 13 16

1d6 ⇒ 2

Set 8:

3d6 ⇒ (4, 3, 5) = 12 15
3d6 ⇒ (6, 6, 1) = 13 18
3d6 ⇒ (6, 3, 3) = 12 15
3d6 ⇒ (6, 3, 6) = 15 18
3d6 ⇒ (3, 2, 2) = 7 11

?Reroll: 1d6 ⇒ 5

Set 9:

3d6 ⇒ (1, 6, 2) = 9 18
3d6 ⇒ (6, 5, 2) = 13 17
3d6 ⇒ (6, 6, 4) = 16 18
3d6 ⇒ (3, 1, 5) = 9 14
3d6 ⇒ (1, 4, 4) = 9 14

4d6 ⇒ (6, 3, 1, 3) = 13
Set 10:

3d6 ⇒ (3, 2, 2) = 7 11
3d6 ⇒ (2, 6, 6) = 14 18
3d6 ⇒ (1, 5, 3) = 9 15
3d6 ⇒ (5, 6, 3) = 14 17
3d6 ⇒ (5, 6, 5) = 16 17
3d6 ⇒ (3, 1, 2) = 6 Ignore this

1d6 ⇒ 4
Totals:

Set 1:10,13,15,15,16,18 (44 point)
Set 2:12,13,17,17,18,18 (65 point)
Set 3:13,16,16,17,18,18 (70 point)
Set 4:12,15,16,17,17,18 (62 point)
Set 6:13,14,16,17,18,18 (65 point)
Set 7:11,15,16,16,17,18 (58 point)
Set 8:11,15,15,18,18,18 (66 point)
Set 9:14,14,17,18,18,18 (74 point)
Set 10:11,15,17,17,18,18 (68 point)


Query as I am leaning towards in Unchained Rogue and Arcane Duelist Bard (Skill monkey AND striking power! I'm a giver like that!).

Finesse Training;

Per the optional Feat Tax rules, the first level benefit is essentially null. May I instead gain Weapon Focus? If not that's totally fine, the build will still rock faces off at 3 (and be pretty good even before, I think!)


Dodekatheon wrote:

Query as I am leaning towards in Unchained Rogue and Arcane Duelist Bard (Skill monkey AND striking power! I'm a giver like that!).

Finesse Training;

Per the optional Feat Tax rules, the first level benefit is essentially null. May I instead gain Weapon Focus? If not that's totally fine, the build will still rock faces off at 3 (and be pretty good even before, I think!)

Not a problem.


Heard. Should have something up in about an hour.


set 1:

3d6 + 6 ⇒ (1, 1, 1) + 6 = 9 edit: first stat is auto 18
3d6 + 6 ⇒ (1, 6, 6) + 6 = 19
3d6 + 6 ⇒ (1, 6, 5) + 6 = 18
3d6 + 6 ⇒ (4, 2, 1) + 6 = 13
3d6 + 6 ⇒ (5, 5, 3) + 6 = 19
3d6 + 6 ⇒ (3, 4, 3) + 6 = 16

reroll#2: 2d6 ⇒ (1, 2) = 3
reroll#3: 1d6 ⇒ 5
reroll#4: 1d6 ⇒ 6


18, 18, 17, 16, 16, 13

Wow, that's pretty astounding. Now for a creative concept...

Thinking an Elven Ranger/Inquisitor of Erastil.


Dotting. I died in my last Kingmaker campaign did it will be nice to continue it :D

Rolls:

Set 1
Auto 18
3d6 ⇒ (2, 5, 4) = 11 9 + 6 = 15
3d6 ⇒ (1, 4, 6) = 11 10 + 6 = 16
1d6 ⇒ 2

3d6 ⇒ (6, 3, 1) = 10 9 + 6 = 15
3d6 ⇒ (5, 3, 5) = 13 11 + 6 = 17
1d6 ⇒ 6

3d6 ⇒ (4, 6, 2) = 12 10 + 6 = 16

That looks pretty good.


When it comes to your magus, are they a strength or dexterity based build? I have a couple ideas that might be fun to try, but one of them really only works if my fellow front-liners are strength-based characters. I'm interested in a Skald on the one hand, but I also have other ideas. Has anyone given any thought to kingdom roles?

Also, are you alright with someone who has read the AP and is running it as a GM?


JDPhipps wrote:

When it comes to your magus, are they a strength or dexterity based build? I have a couple ideas that might be fun to try, but one of them really only works if my fellow front-liners are strength-based characters. I'm interested in a Skald on the one hand, but I also have other ideas. Has anyone given any thought to kingdom roles?

Also, are you alright with someone who has read the AP and is running it as a GM?

This is going to be gestalt and mythic. I really doubt you know whats coming.


Here is my idea so far, build wise. Not much gear and i didnt pick languages yet

Luthian:

Luthian
Male human bard (dervish dancer) 1/ranger (dandy) 1/gestalt 1 (Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Intrigue 41)
CG Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 13 (3 HD; 1d8+2d10+3)
Fort +4, Ref +7, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven leafblade +3 (1d4+5/18-20) or
. . elven leafblade +3 (1d4+4/18-20)
Special Attacks battle dance: inspire courage
Bard (Dervish Dancer) Spells Known (CL 1st; concentration +6)
--------------------
Statistics
--------------------
Str 17, Dex 20, Con 15, Int 16, Wis 14, Cha 20
Base Atk +1; CMB +3; CMD 20
Feats Double Slice, Fast Learner[ARG], Piranha Strike, Two-weapon Fighting, Weapon Finesse
Traits civilized, noble born - orlovsky
Skills Acrobatics +8, Bluff +9, Diplomacy +10 (+12 vs. people from chosen country), Escape Artist +8, Intimidate +5 (+7 vs. people from chosen country), Knowledge (history) +7, Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +7, Perception +6, Perform (dance) +9, Sense Motive +6, Stealth +8, Use Magic Device +9; Racial Modifiers gregarious, urbanite
Languages Azlanti, Common, Draconic
SQ battle dance, fleet, rumor empathy +6, track +1
Other Gear parade armor[UE], elven leafblade, elven leafblade, 175 gp
--------------------
Special Abilities
--------------------
Battle Dance (move action, 9 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white only).
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs. further CHA skills for 24 hr.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Rumor Empathy +6 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size.
Track +1 Add the listed bonus to survival checks made to track.
Urbanite (Ex) +2 Diplomacy to gather information & Sense Motive to read a social situation.

Added 6RP to the human template to make it 15RP


Okay. Took a while but I put together Lorik Sharpsilver.

He's an Unchained Rogue/Arcane Duelist Bard. Plenty of skills and some decent melee pop. He'll get a little bonkers at 3rd (in a good way, I promise).

I included a fairly sizable writing sample so you can get an idea of how I write. Let me know if anything looks off or you have any questions.

Will probably tinker with Race Builder stuff a bit by modding the Half Elf Template. I'm thinking replacing Human Heritage with Flexible (another +2), adding Darkvision, and adding Dual-Minded for 15 RP.


Gestalt Kingmaker with Rolled Dice? I'm in!

Let's do at least two.

free 18: 18 = 18
3d6, reroll 1s, drop lowest, +6: 3d6 - 5 + 6 ⇒ (5, 5, 6) - 5 + 6 = 17
3d6, reroll 1s, drop lowest, +6: 3d6 - 2 + 6 ⇒ (2, 3, 5) - 2 + 6 = 14
3d6, reroll 1s, drop lowest, +6: 4d6 - 1 - 3 + 6 ⇒ (5, 3, 1, 5) - 1 - 3 + 6 = 16
3d6, reroll 1s, drop lowest, +6: 4d6 - 1 - 2 + 6 ⇒ (2, 6, 1, 3) - 1 - 2 + 6 = 15
3d6, reroll 1s, drop lowest, +6: 3d6 - 2 + 6 ⇒ (2, 5, 4) - 2 + 6 = 15
That's 18, 17, 16, 15, 15, 14

free 18: 18 = 18
3d6, reroll 1s, drop lowest, +6: 5d6 - 1 - 1 - 2 + 6 ⇒ (1, 6, 2, 1, 4) - 1 - 1 - 2 + 6 = 16
3d6, reroll 1s, drop lowest, +6: 3d6 ⇒ (6, 6, 6) = 18
3d6, reroll 1s, drop lowest, +6: 3d6 - 2 + 6 ⇒ (2, 6, 2) - 2 + 6 = 14
3d6, reroll 1s, drop lowest, +6: 3d6 ⇒ (1, 1, 1) = 3 IGNORE THIS ONE! All 1's, doing it again.
3d6, reroll 1s, drop lowest, +6: 3d6 - 2 + 6 ⇒ (5, 3, 2) - 2 + 6 = 14
3d6, reroll 1s, drop lowest, +6: 3d6 - 2 + 6 ⇒ (6, 2, 6) - 2 + 6 = 18
That's 18, 18, 18, 16, 14, 14

Yeah, wow. #2 is a winner!

Going to go with a Keleshite Oracle/Ranger. I have a level 6 gestalt oracle/ranger I made a while ago that I can re-stat back to first level.

He is a Suli. I would like to note that Sulis are often listed as a 15 RP race. This is not true, for two reasons:

1. Suli are outsiders, and the outsider type costs 3 RP. But outsiders get darkvision for free. Sulis do NOT have darkvision, so they lose 2 RP there.

2. The elemental assault ability is 1 RP, but the Suli are listed as spending 4 RP because they can do this with any of the 4 elements. But 4 RP is actually the cost to have four separate elemental assault powers, once each with a different element. That is obviously WAY better than one elemental assault ability where you can choose the element. So the Suli's ability is worth maybe 1.5 RP but let's round up to 2.

So a suli is actually an 11 RP race, same as dwarves.


GM Skull: Does the "Healing Magic" house rule include channel energy and lay on hands?


Set 11:

3d6 ⇒ (5, 6, 2) = 13 17
3d6 ⇒ (5, 6, 4) = 15 17
3d6 ⇒ (5, 1, 3) = 9 15
3d6 ⇒ (1, 4, 1) = 6 16
3d6 ⇒ (5, 5, 2) = 12 16

5d6 ⇒ (4, 4, 1, 1, 6) = 16

Set 12:

3d6 ⇒ (3, 5, 5) = 13 16
3d6 ⇒ (2, 6, 1) = 9 14
3d6 ⇒ (3, 5, 5) = 13 16
3d6 ⇒ (3, 6, 2) = 11 15
3d6 ⇒ (3, 5, 1) = 9 15

2d6 ⇒ (2, 4) = 6
Set 13:

3d6 ⇒ (3, 5, 6) = 14 13
3d6 ⇒ (5, 6, 6) = 17 17
3d6 ⇒ (2, 5, 5) = 12 18
3d6 ⇒ (1, 4, 2) = 7 16
3d6 ⇒ (2, 5, 2) = 9 14

1d6 ⇒ 6
Set 14:

3d6 ⇒ (3, 1, 1) = 5 14
3d6 ⇒ (4, 3, 6) = 13 16
3d6 ⇒ (1, 2, 4) = 7 13
3d6 ⇒ (1, 2, 1) = 4 12
3d6 ⇒ (4, 2, 3) = 9 13

6d6 ⇒ (4, 4, 1, 3, 3, 3) = 18

Set 15:

3d6 ⇒ (6, 6, 6) = 18 18
3d6 ⇒ (4, 5, 4) = 13 15
3d6 ⇒ (3, 1, 6) = 10 15
3d6 ⇒ (6, 4, 5) = 15 17
3d6 ⇒ (2, 3, 1) = 6 15

2d6 ⇒ (3, 6) = 9
Set 16:

3d6 ⇒ (3, 3, 1) = 7 12
3d6 ⇒ (2, 3, 5) = 10 14
3d6 ⇒ (2, 1, 4) = 7 16
3d6 ⇒ (1, 6, 1) = 8 17
3d6 ⇒ (2, 1, 3) = 6 14

6d6 ⇒ (3, 6, 4, 5, 1, 5) = 24
Set 17:

3d6 ⇒ (5, 1, 5) = 11 16
3d6 ⇒ (2, 6, 4) = 12 17
3d6 ⇒ (5, 4, 1) = 10 15
3d6 ⇒ (2, 1, 6) = 9 16
3d6 ⇒ (5, 5, 4) = 14 17

3d6 ⇒ (4, 6, 4) = 14
Set 18:

3d6 ⇒ (1, 1, 6) = 8 16
3d6 ⇒ (4, 5, 3) = 12 17
3d6 ⇒ (1, 5, 4) = 10 15
3d6 ⇒ (3, 3, 2) = 8 13
3d6 ⇒ (1, 3, 1) = 5 12

5d6 ⇒ (3, 6, 4, 3, 1) = 17
Set 19:

3d6 ⇒ (5, 2, 2) = 9 15
3d6 ⇒ (5, 4, 1) = 10 15
3d6 ⇒ (2, 4, 2) = 8 12
3d6 ⇒ (3, 6, 3) = 12 15
3d6 ⇒ (3, 4, 4) = 11 13

2d6 ⇒ (2, 5) = 7
Set 20:

3d6 ⇒ (4, 1, 1) = 6 15
3d6 ⇒ (3, 6, 2) = 11 17
3d6 ⇒ (1, 5, 2) = 8 13
3d6 ⇒ (1, 1, 6) = 8 17
3d6 ⇒ (3, 1, 4) = 8 15

6d6 ⇒ (5, 2, 6, 5, 2, 3) = 23
Totals:

Set 1:10,13,15,15,16,18 (44 point)
Set 2:12,13,17,17,18,18 (65 point)
Set 3:13,16,16,17,18,18 (70 point)
Set 4:12,15,16,17,17,18 (62 point)
Set 6:13,14,16,17,18,18 (65 point)
Set 7:11,15,16,16,17,18 (58 point)
Set 8:11,15,15,18,18,18 (66 point)
Set 9:14,14,17,18,18,18 (74 point)
Set 10:11,15,17,17,18,18 (68 point)
Set 11:15,16,16,17,17,18
Set 12:14,15,15,16,16,18
Set 13:13,14,16,17,18,18
Set 14:12,13,13,14,16,18
Set 15:15,15,15,17,18,18
Set 16:12,14,14,16,17,18
Set 17:15,16,16,17,17,18
Set 18:12,13,15,16,17,18
Set 19:12,13,15,15,15,18
Set 20:13,15,15,17,17,18


What if I told you, I could find a gesalt rogue ranger? And what if I told you she was a priestess of Calistra, interested in just the utmost revenge? I'm asking to see if a LE or N charcter would be okay. LE in the sense she would follow her churches tenents over others, or overall N against everything not her tenents. I would put her in for this, as a Elf, stated at

stats:

stat rolls: 3d6 + 6 ⇒ (3, 3, 2) + 6 = 14
stat rolls: 3d6 + 6 ⇒ (3, 6, 5) + 6 = 20
stat rolls: 3d6 + 6 ⇒ (2, 2, 6) + 6 = 16
stat rolls: 3d6 + 6 ⇒ (5, 2, 3) + 6 = 16
stat rolls: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
stat rolls: 3d6 + 6 ⇒ (6, 1, 4) + 6 = 17


This is Peet's submission. Not yet finished but he will be a healer and rangery skill monkey. I will take the Dungeon Rover archetype for ranger, unless there is a trapfinder in the party already.

Peet wrote:
GM Skull: Does the "Healing Magic" house rule include channel energy and lay on hands?

Also:

1. The pioneer trait lets me start with a horse. Since I have Handle Animal at +9, can I combat train the horse myself and not have to pay for that?

2. Can the horse be a heavy horse?

3. Do animal companions get the bonus feats and feat tax rules that that characters do?


I'm good with my rolls so I will join in with a Rogue/Ranger with Dm's approval. I hope the stats are okay, and some people mentioend a free 18, so I could drop thats 14. Let me know something, and I'll have her finished by tonight.


3d6 drop lowest then +6 and you can reroll 1s

Silver Crusade

Is chained summoner allowed?

If not, is unchained summoner allowed?


Dotting. I will have a submission ready once I get back from work. Also, what is the policy for planned absences? (Out of country vacation, etc)


You're always going to have a ton of magic power in a gestalt situation. It's just how it goes.

Stat rolls:
Set I
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (5, 6, 2) = 13
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (6, 4, 6) = 16
Reroll 1s: 1d6 ⇒ 5
15, 17, 14, 15, 18 + 18

Set II
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (5, 4, 4) = 13
Reroll 1s: 1d6 ⇒ 5
16, 18, 11, 13, 15 +18

Set III
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (6, 4, 4) = 14
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (3, 6, 3) = 12
Reroll 1s: 2d6 ⇒ (2, 4) = 6
14, 16, 14, 15, 15 +18

Set IV
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (1, 4, 4) = 9
3d6 ⇒ (3, 3, 4) = 10
3d6 ⇒ (2, 3, 3) = 8
3d6 ⇒ (2, 3, 5) = 10
Reroll 1s: 1d6 ⇒ 4
15, 14, 13, 12, 14 +18

Set V
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (2, 2, 4) = 8
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (5, 6, 4) = 15
Reroll 1s: 2d6 ⇒ (5, 1) = 6
Reroll 1+: 1d6 ⇒ 6
17, 12, 16, 15, 17 +18

Set VI
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (5, 1, 5) = 11
Reroll 1s: 2d6 ⇒ (2, 1) = 3
Reroll 1+: 1d6 ⇒ 2
17, 11, 14, 15, 16 +18

Set VII
3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (4, 2, 5) = 11
3d6 ⇒ (5, 3, 1) = 9
3d6 ⇒ (1, 5, 2) = 8
Reroll 1s: 3d6 ⇒ (6, 5, 6) = 17
18, 14, 15, 16, 17 +18

Set VIII
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (1, 1, 1) = 3
3d6 ⇒ (5, 3, 2) = 10
Reroll 1s: 5d6 ⇒ (3, 3, 1, 5, 4) = 16
Reroll 1s: 1d6 ⇒ 6
13, 14, 12, 17, 14 +18

Set IX
3d6 ⇒ (6, 5, 2) = 13
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (5, 1, 4) = 10
Reroll 1s: 4d6 ⇒ (5, 6, 1, 3) = 15
Reroll 1s: 1d6 ⇒ 2
17, 15, 15, 16, 15 +18

Set X
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (4, 4, 2) = 10
3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (6, 6, 6) = 18
Reroll 1s: 4d6 ⇒ (6, 5, 5, 4) = 20
16, 16, 14, 15, 18 +18

Aaand, that's it. I'll go with set seven. 14, 15, 16, 17, 18, 18, this is great and fine and stuff.

Any particular reason you don't like PRCs? They have some pretty cool flavor.


3d6 ⇒ (5, 3, 5) = 13
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (6, 1, 1) = 8
3d6 ⇒ (1, 5, 5) = 11
3d6 ⇒ (5, 1, 6) = 12

Reroll 1's: 4d6 ⇒ (4, 1, 5, 3) = 13
Reroll 1's: 1d6 ⇒ 5

With Reroll:
1: 5,5,6= 16
2: 6,4,6= 16
3: 6,5,6= 17
4: 5,5,6= 16
5: 6,6,5= 17

So: 18,17,17,16,16,16 Seems fine.


Okay, here's stats.
4d6 - 1 - 3 + 6 ⇒ (6, 1, 3, 6) - 1 - 3 + 6 = 18
4d6 - 1 - 4 + 6 ⇒ (6, 5, 1, 4) - 1 - 4 + 6 = 17
4d6 - 1 - 2 + 6 ⇒ (2, 1, 6, 6) - 1 - 2 + 6 = 18
5d6 - 1 - 1 - 2 + 6 ⇒ (1, 6, 1, 6, 2) - 1 - 1 - 2 + 6 = 18
3d6 - 2 + 6 ⇒ (3, 2, 4) - 2 + 6 = 13

4 18's, One 17, and a 13. I guess everybody has to have a dump stat. :)


Philo Pharynx wrote:

Okay, here's stats.

4d6-1-3+6
4d6-1-4+6
4d6-1-2+6
5d6-1-1-2+6
3d6-2+6

4 18's, One 17, and a 13. I guess everybody has to have a dump stat. :)

3d6 drop lowest Add 6


So... Seeing everyone else's stats and the fact that the max number of times you can roll is 50, I'll try my luck again.

Stats, take 2:
Set 11
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 6, 2) = 9
3d6 ⇒ (1, 2, 4) = 7
3d6 ⇒ (6, 1, 1) = 8
3d6 ⇒ (6, 6, 4) = 16
Reroll 1s: 3d6 ⇒ (6, 1, 5) = 12
Reroll 1s: 2d6 ⇒ (6, 6) = 12
13, 18, 16, 18, 18 + 18

Okay, that was quick. 13/18/16/18/18+18. We will take that.


I've been wanting to play in Kingmaker and I've been wanting to try out a Dragon Disciple/Fighter gestalt, however with the no prestige class ruling I'll have to come up with something else.

Roll 1:

3d6: 3d6 ⇒ (4, 6, 6) = 16 18
3d6: 3d6 ⇒ (2, 2, 2) = 6 10
3d6: 3d6 ⇒ (2, 4, 1) = 7 12
3d6: 3d6 ⇒ (2, 5, 6) = 13 17
3d6: 3d6 ⇒ (2, 5, 3) = 10 14

Roll 2:

3d6: 3d6 ⇒ (6, 2, 2) = 10 14
3d6: 3d6 ⇒ (4, 5, 6) = 15 17
3d6: 3d6 ⇒ (4, 6, 4) = 14 16
3d6: 3d6 ⇒ (5, 5, 3) = 13 16
3d6: 3d6 ⇒ (5, 3, 2) = 10 14

Roll 3:

3d6: 3d6 ⇒ (2, 3, 3) = 8 12
3d6: 3d6 ⇒ (1, 5, 4) = 10 15
3d6: 3d6 ⇒ (3, 5, 1) = 9 14
3d6: 3d6 ⇒ (1, 5, 3) = 9 17
3d6: 3d6 ⇒ (2, 2, 2) = 6 10

Re-roll 1: 1d6 ⇒ 3
Re-roll 1: 1d6 ⇒ 3
Re-roll 1: 1d6 ⇒ 6

Roll 4:

3d6: 3d6 ⇒ (2, 6, 6) = 14 18
3d6: 3d6 ⇒ (5, 3, 3) = 11 14
3d6: 3d6 ⇒ (6, 3, 1) = 10 18
3d6: 3d6 ⇒ (6, 6, 5) = 17 18
3d6: 3d6 ⇒ (2, 6, 1) = 9 15

Re-roll 1: 1d6 ⇒ 6
Re-roll 1: 1d6 ⇒ 3

Roll 5:

3d6: 3d6 ⇒ (5, 6, 6) = 17 18
3d6: 3d6 ⇒ (2, 4, 3) = 9 13
3d6: 3d6 ⇒ (2, 2, 4) = 8 12
3d6: 3d6 ⇒ (6, 3, 6) = 15 18
3d6: 3d6 ⇒ (5, 2, 6) = 13 17

Roll 6:

3d6: 3d6 ⇒ (1, 6, 4) = 11 16
3d6: 3d6 ⇒ (5, 6, 6) = 17 18
3d6: 3d6 ⇒ (4, 2, 1) = 7 12
3d6: 3d6 ⇒ (4, 4, 4) = 12 14
3d6: 3d6 ⇒ (4, 6, 4) = 14 16

Re-roll 1: 1d6 ⇒ 3
Re-roll 1: 1d6 ⇒ 2

I think I'll go with number 4


Why dies everybody have such good luck

Bad rolls:
Set 21
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (2, 4, 3) = 9
3d6 ⇒ (5, 1, 4) = 10 Reroll: 1d6 ⇒ 1
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (6, 5, 1) = 12
1d6 ⇒ 3
1d6 ⇒ 3
Set 22
3d6 ⇒ (6, 1, 3) = 10 18
3d6 ⇒ (2, 5, 1) = 8 14
3d6 ⇒ (3, 1, 5) = 9 14
3d6 ⇒ (4, 1, 1) = 6 17
3d6 ⇒ (4, 6, 4) = 14 13
6d6 ⇒ (6, 3, 3, 5, 4, 5) = 26
Set 23
3d6 ⇒ (2, 3, 5) = 10 16
3d6 ⇒ (5, 2, 3) = 10 15
3d6 ⇒ (6, 5, 6) = 17 16
3d6 ⇒ (5, 4, 6) = 15 14
3d6 ⇒ (4, 3, 3) = 10 14

Set 24
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (1, 1, 5) = 7
3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (6, 3, 6) = 15
3d6 ⇒ (2, 6, 3) = 11

Set 25
3d6 ⇒ (2, 5, 3) = 10 Reroll: 1d6 ⇒ 4 16
3d6 ⇒ (3, 4, 2) = 9 Reroll: 2d6 ⇒ (4, 2) = 6 17
3d6 ⇒ (6, 4, 5) = 15 17
3d6 ⇒ (3, 5, 2) = 10 14
3d6 ⇒ (3, 4, 3) = 10 13

Set 26
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (1, 2, 5) = 8
3d6 ⇒ (3, 2, 5) = 10
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (1, 4, 6) = 11
Set 27
3d6 ⇒ (5, 2, 6) = 13 17
3d6 ⇒ (1, 5, 6) = 12 17
3d6 ⇒ (2, 1, 4) = 7 15
3d6 ⇒ (3, 4, 6) = 13 16
3d6 ⇒ (2, 1, 6) = 9 41
Set 28
3d6 ⇒ (6, 2, 6) = 14 18
3d6 ⇒ (3, 6, 3) = 12 15
3d6 ⇒ (6, 4, 2) = 12 16
3d6 ⇒ (2, 1, 2) = 5 11
3d6 ⇒ (1, 5, 3) = 9 17
Reroll 1's: 3d6 ⇒ (1, 1, 3) = 5
Set 29
3d6 ⇒ (3, 3, 5) = 11 14
3d6 ⇒ (5, 3, 6) = 14 17
3d6 ⇒ (1, 1, 1) = 3 18
3d6 ⇒ (6, 6, 2) = 14 18
3d6 ⇒ (6, 2, 6) = 14 18
Set 30
3d6 ⇒ (3, 3, 5) = 11 14
3d6 ⇒ (3, 2, 1) = 6 11
3d6 ⇒ (6, 6, 5) = 17 18
3d6 ⇒ (2, 4, 6) = 12 16
3d6 ⇒ (4, 2, 2) = 8 12
Reroll set 29: 3d6 ⇒ (6, 6, 5) = 17
Reroll set 27: 4d6 ⇒ (3, 5, 1, 2) = 11
Reroll set 28: 2d6 ⇒ (1, 6) = 7
Reroll set 30: 1d6 ⇒ 2


I will go with set 29, 14 17 18 18 18 18
I am going to be playing a Summoner (Master Summoner, Story Summoner)/Barbarian


Set 1:

3d6 ⇒ (2, 4, 2) = 8
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (1, 2, 1) = 4
3d6 ⇒ (6, 6, 5) = 17
Reroll ones: 4d6 ⇒ (2, 4, 3, 1) = 10
Reroll more ones: 1d6 ⇒ 5
Results:
12
15
16
14
18

Set 2:

3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (3, 5, 6) = 14
3d6 ⇒ (6, 3, 5) = 14
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (2, 4, 4) = 10
Reroll ones: 3d6 ⇒ (5, 3, 5) = 13

Set 3:

3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (2, 4, 2) = 8
Reroll ones: 1d6 ⇒ 1
Reroll ones: 1d6 ⇒ 4

Set 4:

3d6 ⇒ (4, 4, 2) = 10
3d6 ⇒ (2, 4, 3) = 9
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (3, 3, 3) = 9
Reroll ones: 1d6 ⇒ 2

Set 5:

3d6 ⇒ (5, 4, 2) = 11
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (5, 4, 2) = 11
Reroll ones: 3d6 ⇒ (5, 6, 5) = 16

Set 6:

3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (3, 2, 5) = 10
Reroll ones: 2d6 ⇒ (5, 2) = 7

Set 7:

3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (1, 2, 3) = 6
Reroll ones: 3d6 ⇒ (1, 4, 1) = 6
Reroll ones: 2d6 ⇒ (5, 4) = 9

Set 8:

3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (6, 4, 3) = 13
3d6 ⇒ (3, 2, 1) = 6
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (3, 4, 1) = 8
Reroll ones: 3d6 ⇒ (6, 6, 5) = 17

Set 9:

3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (5, 6, 6) = 17
3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (1, 3, 1) = 5
Reroll ones: 2d6 ⇒ (3, 4) = 7
Results:
13
18
17
18
13

Looks like we finally have a winner with Set 9 - 18, 18, 18, 17, 13, 13. Not sure what I'll be playing yet.


Dotting in with interest. This looks really exciting.

Set 1:

Roll 1: 3d6 ⇒ (1, 1, 2) = 4
Roll 2: 3d6 ⇒ (3, 4, 3) = 10
Roll 3: 3d6 ⇒ (4, 3, 1) = 8
Roll 4: 3d6 ⇒ (1, 6, 6) = 13
Roll 5: 3d6 ⇒ (3, 3, 2) = 8

Reroll 1's for Roll 1: 2d6 ⇒ (6, 5) = 11
Reroll 1's for Roll 3: 1d6 ⇒ 6
Reroll 1's for Roll 4: 1d6 ⇒ 2

Roll 1 6,5,2 => drop 2, 6+5+6=17
Roll 2 3,4,3 => drop 3, 3+4+6=13
Roll 3 4,3,6 => drop 3, 4+6+6=16
Roll 4 6,6,2 => drop 2, 6+6+6=18
Roll 5 3,3,2 => drop 2, 3+3+6=12

Nice, but let's see if we can do better.

Set 2:

Roll 1: 3d6 ⇒ (4, 2, 2) = 8
Roll 2: 3d6 ⇒ (5, 3, 5) = 13
Roll 3: 3d6 ⇒ (1, 4, 6) = 11
Roll 4: 3d6 ⇒ (3, 5, 1) = 9
Roll 5: 3d6 ⇒ (5, 4, 3) = 12

Reroll 1's for Roll 3: 1d6 ⇒ 1
Reroll 1's for Roll 4: 1d6 ⇒ 6

Reroll another 1 for Roll 3: 1d6 ⇒ 4

Roll 1 4,2,2 => Drop 2, 4+2+6=12
Roll 2 5,3,5 => Drop 3, 5+5+6=16
Roll 3 4,6,4 => Drop 4, 4+6+6=16
Roll 4 3,5,6 => Drop 3, 5+6+6=17
Roll 5 5,4,3 => Drop 3, 5+4+6=15

Maybe another try.

Set 3:

Roll 1: 3d6 ⇒ (1, 4, 2) = 7
Roll 2: 3d6 ⇒ (4, 5, 1) = 10
Roll 3: 3d6 ⇒ (4, 2, 5) = 11
Roll 4: 3d6 ⇒ (4, 5, 4) = 13
Roll 5: 3d6 ⇒ (5, 5, 3) = 13

Reroll 1's for Roll 1: 1d6 ⇒ 1
Reroll 1's for Roll 2: 1d6 ⇒ 3

Reroll another 1 for Roll 1: 1d6 ⇒ 6

Roll 1 4,2,6 => drop 2, 6+4+6=16
Roll 2 4,5,3 => drop 3, 4+5+6=15
Roll 3 4,2,5 => drop 2, 4+5+6=15
Roll 4 4,5,4 => drop 4, 4+5+6=15
Roll 5 5,5,3 => drop 3, 5+5+6=16

And another one.

Set 4:

Roll 1: 3d6 ⇒ (6, 6, 4) = 16
Roll 2: 3d6 ⇒ (5, 2, 2) = 9
Roll 3: 3d6 ⇒ (4, 6, 3) = 13
Roll 4: 3d6 ⇒ (2, 6, 5) = 13
Roll 5: 3d6 ⇒ (6, 5, 6) = 17

Roll 1 6,6,4 => drop 4, 6+6+6=18
Roll 2 5,2,2 => drop 2, 5+2+6=13
Roll 3 4,6,3 => drop 3, 4+6+3=16
Roll 4 2,6,5 => drop 2, 6+5+6=17
Roll 5 6,5,6 => drop 5, 6+6+6=18.

Ding, ding, we have a winner!

Using Set 4, final stats 18, 18, 18, 17, 16, 13.

Let's see what fun can be created with this.


@GM Skull How does versatile Summons work?


Gonna make some rolls so I know what I'm working with when I get off work.

Set 1:
3d6 + 6 ⇒ (1, 1, 4) + 6 = 12
Reroll the 1's 1d6 ⇒ 1, 1d6 ⇒ 6
3d6 + 6 ⇒ (4, 3, 2) + 6 = 15
3d6 + 6 ⇒ (3, 1, 1) + 6 = 11
Reroll the 1's 1d6 ⇒ 1, 1d6 ⇒ 6
3d6 + 6 ⇒ (2, 6, 4) + 6 = 18
3d6 + 6 ⇒ (1, 4, 5) + 6 = 16
Reroll the 1's 1d6 ⇒ 3

18
16
13
16
16
15

Set 2:
3d6 + 6 ⇒ (5, 2, 4) + 6 = 17
3d6 + 6 ⇒ (1, 3, 1) + 6 = 11
Reroll the 1's 1d6 ⇒ 2, 1d6 ⇒ 1
3d6 + 6 ⇒ (4, 3, 5) + 6 = 18
3d6 + 6 ⇒ (3, 4, 4) + 6 = 17
3d6 + 6 ⇒ (6, 6, 3) + 6 = 21

18
15
11
15
14
18

Set 3:

3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
3d6 + 6 ⇒ (3, 2, 2) + 6 = 13
3d6 + 6 ⇒ (4, 5, 4) + 6 = 19
3d6 + 6 ⇒ (2, 1, 5) + 6 = 14
Reroll the 1's 1d6 ⇒ 1
3d6 + 6 ⇒ (1, 3, 4) + 6 = 14
Reroll the 1's 1d6 ⇒ 4

18
17
11
15
13
14

Set 4:

3d6 + 6 ⇒ (2, 5, 4) + 6 = 17
3d6 + 6 ⇒ (6, 5, 3) + 6 = 20
3d6 + 6 ⇒ (4, 5, 4) + 6 = 19
3d6 + 6 ⇒ (6, 4, 4) + 6 = 20
3d6 + 6 ⇒ (4, 3, 6) + 6 = 19

18
15
17
15
16
16

Set 5:

3d6 + 6 ⇒ (5, 3, 2) + 6 = 16
3d6 + 6 ⇒ (5, 5, 2) + 6 = 18
3d6 + 6 ⇒ (5, 6, 2) + 6 = 19
3d6 + 6 ⇒ (2, 1, 2) + 6 = 11
Reroll the 1's 1d6 ⇒ 5
3d6 + 6 ⇒ (1, 5, 5) + 6 = 17
Reroll the 1's 1d6 ⇒ 4

18
14
16
17
13
15

Set 6:

3d6 + 6 ⇒ (3, 1, 3) + 6 = 13
Reroll the 1's 1d6 ⇒ 6
3d6 + 6 ⇒ (6, 4, 5) + 6 = 21
3d6 + 6 ⇒ (4, 1, 6) + 6 = 17
Reroll the 1's 1d6 ⇒ 3
3d6 + 6 ⇒ (4, 2, 5) + 6 = 17
3d6 + 6 ⇒ (5, 2, 1) + 6 = 14
Reroll the 1's 1d6 ⇒ 1

18
15
17
16
15
13

Set 7:

3d6 + 6 ⇒ (4, 6, 3) + 6 = 19
3d6 + 6 ⇒ (6, 1, 2) + 6 = 15
Reroll the 1's 1d6 ⇒ 5
3d6 + 6 ⇒ (6, 6, 3) + 6 = 21
3d6 + 6 ⇒ (5, 1, 2) + 6 = 14
Reroll the 1's 1d6 ⇒ 6
3d6 + 6 ⇒ (5, 6, 6) + 6 = 23

18
16
17
18
17
18

Got lucky with Set 7: 18, 18, 18, 17, 17, 16.

Some build ideas for now:
- Ranger (Poison Darter, Skirmisher) / Warpriest: Sneaky blowgun user who excels at using poison and is quite the skill-monkey
- Cavalier (Order of the Pike) / Unchained Rogue (Scout): Glory-seeking dragonslayer noble who runs around with a glaive, leveraging his Acrobatic skills to get the jump on his opponents (Strength or Dex based)
- Brawler (Exemplar) / ???: Veteran tactician who aims to help those under his care.

I will decide a bit later after some thinking.

Did I see a mention of this being Mythic? :D


Rolls:

1: 3d6 + 6 ⇒ (3, 1, 5) + 6 = 15 14
2: 3d6 + 6 ⇒ (5, 5, 3) + 6 = 19 16
3: 3d6 + 6 ⇒ (1, 5, 5) + 6 = 17 16
4: 3d6 + 6 ⇒ (6, 3, 2) + 6 = 17 15
5: 3d6 + 6 ⇒ (6, 2, 2) + 6 = 16 14

1: 3d6 + 6 ⇒ (3, 3, 6) + 6 = 18 15
2: 3d6 + 6 ⇒ (3, 2, 5) + 6 = 16 14
3: 3d6 + 6 ⇒ (4, 4, 6) + 6 = 20 16
4: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 14
5: 3d6 + 6 ⇒ (6, 6, 3) + 6 = 21 18

1: 3d6 + 6 ⇒ (5, 6, 1) + 6 = 18 17
2: 3d6 + 6 ⇒ (3, 6, 6) + 6 = 21 18
3: 3d6 + 6 ⇒ (2, 6, 5) + 6 = 19 17
4: 3d6 + 6 ⇒ (4, 6, 4) + 6 = 20 16
5: 3d6 + 6 ⇒ (5, 5, 6) + 6 = 22 17

Yeah looks like set 3 is my guy, 18.18.17.17.17.16 is pretty good after all. Probably build him as some kind of switcher hitter, probably Unchained Rogue/Ranger or Unchained Rogue/Pistolero.


I may need to roll more it seems....


DM Skull wrote:
Healing Magic: All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect.

Does this mean we can expect combat to be super deadly, or more to emphasise that there isn't a need for a primary healer?

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