DM Skull's Kingmaker, Gestalt

Game Master Shady_Motives

Chartered by the nobility of Brevoy to explore and conquer the Stolen Lands, will you establish yourself as a new world power or fade into obscurity?


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DM Skull wrote:
As long as most of your stats are 15+, you're fine.

Hmmmmm...

The way my character works out I have three 14s. And I thought my scores were good but now I have to wonder.

Why not do a few more sets of rolls to be sure.

Set #3:
free 18: 18 = 18
3d6, reroll 1s, drop lowest, add 6: 3d6 - 3 + 6 ⇒ (6, 6, 3) - 3 + 6 = 18
3d6, reroll 1s, drop lowest, add 6: 3d6 - 3 + 6 ⇒ (6, 3, 5) - 3 + 6 = 17
3d6, reroll 1s, drop lowest, add 6: 4d6 - 1 - 3 + 6 ⇒ (1, 4, 4, 3) - 1 - 3 + 6 = 14
3d6, reroll 1s, drop lowest, add 6: 4d6 - 1 - 3 + 6 ⇒ (1, 5, 3, 3) - 1 - 3 + 6 = 14
3d6, reroll 1s, drop lowest, add 6: 4d6 - 1 - 3 + 6 ⇒ (1, 3, 5, 4) - 1 - 3 + 6 = 15

Hmmm... Not as good.


Dice Rolls:

Set One
1: 3d6 ⇒ (6, 3, 6) = 15 = 18
2: 3d6 ⇒ (2, 2, 2) = 6 = 10
3: 3d6 ⇒ (5, 1, 4) = 10 = 16
4: 3d6 ⇒ (3, 5, 6) = 14 = 17
5: 3d6 ⇒ (4, 4, 3) = 11 = 14

#3 Re-Roll: 1d6 ⇒ 5

Set Two
1: 3d6 ⇒ (2, 3, 4) = 9 = 13
2: 3d6 ⇒ (1, 2, 1) = 4 = 17
3: 3d6 ⇒ (4, 6, 5) = 15 = 17
4: 3d6 ⇒ (1, 3, 6) = 10 = 15
5: 3d6 ⇒ (6, 3, 6) = 15 = 18

#2 Re-Roll: 1d6 ⇒ 6;#2 Re-Roll: 1d6 ⇒ 5
#4 Re-Roll: 1d6 ⇒ 1; #4 Re-Roll: 1d6 ⇒ 1; #4 Re-Roll: 1d6 ⇒ 3

Set Three
1: 3d6 ⇒ (6, 6, 4) = 16 = 18
2: 3d6 ⇒ (3, 3, 1) = 7 = 12
3: 3d6 ⇒ (4, 1, 3) = 8 = 13
4: 3d6 ⇒ (1, 5, 1) = 7 = 17
5: 3d6 ⇒ (2, 1, 4) = 7 = 13

#2 Re-Roll: 1d6 ⇒ 2
#3 Re-Roll: 1d6 ⇒ 3
#4 Re-Roll: 1d6 ⇒ 4;#4 Re-Roll: 1d6 ⇒ 6
#5 Re-Roll: 1d6 ⇒ 3

Set Four
1: 3d6 ⇒ (6, 3, 5) = 14 = 17
2: 3d6 ⇒ (5, 4, 3) = 12 = 15
3: 3d6 ⇒ (2, 6, 5) = 13 = 17
4: 3d6 ⇒ (1, 2, 5) = 8 = 16
5: 3d6 ⇒ (4, 6, 2) = 12 = 16

#4 Re-Roll: 1d6 ⇒ 1;#4 Re-Roll: 1d6 ⇒ 1;#4 Re-Roll: 1d6 ⇒ 5

Set Five
1: 3d6 ⇒ (4, 1, 6) = 11 = 17
2: 3d6 ⇒ (4, 3, 5) = 12 = 15
3: 3d6 ⇒ (5, 2, 3) = 10 = 14
4: 3d6 ⇒ (3, 6, 6) = 15 = 18
5: 3d6 ⇒ (4, 4, 4) = 12 = 14

#1 Re-Roll: 1d6 ⇒ 5

Set Six
1: 3d6 ⇒ (4, 1, 1) = 6 = 16
2: 3d6 ⇒ (6, 5, 5) = 16 = 17
3: 3d6 ⇒ (4, 4, 1) = 9 = 16
4: 3d6 ⇒ (1, 1, 3) = 5 = 15
5: 3d6 ⇒ (4, 1, 6) = 11 = 16

#1 Re-Roll: 1d6 ⇒ 6;#1 Re-Roll: 1d6 ⇒ 1;#1 Re-Roll: 1d6 ⇒ 4
#3 Re-Roll: 1d6 ⇒ 6
#4 Re-Roll: 1d6 ⇒ 6;#4 Re-Roll: 1d6 ⇒ 3
#5 Re-Roll: 1d6 ⇒ 3

Set Seven
1: 3d6 ⇒ (4, 5, 3) = 12 = 15
2: 3d6 ⇒ (6, 1, 6) = 13 = 18
3: 3d6 ⇒ (4, 4, 5) = 13 = 15
4: 3d6 ⇒ (3, 1, 5) = 9 = 14
5: 3d6 ⇒ (3, 5, 6) = 14 = 17

#2 Re-Roll: 1d6 ⇒ 5
#4 Re-Roll: 1d6 ⇒ 2

Set Eight
1: 3d6 ⇒ (1, 5, 6) = 12 = 17
2: 3d6 ⇒ (2, 6, 3) = 11 = 15
3: 3d6 ⇒ (1, 1, 5) = 7 = 16
4: 3d6 ⇒ (2, 1, 6) = 9 = 18
5: 3d6 ⇒ (3, 6, 2) = 11 = 15

#1 Re-Roll: 1d6 ⇒ 5
#3 Re-Roll: 1d6 ⇒ 5;#3 Re-Roll: 1d6 ⇒ 4
#4 Re-Roll: 1d6 ⇒ 6

Set Nine
1: 3d6 ⇒ (1, 4, 4) = 9 = 14
2: 3d6 ⇒ (2, 6, 2) = 10 = 14
3: 3d6 ⇒ (3, 6, 5) = 14 = 17
4: 3d6 ⇒ (2, 5, 6) = 13 = 17
5: 3d6 ⇒ (2, 6, 3) = 11 = 15

#1 Re-Roll: 1d6 ⇒ 2

Set Ten
1: 3d6 ⇒ (2, 3, 5) = 10 = 14
2: 3d6 ⇒ (6, 6, 3) = 15 = 18
3: 3d6 ⇒ (2, 6, 3) = 11 = 15
4: 3d6 ⇒ (1, 3, 3) = 7 = 13
5: 3d6 ⇒ (5, 3, 4) = 12 = 15

#4 Re-Roll: 1d6 ⇒ 4

I'll be using Set Eight.

Silver Crusade

Stats:

Set 1
1: 3d6 ⇒ (2, 1, 6) = 9
2: 3d6 ⇒ (5, 6, 5) = 16
3: 3d6 ⇒ (5, 6, 6) = 17
4: 3d6 ⇒ (2, 2, 2) = 6
5: 3d6 ⇒ (2, 4, 6) = 12
Reroll 1s
1: 1d6 ⇒ 1

Set 2
1: 3d6 ⇒ (5, 1, 4) = 10
2: 3d6 ⇒ (1, 1, 2) = 4
3: 3d6 ⇒ (3, 3, 1) = 7
4: 3d6 ⇒ (2, 2, 3) = 7
5: 3d6 ⇒ (5, 6, 3) = 14
Reroll 1s
1: 1d6 ⇒ 6
2: 2d6 ⇒ (1, 5) = 6
3: 1d6 ⇒ 4

Set 3
1: 3d6 ⇒ (6, 6, 3) = 15
2: 3d6 ⇒ (2, 2, 5) = 9
3: 3d6 ⇒ (4, 4, 2) = 10
4: 3d6 ⇒ (3, 3, 6) = 12
5: 3d6 ⇒ (1, 3, 3) = 7
Reroll 1s
5: 1d6 ⇒ 5

Set 4
1: 3d6 ⇒ (3, 3, 4) = 10
2: 3d6 ⇒ (6, 4, 3) = 13
3: 3d6 ⇒ (5, 1, 5) = 11
4: 3d6 ⇒ (3, 6, 2) = 11
5: 3d6 ⇒ (4, 1, 6) = 11
Reroll 1s
3: 1d6 ⇒ 1
5: 1d6 ⇒ 5

Set 5
1: 3d6 ⇒ (4, 4, 3) = 11
2: 3d6 ⇒ (3, 1, 1) = 5
3: 3d6 ⇒ (2, 4, 4) = 10
4: 3d6 ⇒ (5, 1, 4) = 10
5: 3d6 ⇒ (6, 2, 3) = 11
Reroll 1s
2: 2d6 ⇒ (6, 5) = 11
4: 1d6 ⇒ 4

Set 6
1: 3d6 ⇒ (2, 1, 1) = 4
2: 3d6 ⇒ (1, 3, 4) = 8
3: 3d6 ⇒ (5, 5, 5) = 15
4: 3d6 ⇒ (5, 5, 2) = 12
5: 3d6 ⇒ (1, 6, 1) = 8
Reroll 1s
1: 3d6 ⇒ (2, 1, 3) = 6
4: 1d6 ⇒ 2
5: 1d6 ⇒ 1

Set 7
1: 3d6 ⇒ (2, 3, 2) = 7
2: 3d6 ⇒ (2, 3, 1) = 6
3: 3d6 ⇒ (3, 1, 2) = 6
4: 3d6 ⇒ (3, 4, 1) = 8
5: 3d6 ⇒ (1, 6, 2) = 9
Reroll 1s
2: 1d6 ⇒ 3
3: 1d6 ⇒ 4
4: 1d6 ⇒ 6
5: 1d6 ⇒ 3

Set 8
1: 3d6 ⇒ (1, 4, 3) = 8
2: 3d6 ⇒ (6, 4, 4) = 14
3: 3d6 ⇒ (3, 1, 2) = 6
4: 3d6 ⇒ (2, 4, 2) = 8
5: 3d6 ⇒ (1, 2, 5) = 8
Reroll 1s
1: 1d6 ⇒ 1
2: 1d6 ⇒ 4
3: 1d6 ⇒ 5

Set 9
1: 3d6 ⇒ (3, 1, 3) = 7
2: 3d6 ⇒ (6, 2, 2) = 10
3: 3d6 ⇒ (5, 2, 3) = 10
4: 3d6 ⇒ (2, 4, 1) = 7
5: 3d6 ⇒ (5, 3, 4) = 12
Reroll 1s
2: 1d6 ⇒ 4
4: 1d6 ⇒ 3

Set 10
1: 3d6 ⇒ (6, 4, 6) = 16
2: 3d6 ⇒ (2, 4, 2) = 8
3: 3d6 ⇒ (2, 3, 5) = 10
4: 3d6 ⇒ (2, 1, 2) = 5
5: 3d6 ⇒ (3, 1, 6) = 10
Reroll 1s
4: 1d6 ⇒ 2
5: 1d6 ⇒ 4

Set 11
1: 3d6 ⇒ (5, 5, 1) = 11
2: 3d6 ⇒ (4, 2, 2) = 8
3: 3d6 ⇒ (4, 5, 4) = 13
4: 3d6 ⇒ (2, 3, 1) = 6
5: 3d6 ⇒ (4, 5, 1) = 10
Reroll 1s
2: 1d6 ⇒ 5
4: 1d6 ⇒ 3
5: 1d6 ⇒ 3

Set 12
1: 3d6 ⇒ (3, 1, 6) = 10
2: 3d6 ⇒ (5, 1, 4) = 10
3: 3d6 ⇒ (3, 3, 1) = 7
4: 3d6 ⇒ (3, 3, 6) = 12
5: 3d6 ⇒ (6, 1, 5) = 12
Reroll 1s
1: 1d6 ⇒ 3
2: 1d6 ⇒ 3
4: 1d6 ⇒ 4
5: 1d6 ⇒ 4

Set 13
1: 3d6 ⇒ (2, 1, 1) = 4
2: 3d6 ⇒ (6, 5, 4) = 15
3: 3d6 ⇒ (2, 3, 1) = 6
4: 3d6 ⇒ (4, 4, 2) = 10
5: 3d6 ⇒ (2, 4, 6) = 12
Reroll 1s
1: 2d6 ⇒ (4, 4) = 8
3: 1d6 ⇒ 1

Set 14
1: 3d6 ⇒ (5, 1, 2) = 8
2: 3d6 ⇒ (2, 1, 4) = 7
3: 3d6 ⇒ (3, 1, 5) = 9
4: 3d6 ⇒ (4, 1, 4) = 9
5: 3d6 ⇒ (2, 2, 1) = 5
Reroll 1s
1: 1d6 ⇒ 6
2: 1d6 ⇒ 1
3: 1d6 ⇒ 2
4: 1d6 ⇒ 2
5: 1d6 ⇒ 2

Set 15
1: 3d6 ⇒ (6, 5, 2) = 13
2: 3d6 ⇒ (5, 1, 4) = 10
3: 3d6 ⇒ (1, 1, 5) = 7
4: 3d6 ⇒ (4, 2, 3) = 9
5: 3d6 ⇒ (4, 5, 2) = 11
Reroll 1s
2: 1d6 ⇒ 2
3: 2d6 ⇒ (5, 6) = 11

Set 16
1: 3d6 ⇒ (5, 1, 5) = 11
2: 3d6 ⇒ (4, 3, 2) = 9
3: 3d6 ⇒ (5, 5, 4) = 14
4: 3d6 ⇒ (3, 1, 5) = 9
5: 3d6 ⇒ (1, 3, 1) = 5
Reroll 1s
1: 1d6 ⇒ 4
4: 1d6 ⇒ 6
5: 2d6 ⇒ (4, 2) = 6

Set 17
1: 3d6 ⇒ (4, 4, 6) = 14
2: 3d6 ⇒ (1, 6, 4) = 11
3: 3d6 ⇒ (3, 6, 4) = 13
4: 3d6 ⇒ (5, 1, 3) = 9
5: 3d6 ⇒ (5, 5, 6) = 16
Reroll 1s
2: 1d6 ⇒ 1
4: 1d6 ⇒ 6

Set 18
1: 3d6 ⇒ (1, 6, 5) = 12
2: 3d6 ⇒ (3, 6, 3) = 12
3: 3d6 ⇒ (1, 1, 2) = 4
4: 3d6 ⇒ (5, 4, 3) = 12
5: 3d6 ⇒ (2, 2, 5) = 9
Reroll 1s
1: 1d6 ⇒ 3
3: 2d6 ⇒ (5, 3) = 8

Looks like I'll go with set 17, that gets me 18 17 17 16 16 16. Not too bad, and I couldn't be bothered rolling any more anyway, lol. Probably going to be a Paladin (Shining Knight)/Summoner (Spirit Summoner) at the moment.


DM Skull wrote:
Races allowed: Core, no problem. Advanced Race Guide by approval only.

Can I get approval for an Angel-Blooded Aasimar with the Scion of Humanity alternate racial trait?


More Dice:

set 5
4d6 - 1 + 6 ⇒ (1, 4, 3, 3) - 1 + 6 = 16
3d6 ⇒ (6, 6, 6) = 18
3d6 - 2 + 6 ⇒ (4, 3, 2) - 2 + 6 = 13
3d6 - 2 + 6 ⇒ (2, 5, 4) - 2 + 6 = 15
5d6 - 1 - 1 - 5 + 6 ⇒ (5, 1, 5, 1, 6) - 1 - 1 - 5 + 6 = 17

set 6
3d6 ⇒ (4, 3, 1) = 8 13
3d6 ⇒ (6, 5, 1) = 12 17
3d6 ⇒ (4, 4, 3) = 11 14
3d6 ⇒ (6, 4, 6) = 16 18
3d6 ⇒ (6, 6, 4) = 16 18

Rerolls: 5d6 ⇒ (1, 1, 1, 3, 4) = 10

set 7
3d6 ⇒ (3, 5, 4) = 12 15
3d6 ⇒ (5, 6, 6) = 17 18
3d6 ⇒ (2, 1, 3) = 6 14
3d6 ⇒ (2, 6, 6) = 14 18
3d6 ⇒ (5, 2, 3) = 10 14

Rerolls: 1d6 ⇒ 5

set 8
3d6 ⇒ (4, 1, 4) = 9
3d6 ⇒ (4, 3, 2) = 9
3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (3, 2, 3) = 8

set 9
3d6 ⇒ (3, 4, 6) = 13
3d6 ⇒ (5, 2, 3) = 10
3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (5, 2, 4) = 11
3d6 ⇒ (6, 4, 4) = 14

Set 6 is an overall better one of all the sets, i will go with that
18,18,18,17,14,13


DM Skull wrote:


-->Races allowed: Core, no problem. Advanced Race Guide by approval only. You can modify current races up to 15 RP. If the race you have chosen has total RP beyond 15, you cannot modify them.

Also a question on the races, does that mean that if we choose, say, Humans (9 Race Points), does that mean we can add features equal to 6 Race Points to the Human, or we can add human alternate racial traits as a bonus, up to a value equivalent to 6 RP?


@Seth86: I count 4 feats when as first level human bard/ranger you should only have 3. And please remove weapon finesse, it doesn't exist in my game.

@Dodekatheon: You aren't a Rogarvia. They ALL vanished that night, half-bloods included. You can only be a noble from the families listed under the Noble Born trait. Otherwise it would have to be at least a 3 generation split and you would be descended from a bastard, no royal standing whatsoever.

@Peet: They DO get darkvision, it's simply a misprint in the sulis entry. Darkvision is listed at the bottom of their RP break down. And I am changing the elemental assault so so that it's x/day per 3 levels. Now it's 4. Sulis stands at 16 RP.

Yes the healing changes also apply to channel energy and lay on hands.

You can train your own horse but in that case it is a young heavy horse and you are just starting it's training. It doesn't know anything.

@Fatmanspencer: N I'm ok with, LE not so much. Besides Calistria is CN.

@Lawrence Walker: Yes and Yes.

@ Orodhen: Let me know ahead of time and we'll work something out. No notification gets 3 days before they are booted.

@Ierox: General rule of thumb is if the game is gestalt, avoid PRC.

@Ancient Dragon Master: Those feats have been baked into K. Planar rolls.

@YoricksRequiem: It's gestalt turning into mythic. High powered means stronger enemies. And while your offensive and defensive power may have gone up, your HP total doesn't change THAT much.

@Phntm888: First option.

Sorry if I missed anyone.


Okay, thank you. Would you like us to avoid anything specific, or should the added Race Points make sense for the race chosen?


The 2 feats there is just so Herolab calcuate my maths correctly. I know they dont exist. :) Piranha strike is power attack. Hope the rest checks out


dwilhelmi wrote:
DM Skull wrote:
Races allowed: Core, no problem. Advanced Race Guide by approval only.
Can I get approval for an Angel-Blooded Aasimar with the Scion of Humanity alternate racial trait?

Missed my question @DM


@Phntm888: It should make sense. Vanilla human with wings at 1st level? No.

@Seth86: I see. Rest looks fine.

@dwilhelmi: Create a proof of concept first, then I'll make a decision.


@Everyone: Should you create an aasimar submission that I approve you are allowed to trade your spell-like ability and roll on the Variant Aasimar Abilities table. Also anyone playing an Aasimar rolls once on the Random Aasimar Features table.

Also the Multi-talented feature that Half-elves get does not stack with gestalt. Still only 1 skill or HP per level addition.


Gotcha DM. I will adjust the background. It was late and I wasn't sure on the timeline


All right, you can't have everything all the time.

Quote:

-->All archetypes allowed.

-->Forbidden Classes: Ninja, Samurai, any from Occult Adventures, all prestige.

Emphasis mine, do you allow class options for normal classes from Occult Adventures, or related books? Specifically, I'm interested in the Psychic Bloodline for a Sorcerer//Paladin character. It has the advantage of using Psychic magic, so I can cast in armor and with my hands free.

In a related question, which direction are the pre-approved characters leaning, morally? I wouldn't want to roll up with my paladin if the party expected this to be an evil, selfish or pragmatic mercenary style campaign.


By proof of concept, you just want a general outline of character? Included are some of my thoughts about my build.

Build thoughts:

My basic thought, which I just realized would require yet *another* special permission, was to take the Bastard racial trait, and have my character be a bastard child who's mother was a commoner with angelic blood, giving her surpassing beauty but little to no money, while his father was a rich nobleman. He was enchanted by her beauty, they had a short but illegitimate relationship, but when she became pregnant with his child he realized the difficulty this would lead to and want nothing to do with it. I thought perhaps even going for a Rogarvian noble, and thus I would be in the interesting position of being angry that he wanted nothing to do with us, but also glad he didn't, because then we might have disappeared a decade ago as well.

I thought the angel-blood added a nice touch to the story, in giving strong motivation for why a wealthy nobleman would turn his eye to a commoner. Mechanically, it benefits the type of character I am building, a paladin/ranger switch hitter, with the bonuses in both strength and charisma, and the racial bonus to heal is nice as well with the bonus that gives to healing and the fact that I want to use lay on hands/channel energy fairly heavily.

I also thought of requesting demon-spawn tiefling instead, and going with the same story but having the nobleman father be the source of the tiefling blood - basically make one of the noble lines be hiding a tiefling heritage, and have that be part of the driving factor behind his wanting nothing to do with us. Mostly I went away from that because I wasn't sure on the advisability of significantly altering the bloodline of one of the major noble families of Brevoy, that seemed to be taking too many liberties with the world at large.

If you don't want to allow the Bastard trait with a scion-of-humanity aasimar, I could also go with the Issian trait without too much alteration in the story.

Just in case I get approval:
Variant Feature: 1d100 ⇒ 47
I'd be a leggy paladin, apparently!


@Ierox: No Occult Means psychic magic doesn't exist. I dislike the Occult Adventurers and have chosen to ignore all of that material.

Waiting to hear back from kobold player but Aasimar Wizard/druid is NG while Half-elf Witch/Alchemist is N.


@ dwilhelmi: To be a bastard of Rogarvia means at least 3 degrees of separation. Any less and you would have been taken. And it might be more interesting RP wise to be a bastard from another family. Otherwise I approve the character concept. Build away.

@Ierox: Just heard from the kobold player, LG.


Ok I have a few ideas for this game and am super interested my first question is will you allow the performance combat system?


DM Skull:
Question, sir; are you house-ruling that, what you said earlier? Because under the Bastard trait in the Campaign Guide;

One of your parents was a member of one of the great families of
Brevoy, perhaps even of the line of Rogarvia itself. Yet you have no substantive proof of your nobility, and you’ve learned that claiming nobility without evidence makes you as good as a liar. While you might own a piece of jewelry, a scrap of once-rich fabric, or an aged confession of love, none of this directly supports your claim. Thus, you’ve lived your life in the shadow of nobility, knowing that you deserve the comforts and esteem of the elite, even though the contempt of fate brings you nothing but their scorn. Whether a recent attempt to prove your heritage has brought down the wrath of a noble family’s henchmen or you merely seek to prove the worth of the blood in your veins, you’ve joined an expedition into the Stolen Lands, hoping to make a name all your own. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself as a true noble).

Totally fine if just because of narrative reasons you want me to pick another noble family to be a bastard of, I just want to be clear. I will change the timelines to match up regardless.

Also, are you cool with me leaving the writing sample? I'll change the character history no problem but would prefer not to write another novella right now (making character submissions atm).


stats:

1
stats: 3d6 ⇒ (6, 1, 2) = 9
stats: 3d6 ⇒ (2, 2, 3) = 7
stats: 3d6 ⇒ (3, 1, 4) = 8
stats: 3d6 ⇒ (3, 5, 1) = 9
stats: 3d6 ⇒ (5, 4, 3) = 12
2
stats: 3d6 ⇒ (6, 2, 3) = 11
stats: 3d6 ⇒ (2, 2, 2) = 6
stats: 3d6 ⇒ (2, 2, 5) = 9
stats: 3d6 ⇒ (4, 6, 3) = 13
stats: 3d6 ⇒ (3, 3, 4) = 10
3
stats: 3d6 ⇒ (4, 1, 1) = 6
stats: 3d6 ⇒ (4, 2, 4) = 10
stats: 3d6 ⇒ (1, 1, 5) = 7
stats: 3d6 ⇒ (1, 5, 5) = 11
stats: 3d6 ⇒ (4, 2, 3) = 9
4
stats: 3d6 ⇒ (5, 6, 3) = 14
stats: 3d6 ⇒ (5, 2, 5) = 12
stats: 3d6 ⇒ (6, 1, 3) = 10
stats: 3d6 ⇒ (4, 3, 2) = 9
stats: 3d6 ⇒ (6, 3, 3) = 12
5
stats: 3d6 ⇒ (5, 1, 6) = 12
stats: 3d6 ⇒ (4, 4, 4) = 12
stats: 3d6 ⇒ (1, 6, 6) = 13
stats: 3d6 ⇒ (3, 4, 4) = 11
stats: 3d6 ⇒ (4, 6, 3) = 13
6
stats: 3d6 ⇒ (6, 3, 3) = 12
stats: 3d6 ⇒ (4, 6, 4) = 14
stats: 3d6 ⇒ (6, 3, 2) = 11
stats: 3d6 ⇒ (4, 6, 1) = 11
stats: 3d6 ⇒ (4, 2, 3) = 9
7
stats: 3d6 ⇒ (3, 2, 5) = 10
stats: 3d6 ⇒ (2, 5, 3) = 10
stats: 3d6 ⇒ (4, 5, 6) = 15
stats: 3d6 ⇒ (2, 6, 3) = 11
stats: 3d6 ⇒ (3, 5, 4) = 12
8
stats: 3d6 ⇒ (1, 3, 6) = 10
stats: 3d6 ⇒ (6, 4, 1) = 11
stats: 3d6 ⇒ (1, 3, 4) = 8
stats: 3d6 ⇒ (4, 2, 6) = 12
stats: 3d6 ⇒ (5, 2, 1) = 8
9
stats: 3d6 ⇒ (6, 2, 1) = 9
stats: 3d6 ⇒ (1, 1, 3) = 5
stats: 3d6 ⇒ (1, 5, 6) = 12
stats: 3d6 ⇒ (4, 1, 2) = 7
stats: 3d6 ⇒ (6, 1, 1) = 8
10
stats: 3d6 ⇒ (6, 3, 5) = 14
stats: 3d6 ⇒ (2, 1, 6) = 9
stats: 3d6 ⇒ (3, 4, 2) = 9
stats: 3d6 ⇒ (4, 1, 3) = 8
stats: 3d6 ⇒ (4, 2, 4) = 10
11
stats: 3d6 ⇒ (2, 2, 2) = 6
stats: 3d6 ⇒ (5, 6, 2) = 13
stats: 3d6 ⇒ (1, 2, 2) = 5
stats: 3d6 ⇒ (4, 4, 5) = 13
stats: 3d6 ⇒ (5, 4, 1) = 10
12
stats: 3d6 ⇒ (5, 4, 3) = 12
stats: 3d6 ⇒ (6, 3, 6) = 15
stats: 3d6 ⇒ (2, 2, 4) = 8
stats: 3d6 ⇒ (2, 3, 3) = 8
stats: 3d6 ⇒ (6, 2, 6) = 14
13
stats: 3d6 ⇒ (6, 1, 5) = 12
stats: 3d6 ⇒ (1, 1, 3) = 5
stats: 3d6 ⇒ (5, 4, 4) = 13
stats: 3d6 ⇒ (2, 5, 4) = 11
stats: 3d6 ⇒ (6, 5, 1) = 12
14
stats: 3d6 ⇒ (4, 2, 1) = 7
stats: 3d6 ⇒ (4, 5, 2) = 11
stats: 3d6 ⇒ (2, 3, 5) = 10
stats: 3d6 ⇒ (3, 6, 5) = 14
stats: 3d6 ⇒ (2, 6, 6) = 14
15
stats: 3d6 ⇒ (5, 3, 1) = 9
stats: 3d6 ⇒ (2, 6, 3) = 11
stats: 3d6 ⇒ (1, 4, 6) = 11
stats: 3d6 ⇒ (2, 6, 1) = 9
stats: 3d6 ⇒ (6, 4, 3) = 13
16
stats: 3d6 ⇒ (3, 3, 2) = 8
stats: 3d6 ⇒ (2, 2, 2) = 6
stats: 3d6 ⇒ (4, 1, 2) = 7
stats: 3d6 ⇒ (4, 3, 4) = 11
stats: 3d6 ⇒ (1, 1, 4) = 6
17
stats: 3d6 ⇒ (3, 3, 3) = 9
stats: 3d6 ⇒ (2, 1, 4) = 7
stats: 3d6 ⇒ (4, 2, 1) = 7
stats: 3d6 ⇒ (4, 5, 6) = 15
stats: 3d6 ⇒ (6, 1, 5) = 12
18
stats: 3d6 ⇒ (2, 2, 4) = 8
stats: 3d6 ⇒ (1, 3, 6) = 10
stats: 3d6 ⇒ (4, 5, 6) = 15
stats: 3d6 ⇒ (3, 4, 4) = 11
stats: 3d6 ⇒ (5, 2, 5) = 12
19
stats: 3d6 ⇒ (1, 3, 5) = 9
stats: 3d6 ⇒ (2, 3, 2) = 7
stats: 3d6 ⇒ (5, 5, 2) = 12
stats: 3d6 ⇒ (3, 1, 1) = 5
stats: 3d6 ⇒ (4, 3, 4) = 11
20
stats: 3d6 ⇒ (2, 5, 4) = 11
stats: 3d6 ⇒ (1, 3, 4) = 8
stats: 3d6 ⇒ (3, 3, 5) = 11
stats: 3d6 ⇒ (3, 4, 4) = 11
stats: 3d6 ⇒ (4, 2, 5) = 11


Are we allowed to know what the original 3 players were thinking build-wise? Just so that we don't step on anyone's toes.


@ DM Skull

Would a Rogue Cleric fit the group better than the rogue ranger gesalt? I dont mind playing either, seeing as you need the physical, but I'm not sure how into healing your druid or witch is


What deities and alignments are the original 3? It would help if we had some common ground with the existing group.


@Dodekatheon: I'm house ruling the bastard trait in regards to house Rogarvia. For any other house it's as stated in the book. This is because in my world it was a powerful magical effect that scooped up all of the people with more than a certain % of pure Rogarvia blood.

@Orodhen: I can give you basics. Wizard/druid is going to be a minion caster/buffer. Not healing unless absolutely needed.

Witch/alchemist went pretty heavy into healing.

Fighter/magus is leader/protector of a tribe. Pretty much striker that will eventually become tank.

@fatmanspencer: The witch/alchemist is a pretty good healer but we have no channel energy.

@Philo Pharynx: Kobold worships Apsu, wizard/druid and witch/alchemist are Green Faith,


dice rolls pt2:

21
stats: 3d6 ⇒ (3, 6, 2) = 11
stats: 3d6 ⇒ (2, 6, 4) = 12
stats: 3d6 ⇒ (6, 2, 1) = 9
stats: 3d6 ⇒ (4, 6, 6) = 16
stats: 3d6 ⇒ (5, 1, 3) = 9
22
stats: 3d6 ⇒ (3, 4, 5) = 12
stats: 3d6 ⇒ (3, 6, 6) = 15
stats: 3d6 ⇒ (1, 5, 4) = 10
stats: 3d6 ⇒ (1, 2, 3) = 6
stats: 3d6 ⇒ (5, 4, 3) = 12
23
stats: 3d6 ⇒ (1, 6, 2) = 9
stats: 3d6 ⇒ (2, 3, 4) = 9
stats: 3d6 ⇒ (5, 1, 5) = 11
stats: 3d6 ⇒ (2, 4, 1) = 7
stats: 3d6 ⇒ (1, 3, 2) = 6
24
stats: 3d6 ⇒ (5, 1, 6) = 12
stats: 3d6 ⇒ (6, 1, 3) = 10
stats: 3d6 ⇒ (3, 2, 4) = 9
stats: 3d6 ⇒ (1, 2, 2) = 5
stats: 3d6 ⇒ (4, 2, 4) = 10
25
stats: 3d6 ⇒ (2, 6, 2) = 10
stats: 3d6 ⇒ (3, 3, 2) = 8
stats: 3d6 ⇒ (5, 1, 4) = 10
stats: 3d6 ⇒ (5, 4, 4) = 13
stats: 3d6 ⇒ (4, 5, 2) = 11
26
stats: 3d6 ⇒ (1, 6, 1) = 8
stats: 3d6 ⇒ (3, 3, 6) = 12
stats: 3d6 ⇒ (4, 5, 1) = 10
stats: 3d6 ⇒ (4, 1, 6) = 11
stats: 3d6 ⇒ (2, 1, 6) = 9
27
stats: 3d6 ⇒ (1, 2, 6) = 9
stats: 3d6 ⇒ (6, 3, 6) = 15
stats: 3d6 ⇒ (2, 6, 4) = 12
stats: 3d6 ⇒ (4, 2, 1) = 7
stats: 3d6 ⇒ (3, 2, 5) = 10
28
stats: 3d6 ⇒ (1, 3, 1) = 5
stats: 3d6 ⇒ (5, 5, 2) = 12
stats: 3d6 ⇒ (5, 5, 2) = 12
stats: 3d6 ⇒ (1, 5, 3) = 9
stats: 3d6 ⇒ (6, 5, 1) = 12
29
stats: 3d6 ⇒ (2, 1, 2) = 5
stats: 3d6 ⇒ (1, 3, 6) = 10
stats: 3d6 ⇒ (1, 6, 2) = 9
stats: 3d6 ⇒ (2, 3, 2) = 7
stats: 3d6 ⇒ (2, 3, 3) = 8
30
stats: 3d6 ⇒ (3, 5, 1) = 9
stats: 3d6 ⇒ (1, 5, 1) = 7
stats: 3d6 ⇒ (4, 6, 4) = 14
stats: 3d6 ⇒ (3, 4, 1) = 8
stats: 3d6 ⇒ (1, 2, 3) = 6
31
stats: 3d6 ⇒ (1, 5, 3) = 9
stats: 3d6 ⇒ (4, 1, 6) = 11
stats: 3d6 ⇒ (6, 2, 3) = 11
stats: 3d6 ⇒ (4, 5, 4) = 13
stats: 3d6 ⇒ (1, 1, 1) = 3
32
stats: 3d6 ⇒ (5, 1, 6) = 12
stats: 3d6 ⇒ (3, 3, 4) = 10
stats: 3d6 ⇒ (6, 5, 5) = 16
stats: 3d6 ⇒ (4, 3, 6) = 13
stats: 3d6 ⇒ (4, 4, 3) = 11
33
stats: 3d6 ⇒ (2, 6, 3) = 11
stats: 3d6 ⇒ (1, 2, 5) = 8
stats: 3d6 ⇒ (4, 3, 4) = 11
stats: 3d6 ⇒ (5, 4, 3) = 12
stats: 3d6 ⇒ (1, 3, 2) = 6
34
stats: 3d6 ⇒ (6, 3, 5) = 14
stats: 3d6 ⇒ (2, 6, 4) = 12
stats: 3d6 ⇒ (6, 4, 3) = 13
stats: 3d6 ⇒ (3, 4, 1) = 8
stats: 3d6 ⇒ (4, 4, 2) = 10
35
stats: 3d6 ⇒ (4, 5, 4) = 13
stats: 3d6 ⇒ (1, 3, 5) = 9
stats: 3d6 ⇒ (5, 4, 5) = 14
stats: 3d6 ⇒ (5, 2, 6) = 13
stats: 3d6 ⇒ (6, 6, 2) = 14
36
stats: 3d6 ⇒ (1, 2, 5) = 8
stats: 3d6 ⇒ (5, 6, 5) = 16
stats: 3d6 ⇒ (4, 4, 1) = 9
stats: 3d6 ⇒ (2, 6, 6) = 14
stats: 3d6 ⇒ (4, 1, 2) = 7
37
stats: 3d6 ⇒ (6, 2, 3) = 11
stats: 3d6 ⇒ (2, 5, 5) = 12
stats: 3d6 ⇒ (5, 6, 5) = 16
stats: 3d6 ⇒ (1, 5, 3) = 9
stats: 3d6 ⇒ (4, 3, 5) = 12
38
stats: 3d6 ⇒ (2, 5, 2) = 9
stats: 3d6 ⇒ (1, 1, 2) = 4
stats: 3d6 ⇒ (6, 6, 1) = 13
stats: 3d6 ⇒ (2, 6, 4) = 12
stats: 3d6 ⇒ (4, 3, 3) = 10
39
stats: 3d6 ⇒ (5, 5, 4) = 14
stats: 3d6 ⇒ (4, 1, 4) = 9
stats: 3d6 ⇒ (5, 3, 6) = 14
stats: 3d6 ⇒ (2, 4, 1) = 7
stats: 3d6 ⇒ (1, 5, 5) = 11
40
stats: 3d6 ⇒ (6, 6, 4) = 16
stats: 3d6 ⇒ (2, 1, 1) = 4
stats: 3d6 ⇒ (6, 5, 2) = 13
stats: 3d6 ⇒ (4, 2, 4) = 10
stats: 3d6 ⇒ (1, 3, 4) = 8
41
stats: 3d6 ⇒ (1, 5, 4) = 10
stats: 3d6 ⇒ (6, 1, 6) = 13
stats: 3d6 ⇒ (6, 6, 5) = 17
stats: 3d6 ⇒ (3, 6, 4) = 13
stats: 3d6 ⇒ (4, 3, 1) = 8
42
stats: 3d6 ⇒ (1, 4, 4) = 9
stats: 3d6 ⇒ (2, 3, 5) = 10
stats: 3d6 ⇒ (3, 3, 5) = 11
stats: 3d6 ⇒ (5, 6, 6) = 17
stats: 3d6 ⇒ (3, 5, 2) = 10
43
stats: 3d6 ⇒ (1, 4, 5) = 10
stats: 3d6 ⇒ (2, 2, 1) = 5
stats: 3d6 ⇒ (4, 5, 5) = 14
stats: 3d6 ⇒ (1, 2, 3) = 6
stats: 3d6 ⇒ (5, 3, 2) = 10
44
stats: 3d6 ⇒ (3, 1, 1) = 5
stats: 3d6 ⇒ (2, 2, 2) = 6
stats: 3d6 ⇒ (2, 4, 4) = 10
stats: 3d6 ⇒ (1, 4, 6) = 11
stats: 3d6 ⇒ (3, 6, 2) = 11
45
stats: 3d6 ⇒ (3, 2, 6) = 11
stats: 3d6 ⇒ (2, 5, 4) = 11
stats: 3d6 ⇒ (4, 5, 6) = 15
stats: 3d6 ⇒ (5, 5, 3) = 13
stats: 3d6 ⇒ (1, 1, 5) = 7
46
stats: 3d6 ⇒ (6, 3, 3) = 12
stats: 3d6 ⇒ (5, 5, 6) = 16
stats: 3d6 ⇒ (2, 5, 2) = 9
stats: 3d6 ⇒ (5, 2, 5) = 12
stats: 3d6 ⇒ (3, 5, 4) = 12
47
stats: 3d6 ⇒ (2, 2, 1) = 5
stats: 3d6 ⇒ (2, 6, 2) = 10
stats: 3d6 ⇒ (2, 5, 5) = 12
stats: 3d6 ⇒ (5, 2, 6) = 13
stats: 3d6 ⇒ (4, 5, 3) = 12
48
stats: 3d6 ⇒ (5, 3, 5) = 13
stats: 3d6 ⇒ (1, 2, 3) = 6
stats: 3d6 ⇒ (3, 5, 4) = 12
stats: 3d6 ⇒ (5, 6, 3) = 14
stats: 3d6 ⇒ (5, 6, 4) = 15
49
stats: 3d6 ⇒ (1, 3, 1) = 5
stats: 3d6 ⇒ (4, 6, 4) = 14
stats: 3d6 ⇒ (3, 4, 3) = 10
stats: 3d6 ⇒ (6, 1, 4) = 11
stats: 3d6 ⇒ (4, 3, 2) = 9
50
stats: 3d6 ⇒ (4, 3, 5) = 12
stats: 3d6 ⇒ (6, 4, 3) = 13
stats: 3d6 ⇒ (2, 2, 3) = 7
stats: 3d6 ⇒ (4, 3, 3) = 10
stats: 3d6 ⇒ (2, 6, 2) = 10

for the sake of convenience I'm going to roll 10d6 for the stat arrays I'm interested in and exchange the 1s in order of the new rolls given for each stat array.

rerolls:

5: 10d6 ⇒ (2, 5, 3, 5, 5, 1, 2, 4, 6, 5) = 38

9: 10d6 ⇒ (5, 2, 3, 5, 5, 6, 1, 6, 5, 6) = 44

26: 10d6 ⇒ (1, 6, 1, 5, 4, 4, 5, 4, 4, 1) = 35

28: 10d6 ⇒ (2, 2, 4, 6, 2, 2, 2, 1, 1, 1) = 23

32: 10d6 ⇒ (2, 4, 1, 1, 4, 5, 1, 1, 5, 5) = 29

35: 10d6 ⇒ (2, 5, 4, 4, 2, 4, 5, 5, 3, 2) = 36

40: 10d6 ⇒ (6, 4, 3, 5, 6, 5, 4, 3, 4, 5) = 45

41: 10d6 ⇒ (5, 3, 3, 5, 3, 1, 5, 3, 2, 3) = 33

I'm going to go with stat block 41 which gives me

41
stats: 3d6 ⇒ (1, 5, 4) = 10
stats: 3d6 ⇒ (6, 1, 6) = 13
stats: 3d6 ⇒ (6, 6, 5) = 17
stats: 3d6 ⇒ (3, 6, 4) = 13
stats: 3d6 ⇒ (4, 3, 1) = 8

the first 1 is changed to a 5 the next two are changed to a 3 which gives me the stat array of;

16
18
18
16
13
18


Then if noone minds I will change over to a Rogue Cleric, which would also fit the idea of what I am doing with the character. Hopefully I make the cut!


Hey Skull, Just wanted to say I like how detailed your recruitment post was. It's really nice to see a DM who is very into their game gives me hope that it will keep going.

rolls:
3d6 ⇒ (3, 2, 4) = 915
3d6 ⇒ (3, 1, 2) = 615
3d6 ⇒ (4, 3, 2) = 915
3d6 ⇒ (4, 4, 3) = 1117
3d6 ⇒ (2, 1, 6) = 916

1d6 ⇒ 4
1d6 ⇒ 2

3d6 ⇒ (2, 4, 2) = 812
3d6 ⇒ (5, 3, 1) = 917
3d6 ⇒ (3, 1, 5) = 917
3d6 ⇒ (1, 2, 4) = 716
3d6 ⇒ (5, 1, 2) = 816

1d6 ⇒ 1
1d6 ⇒ 1
1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 6
1d6 ⇒ 1
1d6 ⇒ 6
1d6 ⇒ 1
1d6 ⇒ 1
1d6 ⇒ 5

So that's 18,12,17,17,16,16 - I feel bad rolling beyond two and I'm happy with those stats.

Would you be against a Barbarian(Or Blood Rager)/Skald? I kinda want to go a wilderness man, who is full on the wild side his 'magic' would just be gifts from nature worshipping the green faith. His Skald buffing just him shouting and going into a rage riling everyone else up around him. I will be going for the Pioneer trait.


DM Skull wrote:
@Dodekatheon: I'm house ruling the bastard trait in regards to house Rogarvia. For any other house it's as stated in the book. This is because in my world it was a powerful magical effect that scooped up all of the people with more than a certain % of pure Rogarvia blood.

Sounds good boss!


JDPhipps wrote:

When it comes to your magus, are they a strength or dexterity based build? I have a couple ideas that might be fun to try, but one of them really only works if my fellow front-liners are strength-based characters. I'm interested in a Skald on the one hand, but I also have other ideas. Has anyone given any thought to kingdom roles?

Also, are you alright with someone who has read the AP and is running it as a GM?

My character is a STR & DEX build. It suffers from the Young Template as of right now, and will not get it removed for several in game years. So right now to give an idea, it has a 20 STR ability score, but because of the -4 STR penalty on the template its a 16, but its Dex got boosted from 16 to 20. So in the early levels while it suffers being a young template, It will be a DEX, but when its removed it becomes a STR build. Since Weapon Finesse is just a given to anyone using a Light weapon, I don't have to waste a feat on it.

Just for the rough numbers, my attack bonus with DEX on light and range weapons is around +10 right now.

Though I THOUGHT my rolls were good but seeing some peoples lucks, I think I'm gonna expend all my possible sets!

MOAR DICES:

Set 5:
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (1, 5, 5) = 11
3d6 ⇒ (6, 4, 4) = 14
3d6 ⇒ (4, 6, 5) = 15
3d6 ⇒ (4, 4, 5) = 13
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 3

Set 6:
3d6 ⇒ (3, 4, 5) = 12
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (1, 2, 2) = 5
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 3
REROLL: 1d6 ⇒ 6

Set 7:
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (3, 4, 1) = 8
3d6 ⇒ (2, 2, 5) = 9
3d6 ⇒ (6, 1, 1) = 8
REROLL: 1d6 ⇒ 3
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 5
REROLL: 1d6 ⇒ 6

Set 8:
3d6 ⇒ (3, 1, 2) = 6
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (6, 5, 2) = 13
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (1, 5, 2) = 8
REROLL: 1d6 ⇒ 3
REROLL: 1d6 ⇒ 1

Set 9:
3d6 ⇒ (3, 5, 6) = 14
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (3, 4, 2) = 9
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (2, 4, 5) = 11
REROLL: 1d6 ⇒ 1

Set 10:
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (2, 2, 6) = 10
3d6 ⇒ (2, 5, 4) = 11
REROLL: 1d6 ⇒ 4

-------------------

Set 11:
3d6 ⇒ (5, 4, 2) = 11
3d6 ⇒ (6, 4, 2) = 12
3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (5, 1, 1) = 7
3d6 ⇒ (4, 2, 2) = 8
REROLL: 1d6 ⇒ 2
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 2

Set 12:
3d6 ⇒ (1, 4, 5) = 10
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (2, 6, 1) = 9
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (1, 2, 6) = 9
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 5
REROLL: 1d6 ⇒ 4

Set 13:
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (4, 6, 5) = 15
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (2, 4, 6) = 12
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 2
REROLL: 1d6 ⇒ 3

Set 14:
3d6 ⇒ (3, 6, 3) = 12
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (5, 4, 2) = 11
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 4

Set 15:
3d6 ⇒ (5, 1, 3) = 9
3d6 ⇒ (1, 6, 3) = 10
3d6 ⇒ (5, 4, 2) = 11
3d6 ⇒ (1, 4, 5) = 10
3d6 ⇒ (4, 3, 4) = 11
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 1

Set 16:
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (3, 5, 5) = 13
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (1, 1, 4) = 6
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 5
REROLL: 1d6 ⇒ 4

Set 17:
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (6, 2, 3) = 11
3d6 ⇒ (5, 2, 6) = 13
3d6 ⇒ (4, 5, 4) = 13

Set 18:
3d6 ⇒ (6, 5, 2) = 13
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (3, 2, 4) = 9
REROLL: 1d6 ⇒ 2

Set 19:
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (5, 5, 6) = 16
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 6

Set 20:
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (3, 6, 3) = 12
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (5, 5, 4) = 14
REROLL: 1d6 ⇒ 3

-------------------

Set 21:
3d6 ⇒ (2, 3, 3) = 8
3d6 ⇒ (1, 2, 6) = 9
3d6 ⇒ (1, 3, 1) = 5
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (2, 4, 1) = 7
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 3
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 2
REROLL: 1d6 ⇒ 6

Set 22:
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (1, 5, 4) = 10
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (6, 3, 1) = 10
REROLL: 1d6 ⇒ 3
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 3

Set 23:
3d6 ⇒ (3, 3, 1) = 7
3d6 ⇒ (4, 4, 4) = 12
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (5, 4, 6) = 15
REROLL: 1d6 ⇒ 6

Set 24:
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (3, 5, 2) = 10
3d6 ⇒ (2, 6, 3) = 11
REROLL: 1d6 ⇒ 1
REROLL: 1d6 ⇒ 2

Set 25:
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (5, 6, 4) = 15
3d6 ⇒ (5, 5, 6) = 16
3d6 ⇒ (1, 2, 2) = 5
3d6 ⇒ (5, 1, 6) = 12
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 2
REROLL: 1d6 ⇒ 5

Set 26:
3d6 ⇒ (5, 3, 4) = 12
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (4, 1, 6) = 11
3d6 ⇒ (2, 5, 2) = 9
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 2

Set 27:
3d6 ⇒ (4, 4, 1) = 9
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (5, 6, 5) = 16
3d6 ⇒ (5, 1, 6) = 12
3d6 ⇒ (4, 4, 6) = 14
REROLL: 1d6 ⇒ 5
REROLL: 1d6 ⇒ 2
REROLL: 1d6 ⇒ 1

I totally didn't mean to post.... mean to preview dangit...

But so far, Set 19 looks very promising:
Set 19:
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (6, 5, 1) = 12
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (6, 1, 4) = 11
3d6 ⇒ (5, 5, 6) = 16
REROLL: 1d6 ⇒ 4
REROLL: 1d6 ⇒ 6
REROLL: 1d6 ⇒ 6

Which results in a final set of:
18
18
18
18
16
17


Okay. Altered the background to fit those facts. I'll keep the writing sample as is if that's cool.


Pathfinder Companion, Maps, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Dice Set 1

Spoiler:

3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (3, 3, 6) = 12
3d6 ⇒ (3, 1, 4) = 8
3d6 ⇒ (1, 5, 3) = 9
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (3, 3, 1) = 7
Rerolling 1s1d6 ⇒ 1, 1d6 ⇒ 2, 1d6 ⇒ 4
Rerolling that first reroll 1d6 ⇒ 4
18,15,14,14,17,13

Despite having to reroll ones that's a perfectly livable stat block. 18, 17, 15, 14, 14, 13

I am thinking investigator or rogue or something on one side for the skills and disabling traps for the odd time it comes up.

I am running a modified game of Kingmaker currently so I feel it's only fair to bring that up right away and understand if it would disqualify me.


Rolls:

4d6 - 1 - 4 + 6 ⇒ (1, 4, 4, 4) - 1 - 4 + 6 = 14
6d6 - 1 - 1 - 1 - 2 + 6 ⇒ (1, 4, 1, 1, 3, 2) - 1 - 1 - 1 - 2 + 6 = 13
3d6 - 2 + 6 ⇒ (6, 2, 4) - 2 + 6 = 16
3d6 - 3 + 6 ⇒ (5, 3, 6) - 3 + 6 = 17
3d6 - 3 + 6 ⇒ (4, 6, 3) - 3 + 6 = 16

3d6 - 3 + 6 ⇒ (3, 4, 6) - 3 + 6 = 16
3d6 - 2 + 6 ⇒ (6, 2, 2) - 2 + 6 = 14
3d6 - 5 + 6 ⇒ (5, 5, 5) - 5 + 6 = 16
3d6 - 4 + 6 ⇒ (4, 4, 4) - 4 + 6 = 14
3d6 - 3 + 6 ⇒ (5, 3, 6) - 3 + 6 = 17

3d6 - 5 + 6 ⇒ (6, 5, 6) - 5 + 6 = 18
3d6 - 4 + 6 ⇒ (6, 4, 4) - 4 + 6 = 16
3d6 - 5 + 6 ⇒ (5, 5, 5) - 5 + 6 = 16
3d6 - 3 + 6 ⇒ (3, 3, 5) - 3 + 6 = 14
4d6 - 1 - 2 + 6 ⇒ (1, 6, 6, 2) - 1 - 2 + 6 = 18

I think set #3 works for me.

Set #3: 18, 18, 18, 16, 16, 14

Now to see if I can come up with something inspiring!


Kevin O'Rourke 440 wrote:

Dice Set 1

** spoiler omitted **

Despite having to reroll ones that's a perfectly livable stat block. 18, 17, 15, 14, 14, 13

I am thinking investigator or rogue or something on one side for the skills and disabling traps for the odd time it comes up.

I am running a modified game of Kingmaker currently so I feel it's only fair to bring that up right away and understand if it would disqualify me.

As previously mentioned because it is Gestalt and Mythic: Forget what you may already know from previous Kingmaker. There might be some similarities, but it can, and probably often will, go off the rails from there. Think of it being the "bones" of the campaign whereas the gestalt and mythic are moreso the "meat" now.


How do we feel about Hybrid classes?

Also, seeing everyone's crazy stats, I'll reroll a few times, see if I can get any better.

rolls:

3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (3, 5, 1) = 9
3d6 ⇒ (6, 4, 1) = 11

That's out

3d6 ⇒ (4, 6, 2) = 12
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (4, 1, 1) = 6
3d6 ⇒ (2, 5, 3) = 10

4d6 ⇒ (1, 2, 4, 2) = 9
1d6 ⇒ 2

Out

3d6 ⇒ (5, 5, 5) = 15
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (3, 3, 3) = 9

Out

3d6 ⇒ (1, 2, 3) = 6 15
3d6 ⇒ (4, 1, 2) = 7 15
3d6 ⇒ (4, 2, 6) = 12 16
3d6 ⇒ (6, 4, 1) = 11 16
3d6 ⇒ (5, 1, 5) = 11 16

4d6 ⇒ (6, 5, 2, 3) = 16

Close

3d6 ⇒ (4, 5, 6) = 15 17
3d6 ⇒ (3, 4, 4) = 11 14
3d6 ⇒ (5, 5, 2) = 12 16
3d6 ⇒ (1, 4, 5) = 10 14
3d6 ⇒ (4, 2, 4) = 10 16

1d6 ⇒ 4

Damn, thought that looked good too.

3d6 ⇒ (2, 1, 5) = 8 17
3d6 ⇒ (4, 6, 4) = 14 16
3d6 ⇒ (4, 4, 1) = 9 14
3d6 ⇒ (5, 5, 3) = 13 16
3d6 ⇒ (2, 3, 1) = 6 15

3d6 ⇒ (6, 3, 1) = 10
1d6 ⇒ 6

3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (6, 3, 1) = 10
3d6 ⇒ (3, 2, 6) = 11
3d6 ⇒ (2, 3, 6) = 11

3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (4, 4, 2) = 10

3d6 ⇒ (3, 4, 3) = 10
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (1, 1, 5) = 7
3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (1, 6, 5) = 12

3d6 ⇒ (1, 3, 6) = 10 18
3d6 ⇒ (6, 5, 2) = 13 17
3d6 ⇒ (2, 3, 6) = 11 15
3d6 ⇒ (2, 1, 1) = 4 15
3d6 ⇒ (2, 6, 3) = 11 15

3d6 ⇒ (6, 3, 6) = 15

3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (6, 6, 6) = 18
3d6 ⇒ (6, 1, 2) = 9
3d6 ⇒ (2, 3, 1) = 6
3d6 ⇒ (3, 5, 2) = 10

2d6 ⇒ (1, 2) = 3
1d6 ⇒ 1
1d6 ⇒ 2

3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (4, 2, 1) = 7

3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (4, 5, 6) = 15
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 1, 3) = 8
3d6 ⇒ (2, 5, 4) = 11

3d6 ⇒ (3, 2, 5) = 10
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (1, 4, 1) = 6
3d6 ⇒ (5, 3, 3) = 11
3d6 ⇒ (4, 3, 2) = 9

3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (6, 2, 2) = 10
3d6 ⇒ (5, 5, 5) = 15

3d6 ⇒ (4, 5, 3) = 12
3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (4, 4, 4) = 12
3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (2, 4, 4) = 10

3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (2, 1, 1) = 4
3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (5, 4, 5) = 14

2d6 ⇒ (3, 2) = 5

3d6 ⇒ (6, 3, 3) = 12
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (2, 3, 6) = 11

1d6 ⇒ 5

3d6 ⇒ (6, 4, 3) = 13
3d6 ⇒ (1, 1, 2) = 4
3d6 ⇒ (3, 1, 6) = 10
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (2, 3, 4) = 9

3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (1, 4, 3) = 8

20 rerolls and I'll stick with my original XD


“A toll is a toll,
And a roll is a roll.
And if we don’t get no tolls,
Then we don’t eat no rolls.”
- Little John, Robin Hood: Men in Tights

Tolls for Rolls 1:

18
3d6 ⇒ (5, 4, 1) = 10 Reroll: 1d6 ⇒ 4
3d6 ⇒ (3, 3, 5) = 11
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (1, 3, 1) = 5 Reroll: 1d6 ⇒ 3
3d6 ⇒ (1, 3, 4) = 8 Rerolls: 2d6 ⇒ (1, 4) = 5

"Tolls for Rolls 1" changed the original rolls when I added the rerolls, so I'll start anew with "Tolls for Rolls 2". I'll update between updates to try and maintain data integrity.

Tolls for Rolls 2:

18
1. 3d6 ⇒ (1, 6, 3) = 10
2. 3d6 ⇒ (2, 3, 5) = 10
3. 3d6 ⇒ (6, 4, 2) = 12
4. 3d6 ⇒ (4, 5, 3) = 12
5. 3d6 ⇒ (5, 4, 2) = 11

Reroll:
1. 1d6 ⇒ 4

Totals:
18
1. 4 + 6 + 6 = 16
2. 3 + 5 + 6 = 14
3. 6 + 4 + 6 = 16
4. 4 + 5 + 6 = 15
5. 5 + 4 + 6 = 15

I'll go ahead and move forward with developing my character based on the second set of rolls. I'll post my character concept when I have a bit more to share.


Ictoo wrote:

Hey Skull, Just wanted to say I like how detailed your recruitment post was. It's really nice to see a DM who is very into their game gives me hope that it will keep going.

** spoiler omitted **

So that's 18,12,17,17,16,16 - I feel bad rolling beyond two and I'm happy with those stats.

Would you be against a Barbarian(Or Blood Rager)/Skald? I kinda want to go a wilderness man, who is full on the wild side his 'magic' would just be gifts from nature worshipping the green faith. His Skald buffing just him shouting and going into a rage riling everyone else up around him. I will be going for the Pioneer trait.

"Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class."- Unearthed Arcana p. 72

So DR, Uncanny Dodge and those things wont stack but I'm taking a hard look at the specifics for these and it might be technically legal. Skald rage is different from Bloodrager rage and you would get a ton of rage powers. Inspired Rage and Bloodrage also use different stats for charges so they would both be available. The downside is there would have to be a specific order to how to used rage. If you used bloodrage first all you would be able to do is bloodrager spells. Yeah anytime you went into bloodrage you would not be able to use any of your skald abilities, only the bloodrager spells and rage powers.

So I will have to say no to bloodrager(barbarian)/skald.


Okay this is the rough crunch of the existing Kobold.


Can't....resist....rolling....
18, 18, 16, 16, 16, 15

Spoiler:

4d6 + 6 ⇒ (5, 5, 1, 4) + 6 = 21 = 16
3d6 + 6 ⇒ (5, 4, 4) + 6 = 19 = 16
4d6 + 6 ⇒ (2, 1, 5, 5) + 6 = 19 = 16
4d6 + 6 ⇒ (4, 2, 1, 2) + 6 = 15 = 12
3d6 + 6 ⇒ (5, 4, 2) + 6 = 17 = 15

3d6 + 6 ⇒ (3, 5, 6) + 6 = 20 = 17
3d6 + 6 ⇒ (2, 3, 2) + 6 = 13 = 11
3d6 + 6 ⇒ (6, 3, 6) + 6 = 21 = 18
3d6 + 6 ⇒ (3, 4, 3) + 6 = 16 = 13
3d6 + 6 ⇒ (6, 5, 2) + 6 = 19 = 17

3d6 + 6 ⇒ (4, 2, 3) + 6 = 15 = 12
3d6 + 6 ⇒ (3, 4, 5) + 6 = 18 = 15
5d6 + 6 ⇒ (1, 5, 1, 4, 1) + 6 = 18 = 15
4d6 + 6 ⇒ (2, 6, 6, 3) + 6 = 23 = 18
4d6 + 6 ⇒ (5, 2, 1, 4) + 6 = 18 = 15

3d6 + 6 ⇒ (2, 4, 3) + 6 = 15 = 13
5d6 + 6 ⇒ (1, 6, 2, 1, 6) + 6 = 22 = 14
4d6 + 6 ⇒ (6, 2, 3, 3) + 6 = 20 = 18
3d6 + 6 ⇒ (5, 2, 3) + 6 = 16 = 15
3d6 + 6 ⇒ (1, 5, 1) + 6 = 13 = 14


3d6 + 6 ⇒ (4, 2, 4) + 6 = 16 = 16
3d6 + 6 ⇒ (6, 6, 4) + 6 = 22 = 18
3d6 + 6 ⇒ (6, 3, 2) + 6 = 17 = 15
3d6 + 6 ⇒ (6, 4, 4) + 6 = 20 = 16
4d6 + 6 ⇒ (6, 3, 1, 5) + 6 = 21 = 16

3d6 + 6 ⇒ (5, 6, 6) + 6 = 23 = 18
3d6 + 6 ⇒ (6, 3, 3) + 6 = 18 = 15
3d6 + 6 ⇒ (2, 3, 5) + 6 = 16 = 14
5d6 + 6 ⇒ (1, 1, 2, 4, 2) + 6 = 16 = 12
3d6 + 6 ⇒ (3, 2, 2) + 6 = 13 = 15

3d6 + 6 ⇒ (2, 6, 4) + 6 = 18 = 16
3d6 + 6 ⇒ (3, 2, 2) + 6 = 13 = 11
3d6 + 6 ⇒ (6, 2, 5) + 6 = 19 = 17
3d6 + 6 ⇒ (5, 5, 4) + 6 = 20 = 16
3d6 + 6 ⇒ (6, 2, 6) + 6 = 20 = 18

4d6 + 6 ⇒ (1, 3, 6, 5) + 6 = 21 = 17
3d6 + 6 ⇒ (5, 4, 6) + 6 = 21 = 16
3d6 + 6 ⇒ (2, 6, 6) + 6 = 20 = 18
4d6 + 6 ⇒ (1, 2, 5, 6) + 6 = 20 = 17
3d6 + 6 ⇒ (3, 2, 3) + 6 = 14 = 11

3d6 + 6 ⇒ (6, 5, 6) + 6 = 23 = 18
3d6 + 6 ⇒ (2, 5, 6) + 6 = 19 = 17
5d6 + 6 ⇒ (1, 2, 1, 2, 5) + 6 = 17 = 13
3d6 + 6 ⇒ (6, 3, 5) + 6 = 20 = 17
3d6 + 6 ⇒ (6, 2, 2) + 6 = 16 = 14

3d6 + 6 ⇒ (3, 4, 4) + 6 = 17 = 14
6d6 + 6 ⇒ (1, 1, 1, 1, 6, 3) + 6 = 19 = 15
4d6 + 6 ⇒ (6, 5, 2, 2) + 6 = 21 = 17
3d6 + 6 ⇒ (6, 2, 6) + 6 = 20 = 18
3d6 + 6 ⇒ (4, 3, 1) + 6 = 14 = 13

3d6 + 6 ⇒ (6, 4, 5) + 6 = 21 = 17
5d6 + 6 ⇒ (3, 1, 1, 3, 6) + 6 = 20 = 15
6d6 + 6 ⇒ (1, 4, 1, 1, 4, 2) + 6 = 19 = 14
5d6 + 6 ⇒ (4, 1, 2, 5, 3) + 6 = 21 = 15
3d6 + 6 ⇒ (2, 6, 6) + 6 = 20 = 18


I can't quite decide which character I want to put forth just yet, so I'll take some time and see what other's post.


Dice:

#1: 3d6 + 6 - 3 ⇒ (6, 3, 5) + 6 - 3 = 17
#2: 3d6 + 6 - 1 - 1 + 4 ⇒ (1, 1, 6) + 6 - 1 - 1 + 4 = 16
#3: 3d6 + 6 - 1 + 6 - 3 ⇒ (1, 3, 5) + 6 - 1 + 6 - 3 = 17
#4: 3d6 + 6 - 2 ⇒ (2, 2, 6) + 6 - 2 = 14
#5: 3d6 + 6 - 4 ⇒ (6, 4, 5) + 6 - 4 = 17

Reroll #2: 2d6 ⇒ (4, 2) = 6
Reroll #3: 1d6 ⇒ 6

17,16,17,14,17,18

--------------------------------

#1: 3d6 + 6 - 1 + 6 - 2 ⇒ (3, 2, 1) + 6 - 1 + 6 - 2 = 15
#2: 3d6 + 6 - 2 ⇒ (3, 6, 2) + 6 - 2 = 15
#3: 3d6 + 6 - 3 ⇒ (3, 6, 3) + 6 - 3 = 15
#4: 3d6 + 6 - 6 ⇒ (6, 6, 6) + 6 - 6 = 18
#5: 3d6 + 6 - 1 - 1 + 5 ⇒ (6, 1, 1) + 6 - 1 - 1 + 5 = 17

Reroll #1: 1d6 ⇒ 1
Reroll #5: 2d6 ⇒ (5, 2) = 7

Reroll #1: 1d6 ⇒ 6

15,15,15,18,17,18

---------------------------------

#1: 3d6 + 6 - 4 ⇒ (4, 5, 4) + 6 - 4 = 15
#2: 3d6 + 6 - 4 ⇒ (6, 4, 5) + 6 - 4 = 17
#3: 3d6 + 6 - 4 ⇒ (5, 4, 4) + 6 - 4 = 15
#4: 3d6 + 6 - 1 + 4 - 3 ⇒ (5, 1, 3) + 6 - 1 + 4 - 3 = 15
#5: 3d6 + 6 - 3 ⇒ (4, 4, 3) + 6 - 3 = 14

Reroll #4: 1d6 ⇒ 4

15,17,15,15,14,18

-----------------------------------

#1: 3d6 + 6 - 1 + 5 - 4 ⇒ (4, 4, 1) + 6 - 1 + 5 - 4 = 15
#2: 3d6 + 6 - 2 ⇒ (2, 3, 3) + 6 - 2 = 12
#3: 3d6 + 6 - 2 ⇒ (2, 5, 4) + 6 - 2 = 15
#4: 3d6 + 6 - 1 - 1 + 4 ⇒ (1, 4, 1) + 6 - 1 - 1 + 4 = 14
#5: 3d6 + 6 - 1 + 5 - 3 ⇒ (1, 3, 4) + 6 - 1 + 5 - 3 = 15

Reroll #1: 1d6 ⇒ 1
Reroll #4: 2d6 ⇒ (3, 4) = 7
Reroll #5: 1d6 ⇒ 4

Reroll #1: 1d6 ⇒ 5

15,12,15,14,15,18

--------------------------------

#1: 3d6 + 6 - 2 ⇒ (2, 5, 4) + 6 - 2 = 15
#2: 3d6 + 6 ⇒ (3, 1, 1) + 6 = 11
#3: 3d6 + 6 - 4 ⇒ (4, 4, 6) + 6 - 4 = 16
#4: 3d6 + 6 ⇒ (4, 1, 2) + 6 = 13
#5: 3d6 + 6 - 4 ⇒ (5, 4, 5) + 6 - 4 = 16

Reroll #2: 2d6 ⇒ (3, 5) = 8
Reroll #4: 1d6 ⇒ 2

Nope.

-------------------------------

#1: 3d6 + 6 ⇒ (1, 1, 1) + 6 = 9
#2: 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19
#3: 3d6 + 6 ⇒ (3, 2, 6) + 6 = 17
#4: 3d6 + 6 ⇒ (3, 3, 6) + 6 = 18
#5: 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18

Reroll #1: 3d6 ⇒ (6, 2, 1) = 9
Reroll #1: 1d6 ⇒ 1
Reroll #1: 1d6 ⇒ 2

Moving on.

-----------------------------

#1: 3d6 + 6 - 1 + 3 - 2 ⇒ (2, 1, 6) + 6 - 1 + 3 - 2 = 15
#2: 3d6 + 6 - 1 + 2 - 2 ⇒ (3, 5, 1) + 6 - 1 + 2 - 2 = 14
#3: 3d6 + 6 - 2 ⇒ (2, 6, 6) + 6 - 2 = 18
#4: 3d6 + 6 - 2 ⇒ (6, 3, 2) + 6 - 2 = 15
#5: 3d6 + 6 - 3 ⇒ (5, 4, 3) + 6 - 3 = 15

Reroll #1: 1d6 ⇒ 3
Reroll #2: 1d6 ⇒ 1
Reroll #2: 1d6 ⇒ 2

Next

-----------------------------

#1: 3d6 + 6 - 1 + 3 - 3 ⇒ (5, 5, 1) + 6 - 1 + 3 - 3 = 16
#2: 3d6 + 6 - 2 ⇒ (2, 2, 3) + 6 - 2 = 11
#3: 3d6 + 6 - 3 ⇒ (3, 5, 6) + 6 - 3 = 17
#4: 3d6 + 6 - 2 ⇒ (2, 6, 2) + 6 - 2 = 14
#5: 3d6 + 6 - 5 ⇒ (6, 6, 5) + 6 - 5 = 18

Reroll #1: 1d6 ⇒ 3

16,11,17,14,18,18

---------------------------

#1: 3d6 + 6 - 1 + 4 - 4 ⇒ (4, 4, 1) + 6 - 1 + 4 - 4 = 14
#2: 3d6 + 6 - 3 ⇒ (5, 3, 4) + 6 - 3 = 15
#3: 3d6 + 6 - 4 ⇒ (6, 4, 5) + 6 - 4 = 17
#4: 3d6 + 6 - 3 ⇒ (4, 3, 6) + 6 - 3 = 16
#5: 3d6 + 6 - 3 ⇒ (4, 3, 6) + 6 - 3 = 16

Reroll #1: 1d6 ⇒ 4

#1: 3d6 + 6 - 4 ⇒ (5, 4, 6) + 6 - 4 = 17
#2: 3d6 + 6 - 2 ⇒ (2, 3, 4) + 6 - 2 = 13
#3: 3d6 + 6 - 2 ⇒ (2, 2, 3) + 6 - 2 = 11
#4: 3d6 + 6 - 2 ⇒ (2, 5, 6) + 6 - 2 = 17
#5: 3d6 + 6 - 3 ⇒ (6, 3, 6) + 6 - 3 = 18

17,13,11,17,18,18

---------------------------

#1: 3d6 + 6 - 1 + 4 - 2 ⇒ (3, 2, 1) + 6 - 1 + 4 - 2 = 13
#2: 3d6 + 6 - 1 + 2 - 2 ⇒ (5, 2, 1) + 6 - 1 + 2 - 2 = 13
#3: 3d6 + 6 - 3 ⇒ (5, 3, 6) + 6 - 3 = 17
#4: 3d6 + 6 - 4 ⇒ (5, 5, 4) + 6 - 4 = 16
#5: 3d6 + 6 - 1 + 5 - 2 ⇒ (3, 1, 2) + 6 - 1 + 5 - 2 = 14

Reroll #1: 1d6 ⇒ 4
Reroll #2: 1d6 ⇒ 2
Reroll #5: 1d6 ⇒ 5

-------------------------------

#1: 3d6 + 6 - 2 ⇒ (4, 2, 2) + 6 - 2 = 12
#2: 3d6 + 6 - 4 ⇒ (4, 5, 6) + 6 - 4 = 17
#3: 3d6 + 6 - 3 ⇒ (3, 4, 5) + 6 - 3 = 15
#4: 3d6 + 6 - 1 + 6 - 3 ⇒ (3, 1, 4) + 6 - 1 + 6 - 3 = 16
#5: 3d6 + 6 - 3 ⇒ (5, 3, 6) + 6 - 3 = 17

Reroll #4: 1d6 ⇒ 6

-------------------------------

#1: 3d6 + 6 - 1 + 5 - 2 ⇒ (4, 2, 1) + 6 - 1 + 5 - 2 = 15
#2: 3d6 + 6 - 1 + 6 - 4 ⇒ (1, 4, 5) + 6 - 1 + 6 - 4 = 17
#3: 3d6 + 6 - 3 ⇒ (3, 4, 3) + 6 - 3 = 13
#4: 3d6 + 6 - 3 ⇒ (3, 3, 6) + 6 - 3 = 15
#5: 3d6 + 6 - 1 + 3 - 3 ⇒ (1, 3, 5) + 6 - 1 + 3 - 3 = 14

Reroll #1: 1d6 ⇒ 5
Reroll #2: 1d6 ⇒ 6
Reroll #5: 1d6 ⇒ 3

---------------------------------

#1: 3d6 + 6 - 3 ⇒ (6, 3, 6) + 6 - 3 = 18
#2: 3d6 + 6 - 5 ⇒ (5, 6, 6) + 6 - 5 = 18
#3: 3d6 + 6 - 1 + 4 - 4 ⇒ (4, 4, 1) + 6 - 1 + 4 - 4 = 14
#4: 3d6 + 6 - 4 ⇒ (6, 4, 4) + 6 - 4 = 16
#5: 3d6 + 6 - 1 + 6 - 4 ⇒ (5, 1, 4) + 6 - 1 + 6 - 4 = 17

Reroll #3: 1d6 ⇒ 4
Reroll #5: 1d6 ⇒ 6

18,18,14,16,17,18

These'll work.

18,18,18,17,16,14

Gonna roll with a paladin on one side. The other side is to be determined.


Gonna do a couple of rerolls since I didn't do any before and am getting concerned about my previous not being good enough after seeing some others...

More Rolls:
3d6 ⇒ (6, 6, 2) = 14 - 2 + 6 = 18
3d6 ⇒ (3, 6, 3) = 12 - 3 + 6 = 15
3d6 ⇒ (5, 2, 3) = 10 - 2 + 6 = 14
3d6 ⇒ (4, 4, 2) = 10 - 2 + 6 = 14
4d6 ⇒ (1, 6, 5, 2) = 14 - 2 + 6 = 17

4d6 ⇒ (6, 1, 2, 5) = 14 - 2 + 6 = 17
3d6 ⇒ (4, 4, 6) = 14 - 4 + 6 = 16
4d6 ⇒ (1, 6, 4, 6) = 17 - 4 + 6 = 18
3d6 ⇒ (5, 6, 6) = 17 - 5 + 6 = 18
3d6 ⇒ (6, 2, 3) = 11 - 2 + 6 = 15

Yup, that one it is. 18, 18, 18, 17, 16, 15. And only 3 rolls to get there.


Okay, okay. Now I'm tempted to do a few more rolls.

Dice:

Stealing YoricksRequiem's idea because it's a good one. Much simpler. :)

#1: 4d6 + 6 - 1 - 2 ⇒ (1, 6, 3, 2) + 6 - 1 - 2 = 15
#2: 4d6 + 6 - 1 - 3 ⇒ (4, 1, 5, 3) + 6 - 1 - 3 = 15
#3: 4d6 + 6 - 1 - 3 ⇒ (1, 3, 6, 5) + 6 - 1 - 3 = 17
#4: 3d6 + 6 - 2 ⇒ (2, 3, 3) + 6 - 2 = 12
#5: 4d6 + 6 - 1 - 3 ⇒ (1, 3, 5, 4) + 6 - 1 - 3 = 15

---------------------------

#1: 3d6 + 6 - 4 ⇒ (5, 4, 4) + 6 - 4 = 15
#2: 3d6 + 6 - 2 ⇒ (4, 5, 2) + 6 - 2 = 15
#3: 3d6 + 6 - 2 ⇒ (3, 2, 5) + 6 - 2 = 14
#4: 3d6 + 6 - 2 ⇒ (2, 5, 5) + 6 - 2 = 16
#5: 3d6 + 6 - 3 ⇒ (3, 5, 4) + 6 - 3 = 15

---------------------------

#1: 3d6 + 6 - 5 ⇒ (5, 6, 6) + 6 - 5 = 18
#2: 3d6 + 6 - 3 ⇒ (3, 5, 6) + 6 - 3 = 17
#3: 3d6 + 6 - 3 ⇒ (6, 3, 6) + 6 - 3 = 18
#4: 3d6 + 6 - 2 ⇒ (5, 2, 5) + 6 - 2 = 16
#5: 4d6 + 6 - 2 - 1 ⇒ (2, 6, 1, 6) + 6 - 2 - 1 = 18

18,17,18,16,18,18

HA! Okay, Now THOSE will work. :)


For the race points, I'm thinking of a human touched by lycanthropy.

flexible stats
moon-touched DR
low-light vision

Delilah Ivyleaf had been Queen of the Archers before settling down and marrying. Soon, she followed in the footsteps of women since time immemorial. Her bump was just showing when the werewolf attacked. She was bitten several times before she fought it off. They didn't have a priest or druid with the kind of magics to deal with it directly. But she had married an alchemist. He prepared diluted tinctures of belladonna and wolfsbane, and lots of antitoxin. For three weeks they kept her on these weakened doses of poison. Weak enough to not lose the baby, hopefully strong enough to fight the curse. When the full moon rose, she was bound and her husband Alex carried her silver blade. But she didn't turn. Still, they traveled to the city to have such a priest nearby, just in case.

Brill was born strong and healthy. Surprisingly so. For such an active child, he never got the bumps and bruises that other children get. Not until he was looking through an old trunk and found that silver blade. He cut himself that day. That's how he found out that he had just a sliver of a curse.

As for the character, I'm thinking Swashquisitor of Cayden Cailean. Front line fighting and skills. Or is that an Insquashitor?


Philo Pharynx wrote:

For the race points, I'm thinking of a human touched by lycanthropy.

flexible stats
moon-touched DR
low-light vision

Delilah Ivyleaf had been Queen of the Archers before settling down and marrying. Soon, she followed in the footsteps of women since time immemorial. Her bump was just showing when the werewolf attacked. She was bitten several times before she fought it off. They didn't have a priest or druid with the kind of magics to deal with it directly. But she had married an alchemist. He prepared diluted tinctures of belladonna and wolfsbane, and lots of antitoxin. For three weeks they kept her on these weakened doses of poison. Weak enough to not lose the baby, hopefully strong enough to fight the curse. When the full moon rose, she was bound and her husband Alex carried her silver blade. But she didn't turn. Still, they traveled to the city to have such a priest nearby, just in case.

Brill was born strong and healthy. Surprisingly so. For such an active child, he never got the bumps and bruises that other children get. Not until he was looking through an old trunk and found that silver blade. He cut himself that day. That's how he found out that he had just a sliver of a curse.

As for the character, I'm thinking Swashquisitor of Cayden Cailean. Front line fighting and skills. Or is that an Insquashitor?

Touched by Lycanthropy, fine, but very far away. You do not shift, the moon doesn't cause any supernatural changes, you aren't allergic to silver and your bite causes no supernatural or spell-like anything.

IF, and thats a big if, IF you get bitten by a werewolf and don't make the DC you will be a natural werewolf and have control over your shifting. Don't plan your character around that.


Okay, I do love stat rolls. Not sure if I should take on another game, though....

Rolls:

Set 1:
Spoiler:
3d6 ⇒ (2, 4, 1) = 7
3d6 ⇒ (4, 5, 6) = 15
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (6, 6, 1) = 13
Rerolls:
1: 1d6 ⇒ 3
4: 1d6 ⇒ 3
5: For laughs 1d6 ⇒ 6
15, 17, 14, 15, 17

Set 2:

Spoiler:

3d6 + 6 - 3 ⇒ (3, 4, 5) + 6 - 3 = 15
3d6 + 6 - 3 ⇒ (5, 3, 6) + 6 - 3 = 17
3d6 + 6 - 2 ⇒ (2, 2, 6) + 6 - 2 = 14
3d6 + 6 - 4 ⇒ (4, 5, 4) + 6 - 4 = 15
3d6 + 6 - 3 ⇒ (6, 5, 3) + 6 - 3 = 17
15, 17, 14, 15, 17

Set 3:

Spoiler:

3d6 + 6 - 2 ⇒ (2, 4, 4) + 6 - 2 = 14
3d6 + 6 - 5 ⇒ (5, 5, 5) + 6 - 5 = 16
3d6 + 6 - 2 ⇒ (4, 4, 2) + 6 - 2 = 14
3d6 + 6 - 1 ⇒ (6, 3, 1) + 6 - 1 = 15
3d6 + 6 - 2 ⇒ (2, 3, 5) + 6 - 2 = 14
Reroll: 1d6 ⇒ 3
14, 16, 14, 15, 14

Set 4:

Spoiler:

3d6 + 6 - 1 ⇒ (5, 4, 1) + 6 - 1 = 15
3d6 + 6 - 3 ⇒ (3, 6, 3) + 6 - 3 = 15
3d6 + 6 - 4 ⇒ (6, 6, 4) + 6 - 4 = 18
3d6 + 6 - 3 ⇒ (6, 4, 3) + 6 - 3 = 16
3d6 + 6 - 1 ⇒ (6, 3, 1) + 6 - 1 = 15
Rerolls:
1d6 ⇒ 1
1d6 ⇒ 3
ReReroll:
1d6 ⇒ 1
ReReReroll:
1d6 ⇒ 1
ReReReReroll:
1d6 ⇒ 3
15, 15, 18, 16, 15

Set 5:

Spoiler:

3d6 + 6 - 3 ⇒ (3, 4, 4) + 6 - 3 = 14
3d6 + 6 - 1 ⇒ (5, 1, 5) + 6 - 1 = 16
3d6 + 6 - 2 ⇒ (2, 4, 6) + 6 - 2 = 16
3d6 + 6 - 2 ⇒ (3, 2, 6) + 6 - 2 = 15
3d6 + 6 - 3 ⇒ (3, 4, 4) + 6 - 3 = 14
Reroll: 1d6 ⇒ 1
ReReroll: 1d6 ⇒ 4
14, 16, 16, 15, 14

Set 6:

Spoiler:

3d6 + 6 - 3 ⇒ (3, 6, 3) + 6 - 3 = 15
3d6 + 6 - 2 ⇒ (2, 5, 6) + 6 - 2 = 17
3d6 + 6 - 2 ⇒ (2, 4, 5) + 6 - 2 = 15
3d6 + 6 - 2 ⇒ (6, 6, 2) + 6 - 2 = 18
3d6 + 6 - 1 ⇒ (1, 2, 6) + 6 - 1 = 14
Reroll:1d6 ⇒ 2
15, 17, 15, 18, 14


Okay, so 18, 18, 17, 16, 15, 13? Wow, that's good. I know I can do something with that.

EDIT: Realized we could roll multiple times. Going with Set 4 (15, 15, 18, 16, 15)


I will be afk until sunday night.


Is story Summoner allowed?


Ancient Dragon Master wrote:
Is story Summoner allowed?

Sure.


I'm also going to need a house ruling on this
If I am say a slayer 3/Rogue 3 do I do 3 d6 Sneak attack damage because both trigger at the excact same time?


Ancient Dragon Master wrote:

I'm also going to need a house ruling on this

If I am say a slayer 3/Rogue 3 do I do 3 d6 Sneak attack damage because both trigger at the excact same time?

No. You would only get the Rogue side.

DM Skull wrote:
-->Warning: Before you read any further, keep in mind my limitations on gestalt. Abilities on one side of the gestalt do NOT stack with similar or the same abilities on the other side of the gestalt. This quote is direct from Unearthed Arcana, where these rules originated. "Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class."- Unearthed Arcana p. 72. Similair or same abilities from both sides of the gestalt DO NOT stack.

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