Perelir

Mehaila Silverstrike's page

243 posts. Alias of fatmanspencer.


Full Name

Mehaila

Race

CG Elf Priestess of Calistria, Daring Rogue To hit +8 |Init +9 | Perc +13| Low Light | AC 17, Touch 13, FF 14 | HP 68 | CMB +8 (+10 for disarm) | CMD 21 | Fort +8, Ref +9, Will +8 Heal +9

Strength 17
Dexterity 20
Constitution 18
Intelligence 18
Wisdom 18
Charisma 16

About Mehaila Silverstrike

Spoiler:

Mehaila
Female elf cleric of Calistria 5/unchained rogue 5/gestalt 5/Hierophant 2 (Pathfinder Unchained 20)
CG Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +13
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 68 (5d8+28)
Fort +8, Ref +10, Will +8; +2 vs. enchantments
Defensive Abilities danger sense +1, evasion, hard to kill, uncanny dodge; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 mithral rapier +10 (1d6+4/18-20) or
. . dagger +9 (1d4+3/19-20) or
. . dagger +9 (1d4+3/19-20) or
. . dagger +9 (1d4+3/19-20) or
. . dagger +9 (1d4+3/19-20) or
. . dagger +9 (1d4+3/19-20) or
. . light mace +9 (1d6+3) or
. . scorpion whip (aa) +9 (1d4+6)
Ranged composite longbow +9 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip (aa))
Special Attacks channel positive energy 6/day (DC 15, 3d6), faith's reach[MA], mythic power (7/day, surge +1d6), sneak attack (unchained) +3d6
Domain Spell-Like Abilities (CL 5th; concentration +9)
. . 7/day—copycat (5 rounds)
Cleric Spells Prepared (CL 5th; concentration +9)
. . 3rd—locate object[D], searing light (2)
. . 2nd—bull's strength, burst of radiance (DC 16), communal endure elements[UC], invisibility[D]
. . 1st—barbed chains[HA] (2, DC 15), bless, burning disarm (DC 15), disguise self[D]
. . 0 (at will)—detect magic, enhanced diplomacy, light, resistance
. . D Domain spell; Domains Seduction inquisition, Trickery (Thievery[APG] subdomain)
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Statistics
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Str 17, Dex 22, Con 18, Int 18, Wis 18, Cha 16
Base Atk +3; CMB +9 (+11 disarm, +11 reposition); CMD 22 (24 vs. disarm)
Feats Agile Maneuvers, Combat Expertise, Craft Wondrous Item, Dual Path[M], Improved Disarm, Opening Volley[UC], Selective Channeling, Skill Focus (Sleight of Hand), Weapon Finesse
Traits magical knack, reactionary
Skills Acrobatics +11, Appraise +8, Bluff +8 (+10 to feint), Climb +7, Diplomacy +9, Disable Device +13, Disguise +8, Heal +9, Intimidate +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +5, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +10, Linguistics +10, Perception +13, Perform (oratory) +7, Perform (string instruments) +7, Profession (courtesan) +8, Sense Motive +8, Sleight of Hand +17, Spellcraft +10 (+12 to identify magic item properties), Stealth +14, Swim +7, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Aquan, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Sylvan
SQ amazing initiative, commune with power[MA], debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, disarming flirtation, elven magic, inspire devotion, recalled blessing[MA], rogue talents (assault leader[APG], bleeding attack +3), surprise strike[MA], trapfinding +2
Combat Gear ring of invisibility, sniper goggles[APG]; Other Gear lamellar (leather) armor[UC], +1 mithral rapier, arrows (76), composite longbow (+2 Str), dagger, dagger, dagger, dagger, dagger, light mace, scorpion whip (aa), belt of incredible dexterity +2, headband of ninjitsu[UE], sniper goggles (greater)[UE], 304,094 gp, 5 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Assault Leader (1/day) (Ex) When you miss an attack, allow an ally also flanking that target an immediate attack.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Cleric Channel Positive Energy 3d6 (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Seduction Inquisition) Deities: Arshea, Calistria, Cayden Cailean, Shelyn.

Granted Powers: Your deity blesses your attempts to use sex and love for a higher purpose.
Cleric Domain (Thievery)
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Disarming Flirtation (Sp) Charisma check to entice targeet attracted to you to let you speak for up to 1 minute.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Faith's Reach (Su) Your touch divine spells have a range of 30 ft.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Inspire Devotion (Ex) Engage in physical pleasre with willing partner to improve their attitude or change influence.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surprise Strike (Ex) As a swift action, use 1 power to attack foe in 30 ft. They are flat footed and you bypass all DR.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Backstory, WIP:
Born to a Priestess of Calistria, who was also a minor noble before taking the cloth and a Kyonin border guard, Mehaila spent her life dedicated to the teachings of the church. Now a minor priestess in her own right, she was sent on an expedition into the Stolen Lands, either to help tame and establish a new temple, or to reclaim any forgotten elven artifacts. How this is achieved is largely unknown to her, but she hopes to figure out how to best serve the Goddess in this new venture.

Characteristics:
She has dark raven black hair that she keeps somewhat long to her mid back, yet held back in a sensible braid, with dark green emerald eyes. She is a bit under average height, only 5'7. She is more a willowy figure than most, but manages to cover it up by keeping her makeup and nails kept. She is not a fan of dogs, having had an unpleasant experience with one of her father's hunting dogs when younger. They have since made her nervous, despite the 100 years since the dogs death. She is pretty open about her sexual partners, not having much a preference, however recently a priest of Erastil has caught her eye, and she has given up most of her ways just to figure out where this went. She has several siblings, and when she finally settles down, if she did, she would not mind a few children of her own, but knowing how rare that wold be, is not a big worry for her