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Organized Play Member. 43 posts (102 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 1 alias.


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Silver Crusade

Alright, makes sense. Thanks for the reply.

Silver Crusade

So let's say I cast Detonate, using Selective Spell. Supposing I exclude myself from the AoE, do I still take damage?

I feel like I do, as it says "You automatically take half damage from the explosion..." and "automatically" suggests I can't avoid it.

However, it also say "from the explosion", which implies the only reason I'm taking any damage at all is because I'm in the explosion (makes sense) which could potentially mean that if I get out of the AoE somehow I avoid the damage.

Thoughts?

Silver Crusade

Summoner for me, as well.

What I actually want is vigilante, but maybe not as a full class. It'd work well as a PF2 style archetype.

Silver Crusade

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I love that only 34 people drank from the polluted fountain and 2 of them were on the table I played at.

Silver Crusade

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Today I tried to build a gnome paladin. Seems like something that ought to be doable, and I've done in in PF1. Now, the first thing I noticed is that since Full Plate comes in at a whopping 4 Bulk its pretty darn difficult to carry everything you want while wearing it. 4B for my armour, 2B for my weapon, 1B for a heavy shield, 1B for a repair kit so I can fix my shield, 1B for a medicine kit because, y'know, I'm a paladin- oh wait I'm already over. That's 9 Bulk and my encumberance limit is 8. This is without any basic adventuring necessities like rope, rations, ranged weapon, etc.

So I go look up the encumbered condition, and, well, it's brutal. -10 to speed is a ridiculous penalty when you're already at -10 from full plate and puts my poor gnome at a 5ft speed even with Fleet. I think maybe the encumbered speed penalty and the armour speed penalty aren't supposed to stack, but I can't find any rules supporting that.

So, this is pretty bad, and honestly if I wasn't a gnome my Bulk limit would only be maybe 1 higher (from STR 18 raterh than 16), so it's not just because I chose a STR penalty race. Full plate is now brutal, and very difficult to deal with. I feel 3 Bulk would be enough (and even that would be annoying).

But then I remembered, hey, I'm a Paladin. I can get me a horse to help carry my stuff AND let me move faster. Two birds with one stone! So I head over to the animal companion section and discover that a medium horse (which I would have thought would be a suitable mount for a small paladin) has EXACTLY THE SAME CARRYING CAPACITY AS ME. Meaning that if I'm encumbered and I get on it it'll also be encumbered. In fact, if I got all the adventuring gear I wanted and put in on my horse it would be holding too much to move (13+ Bulk) and that's not even taking into account the fact that it would also have to carry me.

In PF1, these problems were solved by having small sized gear weigh less and giving quadrupeds a higher carrying capacity. Sure, a small character might have trouble carrying things on occasion, but if they were mounted it was never an issue. As it is in PF2, even though a large horse can carry and medium rider, his full plate and all his gear easily (due to Large size creatures having ten times the encumbrance limit of medium/small creatures, assuming I understand things correctly) but a medium horse with a small rider is overburdened if it tries. I would have thought the ratio of medium:large would be the same as the ratio of small:medium so this seems absurd to me.

So in the end I have three problems:

1: Full plate weighs a (non literal, thankfully) ton and it makes it very hard to carry even the basic necessities.

2: Mounted combat with small sized riders on medium sized mounts is equally difficult, verging on impossible if you want your rider in heavy armour and/or you mount in barding.

3: I didn't really cover this previously, but how on earth do I calculate my PC's weight? This is really important for working out whether or not my mount is encumbered, and I can't find anything more specific than "... and item that weighs 5 to 10 pounds is 1 bulk..." which is woefully unspecific even if you ignore the fact that nowhere in the rules does it tell me how many pounds my gnome weighs (sure I can go look it up in the PF1 rules, but those shouldn't be relevant for PF2 stuff).

Anyway, that's it. Am I missing something? It's entirely possibly that making full plate weigh a lot was an intentional design choice (I mean, it most likely does in real life) but I feel like making the combination of Full Plate + Lance + Shield + Heavy Barding + Repair Kit(14 Bulk total) to be impossible for a small rider (14 Bulk vs 13 carrying capacity on a medium horse at 4th level) but easy as anything for a medium rider (14 Bulk counts as 1.4 Bulk on a large horse) to be utterly ridiculous.

TLDR: Please bring back higher carrying capacity for quadrupeds. As it is, a small sized knight on a medium horse is unviable if they are appropriately armoured.

Silver Crusade

Wow, came home from work to discover my Playtest rulebook on my doorstep. As I've said earlier, I'm in Australia (NSW) I was genuinely sure I wouldn't see it for another week or two at the very earliest. I was steeling myself to wait until September.

The packaging was fully open, and my book vulnerable to the elements (thankfully it didn't rain or snow today) but on inspection it was still (somehow) in flawless condition, so while I am confused and concerned about it arriving like it did I can't really complain.

Anyway, thank you Paizo for being so communicative about this and I hope everyone else gets their books ASAP.

Silver Crusade

TriOmegaZero wrote:
That is the players own choice then, if they choose not to participate with the PDF version instead of the printed versions.

This.

I mean, if you really want a physical book, you CAN just download the PDF and print it.

Silver Crusade

Tezmick wrote:
So basically if you don’t have your order by the 9th in Australia forget about the Doomsday Dawn playtest you’ll be too far behind to meet the deadlines since you probably won’t see your books till September

Not really; the PDFs are free and we can download them whenever we want. I certainly have. Sure, many of us (myself included) would prefer to playtest with physical books, but it's a bit of a stretch to say that we'll miss out entirely. Is it ideal? No. Am I going to "forget about the Doomsday Dawn playtest"? Also no.

Silver Crusade

Steve Geddes wrote:
ohokwy. wrote:
Steve Geddes wrote:
ohokwy. wrote:

Seriously though, you guys at Paizo are being great about this (I certainly wouldn't have expected $15 credit as recompense for a screw up that wasn't even your fault) and while this is unfortunate I'm mostly just annoyed at all the people who (apparently) can't want another week after waiting several months. Come on. We can survive. I'm in Australia, and I'm not complaining so ya'll should feel bad if you're giving Paizo grief since most of you are getting your books earlier than me.

I’m also in Australia. I’m not convinced our books are even going to make it. As far as I can remember/work out, Amazon US were still shipping to Australia when they entered into their arrangement with Paizo. Since July 1 that is no longer the case - if you’re an Australian, you can’t buy anything from Amazon in the US any more. I’m bracing myself for a “due to circumstances beyond our control...” email.

For now I’m disappointed. In twelve months (when Paizo sell me the real thing for pretty much half price after subscriber discount plus fifteen dollars in credit) I’m sure I won’t even remember these few weeks of missing out..

Okay I hadn't realised this. That sucks for us, I guess. Thanks for letting me know.

I’m just being gloomy and pessimistic at this stage. I haven’t heard anything official.

It may well be that because we bought from Paizo (who took responsibility for GST compliance) Amazon are happy to ship it to us. I’m certainly hoping that’s the case.

Yeah there's still hope, I suppose. Fingers crossed.

Silver Crusade

Steve Geddes wrote:
ohokwy. wrote:

Seriously though, you guys at Paizo are being great about this (I certainly wouldn't have expected $15 credit as recompense for a screw up that wasn't even your fault) and while this is unfortunate I'm mostly just annoyed at all the people who (apparently) can't want another week after waiting several months. Come on. We can survive. I'm in Australia, and I'm not complaining so ya'll should feel bad if you're giving Paizo grief since most of you are getting your books earlier than me.

I’m also in Australia. I’m not convinced our books are even going to make it. As far as I can remember/work out, Amazon US were still shipping to Australia when they entered into their arrangement with Paizo. Since July 1 that is no longer the case - if you’re an Australian, you can’t buy anything from Amazon in the US any more. I’m bracing myself for a “due to circumstances beyond our control...” email.

For now I’m disappointed. In twelve months (when Paizo sell me the real thing for pretty much half price after subscriber discount plus fifteen dollars in credit) I’m sure I won’t even remember these few weeks of missing out..

Okay I hadn't realised this. That sucks for us, I guess. Thanks for letting me know.

Silver Crusade

Big V wrote:
ohokwy. wrote:

I'm mostly just annoyed at all the people who (apparently) can't want another week after waiting several months. Come on.

Yeah well, if the amazon doesn't somehow speed up the things Im not cool with it, one week aint that bad I admit that, but when the delivery time is stated to be 9 to 36 days meaning it can be september before I get my book, that really is pushing it.

One week to One month is quite a difference

Fair, although the estimates Vic posted suggest it (hopefully) won't take that long. Regardless, the fault lies with Amazon.

Silver Crusade

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Seriously though, you guys at Paizo are being great about this (I certainly wouldn't have expected $15 credit as recompense for a screw up that wasn't even your fault) and while this is unfortunate I'm mostly just annoyed at all the people who (apparently) can't want another week after waiting several months. Come on. We can survive. I'm in Australia, and I'm not complaining so ya'll should feel bad if you're giving Paizo grief since most of you are getting your books earlier than me.

Silver Crusade

Diego Rossi wrote:
Quandary wrote:
I don't know, they could try to go for best of both worlds by using Temp HPs which are lost first, but that HP pool must still be healed if you want to regain them again when you rage. (I assume they could be healed even while not raging, even though you don't benefit from them until you Rage) That wouldn't let anybody DIE from dropping Rage, but since you are at 'less than full HP' (including Temp Rage HPs) it 'promotes' roleplaying as wounded etc, and maintains 'need' for larger amount of healing to match total damage taken.

PF2 rules have a dying condition where you have to make a check to die or stabilize a few times. If someone want to play with barbarians with "actual" HP instead of temporary HP the dead at the end of the rage problem can be resolved with the added caveat that the loss of the extra HP gained when raging can only push you to the dying state (-1 HP in PF1) and not lower. So your companions have several rounds to help you recover.

It is a good depiction of the "berseker figth and drop dead at the end of the battle" thrope without having the PC die every few battles.

But that don't work well with the current 3/1 rounds of rage.

I like this idea. You're right it doesn't work with the 3/1 system, but just add something like:

"After a rage ends, if one minute passes in which the barbarian does not take any damage or make any attacks she immediately takes X damage as the thrill of the battle leaves her (where X is the number of temporary HP the barbarian gained on entering the rage)."

The chances of going a full minute in combat without attack or being attacked are extremely low, so this basically means you don't have to worry about taking the damage until well after the battle ends. At which point your party should be in a good position to help you, so there's little risk. But it preserves the flavour (and I think it's also fairly straightforward to manage?).

Silver Crusade

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Quandary wrote:
ohokwy. wrote:
How often in fiction are barbarians presented as being insanely durable while raging, shrugging off blows that would have killed anyone else, but then finding themselves in mortal peril when their rage ends and their wounds catch up with them? That (at least in my opinion) is cool, and one of the reasons I like to play barbarians. The PF1 method mirrored this perfectly.
Personally I didn't have a problem with that dynamic in P1E in theory, but I think issue was more book-keeping problem related to Vidmaster's comment above. Technically you can also use the same 'not combining HP pool' approach with vanilla P1E rage HPs (just applying damage first to permanent HPs instead), but the negative HP dying thing complicated it.

Yeah, this is true. The PF1 method is more complex, and that does need to be kept in mind. I want barbarians to take some of/all the damage they avoided taking whilst fighting as I feel like it mirrors the kinds of fictional heroes I want to play better. I actually can't think of a mechanical way of doing that which wouldn't be at least a little annoying from a bookkeeping perspective. Maybe that means that the barbarian I want isn't good for that the game, I don't know. I didn't think the PF1 barbarian was that bad though, personally.

Quote:
Quote:
The 3/1 rage thing is also part of this... But honestly, is that how bararians work in stories? Rarely, I'd argue... (I can't think of a single work of fiction where this happens to a barbarian useless they'd just suffered a grevious wound/got hit with magic of some kind)
Disagree. What is rage? Fighting at peak performance? Whatever the 'mechanism', the idea that fighting performance may ebb and flow in a battle is pretty common in all fantasy/medieval cinematic story telling I'm familiar with (unless you're Steven Seagall), and indeed the premise of D&D (depending on d20 rolls). Don't focus so much on the stats, which are a mean to an end, the stats only tell you if you hit or miss, are alive or dead, the bonuses or HP totals aren't real in and of themself, what can happen while not raging can...

I have to admit this is a good point, and thinking of it that way does make me feel a little better about the 3/1 system. However, in an ideal world I'd still like to take some of the damage I'd avoided taking when the combat ends.

Silver Crusade

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Barbarian is probably my favourite PF1 class. In fact, my second AND third characters were both barbarians, iirc (my first was a cleric, a class I didn't play again for a long time, mostly because I wanted more skill points). So I've been waiting for this preview with a mixture of anxiety and excitement.

And overall? I like it. The feats look neat (Vicious Evisceration is a great name), the 3/1 rage makes things more strategic, the totems look great (I'll add my name to list of people who agree that Superstition as a totem was a fabulous idea) and I absolutely ADORE the concept of lawful barbarians. I was just thinking the other day that (imho) the barbarian was always the class whose alignment restriction made the least sense. I also like that they have good will saves (at least eventually).

All of that said, there's something that I dislike and its the same thing that I disliked about the unchained barbarian. I'm probably alone in thinking this (200+ comments so far and no one else has mentioned it) but I don't like giving barbarians temporary HP. I MUCH prefer a CON boost. Yes, it makes the barbarian more likely to die, but that's the point. How often in fiction are barbarians presented as being insanely durable while raging, shrugging off blows that would have killed anyone else, but then finding themselves in mortal peril when their rage ends and their wounds catch up with them? That (at least in my opinion) is cool, and one of the reasons I like to play barbarians. The PF1 method mirrored this perfectly. The PF1 unchained method, 5e's method, and this method all do not. Rebalancing the PF1 barbarian's rage is fair enough, but I'd argue losing the HP you gained when you stop raging is key to the flavour.

The 3/1 rage thing is also part of this. As previously mentioned, I like the tactical elements of it, and I love that it limits rage without resorting to an annoying rounds/day mechanic. But honestly, is that how bararians work in stories? Rarely, I'd argue. Rarely do they have to worry about ending their rage until after the fight, and when they do it has more dire consequences. Honestly, I actually liked 5e's rages/day mechanic for this. It limited my rage so I couldn't rage all the time, but didn't make me have to quit raging in the middle of combat (I can't think of a single work of fiction where this happens to a barbarian useless they'd just suffered a grevious wound/got hit with magic of some kind) and I didn't have to track rounds/day. If only 5e had forced me to take the damage my resistences had let me avoid once my rage ended, or something. Then it would have been pretty good.

Anyway, overall I do like everything else, and I will definately be playing (and playtesting) the barbarian. But I just wish there could be a balanced, fun mechanic that ALSO mirrors what happens in fiction. Good job with everything else though!

Silver Crusade

I'd just carry on with the inquisitor and go with the Sanctified Slayer archetype. Inquisitor's are pretty solid at skills already, and spells add even more to your utility. The only thing it doesn't have that you want is a way to ensure your sneak attack (other than Greater Invis at 10), but with Bane you honestly won't need it. It'll be a nice boost when you can get it, but you'll do fine if you can't get a flank. From my experience in PFS they'll be someone to flank with most of the time anyway.

Silver Crusade

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Be an investigator. They're as good as rogues at dealing with traps, and don't have sneak attack.

Silver Crusade

You do realise the page count issues in the Starfinder CRB, right? They had to, with a smaller page count than the Pathfinder CRB, fit in all the same stuff AND starship combat AND setting information AND the legacy section. Sure, the spells chapter is a lot shorter already, but that was never going to be enough.

Honestly, melee Operatives (and sniper Operatives) are not the only people with this issue (although they are arguably the worst off). A Melee soldier is essentially choosing between a Tactical Pike or a Tactical Doshko at level 1, and the Doshko isn't a great choice since you can't full attack with it. Yes, at later levels they have more options. But the choice is still pretty limited (especially compared to pathfinder) particularly if you want a semi optimal character. Basically, there isn't that much variety for any of the classes.

This is, however, a problem that will solve itself. I doubt we'll have to wait long before we have options streaming out our ears, even with the fact that new Starfinder book will be coming out far less often that their Pathfinder equivalents.

So yeah. Don't panic. Take another look when the Alien Archive hits the shelves, and if that isn't to your tastes there's always third party stuff.

Silver Crusade

Atalius wrote:
Would a Tunic replace a cloak of resistance item slot? Are they both on the same part of the body?

Snakeskin Tunic uses the chest slot while a Cloak of Resistance uses the shoulders slot. So you're fine.

Silver Crusade

Given they're telepathic I'm not sure they have a language.

EDIT: Wait, no. You still need a language for telepathy.

Silver Crusade

Azbat wrote:
What about rapid shot with many strike?

Yep, you can absolutely use both Rapid Shot and Manyshot at the same time.

Silver Crusade

1) You cannot use both Manyshot and Vital strike. Manyshot requires a full attack, and a Vital Strike is not a full attack.

2) No, you cannot. As you say, Manyshot requires a full attack and since full attacking requires your move action you cannot both take a move action to use Bullseye Shot and still full attack.

3) If the spell is a swift action to cast, you can cast it on the same turn you full attack. Otherwise you cannot full attack and cast a spell in the same round. Most spells are standard actions, so you can't normally even make a regular attack and cast a spell in the same round.

4) This is covered in my answers to 3 and 4.

Silver Crusade

This is an issue that several people have noticed.

Honestly I'm not too worried about it. Its a problem that will solve itself, when we slowly get more and more options to increase skills. Part of me wonders if this was done on purpose so that when power creep happens it'll make the game MORE balanced, not less.

Of course, its easy for me to say. I doubt I'll play much if at all at the levels where this will matter.

Silver Crusade

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Melkiador wrote:
I just noticed the Tarrasque speaks Aklo and has a really bad sense motive. So, I guess you could just bluff it away.

I'm torn. Part of me is like: "What? That's the stupidest plan I've ever heard."

The rest of me is being like: "I have a vigilante with a ridiculous bluff bonus. I should put a rank in linguistics next level to learn Aklo."

Silver Crusade

Lazaryus wrote:

Yeah, having the glow effect be illusion-based is better than what I was thinking.

How powerful would having no charisma score (incapable of emotion) and having everything that runs off of charisma run off of intelligence instead (using logic instead of emotion) be?

Very powerful, imo. Intelligence is already a very powerful stat, ergo I feel anything that boosts it is unnecessary. Have you considered just giving them a CHA penalty and if they want to use logic in social situations they can do it one of the standard ways (Orator or Student of Philosophy or whatever).

There is in fact already a race with no emotions (android) and they don't automatically get to use INT for CHA based stuff. They have no emotions, so logically they should (by default, at least) be bad at CHA based stuff.

Silver Crusade

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The Mods Must be Crazy

Silver Crusade

As an alternative, you could have additional arms (alchemist or Kasatha race).

Silver Crusade

Its still nonlethal, I'm afraid.

Silver Crusade

Yep. Unless they have another insight bonus from somewhere else (which I don't think is possible at level 1).

Silver Crusade

Yes you would get the Operative's Edge bonus in all of those situations.

I think you're under the impression that if you have Skill Focus in the skill, you just DON'T GET the Operative's Edge bonus? This is not true. You still get the bonus, but because it is an insight bonus is doesn't stack with the insight bonus from Skill Focus.

Insight bonuses do not add together, you just take the highest one. So at first level your bonus from Operative's Edge will be +1 whilst your bonus from Skill Focus will be +3; they don't stack so you just take the higher (Skill Focus' +3). However, later on (at 11th level, to be precise) the Operative's Edge bonus will be greater than the Skill Focus bonus and so you'll use Operative's Edge instead.

Hope that helps?

Silver Crusade

That's... actually a fair point, although it strikes me as a rather confusing way of writing an ability.

Silver Crusade

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Chuckbab wrote:

I know this is not the first time a related question arise, but this racial trait as interpreted by many just doesn't work.

Quote:
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse).

I saw many people who interpreted the rule as "if a positive effect affects ONLY constructs or humanoids, then the android is immune to that effect" (since not being affected is the worse effect). This interpretation leads to weird conclusions (like androids being immune to both Make Whole and Cure spells.)

It seems silly the developers intended for the android to be immune to a whole bunch of positive effects (most of whom are technology-themed and should work on androids).

My interpretation of that racial trait would be :
"For effects targeting creatures by type, androids count as both humanoids and constructs. [u]If an effect works differently for those two types[/u], use whichever effect is worse."

Now, I'm not an expert on obscure rulings and spells. Would this interpretation of the trait cause any problems that you know of?

Your proposal doesn't solve the problem, unfortunately. Mystic Cure for example works differently on humanoids than constructs. On humanoids it heals HP damage. On constructs it does nothing. It works differently, and "doing nothing" is clearly worse than being healed. Ergo it does nothing, both by the original wording and your altered version.

This certainly needs to be fixed, but I don't think your proposal does what you want. Honestly I'm not even sure what the developer's intent was for this.

Silver Crusade

Shelyn, because RAINBOWS.

Silver Crusade

simplygnome wrote:

Nono, system design can absolutely encourage or discourage the presence of rule benders and point counters.

I feel Starfinder, atm, strikes a good balance in giving combos and options without having run away leader syndrome.

I mean, maybe? But in the end people who bend rules are going to bend them.

That's not to say that it isn't nice to have a system with concise, clearly defined rules with few edge cases. Its just that even in a good rules system there will be gaps. And those gaps will be exploited. That's the fault of the players exploiting them.

So looking for "munchkins" to gauge the quality of the system is probably not a good measure, since you'll end up finding them no matter how good it is. And I'd argue you'd find a similar percentage regardless of the quality of the system. People who bend rules bend them. People who follow rules follow them. That's not the system, that's people.

Silver Crusade

While everyone is worrying about comm unit batteries my character is running around with a Sarcesian Tactical Sniper Rifle XD

More seriously, though: Munchkins are not really a product of the system. Some people will always manage to misinterpret and break systems regardless of how well they're put together; some people are just like that.

Silver Crusade

Nohwear wrote:
I presume that a computer's level is equal to it's tier.

This would be a reasonable assumption but the crafting rules suggest otherwise; you need skill ranks equal to the level of the relevant item in the associated skill in order to craft it. For computers, however, you need double the computer's tier in skill ranks:

Starfinder CRB page 235 wrote:

For computers, you can use either Computers or Engineering, and you can construct a computer with a tier

equal to half your ranks in the skill.

This I feel provides enough evidence that we can infer that computer tier doesn't equal item level. Which means computers don't have item levels. So who knows what the answer is.

Silver Crusade

Technically only for PFS (though likely for SFS as well, I guess), but:
Relevant FAQ

But yeah this seems a little immersion breaking.

Silver Crusade

Stats:

Set 1
1: 3d6 ⇒ (2, 1, 6) = 9
2: 3d6 ⇒ (5, 6, 5) = 16
3: 3d6 ⇒ (5, 6, 6) = 17
4: 3d6 ⇒ (2, 2, 2) = 6
5: 3d6 ⇒ (2, 4, 6) = 12
Reroll 1s
1: 1d6 ⇒ 1

Set 2
1: 3d6 ⇒ (5, 1, 4) = 10
2: 3d6 ⇒ (1, 1, 2) = 4
3: 3d6 ⇒ (3, 3, 1) = 7
4: 3d6 ⇒ (2, 2, 3) = 7
5: 3d6 ⇒ (5, 6, 3) = 14
Reroll 1s
1: 1d6 ⇒ 6
2: 2d6 ⇒ (1, 5) = 6
3: 1d6 ⇒ 4

Set 3
1: 3d6 ⇒ (6, 6, 3) = 15
2: 3d6 ⇒ (2, 2, 5) = 9
3: 3d6 ⇒ (4, 4, 2) = 10
4: 3d6 ⇒ (3, 3, 6) = 12
5: 3d6 ⇒ (1, 3, 3) = 7
Reroll 1s
5: 1d6 ⇒ 5

Set 4
1: 3d6 ⇒ (3, 3, 4) = 10
2: 3d6 ⇒ (6, 4, 3) = 13
3: 3d6 ⇒ (5, 1, 5) = 11
4: 3d6 ⇒ (3, 6, 2) = 11
5: 3d6 ⇒ (4, 1, 6) = 11
Reroll 1s
3: 1d6 ⇒ 1
5: 1d6 ⇒ 5

Set 5
1: 3d6 ⇒ (4, 4, 3) = 11
2: 3d6 ⇒ (3, 1, 1) = 5
3: 3d6 ⇒ (2, 4, 4) = 10
4: 3d6 ⇒ (5, 1, 4) = 10
5: 3d6 ⇒ (6, 2, 3) = 11
Reroll 1s
2: 2d6 ⇒ (6, 5) = 11
4: 1d6 ⇒ 4

Set 6
1: 3d6 ⇒ (2, 1, 1) = 4
2: 3d6 ⇒ (1, 3, 4) = 8
3: 3d6 ⇒ (5, 5, 5) = 15
4: 3d6 ⇒ (5, 5, 2) = 12
5: 3d6 ⇒ (1, 6, 1) = 8
Reroll 1s
1: 3d6 ⇒ (2, 1, 3) = 6
4: 1d6 ⇒ 2
5: 1d6 ⇒ 1

Set 7
1: 3d6 ⇒ (2, 3, 2) = 7
2: 3d6 ⇒ (2, 3, 1) = 6
3: 3d6 ⇒ (3, 1, 2) = 6
4: 3d6 ⇒ (3, 4, 1) = 8
5: 3d6 ⇒ (1, 6, 2) = 9
Reroll 1s
2: 1d6 ⇒ 3
3: 1d6 ⇒ 4
4: 1d6 ⇒ 6
5: 1d6 ⇒ 3

Set 8
1: 3d6 ⇒ (1, 4, 3) = 8
2: 3d6 ⇒ (6, 4, 4) = 14
3: 3d6 ⇒ (3, 1, 2) = 6
4: 3d6 ⇒ (2, 4, 2) = 8
5: 3d6 ⇒ (1, 2, 5) = 8
Reroll 1s
1: 1d6 ⇒ 1
2: 1d6 ⇒ 4
3: 1d6 ⇒ 5

Set 9
1: 3d6 ⇒ (3, 1, 3) = 7
2: 3d6 ⇒ (6, 2, 2) = 10
3: 3d6 ⇒ (5, 2, 3) = 10
4: 3d6 ⇒ (2, 4, 1) = 7
5: 3d6 ⇒ (5, 3, 4) = 12
Reroll 1s
2: 1d6 ⇒ 4
4: 1d6 ⇒ 3

Set 10
1: 3d6 ⇒ (6, 4, 6) = 16
2: 3d6 ⇒ (2, 4, 2) = 8
3: 3d6 ⇒ (2, 3, 5) = 10
4: 3d6 ⇒ (2, 1, 2) = 5
5: 3d6 ⇒ (3, 1, 6) = 10
Reroll 1s
4: 1d6 ⇒ 2
5: 1d6 ⇒ 4

Set 11
1: 3d6 ⇒ (5, 5, 1) = 11
2: 3d6 ⇒ (4, 2, 2) = 8
3: 3d6 ⇒ (4, 5, 4) = 13
4: 3d6 ⇒ (2, 3, 1) = 6
5: 3d6 ⇒ (4, 5, 1) = 10
Reroll 1s
2: 1d6 ⇒ 5
4: 1d6 ⇒ 3
5: 1d6 ⇒ 3

Set 12
1: 3d6 ⇒ (3, 1, 6) = 10
2: 3d6 ⇒ (5, 1, 4) = 10
3: 3d6 ⇒ (3, 3, 1) = 7
4: 3d6 ⇒ (3, 3, 6) = 12
5: 3d6 ⇒ (6, 1, 5) = 12
Reroll 1s
1: 1d6 ⇒ 3
2: 1d6 ⇒ 3
4: 1d6 ⇒ 4
5: 1d6 ⇒ 4

Set 13
1: 3d6 ⇒ (2, 1, 1) = 4
2: 3d6 ⇒ (6, 5, 4) = 15
3: 3d6 ⇒ (2, 3, 1) = 6
4: 3d6 ⇒ (4, 4, 2) = 10
5: 3d6 ⇒ (2, 4, 6) = 12
Reroll 1s
1: 2d6 ⇒ (4, 4) = 8
3: 1d6 ⇒ 1

Set 14
1: 3d6 ⇒ (5, 1, 2) = 8
2: 3d6 ⇒ (2, 1, 4) = 7
3: 3d6 ⇒ (3, 1, 5) = 9
4: 3d6 ⇒ (4, 1, 4) = 9
5: 3d6 ⇒ (2, 2, 1) = 5
Reroll 1s
1: 1d6 ⇒ 6
2: 1d6 ⇒ 1
3: 1d6 ⇒ 2
4: 1d6 ⇒ 2
5: 1d6 ⇒ 2

Set 15
1: 3d6 ⇒ (6, 5, 2) = 13
2: 3d6 ⇒ (5, 1, 4) = 10
3: 3d6 ⇒ (1, 1, 5) = 7
4: 3d6 ⇒ (4, 2, 3) = 9
5: 3d6 ⇒ (4, 5, 2) = 11
Reroll 1s
2: 1d6 ⇒ 2
3: 2d6 ⇒ (5, 6) = 11

Set 16
1: 3d6 ⇒ (5, 1, 5) = 11
2: 3d6 ⇒ (4, 3, 2) = 9
3: 3d6 ⇒ (5, 5, 4) = 14
4: 3d6 ⇒ (3, 1, 5) = 9
5: 3d6 ⇒ (1, 3, 1) = 5
Reroll 1s
1: 1d6 ⇒ 4
4: 1d6 ⇒ 6
5: 2d6 ⇒ (4, 2) = 6

Set 17
1: 3d6 ⇒ (4, 4, 6) = 14
2: 3d6 ⇒ (1, 6, 4) = 11
3: 3d6 ⇒ (3, 6, 4) = 13
4: 3d6 ⇒ (5, 1, 3) = 9
5: 3d6 ⇒ (5, 5, 6) = 16
Reroll 1s
2: 1d6 ⇒ 1
4: 1d6 ⇒ 6

Set 18
1: 3d6 ⇒ (1, 6, 5) = 12
2: 3d6 ⇒ (3, 6, 3) = 12
3: 3d6 ⇒ (1, 1, 2) = 4
4: 3d6 ⇒ (5, 4, 3) = 12
5: 3d6 ⇒ (2, 2, 5) = 9
Reroll 1s
1: 1d6 ⇒ 3
3: 2d6 ⇒ (5, 3) = 8

Looks like I'll go with set 17, that gets me 18 17 17 16 16 16. Not too bad, and I couldn't be bothered rolling any more anyway, lol. Probably going to be a Paladin (Shining Knight)/Summoner (Spirit Summoner) at the moment.

Silver Crusade

DM Brainiac wrote:
@cartmanbeck, I'd rather you chose a different race. Cecaelia are a bit too out there for my tastes in PCs.

Sooooo . . . how do you feel about Merfolk?

Silver Crusade

Is chained summoner allowed?

If not, is unchained summoner allowed?

Silver Crusade

Vigilantes are basically perfect Halloween villains.

Silver Crusade

1. Kitsune. (there's s reason half of us have that on our lists)
2. Gnome.
3. Goblin.

Honourable Mentions: Kobold, Wayang, Dwarf.

There above are for purely fluff reasons. From a crunch perspective, Human all the way.

Silver Crusade

If you really want to make Wurrzag, you need to find some way for him to go without armour. Some kind of Monk/Druid build would be extremely thematic, but I'm not sure it would actually work very well. Monk WIS to AC could count for his magical tattoos. Grab undersized mount so you can ride you Boar companion. You don't need much WIS to be a successful druid, but unfortunately you do need it for AC . . .

Whether or not this is possible depends pretty heavily on how powerful he needs to be, and what level he needs to get to. In a friendly, fun game with little concern for whether or not he is actually effective I imagine he could be a fabulous character.


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