DM-Salsa presents Rise of the Runelords (Inactive)

Game Master AdamWarnock

Storm clouds gather as the town of Sandpoint readies for the Swallowtail Festival and the opening of the new cathedral.
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Liberty's Edge

New page! If knowledge is also a possibility, then I may take Knowledge (Religion) or (Nature). The problem is deciding which. I have a trait that gives +1 on knowledge natures, but it isn't a class skill. Knowledge (Religion) is. They both fit well.

Then again, cook looks... Tasty.


mm...tasty bacon?


Here is most of the Crunch for Choon's character. I decided to go ftr/magus because I already had him mostly done and I've been itching to play him for a long time.

I'm typing up his story and appearance now, will edit or post again when I'm done.


Awesome, something that works in my favour. Now, the question is whether I want to use my bonus skill point for Perform (string instruments) and put my spare into another Knowledge skill, or begin investing in a second Perform skill...

(Though Perform (act) would be pretty fitting I guess, eh?)


There are definitely some strong submissions so far.


Okay, I got Terry worked out. If there are any adjustments I need to make let me know.


OK I'll try my luck with this one!

4d6 ⇒ (1, 1, 1, 1) = 4 = 3
4d6 ⇒ (5, 4, 4, 1) = 14 = 13
4d6 ⇒ (5, 6, 5, 1) = 17 = 16
4d6 ⇒ (1, 4, 6, 5) = 16 = 15
4d6 ⇒ (3, 4, 1, 1) = 9 = 8
4d6 ⇒ (4, 1, 4, 4) = 13 = 12

Re-roll:
4d6 ⇒ (1, 1, 4, 4) = 10 = 9

19 point buy lol - not that bad


1 person marked this as a favorite.

Should have kept that 3 and made a true primitive barbarian with the intelligence of a dog who communicated through grunts and crude gestures. It would be quite the gaming experience.

...Now I want to try this.


Alrighty, choon's character is done, I think. Please check it over and I'll make any changes I need to. I might even expand the story, but it's 2:30 am here and I need to sleep. :P


So I've now added in appearance. I think I've got it all in there now. Any improvements need to be done, DM?


I'm going to chime in and also ask the GM if there's anything I need to add or expand on.


Perhaps just a run down of any mistakes on everyones characters.


I’ve been wanting to play an SGG Talented Rogue in the AE for a while now, but the 3PP ban puts the kibosh on that. [sigh] Oh, well, there’s always the archaeologist-bard I wanted to try out.

Let’s see what kind of stats I can roll up:
4d6 ⇒ (5, 2, 1, 6) = 14 13
4d6 ⇒ (3, 4, 6, 5) = 18 15
4d6 ⇒ (3, 5, 5, 2) = 15 13
4d6 ⇒ (2, 6, 1, 5) = 14 13
4d6 ⇒ (4, 3, 4, 6) = 17 15
4d6 ⇒ (4, 1, 6, 2) = 13 12

No stand-outs, but equivalent to a 25-point buy - certainly workable. I’ll try to work up a full stat-block and background in the next couple of days. Hopefully the GM will approve.


1st Try:
4d6 - 1 ⇒ (1, 6, 2, 2) - 1 = 10
4d6 - 2 ⇒ (5, 6, 2, 2) - 2 = 13
4d6 - 3 ⇒ (3, 3, 3, 6) - 3 = 12
4d6 - 1 ⇒ (3, 6, 5, 1) - 1 = 14
4d6 - 2 ⇒ (2, 5, 2, 2) - 2 = 9
4d6 - 1 ⇒ (1, 2, 1, 6) - 1 = 9

8 point build. Less than satisfactory.

2nd Try:
4d6 - 2 ⇒ (6, 4, 3, 2) - 2 = 13
4d6 - 1 ⇒ (2, 1, 3, 3) - 1 = 8
4d6 - 3 ⇒ (3, 3, 4, 3) - 3 = 10
4d6 - 1 ⇒ (6, 2, 1, 2) - 1 = 10
4d6 - 1 ⇒ (2, 1, 2, 3) - 1 = 7
4d6 - 2 ⇒ (5, 6, 3, 2) - 2 = 14

2 point build. Third times a charm.

3rd Try:
4d6 - 1 ⇒ (3, 1, 5, 5) - 1 = 13
4d6 - 1 ⇒ (3, 2, 3, 1) - 1 = 8
4d6 - 1 ⇒ (3, 1, 5, 2) - 1 = 10
4d6 - 4 ⇒ (4, 4, 4, 6) - 4 = 14
4d6 - 4 ⇒ (6, 4, 4, 4) - 4 = 14
4d6 - 2 ⇒ (2, 5, 5, 3) - 2 = 13

14 point build. So close . . .

4th Try:
4d6 - 2 ⇒ (5, 6, 4, 2) - 2 = 15
4d6 - 1 ⇒ (2, 5, 6, 1) - 1 = 13
4d6 - 2 ⇒ (5, 5, 5, 2) - 2 = 15
4d6 - 1 ⇒ (5, 1, 4, 5) - 1 = 14
4d6 - 2 ⇒ (2, 5, 4, 5) - 2 = 14
4d6 - 2 ⇒ (3, 2, 6, 6) - 2 = 15

And clear to the other end . . . 33 point build. No excellent stats. But nothing bad either. Let's see what we can do with it.


Here's the crunch (minus gear). I'll have the fluff up tomorrow.

Crunchy Goodness:
Helenti
Male Tengu Monk (Flowing Monk) 1
LG Medium Humanoid (tengu)
Init +3; Senses low-light vision; Perception +9
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+3 Dex)
hp 8 (1d8)
Fort +2 (+2 trait bonus vs. disease and poison), Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee Bite (Tengu) +3 (1d3+1/x2) and
. . Unarmed strike +3 (1d6+1/x2)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 11, Int 13, Wis 17, Cha 11
Base Atk +0; CMB +1 (+3 Tripping); CMD 17 (19 vs. Trip)
Feats Improved Trip, Improved Unarmed Strike, Weapon Finesse
Traits Hagfish Hopeful, Varisian Wanderer (Sleight of Hand)
Skills Acrobatics +7, Linguistics +6, Perception +9, Perform (dance) +4, Sense Motive +7, Sleight of Hand +8, Stealth +9; Racial Modifiers +4 Linguistics, +2 Perception, +2 Stealth
Languages Aquan, Common, Shoanti, Tengu, Varisian
SQ ac bonus +3, redirection (1/day) (dc 13), unarmed strike (1d6)
Other Gear
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Redirection (1/day) (DC 13) (Ex) At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Varisian Wanderer (Sleight of Hand) +1 to Sleight of Hand checks, Sleight of Hand is always a class skill for you.


DM-Salsa, a query regarding my prospective archaeologist-bard and her race:

Spoiler:
I’m looking to make her a tiefling (playing into the issues around Nualia’s upbringing), but I was wondering about alternate racial traits. Based off of the alternate traits d100 table in Blood of Fiends, here’s what I’ve got:

In place of the darkness SLA -
- DR 2/cold iron*
- +2 racial bonus to Charisma* (offsetting the normal -2 racial penalty = no racial mod)

In place of fiendish sorcery -
- ‘prehensile tail’ (per the ARG)

Now, the Cha bonus I’d like to keep to preserve her bardic spell-casting ability and other ‘face’ abilities, the DR plays into the character concept (she’s a foundling raised by Magnimar’s temple of Iomedae, again playing on the inherent contradictions), and the tail is mainly to dispense with fiendish sorcery, which a fighting archaeologist doesn’t need. I’d fully understand if you’re reluctant to allow all those alternate traits, but the DR and Cha bonus are the ones I’d like to keep the most - would it be okay to trade away the darkness SLA for the DR, fiendish sorcery for the straight Cha bonus, and nix the prehensile tail outright?

Or am I asking too much of my first-ever PbP? Should I re-think the whole concept?


Crunch is more or less done, I think. I may swap my skills around or buy a few more things, but it's done for the most part, as is my Personality and Appearance. Will get on the backstory soon.


Crunch is done, still thinking on switching my first feat to Spell Focus (Conjuration) and taking combat Expertise later.


Hey Ashe here. I would like to Submit Krixis the Just for consideration. Exile of the Ulfen people. A man filled with Taint Seeking to find the best in those he meets.


My backstory is finished! Let me know what you think, good Master Salsa. I can change things with a fair amount of ease.

Also, if any of my fellow players are natives of Sandpoint, I encourage you to have once known Kyras in some form or another. He's a healer and an herbalist by trade, but is probably better known for his insanely beautiful mother and his pranksome nature. Although, if anyone had any traumas in their pasts, he could have potentially been called in. Anyone who was close with Father Zantus probably knows of him as well. :D

That's all for my spiel for now, but I'm sure I'll come back with more, as they occur to me.


I'm not a native. Just came in due to rumors of giants. Though if giants get involved I'll probably get to know him pretty quick. :P


Kyras: I could see aconnection with Noro...

especially the prankster part.

Noro was picked on as a kid I could see Kyras as one of her tormentors.


@Kyras - My character could be familiar with yours through the series of pranks he pulled, as Sebastian is one of the town guard he would have cleaned up the mess at least once or twice.


@Kyras - Muro could have had many reasons to meet Kyras. Like pulling pranks with him, coming to him for medicine, coming to him for medical treatment, etc. He also isn't that much younger than Kyras and might have grown up with him.


I have a feeling Thirzin would have had many issues at the tavern with these pranks and probably had to have had a few words with the partially insane sorcerer. Pointy-eared ness makes you funny in the head. Noro would definitely get his sympathies.

....and a drinking partner.


Noro: Sounds possible, especially if she's younger than he is. He had a few issues when his first circle of friends grew up and he, well, didn't. It would have been in good fun, though. At least, in his opinion.

Sebastian: Keep in mind their relative ages. Kyras is like, a decade older than your character, and much of his mischief was when he was much younger. Well, he still does prank, but mostly it's with people who don't mind... kinda. He gets under the serious folk's skin a lot.

Kuro: Possibly! He's let most of his former friends drift away since he was fifteen, though. Just sort of... stopped interacting with them on more than an acquaintance basis, though he's still quite friendly to just about everyone.


@ Kyras: Serious folks like Thirzin? ;p


Well, maybe. Does he have no sense of humor that he tries to force on others? Is he somehow irritating, as opposed to simply boring?


I think deep down we all crave high point builds, but it's about the game and what the character can bring to the table also.

Charles was built on a 20 or 25 point buy originally, and although I've had to give him rubbish Dex, I felt that having an intelligence of 9 would have been too cheesy.

As much as I'd like to give him the Dex instead of Int, stats mostly effect how your character should be, so a 9 in Dex and a 12 in Int is what I had to do with my stats rolled.

Hopefully those of you who've read the concept of him love/like it though, and if picked, I'll update my profile with the build I posted here. Alternatively, I could just spoiler it in my current profile if Salsa prefers. :)

Please let me know. :)


Kyras: It depends on the prank. If someone's putting hot pepper oil in his beer...now that's not gonna end well, but good natured ribbing or something truly funny, then yeah, he'd get a chuckle out of it, saying you're a crazy youngster (which, compared to Thirzin, you are).

It would all depend, really. Now if it was a mean prank, he'd take you out back and have some words. And if words didn't work, he'd probably tie you up, throw the rope over something and hoist you up like a piñata for 15 minutes or so to let you cool off. ;)


If we're allowed a free knowledge skill rank, I'll edit my skills to make up for that btw. :)


Nah, if he thinks Thirzin wouldn't benefit from learning to laugh at his own expense, he probably wouldn't do anything. He's mostly outgrown it... except when he thinks people are being stuck up sticks in the mud. Lawful Stupid people, mostly. Preachy people who blindly follow something that doesn't make sense to Kyras. Which is many laws. He knows he means no harm, so why should he be punished? Etc.


I think of Thirzin as a good sort, but he's also the voice of "If you keep doing that, your head will get stuck like that".


@Kyras - Then your character would have a reputation of being a trickster, so my character would know of you either way. Something like if Sebastian heard his name mentioned, he would know something fishy was up.


Oh, certainly. He's also got something of a reputation as someone who helped one of the guards get over his fear of fire, so some of them like him. Rare, but true.


Fear of fire? That's a story worth a couple pints.


Kyras Windwander wrote:

Noro: Sounds possible, especially if she's younger than he is. He had a few issues when his first circle of friends grew up and he, well, didn't. It would have been in good fun, though. At least, in his opinion.

Sebastian: Keep in mind their relative ages. Kyras is like, a decade older than your character, and much of his mischief was when he was much younger. Well, he still does prank, but mostly it's with people who don't mind... kinda. He gets under the serious folk's skin a lot.

Kuro: Possibly! He's let most of his former friends drift away since he was fifteen, though. Just sort of... stopped interacting with them on more than an acquaintance basis, though he's still quite friendly to just about everyone.

never picked an age for Noro so she could be younger probably around 19 or 20.


Noro: Sounds good, then.

Thirzin: Well, the guard had been badly burned in a goblin raid. You know how the buggers are. Hypnotism sort of helped him get over it.


Proposing Fenn, a Barbarian(War Dog)

Stats probably something like
Strength 15
Dexterity 15 or Strength 17 and Dexterity 15, I'm not sure.
Constitution17
Intelligence6
Wisdom10
Charisma11

Feats: Maybe TWF, Iron Will

@DM/Everyone: This is a super-rough 1st draft, Just sort of mad-libbing. I'd definitely appreciate any feedback/advice/suggestions. Thanks so much.

General synopsis would be something along the lines of Fenn's parents were traveling and working with a small 2 wagon caravan out of Sandpoint when young Fenn was no more than four or five. Fate struck in the form of a goblin ambush that decimated the under-prepared expedition. Weeks later when the wreckage was found by another group of travelers, there was no sign of the pack of hunting dogs which Fenn's parents were responsible for, nor was there any sign of young Fenn. His parents were dead along with the rest of the travelers. It was a sad sight, but one that had been seen many times before in Varisia. It was assumed that Fenn was also slain by the goblins, along with the dogs, since goblins have a strong dislike of the creatures.

The tragedy spurned a goblin hunt which was successful in eliminating several of the little boogers but still no sign of the child or dog. With no surviving relatives to remember the pain, The Varisian's soon put it out of their mind, and did their best to carry on, only serving as yet another nightmarish story of the goblins of the hinterlands.

As it turns out however, a particularly smart and maternally instinctual dog rescued the young child and whisked off into the wilderness with the rest of the 'pack'. Fenn was raised by the animals, but as a result is not the sharpest spear.

He fights with his "brother", a dog.

Here's where I'm not sure where to go with it. I'm assuming at some point he has made his way back into Sandpoint, and been taken in by a family or two, where he's picked up on how to speak(pretty much), as well as some stories of great heroes and grand adventures and good deeds. These things have inspired the young lad and he strives to be a hero. Never-the-less, he's a bit animistic and off-kilter at times, usually returning to the wilderness for days and weeks at a time before wondering back into town with a bright smile on his face. He's an eternal optimist and fierce combatant. He'd be something of a local in Sandpoint, and has probably had some interaction with anyone else growing up there over the past 6-7 years.

I'm imagining him being 16 or 17 now, having returned from the wild/'dead' and been coming in and out of Sandpoint since he was probably 10.

I don't have the player's guide infront of me right now but I'm thinking maybe the "monster hunter" related campaign trait as I feel like it mentions coming and going from Sandpoint.


Olivius could know any of youall in passing. He's a guard for a traveling caravan that trade with the frog men and small towns in the area. He didn't grow up in town though


I'm very curious how people would interpret Thirzin and how people would know him? He seems to be a knowledgeable individual who also has a pretty fair knack for evaluating the worth of things. Makes me think a bit of a Pawn Stars type of guy.


Lots of Chaotic Goodness here. I suspect we'll be a rulebreaking group of wanderers, whomever gets selected. :D

Liberty's Edge

Even the local paladin has little regard for your statutes and regulations! Bwuahaha!


You guys are not making this easy. These are some great characters and narrowing it down isn't going to be easy.


It is the nature of players to bedevil their GMs with difficult choices. And the GMs take it out on the players by giving the characters difficult moral choices. Or, y'know, just trying to kill them outright. >_>;;

Liberty's Edge

And yet we still find both incredibly fun and challenging. I always challenge my DM to kill me (fairly of course) in my home games.


Kyras Windwander wrote:
It is the nature of players to bedevil their GMs with difficult choices. And the GMs take it out on the players by giving the characters difficult moral choices. Or, y'know, just trying to kill them outright. >_>;;

Nah, I'll settle for mental scarring. :)


@ Victoria: lol That's just kinda funny.


Okay, I have pulled Terry out of this running and decided Akismae the monk was a better call. I find that he is better suited for this kind of campaign and I like his build a lot.

So here is my sure choice, Akisame Koetsuji, the Maneuver Master Monk.

Out of all the class combinations I have made this is one of my favorites. In a one-shot I used him in, I threw a dragon. Tons of fun. I look forward to using him in a full blown AP.

Liberty's Edge

Ha. Special Abilities: Throws People.

I enjoyed that a tad too much.

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