![]()
About Thirzin BronzebeardSheet:
Dwarf Ranger 3 /Barbarian 1
Handle Animal 8 = 4 ranks + 3 class skill + 1 charisma
Languages Common, Dwarven, Giant
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Favored Class Bonus/Attribute Increase:
Level 1: +1 HP Level 2: +1 HP Level 3: +1 HP Level 4: - Level 4: Constitution Increase (16)
Personality:
Thirzin is an individual who is extremely slow to anger. Often his parents described him as a simmering pot of simmering alchemy: complex, a bit intimidating, and capable of wicked explosions. Needless to say, Thirzin was never happy about that explanation and preferred to just say he was slow to anger. Now, he has learned there is no excuse for idiocy. Idiocy leads to death and death helps no one. Having seen a number of atrocities and strange things of the world, he has proven that rare is the night that he does not desire a stiff drink and a full belly, typically in that order.
History:
Bronzebeard earned his name when he was very young. His family had, for 10 generations, been talented hunters of the undead, treating them as any other mercenary would, except the Bronzebeards were blessed by some force of the natural world that remained unspoken. This history changed when Thirzin's father, Mogrin, decided he wanted a more settled life and moved his family to a small town several miles outside of Sandpoint. The dwarf chose to forsake his entire family's history, and it would have stayed that way, had it not been for the birth of Thirzin, a mere 20 years later. It was one day, in the midst of the hot season, that a human male came, bearing the Bronzebeard's crest. A meeting was arranged later that evening with Mogrin, which ended in an uneasy agreement. Thirzin has never been told why he was given to the order founded by his forefathers. Being passed from human to human as he aged, Thirzin has seen much of the world and some of the horrible things the unliving are capable of. His training was a combination of many things, starting with weaponry. Obviously, the first and foremost was weaponry. He trained many long hours, long years before he was able to properly wield both his ancestral weapons and the weapons of the rest of the world. Hours of weapons drills, endless, one after another, until he developed more callouses than he cared to admit. Then after he developed the ability to use weapons as well as the average warrior, he was then allowed to learn the ways of hunting. 7 different trainers, burning out one after another with his endless questions, until he had learned the basic weak points of the undead. Occasionally he was allowed to practice on the rare zombie that was encountered, but mostly, it was a matter of dummies and fake test objects. His training extended them to the traditional tracking talents of his forefathers, learning blood trails, exposed brush and brambles, and tracks. His training was nowhere near complete, but it was enough to get him the opportunity for a chance to visit home. After many years of pleading, trickery, and downright forcefulness, the most recent of his trainers, a female ranger by the name of Elisia Grey, felt it was time to reunite father and son. No indication was given to the family that Thirzin would be arriving, as there had been no contact by the agents of the order since Thirzin's "retrieval" and no one was sure what would happen or if the family still remained in the small town. Time, though, was not in the favor of young Thirzin, though. His arrival home was met with smoke, rampant fire, destruction, and mauled bodies, the most obvious signs of destruction. The dwarf's blood chilled in his veins, knowing one name described the damage: giants. It was something he had to fight, this desire to break down, to cry at the destruction of what remained of his childhood. Forsaking all training, all caution, he ran to what he knew as his childhood home. Mother: torn to shreds; young sister: crushed beneath a support beam; and father: barely clinging to life. After a heartfelt goodbye, which included his father's apology for not keeping up the tradition of his family, the truth was revealed: the town was destroyed by giants. And so, now that the dwarf has collected what he found as useful from the village, he has migrated swiftly to the city of Sandpoint, hoping to establish a base for his career again and find out what group of giants attacked and killed those who created him. Appearance:
Thirzin wears his long beard in a series of braids, wearing bronze bits of jewelry that compliment the hair on his head that is what earned the Bronzebeard title. His hair is tied back simply, no braids, no ostentatious jewelry, leaving that for his front. His ears sport an odd series of earrings, eight in total. His left ear sports five rings, equally spaced, starting at the lobe and circling almost the entire rim. The right has one ring in the lobe and the final two are up in the upper rim. His eyes are as blue as fresh steel and never seem to leave someone when they are speaking to him. Lastly, his height and weight leave the 59 year old at a very stocky 4'1" and 206 lbs. Raging Thirzin:
* Strength 22 * Constitution 22 * HP 57 (+8 Temporary HP) * AC 16/8/18 PA D-D +8 (1d10+9+6/x2)
|