
DM-Salsa |

Hello, and welcome to Sandpoint! We're ramping up for the Swallowtail Festival and we want you to join the fun!
I've got the itch to run this one and I've read the AP through about 4 times since I got it. I really am look forward to the second chapter >:D.
Anyway, I know that I'm probably going to get flooded with applications, I'm keeping recruitment open until this Friday (2013-07-26). I'll be making a decision later that evening and the game should be going the Monday after. I'll be picking 4 or 5 players, and I value good characters over party balance, so submit what you want.
So, what am I looking for? Well, from the players, I'd like people who are okay with lots of roleplay, and maybe not so much combat. I'd also like to have a post a day, especially in combat. As for characters, well, take a look below.
Character Requirements
-No 3rd Party stuff.
-Level 1
-Max Starting Gold
-Any class but Gunslinger and summoner. Ninja and Samurai better have a
reason for being in Avistan instead of Tian Xia.
-No firearms (Or archetypes that use them.)
-All races from the ARG are allowed, but beware overly odd options as NPCs will act accordingly.
-Roll 4d6 six times for stats, drop the lowest die. Anything below a 6 can be re-rolled. If you have less than a 15-point buy re-roll all of your stats.
-3 traits (2 traits + 1 trait from the RotRL Player's Guide.)
-No Evil alignments
-A backstory
-What your character looks like
-What your character's personality is
A note on Paladins and LG characters in general: You are more than welcome to play a Paladin, but I need you to PM me so we can discuss what your paladin's code is and how they follow it. I'm hoping to avoid any grief, so this isn't meant to discourage anyone from playing a paladin.
If you have a question, don't hesitate to ask. In that vein, don't worry about applying if this is your first PBP or game of Pathfinder. Experience, or inexperience, is not going to help or hurt your chances.
That said, I look forward to what you come up with.

DM-Salsa |

@ Jack: I just replied. Hopefully I haven't confused the heck out of you.
@ Horatio: I'll look over it tomorrow, either at lunch or tomorrow night. In the meantime, go ahead and roll some bones.
@ GM Arkwright: I'd love to have someone make sure that I haven't royally messed up. I assume you'd be playing as well.

Aeren Barett |

Dot for interest. I'll probably roll with a ranger, that's usually my go to.
*Edit: Just as a word of caution, this will be my first pbp. So I may be a bit slow on getting my character up right away. I've played PF for a couple years now and have done other forum based rpgs too. Ijust want to get a little more in when I'm not doing the other stuff XD

Spazmodeus |

Let see what the dice-gods give me
4d6 ⇒ (3, 3, 3, 4) = 13 = 10
4d6 ⇒ (5, 1, 4, 1) = 11 = 10
4d6 ⇒ (5, 4, 3, 4) = 16 = 13
4d6 ⇒ (3, 4, 2, 6) = 15 = 13
4d6 ⇒ (4, 3, 6, 1) = 14 = 13
4d6 ⇒ (4, 4, 4, 2) = 14 = 12
11 point build...re-roll
4d6 ⇒ (3, 4, 5, 1) = 13 =12
4d6 ⇒ (1, 5, 1, 2) = 9 = 8
4d6 ⇒ (5, 5, 4, 2) = 16 = 14
4d6 ⇒ (3, 6, 5, 4) = 18 = 14
4d6 ⇒ (5, 1, 3, 2) = 11 = 10
4d6 ⇒ (3, 5, 4, 4) = 16 = 13
12 point build...re-roll
4d6 ⇒ (2, 4, 6, 1) = 13 =12
4d6 ⇒ (4, 4, 1, 6) = 15 = 14
4d6 ⇒ (4, 4, 5, 2) = 15 = 13
4d6 ⇒ (1, 6, 5, 4) = 16 = 15
4d6 ⇒ (3, 6, 3, 6) = 18 = 15
4d6 ⇒ (1, 3, 4, 2) = 10 = 9
OK something i can work with.....

Mark Sweetman |

4d6 ⇒ (5, 4, 6, 3) = 18
4d6 ⇒ (2, 3, 2, 2) = 9
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (4, 6, 3, 3) = 16
4d6 ⇒ (6, 3, 2, 3) = 14
7,15,7,12,13,12 = 6 pt buy
4d6 ⇒ (3, 4, 1, 6) = 14
4d6 ⇒ (6, 6, 6, 5) = 23
4d6 ⇒ (1, 6, 5, 5) = 17
4d6 ⇒ (3, 2, 2, 6) = 13
4d6 ⇒ (3, 2, 1, 4) = 10
10,13,18,16,11,9 = 30 pt buy equivalent it is
Looking at a Cleric / Ranger aiming at Skyseeker PrC at the moment.

![]() |

Some rolls while I wait (I'm Jack's paladin)
4d6 ⇒ (5, 3, 1, 2) = 11 = 10
4d6 ⇒ (4, 1, 2, 2) = 9 = 8
4d6 ⇒ (2, 2, 2, 1) = 7 = 6
4d6 ⇒ (1, 6, 5, 6) = 18 = 17
4d6 ⇒ (2, 2, 2, 5) = 11 = 9
4d6 ⇒ (4, 1, 1, 3) = 9 = 8
I call mulligan. (3 point buy. Oh my.)
4d6 ⇒ (5, 1, 2, 3) = 11 = 10
4d6 ⇒ (4, 2, 3, 5) = 14 = 12
4d6 ⇒ (6, 4, 3, 3) = 16 = 13
4d6 ⇒ (5, 1, 6, 1) = 13 = 12
4d6 ⇒ (5, 4, 3, 2) = 14 = 12
4d6 ⇒ (3, 5, 1, 5) = 14 = 13
12 point buy. Oh my again.
4d6 ⇒ (5, 6, 1, 5) = 17 = 16
4d6 ⇒ (2, 6, 3, 3) = 14 = 12
4d6 ⇒ (4, 3, 6, 6) = 19 = 16
4d6 ⇒ (2, 4, 2, 4) = 12 = 10
4d6 ⇒ (4, 3, 5, 2) = 14 = 12
4d6 ⇒ (6, 4, 4, 2) = 16 = 14
29 point buy. Sounds good to me.

Horatio Aldebrandt |

4d6 ⇒ (6, 5, 2, 4) = 17 = 15
4d6 ⇒ (2, 2, 3, 4) = 11 = 9
4d6 ⇒ (1, 3, 2, 2) = 8 = 7
4d6 ⇒ (4, 5, 4, 1) = 14 = 13
4d6 ⇒ (3, 5, 4, 4) = 16 = 13
4d6 ⇒ (2, 6, 2, 6) = 16 = 14
13-point buy. Let's try again.
4d6 ⇒ (2, 1, 4, 6) = 13 = 12
4d6 ⇒ (2, 1, 6, 5) = 14 = 13
4d6 ⇒ (1, 6, 4, 1) = 12 = 11
4d6 ⇒ (6, 3, 1, 6) = 16 = 15
4d6 ⇒ (1, 3, 6, 1) = 11 = 10
4d6 ⇒ (5, 2, 2, 6) = 15 = 13
16 points... well... I guess I can work with that. *sigh*

Billybrainpan |

4d6 ⇒ (4, 6, 1, 3) = 14 = 13
4d6 ⇒ (5, 5, 6, 4) = 20 = 16
4d6 ⇒ (3, 6, 2, 6) = 17 = 15
4d6 ⇒ (5, 5, 6, 1) = 17 = 16
4d6 ⇒ (1, 2, 5, 3) = 11 = 10
4d6 ⇒ (5, 5, 5, 6) = 21 = 16
40 point buy, I've seen worse :)
Probably going with a rogue (Knife Master/Scout).
Not the most optimized class but I like the flavor.

Billybrainpan |

Her is Kuro, a street rat with a pension for you not noticing all twelve of his knives. Make a DC 36 perception check. :)
Male Human Rogue 1
N Medium Humanoid (Human)
Init +5 Senses perception 4
----------------
DEFENSE
----------------
AC 16 (10 +3 dex, +3 armor)
hp 10
Fort +2
Ref +5
Will +0
----------------
OFFENSE
----------------
Spd 30 ft.
Melee +4
kukri +2 1d4+4
18-20/x2 slashing
Ranged +3
shortbow +3 1d6
x3 piercing
20 arrows
Space 5 ft.; Reach 5 ft.
----------------
STATISTICS
----------------
Str 18
Dex 16
Con 15
Int 13
Wis 10
Cha 16
Base Atk +0
CMB +4
CMD 17
Feats
Two-weapon fighting
martial weapon proficiency (kukri)
Traits
Reactionary
criminal (sleight of hand)
family ties
Skills
acrobatics +6
bluff +7
climb +7
diplomacy +7
disable device +7
linguistics +5
knowledge (local) +6
perception +4
sleight of hand +9 (+14 to conceal light blades, +13 other small objects, +16 wrist sheathes)
stealth +6
Total Points: 10
Languages Common, Elven, Varisian
Combat Equipment
2 kukri (DC 36 to find)
10 daggers (DC 35 to find)
shortbow
20 arrows
studded leather
Other Possessions
6 GP
9 SP
pickpocket's outfit
pocketed scarf
vest
2 spring-loaded wrist sheathes
5 bags of caltrops
mwk thieves tools
2 vials of ink
inkpen
5 pieces of parchment
----------------
SPECIAL ABILITIES
----------------
skilled
(sneak stab) sneak attack +1d8/+1d4
hidden blade
Kuro comes across as a well mannered if soft spoken young man. When he becomes closer with a person he tends to open up more and show his more radical immature street rat side. Then when someone gets to know him really well they start to see the darker parts as well. Kuro isn't a cold hearted killer or a thug but he grew up on the street and it shows in his personality. It would however be lying to say he doesn't ever seem to enjoy hurting people.
Kuro was sent to sandpoint as a young boy to live his uncle, a merchant by trade. It turned out however that his uncle led a second "night life". when he turned eight his uncle started teaching him simple tricks like pickpocketing a wallet, picking a lock, and of course concealing a weapon. As he got older his lessons became more about combat and evading the guards. when he was fifteen Kuro's uncle disappeared without a trace and was never heard from again. Kuro desperately searched for help from some of his uncles "friends". No one knew what had happened so Kuro began his life as a real street rat. Now as an older denizen of the slums Kuro has earned more of a reputation with local "riffraff" as well as building up friendships with people of a higher standing like guards, lesser noble's children, shopkeeper, etc.

Joseph Bonkers |

Ha! That reminds me of a certain claptrap I rolled for... 81pb, I kid you not...
It was ment to be higher powered than this (5d6 7 times, drop lowest 2 and lowest set) but I rolled 50% 6s
I had 18, 18, 18, 18, 16, 13 for stats...
Enough bragging... time to roll for this one!
4d6 ⇒ (2, 1, 5, 3) = 11 10
4d6 ⇒ (5, 5, 3, 1) = 14 13
4d6 ⇒ (5, 2, 2, 3) = 12 10
4d6 ⇒ (4, 1, 4, 6) = 15 14
4d6 ⇒ (5, 1, 5, 3) = 14 13
4d6 ⇒ (5, 1, 4, 6) = 16 15
Lol. 19pb.
Not great, highest is a +2 modifier and almost all odd numbers... Hmmm... What could I build with that...

ShadowyFox |

Just to make sure, I looked in the RotRl player's guide and didn't see the traits. Would these be them? Never played that one before, so I have a lot of work to do in coming up with something good.
Edit: Never mind...I downloaded the old guide. Oops?
Edit: Edit: Yes, Billy, but sometimes they drain all the good dice mojo away to save up for the big rolls.

gyrfalcon |

Several ideas floating about. While I ponder options let's roll some stats:
4d6 ⇒ (2, 4, 6, 4) = 16 14
4d6 ⇒ (4, 1, 5, 2) = 12 11
4d6 ⇒ (5, 6, 1, 2) = 14 13
4d6 ⇒ (1, 2, 5, 4) = 12 11
4d6 ⇒ (1, 6, 1, 1) = 9 8
4d6 ⇒ (1, 5, 4, 5) = 15 14
== 13pt buy == rerolling...
4d6 ⇒ (6, 2, 3, 6) = 17 15
4d6 ⇒ (1, 1, 1, 3) = 6 5 (rerolling this one)
4d6 ⇒ (3, 2, 2, 4) = 11 9
4d6 ⇒ (6, 5, 5, 3) = 19 16
4d6 ⇒ (4, 1, 5, 2) = 12 11
4d6 ⇒ (3, 2, 6, 2) = 13 11
4d6 ⇒ (6, 2, 6, 3) = 17 15
Well that's better!
More details tomorrow.
EDIT: One question for now. Does the Order of the Paw exist in Varisia?

Sylus |

I have a really cool idea for a Gnome Oracle (Life Mystery). I'll create an alias soon and post the highlights when I do! In The meantime, I may as well do my rolls.
4d6 ⇒ (4, 4, 5, 4) = 17=13
4d6 ⇒ (4, 1, 1, 6) = 12=11
4d6 ⇒ (6, 2, 4, 1) = 13=12
4d6 ⇒ (4, 2, 2, 1) = 9=8
4d6 ⇒ (1, 3, 1, 5) = 10=9
Aaaaaaand that ladies and gents, is a 1 pt buy. Rerolling
4d6 ⇒ (5, 2, 2, 5) = 14=12
4d6 ⇒ (5, 1, 5, 6) = 17=16
4d6 ⇒ (3, 3, 6, 4) = 16=13
4d6 ⇒ (1, 4, 5, 3) = 13=12
4d6 ⇒ (1, 1, 1, 1) = 4=3 rerolling
4d6 ⇒ (2, 3, 1, 1) = 7=6
11 pt buy. Rerolling
4d6 ⇒ (3, 4, 6, 3) = 16=13
4d6 ⇒ (1, 5, 6, 4) = 16=15
4d6 ⇒ (5, 6, 5, 1) = 17=16
4d6 ⇒ (4, 3, 2, 4) = 13=11
4d6 ⇒ (5, 5, 5, 2) = 17=15
29 pt buy. Much better!

Shanosuke |

Definitely interested. I wanna see if I get a stat roll out that'll let me use Creepy Terry or Umodo. Here goes.
4d6 ⇒ (2, 4, 6, 5) = 17 15
4d6 ⇒ (3, 6, 1, 5) = 15 14
4d6 ⇒ (4, 1, 6, 3) = 14 13
4d6 ⇒ (6, 5, 6, 5) = 22 17
4d6 ⇒ (2, 4, 3, 1) = 10 9
4d6 ⇒ (6, 2, 1, 4) = 13 12
Oooo I likey. Those r some impressive numbers. I'll toy with three ideas and have them ready for tomorrow.
Your input would be nice DM. I have the following:
Terry the Fighter(Cad Archetype) Chaotic Good
Akisame the Monk (Maneuver master archetype) Lawful Good
And Umodo the Druid (Saurian Archetype with a pet Velociraptor) True Neutral.
All of those are human and if any are of issue let me know, it will help make my final decision easier.

GM Cello |

I'm quite interested - I'll roll up some stats to see if they provide a spark of inspiration for a character.
4d6 ⇒ (4, 3, 4, 2) = 13 = 11
4d6 ⇒ (3, 1, 4, 2) = 10 = 9
4d6 ⇒ (6, 5, 6, 2) = 19 = 17
4d6 ⇒ (5, 1, 4, 4) = 14 = 13
4d6 ⇒ (5, 2, 3, 6) = 16 = 14
4d6 ⇒ (4, 4, 5, 2) = 15 =13
Interesting. A 24-point buy, with a lot of odds. I'm thinking a wizard, or perhaps a cleric.
I'll put something together and post later.

Fernus Stonecall |

Very interested, been meaning to getinto a RotRL game for some time, didn't quite make the mark last time.
4d6 ⇒ (2, 6, 6, 5) = 19 = 17
4d6 ⇒ (6, 5, 6, 1) = 18 = 17
4d6 ⇒ (2, 5, 4, 5) = 16 = 14
4d6 ⇒ (6, 2, 3, 5) = 16 = 14
4d6 ⇒ (2, 3, 5, 6) = 16 = 14
4d6 ⇒ (4, 2, 2, 1) = 9 = 8
That's good, I can work with this. Do you want us to have a Perform/Profession skill as well from the start?
Also is Outlander: (Lore Seeker) trait allowed?

Saronian |
Let's See:
#1
4d6 ⇒ (2, 2, 5, 4) = 13 = 11
4d6 ⇒ (3, 5, 3, 2) = 13 = 11
4d6 ⇒ (6, 1, 4, 3) = 14 = 13
4d6 ⇒ (6, 6, 1, 1) = 14 = 13
4d6 ⇒ (2, 2, 6, 5) = 15 = 13
4d6 ⇒ (1, 5, 4, 4) = 14 = 13
Equals 14 PB. Too many 13s for my tastes.
#2
4d6 ⇒ (3, 5, 2, 1) = 11 = 10
4d6 ⇒ (6, 1, 2, 3) = 12 = 11
4d6 ⇒ (3, 5, 6, 3) = 17 = 14
4d6 ⇒ (3, 2, 4, 4) = 13 = 11
4d6 ⇒ (1, 4, 4, 1) = 10 = 9
4d6 ⇒ (5, 5, 1, 3) = 14 = 13
Equals 9 Point Buy. Blah!
#3
4d6 ⇒ (4, 4, 1, 5) = 14 = 13
4d6 ⇒ (3, 2, 2, 2) = 9 = 7
4d6 ⇒ (5, 2, 1, 2) = 10 = 9
4d6 ⇒ (2, 5, 3, 2) = 12 = 10
4d6 ⇒ (3, 1, 2, 5) = 11 = 10
4d6 ⇒ (1, 5, 2, 6) = 14 = 13
I think the dice roller hates me.
#4
4d6 ⇒ (6, 1, 4, 1) = 12 = 11
4d6 ⇒ (6, 4, 1, 2) = 13 = 12
4d6 ⇒ (2, 2, 5, 2) = 11 = 9
4d6 ⇒ (3, 1, 2, 1) = 7 = 6 4d6 ⇒ (4, 3, 4, 1) = 12
4d6 ⇒ (5, 3, 4, 3) = 15 = 11
4d6 ⇒ (3, 2, 4, 3) = 12 = 12
5 Point Buy with a reroll for the 6. No thank you.
#5 (Last One)
4d6 ⇒ (1, 6, 6, 5) = 18 = 17
4d6 ⇒ (4, 2, 2, 4) = 12 = 10
4d6 ⇒ (2, 2, 6, 6) = 16 = 14
4d6 ⇒ (5, 2, 2, 6) = 15 = 13
4d6 ⇒ (5, 1, 2, 1) = 9 = 8
4d6 ⇒ (1, 6, 1, 4) = 12 = 11
20 Point buy, but with a wide disparity. I'm going to have to think on this for a second.

bi0philia |

4d6 ⇒ (4, 5, 1, 6) = 16 15
4d6 ⇒ (2, 1, 2, 2) = 7 6
4d6 ⇒ (2, 2, 3, 6) = 13 11
4d6 ⇒ (4, 1, 4, 2) = 11 10
4d6 ⇒ (6, 3, 5, 6) = 20 17
4d6 ⇒ (5, 4, 3, 4) = 16 13
Any chance you'd allow a re-roll of that 6? I have no interest in playing a character with such a handicap.
4d6 ⇒ (5, 5, 4, 4) = 18 that would be a 14

Olmek |

I'm thinking a wizard, although we'll see after the stats.
4d6 ⇒ (6, 6, 6, 5) = 23 = 18
4d6 ⇒ (4, 4, 2, 1) = 11 = 10
4d6 ⇒ (6, 3, 5, 1) = 15 = 14
4d6 ⇒ (5, 5, 6, 2) = 18 = 16
4d6 ⇒ (4, 3, 4, 3) = 14 = 11
4d6 ⇒ (6, 3, 1, 3) = 13 = 12
A 35 point build. Not too shabby. :D
I'll have a wizard put together by tonight.

Taffer |

4d6 ⇒ (5, 6, 5, 2) = 18 -2 = 16
4d6 ⇒ (4, 6, 3, 4) = 17 -3 = 14
4d6 ⇒ (4, 4, 2, 1) = 11 -1 = 10
4d6 ⇒ (5, 1, 4, 5) = 15 -1 = 14
4d6 ⇒ (4, 4, 2, 5) = 15 -2 = 13
4d6 ⇒ (6, 5, 4, 5) = 20 -4 = 16
I think I can work with that....
Since there seems to be little interest in a cleric, I'll try one of those. Every party needs a cleric. :)
===
Taffer