Riku
Male Human Cleric 3
N Medium Humanoid (Human)
Init +1
Senses perception +8
XP: 3301
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DEFENSE
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AC 13 (10 + 2 armor + 1 dex)
hp 27
Fort +4
Ref +2
Will +8
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OFFENSE
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Spd 30 ft.
Melee +2
dagger +2 1d4
19-20/x2 slashing/piercing
morningstar +2 1d8
x2 bludgeoning/piercing
Ranged +3
l-crossbow +3 1d8
19-20/x2 piercing
80 ft. 20 bolts
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 10
Dex 12
Con 13
Int 12
Wis 20
Cha 14
Base Atk +2
CMB +2
CMD 13
Feats
extra channel
versatile channel
selective channel
Traits
Blessed touch
Skills
diplomacy +8
heal +10
knowledge (religion) +5
knowledge (planes) +5
perception +8
spellcraft +6
Total Points: 12
Languages Common
Combat Equipment
dagger
morningstar
light crossbow
20 bolts
Other Possessions
32
leather armor
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SPECIAL ABILITIES
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Channel energy 7/day (2d6, negative & positive)
spontaneous casting (positive)
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SPELLS
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Domains
Death
Bleeding Touch (Sp): As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Healing
Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Spells Prepared
0th (4) - bleed, stabilize, detect magic, light
1st (4+1) - cause fear*, murderous command, sanctuary, obscuring mist, ray of sickening
2nd (2+1) - death knell*, sound burst, hold person
*domain spell