DM PatheticWretch presents The Green Market (Inactive)

Game Master PatheticWretch

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Feybella falls unconscious but clings to life.

Hastard strikes at the ghost, and what looked like a miss seems guided by the divine and hits.

E'li starts slinging stones at the ghost, which seem to do full damage to it. The first two hit, one very hard, but the third misses.

ROUND 1 (STARLING IS UP!)
Ongoing effects:
Haste

Enora (-19 hp) (10 temp hp)
Feybella (-53 hp)
Cody (-37 hp)
Panda (-9 hp)
E'li (-21 hp)
Hastard (-10 hp)
Nord (-21 hp)
Starling (-6 hp)
Galdron (-36 hp)
Fire elemental (red)
Fire elemental (yellow)

I hate to skip Starling given the difficult combat. If someone wants to take an action for her, feel free.


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Starling starts her bardic performance and ‘inspires courage’!

+1 Hit and damage and fear effects.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

(I don't see any damage on the yellow elemental, Did Panda's attack hit the yellow elemental? 26 to-hit & 6 dam)

Grand Lodge

Human Bard 6 HP: 41/41 | AC: 16 | T: 12 | FF: 13 | CMD: 12 | Fort: +3 | Ref: +7 | Will: +5 | Init: +4 | Perc: +7 | Sense Motive: +13; # 12713-3

Thanks Enora - a minor correction though, it's +2 to hit&damage!

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Stabilize: 1d20 + 1 ⇒ (15) + 1 = 16

She manages to slow her bleeding.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

I do like this character and the stuff that he can do!

How beat up does the ghost look?


You've done some pretty good damage to the ghost, but it's still got some fight.

Starling begins some inspiring oratory, just before the ghost and elementals attack.

Galdron moves away from Hastard, and while he does so a searing light strikes the cavalier with fervent heat. 16 dmg, no save

One of the elementals strikes Hastard, as well. 7 dmg, DC 16 Refl save or Burn (1d4 dmg at start of next round)

The other elemental sees Panda as the bigger threat, and smashes the beast with a fiery arm. 4 dmg, DC 16 Refl save or Burn

ROUND 2 (EVERYONE IS UP!)
Ongoing effects:
Haste
Bardic performance (+2 atk/+2 dmg)

Enora (-19 hp) (10 temp hp)
Feybella (-53 hp) (stable)
Cody (-37 hp)
Panda (-9 hp)
E'li (-21 hp)
Hastard (-10 hp)
Nord (-21 hp)
Starling (-6 hp)

Galdron (-36 hp)
Fire elemental (red)
Fire elemental (yellow) (-6 dmg) [ooc]Thx for checking, added the dmg from Panda)

searing light, touch atk: 1d20 + 4 ⇒ (13) + 4 = 173d8 ⇒ (5, 8, 3) = 16

slam: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 2 ⇒ (3) + 2 = 5
slam: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 2 ⇒ (5) + 2 = 7

slam: 1d20 + 12 ⇒ (3) + 12 = 151d8 + 2 ⇒ (7) + 2 = 9
slam: 1d20 + 12 ⇒ (13) + 12 = 251d8 + 2 ⇒ (2) + 2 = 4

cody or panda?: 1d2 ⇒ 2

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Moving quickly and inspired Cody swings hard at the fire elemental.

Being no slouch, Panda Jr gives the fire elemental some hard strikes as well. Fortunately, Panda's fur doesn't catch fire from the elementals strike.

Attack rolls:

Both Cody and Panda Jr are using:
Pack Flanking If PC and companion are adj or share a square and threat the same target, you're considered flanking.
Outflank: Increase flank bonus by +2 if flanking ally has the same feat. If you crit, ally gets an AoO.
Power Attack (Cody only) -2/+4 You can subtract from your attack roll to add to your damage.
Haste: +1 to hit
Animal focus: Bull +2 str
Bless
Bard inspired: +2/+2

Cody:
+1 scimitar w/+4 flank, -2 PA, +1 haste, +1 str, +2 bard: 1d20 + 7 + 1 + 4 - 2 + 1 + 1 + 2 ⇒ (17) + 7 + 1 + 4 - 2 + 1 + 1 + 2 = 31 to hit
slash damage w/+4 PA, +2 bard: 1d6 + 3 + 4 + 2 ⇒ (3) + 3 + 4 + 2 = 12

2nd haste +1 scimitar w/+4 flank, -2 PA, +1 haste, +1 str, +2 bard: 1d20 + 7 + 1 + 4 - 2 + 1 + 1 + 2 ⇒ (2) + 7 + 1 + 4 - 2 + 1 + 1 + 2 = 16 to hit
slash damage w/+4 PA, +2 bard: 1d6 + 3 + 4 + 2 ⇒ (2) + 3 + 4 + 2 = 11

Panda Jr
Bite w/+1 str, +4 flank +1 haste +2 bard +1 bless: 1d20 + 7 + 1 + 4 + 1 + 2 + 1 ⇒ (4) + 7 + 1 + 4 + 1 + 2 + 1 = 20 to hit
B/P/S damage w/+1 str +2 bard: 1d4 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8

2nd haste Bite w/+1 str, +4 flank +1 haste +2 bard +1 bless: 1d20 + 7 + 1 + 4 + 1 + 2 + 1 ⇒ (12) + 7 + 1 + 4 + 1 + 2 + 1 = 28 to hit
B/P/S damage w/+1 str +2 bard: 1d4 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

claw w/+1 str, +4 flank +1 haste +2 bard +1 bless: 1d20 + 7 + 1 + 4 + 1 + 2 + 1 ⇒ (14) + 7 + 1 + 4 + 1 + 2 + 1 = 30 to hit
B/S damage w/+1 str +2 bard: 1d3 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

claw w/+1 str, +4 flank +1 haste +2 bard +1 bless: 1d20 + 7 + 1 + 4 + 1 + 2 + 1 ⇒ (5) + 7 + 1 + 4 + 1 + 2 + 1 = 21 to hit
B/S damage w/+1 str +2 bard: 1d3 + 2 + 1 + 2 ⇒ (2) + 2 + 1 + 2 = 7

Panda reflex to avoid catching fire DC16 w/+1 haste: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora makes a small step to E'li and draws her wand of CLW.

She activates it to cure the only one who can do real damage to the undead.

UMD DC 20: 1d20 + 13 ⇒ (9) + 13 = 22

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

Using another swift action, the warpriest will add holy to his sling and will let loose 3 bullets to the ghost since his weapon has ghost touch.

1d20 + 10 + 2 + 1 ⇒ (7) + 10 + 2 + 1 = 20
1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8
2d6 ⇒ (5, 2) = 7 good

1d20 + 10 + 2 - 2 + 1 ⇒ (6) + 10 + 2 - 2 + 1 = 17 rapid shot
1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
2d6 ⇒ (5, 4) = 9 good

Hasted
1d20 + 10 + 2 + 1 ⇒ (1) + 10 + 2 + 1 = 14
1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
2d6 ⇒ (4, 3) = 7 holy

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

THat should do some pretty good damage to the monster :)

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey continues to lie on the ground. She looks peaceful.

Just letting you know I'm checking in on the thread.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

I am glad that she looks peaceful :)

Silver Crusade

Gnome Cavalier 5 | HP: 63/64 | AC: 24 (11 Tch, 24 Fl) | CMB +5, CMD: 15 | F: +9, R: +1, W:, +2; +2 vs Fear, Despair, Illusion & near mount | Init: +0 | Perc: +2, SM: +0 |Speed 15ft/40ft Mounted | Challenge 1/2; Tactician 2/2 | Active Conditions: Banner (+2 vs Fear & +1 Charge to allies); (Self) +2 to hit and +2 NL Damage
Nord Stats:
HP 45/45 ; AC: 23/10/23; F: 8 R: 5 W: 2; P: +8; SM: +1

Hastard Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
-33 HP now, I believe GM and...ON FIRE! :-P

Bursting into flames, Hastard shrieks aloud. "Hey! Quit it!"

"Nord, get the fire thing....the one in range that isn't me!" he calls out, forcing the beast to shift towards the steps. In range again, he lashes out at the shaman with all his might.

Mechanics:

Nord: 5 ft step; Attack elemental
Hastard Full Hasted Attack vs Shaman

+1 Lance, Haste, IC: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23
Damage?: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Hasted Attack (+1 Lance): 1d20 + 8 + 1 + 2 ⇒ (5) + 8 + 1 + 2 = 16
Damage?: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Nord, Haste vs Elemental: 1d20 + 8 + 1 + 2 ⇒ (15) + 8 + 1 + 2 = 26
Damage (Non-magical): 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Nord Hasted Attack: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Damage (Non-Magical): 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Cody and Panda continue to work over one of the fire elementals, but find its defenses very difficult to bypass. They do some decent damage, however. DR

Enora heals E'li while he prepares to unleash a holy pelting on the ghost. His shots seem to penetrate the ghost with deadly effect. Each one seems to weaken it significantly. Though the last stone misses, it doesn't seem to matter. The first two have taken their toll.

Galdron becomes solemn, and with a wave of his hands dismisses the fire elementals. Proud and hot tears roll down his cheeks as the ghost explains, “In returning to my original self, I forgot who I had later become, and why I was right to do so.”

Galdron casts aside his short spear, and his armor passes through him to land on the ground with a thud. The ghost clutches at his chest and seems to pull the flames from his body into his heart as he closes his fist around it. Squeezing, he forms it into a glimmering red gem—an elemental gem— which he also tosses to the ground.

“It is not weapons or armor which prevent peace, but succumbing to wrath. I see this now. I will no longer protect the Green Market, as others must find their own unity, unmotivated by fear.” The Shoanti, now no longer smoldering and smoking, levitates above his sacred altar, salutes to the Pathfinders as though raising a spear, and then melds with the stone table. A few moments later, after the group collects the items on the ground, the scene begins to waver and they return to the Green Market on the Material Plane.

Zeeva stands looking on in amazement. "What happened?! Where did you go?!"

Grand Lodge

Human Hunter 6 | AC 22 (25*) T 12 FF 20 (23*) *w/Barkskin | HP 56 | F +9 R +8 W +5 | Init + 4 | Perception +11
Animal (Panda) Jr:
: AC20 (23*) T14 F17 (20*) | HP 39 | F+7, R+7, W+3*

Cody calls out as the Shoanti goes, "Rest in peace Galdron!".

The hunter uses his wand to heal Felbella.

Wand ClW 2 charges: 2d8 + 2 ⇒ (4, 7) + 2 = 13

Scarab Sages

Wolfie:
Wolfie Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 | Defense | AC 22, touch 14, flat-footed 18 hp 42/42 Fort +7, Ref +7, Will +2
HP 51/51 (13Temp) AC 20, T 15, FF 17 Init +2; Senses low-light vision; Per +10

Fey comes back to consciousness. "What happened? Where did he go?"


Enora, Female LN Halfling | Arcanist 7 | Arcane Reservoir: 5/6 | Prescience: 6/6 | HP 45/45 | Temp HP 15/15 | AC 19 T 15 FF 16) | CMB +1, CMD 14 | F: +6, R: +7, W: +7 (+9 fear) | Init: +2 | Perc: +1, SM: -1 | Speed 30ft | Spells: 1st: 1/6, 2nd: 3/5, 3rd: 0/4 | Staff charges 10/10 | Wand CLW 10/10 | Wand Mage Armor 4/5 | Rod of extend 2/3 | Reroll 1/1 | Active conditions: Mage armor, protection from evil, 5 images

Enora is still shocked by the experience.

"This ... this was just ... amazing! Did you feel the magical resonance?! Did you feel the power that moved us to anther plane? I rarely experienced such wonders before! And we survived ... may he rest in peace!" Enora says and then she explains everything that happened to Zeeva and Feybella.

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

The warpriest takes off the enhancements from his sling and sits down to pray.


Zeeva Foxglove thanks the Pathfinders for eliminating the Aspis Consortium threat—at least for the time being—but wonders if reports of giant plant monsters, ghosts, and outsiders may have contributed to this as much as the group's actions. Zeeva has the shrine permanently unearthed and restored as a fountain in the center of the Green Market in honor of Galdron Greenheart, which pleases Telmayne Fire-Eyes and goes a long way toward ensuring the market and the South Shore district have peaceful relations with the Shoanti.

The Green Market continues to grant preternatural luck and business acumen to those plying their trade within its walls, but the spirit of Galdron Greenheart no longer punishes the sale of weapons, armor, and magic items. As such, the Green Market opens its doors to traders of all wares, bringing even larger profits to the community— and, of course, to Zeeva Foxglove.

That's it, folks! Good job! Sorry this took longer than I'd have liked it to...I had several trips over the summer and that didn't help.

Grand Lodge

Menace Under Otari map | Icons: ◆◇↺

Thanks for GMing! There was also the site downtime that added to the overall time.

I can’t help but think there was a peaceful way to resolve the final encounter that we failed to discover. Maybe the point was to prove violence doesn’t win unless you’re a Pathfinder?

Silver Crusade

Male Male human warpriest of Rowdrosh 5 ( Pathfinder RPG Advanced Class Guide 60) NG Medium humanoid (human) Init +4; Senses Perception +7 Warpriest 6 AC23 touch 13, flat-footed 17 (+7 armor, 31 Dex) hp 44 (5d8+7) Fort +7, Ref +7, Will +8

I am glad that he had the ability to use the ghost touch on his sling. The fight could have gone much worse if he didnt have that.

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