GM Foxy's 2nd Legacy of Fire

Game Master Foxy Quickpaw

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AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

"I am pretty sure the gnolls would not hide their pleasure if we end up dead. That would be a good sign to get out without us." Heshan added while smiling.

"But it will not come to that, for we will be victorious and avenge them for transgressions against Sarenrae."


Kitsune Game Master

"I believe there are a lot more gnolls than the ones you defeated, and they might come here once you leave. That wouldn't bode well for us."


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"Why don't you hide in the catacombs?" Ohrmizd inquiries "We cleaned that place time ago. Other than that, I suggest you hide perhaps in one of the nearby buildings. We can help you there."

If the group can secure a hideout for the acolytes, Ohrmizd is ready to move forward to the central tower.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Anybody got an extra dimensional hideout spell like Rope Trick?
I can't think of anything on the cleric list...


Kitsune Game Master

With some provisions and some weapons taken from the dead gnolls the remaining followers of Sarenrae hide in the catacombs and block the entrance best they can. A knocking sign is set as the code once the village is freed and it is safe to come out again.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"That will suffice for now" Ohrmizd states cleaning the sweat on his forefront after blocking the catacombs entrance.

"Now, we should select our next step. What do you think about assaulting the tower directly, before our enemy decides to flee with Jhavul?"


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

"At this point, our enemies may have figured things out by now, so I agree with going all in on the assault," He grinned.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Let's do it."

I don't think there is anything else to do...


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"Agreed. It is time to take the fight to Jhavul!"


Kitsune Game Master

The Brazen Tower’s entrance is at the ground floor, currently within the ruined shell of the Kelmarane battle market. A nice, large set of double doors, that is locked. Actually those doors are the only entrance into the tower.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"I can meld my form into the sand here and slip through the cracks underneath," Hazreem offers, "See if I can unlock the door and surprise any guards too."

Hazreem can use his Dunemeld ability here: At 13th level, a desert druid can assume the form of a swirling mass of sand at will. This is equivalent to gaseous form, but the druid gains a land and burrow speed of 10 feet rather than a fly speed. While in this form, the druid gains a circumstance bonus on Stealth checks made in desert terrain equal to her druid level.


Kitsune Game Master

Hazreem tries an impressive trick and disappears into the tower through the really narrow gaps the doors leave. On the inside he finds that the doors look like from the outside with no visible lock and no handle and nothing else that suggests how to open it.


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem returns to the group and reports his findings. "I saw no visible way to open the door, yet it did not appear guarded. We could try magic to open it...unless it is warded by magic from opening."


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"I see" Ohrmizd frowns and extends his hand towards the double doors "In that case let me try to force open the lock"
Knock spell to unlock: 1d20 + 13 + 10 ⇒ (11) + 13 + 10 = 34

Casting knock


Kitsune Game Master

The door seems unimpressed by casting a knock spell at it.

Spellcraft or Know(Arcana) DC30:
This door can only be opened by the owner of the artifact with the proper command word. Or with really powerful magic.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

Knowledge (arcana): 1d20 + 16 ⇒ (16) + 16 = 32

Heshan takes his time to get a good look at the lock and gave out a low whistle. "Whoever made this lock must be hiding something very important. We either need to find the owner who made this to say a command word or some massively powful magic that can affect artifacts."


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

If Gaseous form equivalent got Hazreem past the door, I can get us in with Wind Walk, but I suspect that there's a better way around the problem (although I can't think what it is). It would take me 15 minutes prayer (and would consume my empty 7th level slot).


Kitsune Game Master

The only obvios way to powerful magic would be dragging Nefeshti over for a wish.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none
Foxy Quickpaw wrote:
The only obvios way to powerful magic would be dragging Nefeshti over for a wish.

I'm pretty sure we already used her wish for the year making the party fire resistant...


Kitsune Game Master
Omari the Landless wrote:
Foxy Quickpaw wrote:
The only obvios way to powerful magic would be dragging Nefeshti over for a wish.
I'm pretty sure we already used her wish for the year making the party fire resistant...

Nefeshti, not Shazathared.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

Heshan can Teleport over to Nefeshti and ask for the wish.


Kitsune Game Master

Wind walk, or fetching Nefeshti? Sitting in peace for 15 min to prepare a spell, or search for the geenie somewhere on the battlefield in the ongoing distration battle?


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem also has an open spell slot for Wind Walk if necessary.


Kitsune Game Master

Omari sits down in a shadowed corner of a nearby alley and prepares wind walk. He casts it on the whole group, to have an easy and long lasting way in and out of the Brazen Tower.

Behind the double doors is a circular brass chamber whose walls rise to form a dome twenty-five feet above. A sloping ramp leads down from the doors to the bronze floor five feet below. The room’s floor and walls are bare, but the walls are engraved with stylized flames and scenes of a cityscape that wrap around the entire room. Above, the dome is carved with cavorting genies and other fiery creatures. The floor, walls, and dome are all polished to a mirror-like sheen, scattering the light of a large burning brazier that stands in the center of the room directly beneath a hole in the apex of the dome. Against the far wall, a gleaming ramp of bronze curves clockwise out of sight below the floor, while a second ramp curves upward in a counterclockwise direction.

The guardians of this area are two fiery serpentine dragons. Probably not real dragons as there are completely made of fire.

Know(Planes)DC23:
Elder fire elementals


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd steps into the brass chamber, his eyes scanning the intricate engravings on the walls and the polished sheen of the dome "Someone has really been diligent in building up all this art" he murmurs "The details in the flames, the cityscape, and the genies... it speaks of a deep commitment to beauty and craftsmanship" his gaze lingers on the cavorting genies and fiery creatures carved into the dome.

K. planes: 1d20 + 20 + 2 + 2 ⇒ (9) + 20 + 2 + 2 = 33
Turning his attention to the serpentine dragons made of fire, Ohrmizd steps forward with respect and authority, speaking with them in Ignan "Guardians of this tower, I am Ohrmizd, a humble servant of Sarenrae. We seek an audience with Davashuum, the djinni who was left behind to rule Kelmarane"

He extends his hand in a gesture of peace "We come not with hostility, but with a desire to converse and seek understanding. Please, grant us passage to speak with him"
Diplomacy: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25

He waits, the divine light from his halo illuminating the chamber, a symbol of his sincerity and divine purpose.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

I have put assorted Icons on the border of the map for Foxy to place. I am also quite surprised that we weren't jumped by the fire things while in gaseous form - which takes 5 rounds to change out of... and you can't fight physically until you do.
@Foxy, are the map squares 5'?


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

It was indeed a magnificent sight to behold at least this was one place in the area that hadn't been ravaged. The genies did not seem to hostile, but Ohrmizd elected to speak so he decided to help out on that.

"Yes. An audience with your esteemed ruler would be nice," Heshan added.

Diplomacy: 1d20 + 16 ⇒ (12) + 16 = 28


Kitsune Game Master

Yes, 5'. I was under the impression that you'd be hard to see and would have given you some slack if you'd use the gaseous form to investigate without starting a fight immediately. But that ship has sailed now.

The fire elementals are surprised by someone entering without open the door, but turn to fight without answering. They look disappointed that Ohrmizd doesn't burn though.

Init:
Ohrmizd: 1d20 + 5 ⇒ (4) + 5 = 9
Heshan: 1d20 + 4 ⇒ (18) + 4 = 22
Omari: 1d20 + 4 ⇒ (7) + 4 = 11
Hazreem: 1d20 + 0 ⇒ (5) + 0 = 5

Fire Elemental: 1d20 + 13 ⇒ (15) + 13 = 28
Fire Elemental: 1d20 + 13 ⇒ (4) + 13 = 17

@Ohrmizd
Slam: 1d20 + 23 ⇒ (6) + 23 = 292d8 + 8 ⇒ (1, 5) + 8 = 14
Slam: 1d20 + 23 ⇒ (19) + 23 = 422d8 + 8 ⇒ (2, 2) + 8 = 12

Fire Elemental
Heshan <--
Fire Elemental
Omari, Ohrmizd, Hazreem


Kitsune Game Master

While Heshan waits for an answer to his diplomatic attempt, the fire dragon answers in violence.

@Heshan
Slam: 1d20 + 23 ⇒ (3) + 23 = 262d8 + 8 ⇒ (8, 7) + 8 = 23
Slam: 1d20 + 23 ⇒ (18) + 23 = 412d8 + 8 ⇒ (2, 6) + 8 = 16

Fire Elemental, Fire Elemental
Omari, Ohrmizd, Hazreem, Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron steps to meet the closest elemental (cleverly getting out of Omari's life of fire), lashing out with horns and hooves...
5' step - diagonally up (now 5' off the ground), full attack green

Khedron Horns, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 ⇒ (13) + 8 + 7 + 1 + 1 - 1 - 2 = 27
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (6, 1) + 7 + 6 + 1 = 21
+7 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 ⇒ (18) + 8 + 7 + 1 + 1 - 1 - 2 - 2 = 30
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack
Khedron Hoof A, Damage: 1d4 + 3 + 6 + 1 ⇒ (2) + 3 + 6 + 1 = 12
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 ⇒ (17) + 8 + 7 + 1 + 1 - 1 - 2 - 2 = 29
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack
Khedron Hoof B, Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Omari takes a step back and his bow starts to sing, firing past Ohrmizd
5' step, full attack green

Omari has Clustered shots - his damage is totaled and then DR is removed only once...

To hit A: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 + 1 ⇒ (2) + 9 + 4 + 3 + 1 + 2 - 2 + 1 = 20
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 1 ⇒ (3, 1) + 6 + 4 + 2 + 1 = 17 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS

To hit B, Rapid Shot: 1d20 + 9 + 4 + 3 + 2 + 1 - 2 + 1 ⇒ (16) + 9 + 4 + 3 + 2 + 1 - 2 + 1 = 34
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage B: 1d8 + 3 + 2 + 1 + 1 ⇒ (2) + 3 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS

To hit C: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 ⇒ (4) + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 = 17
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot+1 PBS -5 iterative
Damage C: 1d8 + 3 + 2 + 1 + 1 ⇒ (6) + 3 + 2 + 1 + 1 = 13 (magic (bow), cold iron (arrow)


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

It was clear diplomacy has failed. And Heshan learned that painfully as he was slammed away. Undeterred, he moved away from combat and unleashes a burst of electricity under the feet of the elementals.

Fireball (electricity): 10d6 ⇒ (2, 6, 4, 4, 1, 4, 4, 4, 1, 6) = 36


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

"Welcoming creatures aren't they?" Hazreem grunts as he prepares a spell he found quite useful against fire creatures when he was trapped before.

Cast Quench targeting both elementals. Each elemental takes 10d6 ⇒ (3, 3, 1, 1, 5, 4, 4, 1, 1, 5) = 28 damage, no save.


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Might want to go for the defensive cast there Hazreem - I suspect a 15X15 fire elemental has a 15' reach...


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Ohrmizd is too busy blocking with his shield and eats the second slam, fortunately the clay skin absorbs part of the damage "Well, I guess that means we are not welcome here"

Calling for the goddess judgement protection, Ohrmizd steps forward and slices through the green elemental.
Zenzirad-PA+HR: 1d20 + 18 - 3 + 2 ⇒ (2) + 18 - 3 + 2 = 19
Magical/Slashing damage+PA+frost: 1d6 + 8 + 6 + 1d6 ⇒ (6) + 8 + 6 + (5) = 25 5 is cold

Zenzirad-PA+HR: 1d20 + 13 - 3 + 2 ⇒ (7) + 13 - 3 + 2 = 19
Magical/Slashing damage+PA+frost: 1d6 + 8 + 6 + 1d6 ⇒ (4) + 8 + 6 + (4) = 22 4 is cold

HP 125+0/133 AC 36 TAC 20
judgement 2/5
- protection (+3)
- destruction (+5)
bane 9/13
shield of faith 13 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 50/50 hp)
heroism 130 min
heightened awareness 130 min


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Good idea Omari!

Hazreem activates his spellguard bracers as he casts his spell...

Cast Defensively: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
Cast Defensively: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33


Kitsune Game Master

Ohrmizd finds that hitting the elementals is not that easy. Khedron is the better example, showing how to hit an enemy properly, even though the effect is neglectable. Heshan gets another hit for moving away, before hurting the very agile elementals at least some with electricity. Hazreem on the other hand found a way through their defenses. Omari's arrows either don't hit or fall off without effect.

The elementals keep hitting with their fiery fists.

Ref: 1d20 + 16 ⇒ (13) + 16 = 29
Ref: 1d20 + 16 ⇒ (8) + 16 = 24

@Heshan
Slam AoO: 1d20 + 23 ⇒ (6) + 23 = 292d8 + 8 ⇒ (4, 1) + 8 = 13

@Ohrmizd
Slam AoO: 1d20 + 23 ⇒ (17) + 23 = 402d8 + 8 ⇒ (7, 3) + 8 = 18
Slam AoO: 1d20 + 23 ⇒ (6) + 23 = 292d8 + 8 ⇒ (3, 1) + 8 = 12

@Khedron
Slam AoO: 1d20 + 23 ⇒ (17) + 23 = 402d8 + 8 ⇒ (6, 4) + 8 = 18
Slam AoO: 1d20 + 23 ⇒ (4) + 23 = 272d8 + 8 ⇒ (5, 6) + 8 = 19

Fire Elemental(60), Fire Elemental(46)
Omari, Ohrmizd, Hazreem, Heshan <--


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron HP 92/110

Khedron continues to work on the elemental, while trying to slide to a flanking position...
5' step - diagonally up (now 10' off the ground), full attack green

Khedron Horns, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 ⇒ (15) + 8 + 7 + 1 + 1 - 1 - 2 + 1 = 30
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground
Khedron Horns, Damage: 2d6 + 7 + 6 + 1 ⇒ (2, 4) + 7 + 6 + 1 = 20
+7 str +6 PA +1 enhancement (AoMF)

Khedron Hoof A, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 ⇒ (19) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 = 32
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground
Khedron Hoof A, Damage: 1d4 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11
+3 0.5*str +6 PA +1 enhancement (AoMF)

Khedron Hoof B, To Hit: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 ⇒ (14) + 8 + 7 + 1 + 1 - 1 - 2 - 2 + 1 = 27
+8 bab +7 str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA -2 secondary natural attack +1 higher ground
Khedron Hoof B, Damage: 1d4 + 3 + 6 + 1 ⇒ (4) + 3 + 6 + 1 = 14
+3 0.5*str +6 PA +1 enhancement (AoMF)

Omari continues to shoot, hoping for little better luck...

5' step, full attack green

Omari has Clustered shots - his damage is totaled and then DR is removed only once...

To hit A: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 + 1 ⇒ (11) + 9 + 4 + 3 + 1 + 2 - 2 + 1 = 29
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 1 ⇒ (1, 1) + 6 + 4 + 2 + 1 = 15 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS

To hit B, Rapid Shot: 1d20 + 9 + 4 + 3 + 2 + 1 - 2 + 1 ⇒ (9) + 9 + 4 + 3 + 2 + 1 - 2 + 1 = 27
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage B: 1d8 + 3 + 2 + 1 + 1 ⇒ (4) + 3 + 2 + 1 + 1 = 11 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS

To hit C: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 ⇒ (3) + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 = 16
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot+1 PBS -5 iterative
Damage C: 1d8 + 3 + 2 + 1 + 1 ⇒ (2) + 3 + 2 + 1 + 1 = 9 (magic (bow), cold iron (arrow)


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

Unable to stop one of the slams, Ohrmizd banes the elementals slicing over green "Will have to try harder here!"
Zenzirad-PA+HR+bane: 1d20 + 18 - 3 + 2 + 2 ⇒ (14) + 18 - 3 + 2 + 2 = 33
Magical/Slashing damage+PA+frost+bane+destruction: 1d6 + 8 + 6 + 1d6 + 4d6 + 5 ⇒ (6) + 8 + 6 + (2) + (2, 6, 2, 6) + 5 = 43

Zenzirad-PA+HR+bane: 1d20 + 13 - 3 + 2 + 2 ⇒ (14) + 13 - 3 + 2 + 2 = 28
Magical/Slashing damage+PA+frost+bane+destruction: 1d6 + 8 + 6 + 1d6 + 4d6 + 5 ⇒ (4) + 8 + 6 + (3) + (2, 1, 1, 2) + 5 = 32

HP 112+0/133 AC 36 TAC 20
judgement 2/5
- protection (+3)
- destruction (+5)
bane 8/13 (swift)
shield of faith 13 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 40/50 hp)
heroism 130 min
heightened awareness 130 min


Kitsune Game Master

Khedron keeps consitently hurting the dragon and Omari finds a better stance to hit some. Ohrmizd takes the elemental's refusal to die as a personal affront and viciously cuts into the creature to bring it closer to its demise.

Fire Elemental(146), Fire Elemental(46)
Omari, Ohrmizd,
Hazreem, Heshan <--


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Hazreem decides since that spell worked so well he figured why not again? After he ducks out of the way first...

5' step then Cast Quench targeting both elementals. Each elemental takes 10d6 ⇒ (5, 3, 1, 1, 5, 6, 4, 2, 5, 6) = 38 damage, no save.


AC 13 (18), touch 13 (17), flat-footed 11 (14) hp 77/103 F +11 R +12 W +14

Injured yet undeterred, Heshan decides to try something different. To the fire elementals, it would appear as if he summoned a storm of ice over the area, pestering them with their biggest weakness: cold.

Casting Shadow Evocation: Ice Storm. The storm itself has no save, but the elementals get a DC 20 Will Save to only take 1/5 damage.

Blungeoning damage: 3d6 ⇒ (1, 2, 3) = 6

Cold damage: 2d6 ⇒ (3, 4) = 7


Kitsune Game Master

Will: 1d20 + 7 ⇒ (8) + 7 = 15

Hazreem extinguishes one of the elementals and wounds the other. Heshan changes the weather to blizzard giving the remaining fire creature a chill.

That dragon comes after Hazreem.

@Hazreem
Slam: 1d20 + 23 ⇒ (16) + 23 = 392d8 + 8 ⇒ (2, 2) + 8 = 12
Slam: 1d20 + 23 ⇒ (20) + 23 = 432d8 + 8 ⇒ (7, 8) + 8 = 23

Fire Elemental(RIP), Fire Elemental(94)
Omari, Ohrmizd, Hazreem, Heshan <--


Current form: Huge Air Elemental; +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects Male Human (Desert) Druid 15 HP 160/160 + 1d8+7 temp hp | AC 23 , T 13, FF 20 | F: +13, R: +9, W: +18 | CMD 21 | Perc. +23 | Init. +0 | Stealth +4
Resources:
Heat Shimmer 10/10 | Wild Shape 6/7 |Rod x2 6/6

Ouch! BTW GM Foxy that second Slam attack is a possible crit...
.
HP: 114/152.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"You better leave my friend be!" Ohrmizd shouts in Ignan to the elemental, stepping to the side and coming to defend Hazreem.
Zenzirad-PA+HR+bane: 1d20 + 18 - 3 + 2 + 2 ⇒ (9) + 18 - 3 + 2 + 2 = 28
Magical/Slashing damage+PA+frost+bane+destruction: 1d6 + 8 + 6 + 1d6 + 4d6 + 5 ⇒ (6) + 8 + 6 + (4) + (3, 5, 3, 3) + 5 = 43

Zenzirad-PA+HR+bane: 1d20 + 18 - 3 + 2 + 2 ⇒ (19) + 18 - 3 + 2 + 2 = 38
Magical/Slashing damage+PA+frost+bane+destruction: 1d6 + 8 + 6 + 1d6 + 4d6 + 5 ⇒ (3) + 8 + 6 + (5) + (2, 2, 2, 4) + 5 = 37

"Dawnflower, care for my wounds" he prays, switching his judgement as his wounds start to fast heal.

HP 117+0/133 AC 36 TAC 20
judgement 2/5 (swift to switch to healing)
- healing (5)
- destruction (+5)
bane 7/13 (maintain)
shield of faith 13 min
hero's feast 12 h
hunter's blessing (+2 sacred, urban, outsider native) 13 h
greater magic weapon (+3) 13 h
magic vestment (+3) 13 h
keen edge 130 min
bloodhound 130 min
clay skin 130 min (DR 5/adamantine 40/50 hp)
heroism 130 min
heightened awareness 130 min


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Omari switches targets and keeps shooting.
Full attack, elemental pink
Omari has Clustered shots - his damage is totaled and then DR is removed only once...

To hit A: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 + 1 ⇒ (11) + 9 + 4 + 3 + 1 + 2 - 2 + 1 = 29
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage A, Manyshot: 2d8 + 6 + 4 + 2 + 1 ⇒ (6, 4) + 6 + 4 + 2 + 1 = 23 (magic (bow), cold iron (arrow)
manyshot, +3*2 enhancement +2*2 str +1*2 BoA, Greater +1*2 PBS

To hit B, Rapid Shot: 1d20 + 9 + 4 + 3 + 2 + 1 - 2 + 1 ⇒ (13) + 9 + 4 + 3 + 2 + 1 - 2 + 1 = 31
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot +1 PBS
Damage B: 1d8 + 3 + 2 + 1 + 1 ⇒ (4) + 3 + 2 + 1 + 1 = 11 (magic (bow), cold iron (arrow)
+3 enhancement +2 str +1 BoA, Greater +1 PBS

To hit C: 1d20 + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 ⇒ (3) + 9 + 4 + 3 + 1 + 2 - 2 - 5 + 1 = 16
+9 bab +4 dex +3 enhancement (GMW) +1 Heroes Feast +2 GBoA -2 Rapid shot+1 PBS -5 iterative
Damage : 1d8 + 3 + 2 + 1 + 1 ⇒ (3) + 3 + 2 + 1 + 1 = 10 (magic (bow), cold iron (arrow)

With a bellow, Khedron lowers his horns and charges...

Charge!
He's 10' up so he clears Ohrmizd's head. But this movement will draw an AoO (if it's not already dead.)

Khedron Horns, To Hit, charge: 1d20 + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 ⇒ (13) + 8 + 7 + 1 + 1 - 1 - 2 + 1 + 2 = 30
+8 bab +7str +1 enhancement (AoMF) +1 Heroes Feast-1 size -2 PA+1 higher ground +2 charge
Khedron Horns, Damage: 2d6 + 2d6 + 10 + 6 + 1 ⇒ (2, 4) + (5, 3) + 10 + 6 + 1 = 31
+2d6 powerful charge +10 1.5*str +6 PA +1 enhancement (AoMF)
CMB Grapple check - Impaling Charge: 1d20 + 8 + 7 + 1 + 1 + 1 - 2 + 2 ⇒ (9) + 8 + 7 + 1 + 1 + 1 - 2 + 2 = 27
+7 BAB +7str+1enhancement+1 HF +1 size -2 PA +2 charge


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Speaking of crit threats, Ohrmizd, isn't your second swing a threat as well?


Kitsune Game Master

Crit?: 1d20 + 23 ⇒ (2) + 23 = 252d8 + 8 ⇒ (8, 4) + 8 = 20

The fire elemental doesn't find the strength to object to Ohrmizd's request. Or the life.
Combat over.

Sadly elementals have no pockets.


HP 153/153 AC 36 32 TAC 17 13 FF 33 29 | CMD 33 29 | F +16 R +14 W +17 (Stalward) Resist: fire 30 | HL: 15/15 B: 15/15 BSP: 10/10 Ju: 5/5 ST: 4/4 L1: 6/6 L2: 6/6 L3: 5/5 L4: 3/5 L5: 3/3 | Ini: +6 | Senses: +22 |
Skills:
Acrob+11,Bluff+16,Climb+11,Diplo+22,Disguis+3,Fly+9/+14,Heal+8,Intimidate+2 9,K.arcana+5/+9,K.planes+18/+22,K.religion+9/+13,K.history+13,Linguis+11,Se nsM+22,Spelcraft+4,Stealth+6,Surviv+16/+22,Swim+12
Male Human Keleshite Inquisitor of Sarenrae 15 | GMW 12h, MV 12h

"No pockets. What a spoil" Ohrmizd turns as the last elemental falls "It seems our path is clear. Let us proceed with caution"

Looking at the stairs ahead he points at the ones going upwards "We must find Davashuum and speak with him. His betrayal has cost this city dearly, and we need answers"

With his weapon up, he begins to climb the stairs, while staying vigilant.
Perception: 1d20 + 20 + 2 + 2 ⇒ (4) + 20 + 2 + 2 = 28


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

"Don't get impatient Ohrmizd, Heshan and Hazreem need some healing - and both you and Khedron could use some as well. So get back here and I will call on the Horned Lord's blessings."

Once everyone is close enough, Omari will channel healing.

Channel Healing: 7d6 ⇒ (5, 5, 3, 1, 2, 1, 6) = 23

Then he will dig out his wand of CLW, as I suspect there is more to do...

Heshan, Hazreem, let me know how down you are after the channel. (Ohrmizd and Khedron should be at full).


M Human (M'wangi) Cleric 12 | HP: 116/116||AC 22, Touch 16, FF 18 | Init: +4 | F: +11, R: +9, W: +13, +2 vs Illusion| CMB: +11, CMD: 25| Speed 30ft| Perc: +23, SM: + 20 | Active conditions: none

Khedron HP 110/110

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