Cody Hunter
|
Cody and Panda move to attack the top left scarecrow thing marked in green.
Cody:
Free: direct Panda to attack green plant thing
move: Move to engage
Standard: after Panda moves up, attack the Green
Panda:
Move: move to engage
Standard: Bite Attack on Narris
Both using: Pack Flanking +2 flank, Outflank +2 tohit, Precise Strike +d6 damage, Animal Focus Bull +1/+1, hasted +1/0
Cody attempts to hit Green : 1d20 + 8 + 4 + 1 + 1 ⇒ (13) + 8 + 4 + 1 + 1 = 27 to hit
damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13
Panda Bite vs green : 1d20 + 7 + 4 + 1 + 1 ⇒ (17) + 7 + 4 + 1 + 1 = 30 to hit
damage: 1d4 + 2 + 1 + 1d6 ⇒ (4) + 2 + 1 + (6) = 13
| DM PatheticWretch |
Hastard urges his mount forward, and the pair each inflict devastating damage on the mass of tangled vines and dripping slime to the east. The attack doesn't provoke an AoO, but does that include if the creature has reach?
Cody and Panda also prove deadly, ripping open one of the scarecrows and ripping out straw, though it remains standing.
Botting Starling
Starling begins inspiring her allies with tales of heroism.
The massive mound, wounded severely by Hastard, reels. Not seeing where he has gone or thinking him too far away, it moves toward the larger group. It swipes at Feybella, but the blow is clumsy.
The scarecrows are more successful. One reaches out and slams Cody 9 dmg, while the second strikes Starling -6 hp. Cody and Starling need to make DC 14 Will saves.
ROUND 1 INITIATIVE (bold may act)
Feybella (-15 hp)
Hastard (-26 hp)
Cody (-9 hp)
Starling
Big Mound o' Bad Guy (-40 hp)
Scarecrow 1 (-26 hp)
Scarecrow 2
E'li
Enora (+14 temp hp)
BLESS
Everyone is up!
slam: 1d20 + 11 ⇒ (3) + 11 = 142d6 + 5 ⇒ (5, 6) + 5 = 16
slam: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 3 ⇒ (6) + 3 = 9
slam: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 3 ⇒ (3) + 3 = 6
| Enora - Iconic character |
Enora uses her staff of ember to shoot two scorching rays on the large plant being.
Scorching ray vs. Touch AC, inspire: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage fire: 4d6 + 2 ⇒ (4, 3, 6, 3) + 2 = 18
Scorching ray vs. Touch AC, inspire : 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage fire: 4d6 + 2 ⇒ (3, 3, 1, 5) + 2 = 14
Then she steps back.
E'li
|
The warpriest will get a spiked stone and will hurl it at the creture attacking Cody
1d20 + 10 + 1 + 2 ⇒ (8) + 10 + 1 + 2 = 21
1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Feybella
|
Fey stabs at the mound with her longspear.
+1 Silver Longspear: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
+1 Silver Longspear, Hasted?: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
| DM PatheticWretch |
Was the haste from the last combat? If so, it probably only lasted a round a level and would be gone (we had a couple rounds in between combats, too).
Erora fires off two incredibly well-aimed rays from her staff. She is disappointed, however, to see they don't do much damage. some kind of resistance
E'li lands a spiked stone on one of the scarecrow creatures, while Feybella misses with her silver longspear.
ROUND 1 INITIATIVE (bold may act)
Feybella (-15 hp)
Hastard (-26 hp)
Cody (-9 hp)
Starling
Big Mound o' Bad Guy (-52 hp)
Scarecrow 1 (-36 hp)
Scarecrow 2
E'li
Enora (+14 temp hp)
BLESS
Hastard, Cody, and STarling are up!
Hastard the Bastard
|
Quickly turning his stead around, Hastard and Nord charge back towards...and past the large foe. "There need not be death here. Back down and we can talk this out." he advises, as he thrusts his lance deep into the creature. Nord, moments later, gouging the foe.
Ride-By Attack Cavalier Charge
Doesn't provoke from big guy. Any others provoke as normal
Hastard Lance Attack: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
Magical P Damage?: 3d6 + 6 ⇒ (1, 5, 6) + 6 = 18
Nord Charge: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26
P Damage: 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11
Cody Hunter
|
Double teaming the foe, Cody swings his scimitar again at the green scarecrow as Panda bites and claws at it.
Cody:
Standard attack green
Panda:
Full round: Bite & claw Attack on Green
Both using: Pack Flanking +2 flank, Outflank +2 to hit, Precise Strike +d6 damage, Animal Focus Bull +1/+1
Cody attempts to hit Green : 1d20 + 8 + 4 + 1 ⇒ (5) + 8 + 4 + 1 = 18 to hit
damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12
Panda Bite vs green : 1d20 + 7 + 4 + 1 ⇒ (15) + 7 + 4 + 1 = 27 to hit
damage: 1d4 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (2) = 7
Panda claw vs green : 1d20 + 7 + 4 + 1 ⇒ (4) + 7 + 4 + 1 = 16 to hit
damage: 1d3 + 2 + 1 + 1d6 ⇒ (1) + 2 + 1 + (5) = 9
Panda claw vs green : 1d20 + 7 + 4 + 1 ⇒ (11) + 7 + 4 + 1 = 23 to hit
damage: 1d3 + 2 + 1 + 1d6 ⇒ (3) + 2 + 1 + (4) = 10
| Enora - Iconic character |
Can we bot Starling?!?
Starling the Swift
|
Sorry for the delayed posting, I should be back to normal now.
After a few moments of silence, Starling continues the song she began to sing in the previous battle, but soon begins to gesture with her hands towards the enemies. She falls silent for a moment, then releases a pitched shrill towards the three creatures in attempt to distract them from the battlefield.
Cacophonous Call on all three baddies, DC 16 vs Will or become nauseated
| DM PatheticWretch |
Hastard tries to talk things out as he charges, but the creatures don't seem inclined or capable of discussion. He charges into the large green creature, which explodes in a spray of vines and green gore.
Cody and Panda work together to drop the green scarecrow creature.
Starling tries a spell on the remaining creature, but it doesn't seem to have any effect at all. immune to mind-affecting
The creature retaliates, slamming into Starling with a powerful blow. 7 dmg, plus make a DC 14 Will save
ROUND 2 INITIATIVE (bold may act)
Feybella (-15 hp)
Hastard (-26 hp)
Cody (-9 hp)
Starling (-7 hp)
Scarecrow 2
E'li
Enora (+14 temp hp)
BLESS
Everyone is up!
slam: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 3 ⇒ (2) + 3 = 5
slam: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 3 ⇒ (4) + 3 = 7
Hastard the Bastard
|
Charging ahead, Hastard pokes out his lance as he rides by the nearest foe. "It's too bad we couldn't do this nicely..."
Ride-By Lance: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13
Damage?: 3d6 + 6 ⇒ (1, 1, 4) + 6 = 12
SWING...And.....a whiff
GM Glyn
|
With the fall of the their last foe, Cody and Panda move to attack the last remaining scarecrow.
Cody:
Free: direct Panda to attack Scarecrow
move: Move to engage
Standard: after Panda moves up, attack the Scarecrow
Panda:
Move: move to engage
Standard: Bite Attack on Narris
Both using: Pack Flanking +2 flank, Outflank +2 tohit, Precise Strike +d6 damage, Animal Focus Bull +1/+1
Cody attempts to hit Scarecrow: 1d20 + 8 + 4 + 1 ⇒ (15) + 8 + 4 + 1 = 28 to hit
damage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (2) = 6
Panda Bite vs Scarecrow: 1d20 + 7 + 4 + 1 ⇒ (15) + 7 + 4 + 1 = 27 to hit
damage: 1d4 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (5) = 10
E'li
|
Another 2 sling bullets
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (19) + 10 = 29
1d8 + 4 ⇒ (5) + 4 = 9
1d8 + 4 ⇒ (8) + 4 = 12
| DM PatheticWretch |
With some well-struck blows, the remaining scarecrow falls with an explosion of magical energy.
Abruptly, the large shambling creature returns to a pile of produce, while the scarecrows appear to be decorative only.
Spellcraft check reveals that the magic isn’t that of a
spell or even the result of a magic item.
20 Knowledge (religion) check identifies the animation
of the market’s plants and decor as consistent with a
haunt.
Zeeva runs to assist any injured party members with her healing hex once the creatures are destroyed. As she tends to the wounds and assesses the damage to the market, she mentions that the creatures spoke strange phrases in Shoanti.
Did you understand what they were saying? I think I mentioned at the start of combat that they were speaking strange phrases, but probably should have reinforced that they continued to do so.
"They were saying 'This is Shoanti land!,' and 'You will bring no war here!'. One of them even said 'My people will be avenged!'"
She swears that nothing like this has ever happened before, and seems worried that it could happen again and threaten her clients.
"I don't know what it means, but think I might know someone who would There's a Shoanti shaman who frequents the Green Market to shop for herbs and other supplies. The woman, named Telmayne Fire-Eyes, lives in the Skaldwood," she adds. "It's a copse of forest not far from Korvosa’s walls, in which Shoanti
who have yet to assimilate into Korvosan culture make their home."
Zeeva indicates that Telmayne has, from time to time, mentioned that she senses a strong connection to her people within the market. Perhaps, Zeeva says, the shaman can provide the group with the answers they seek.
Starling the Swift
|
Will save: 1d20 + 4 ⇒ (9) + 4 = 13 Failed...
Starling cowers, terrified from the creature, but fortunately her friends finish it in a few moments.
Knowledge, religion: 1d20 + 6 ⇒ (18) + 6 = 24
She then stands up slowly and moves to carefully examine the pile of produce that used to be the large shambling creature. She kicks some pieces around, touches a few others, then turns to the others: "This all seems like pretty clear evidence of a haunt to me. Such haunts require a lot of energy, so we might want to investigate this more carefully. This Shoanti shaman might be a good place to start." She then asks Zeeva, "what do you know about these Shoanti?"
Feybella
|
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Know Religion: 1d20 + 5 ⇒ (5) + 5 = 10
"This wasn't done my magical means that I can determine. Maybe religious. She gives a shrug. I believe we should take her advice and speakd with this Telmayne."
Are we all healed up?
Cody Hunter
|
Cody uses his wand to heal his wounds, ”What about the thugs? Shouldn’t we turn them over to the city watch?”
wand CLW 2 changes: 2d8 + 2 ⇒ (4, 3) + 2 = 9
Cody & Panda are ready to go.
| Enora - Iconic character |
Enora nods.
”We should definitely hand them over to the city watch but something is not right here! What have you not told us about this place’s history? Why is this place haunted?“ she asks their Varisian patron.
| DM PatheticWretch |
Zeevra agrees that the thugs should be turned over to the authorities, and promptly sends someone to call them.
She tries to answer the questions of the group. "Maybe I don't know the history of this place? This has never happened before...nothing even close! I always found it curious when this shaman would tell me things about this land. I didn't think much of it...until now!"
The group decides to head out to the copse of trees outside Korvosa's walls, in which the shaman was rumored to have made a home. Inquiring as they travel, they are able to locate Telmayne, the shaman who had spoken about the Green Market with Zeeva.
Telmayne is young for a shaman, and is tall and athletic. She
is shaved bald in the custom of many of her people, and wears a scarlet bandanna tied around her head to protect it from the sun.
"What do you seek?" she asks.
| Enora - Iconic character |
Enora greets the Shaman formally with a bow.
”Thank you very much for taking the time to talk to us. You might have heard that there were disturbances caused by a haunt in the Green Market recently. This manifested after a battle that we had to fight against the dangerous merchants of the Aspis Consortium who want to turn the Green Market into something else. Do you know anything about the haunt and the green market?“
Feybella
|
Fey gives the shaman a smile and a wave.
"We're here to help. Can't have the Green Market in an uproar. The entire city would be in trouble. We understand you know something about the history of this area, and said something about this being Shaonti land. That's what the plant people said."
Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10
Starling the Swift
|
Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33
Starling joins the others, "Yes, we're trying to help an innocent woman and in doing so stumbled on something that seems bigger. We come seeking knowledge of the past of this area, the history of the Shaonti and their troubles here. We would be grateful for your help."
| DM PatheticWretch |
Initially, she is indifferent to the group's problem, and studies them with a dispassionate eye as they describe the conflict between Zeeva and the Aspis Consortium. She perks up at the mention of the supernatural events of the previous encounter, especially once Feybella reveals that she suspects a Shoanti connection.
“I suppose I could tell you some of the history and stories of my people,” she says in Common. “Maybe it would help you. Maybe it would not. The telling is free—but answer me this: After my people were driven from our lands, why should I?”
Starling's diplomacy roll is enough to get her to cooperate...I'm going to require a second set to provide varying levels of information.
| Enora - Iconic character |
”Because we Pathfinders do not care about race! We care about the truth! Help us to understand what is happening and we will support you to learn if a Shoanti connection really is involved here!“
Diplomacy aid, ‘helpful’ for +4 bonus if DC 10 is hit : 1d20 + 3 ⇒ (12) + 3 = 15
Feybella
|
I can understand your feelings. The gnomes have also lost their lands. Wouldn't you like to know what's behind the supernatural occurrence. I know I"m interested in what's behind the vegetables coming to life."
Diplomacy: 1d20 + 9 ⇒ (3) + 9 = 12
Cody Hunter
|
"It is through the sharing of knowledge that we understand each other and hopefully recognizes injustices done in the past so that they are not repeated at the very least, at best reparations should be made. The ones who drove you people from your lands would not want the stories told or the truth known."
diplomacy Aid: 1d20 + 2 ⇒ (13) + 2 = 15
Hastard the Bastard
|
"My companions speak true here. Alas, it's only through understanding we can come together. Perhaps one day we can all live together in peace and harmony without hesitation."
Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23
| DM PatheticWretch |
The shaman initially seems hesitant to help, but the group convinces her to share what she knows. You can read all of them with Hastard's check and the rest as aid.
himself to unity and peace among the Shoanti quahs.
The Chelish invaders executed him centuries ago, and
buried his shrine to remove any memory of the peace he
once preached.”
a name he adopted when he set aside the warlike ways
of our quah. History recounts that he was moved by an
ancient legend that spoke of unity between the clans to
lay down his weapons and provide a place of peace where
all Shoanti were welcome. Without weapons, however, he
could not defend himself against the Chelish invaders
who saw him as a potential threat for his ability to inspire
and unite his people.”
where the Green Market now stands—likely buried
beneath the current marketplace. I have felt his spirit
there even today, and his rage at the violence between
yourselves and your rivals is likely what motivated the
strange events you described. Only by calming him can
you restore balance in the Green Market. Locate his
shrine and place upon it a Shoanti symbol of peace; seven
broken klar blades in the shape of a star is traditional
among my people.”
likely lash out at you as he did before. If he manifests
with fire, he has forgotten that he left the Sklar-Quah, the
Sun People. He wanted to be of all quahs and none—the
Green Heart. You see, he left this world a man of peace,
not a man of war. Your best hope might be to make him
remember that.”
Starling the Swift
|
Starling listens until Telmayne finishes recounting the story of Galdron, then quietly says: "Thank you Telmayne, for sharing the tale with us. Although we cannot change the past, we can still regret Galdron's unfair fate. We will do whatever we can to calm him, and I promise you I will do my very best to make him remember his peaceful ways."
Hastard the Bastard
|
Listening to the tail in awe, mouth hanging open, Hastard wipes a single tear away as it descends. "That's a beautiful desire. I truly hope someday I am half as worthy as he was. There is too much death and destruction in this world."
Nodding to his companions, he adds "Let us remember this if he attacks. Though it may be rough....let us try our level best to remind him of the nature of his being."
Cody Hunter
|
Wondering how they are going to make peace with the dead, Cody tries to give a motivating ”Yes lets to make peace not war.”.
Feybella
|
"Thank you for telling us this history. Where can we find Klar blades to place on the shrine? We want to help put this spirit to rest."
She bows to the shaman with great respect.
Hastard the Bastard
|
Really don't see anything for this character to prepare here. He's never successfully reasoned with the dead so...nope. I suspect that's the wrong answer but...we shall see. :-P
Edit: OH DUH!
Tugging his curative stick out, he holds it towards his companions. "If you don't mind...I could use some assistance."
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Feybella
|
Fey uses the wand on Hastard, and pulls out her own. Anyone else?"
CLW: 2d8 + 2 ⇒ (8, 8) + 2 = 18
| DM PatheticWretch |
Though most of the group seems ready to move on, Feybella asks one last question.
"Thank you for your willingness to help put this spirit to rest," she says pensively.
"Klar blades? Yes, I do have some. They are old, but you may take them for this purpose," she says.
She offers Feybella seven of the traditional Shoanti weapons—a blade mounted to a giant lizard skull, which can serve as both a weapon or a shield— that her people no longer need. These old specimens are damaged or ceremonial rather than functional.
good call, Feybella? Anything else?
The group returns to the market to find Zeeva eagerly awaiting their return. "What did you find?" she asks.
| Enora - Iconic character |
Kn geography : 1d20 + 10 ⇒ (9) + 10 = 19
”I now know where the shrine is in the green market! Follow me!“
After she shows the location!
”Great digging! Now let us use the klars to form the Shoanti symbol!“
Starling the Swift
|
Starling follows Enora to the Green Market, zooming through the alleys until they reach the location. "This'll be fun," she remarks as she picks up one of the shovels. She digs a bit, making at least a visible effort to help, but she gets tired and slows down. After a few minutes it becomes unclear how useful her help actually is.
Hastard the Bastard
|
K History: 1d20 + 5 ⇒ (17) + 5 = 22
"Good eye, Enora. Let's get to it."
Turning towards the proprietor, he explains. "So apparently this used to be shoanti land belonging to a shaman of all tribes. He originally belonged to the Sun People but laid down arms."
"His shrine is beneath your market. It would seem our foray with the Aspis may have agitated him."
Feybella
|
Fey sets Wolfie to digging, and stands back watching the group. "Too bad we don't have someone one with that earth affinity. It would making getting through this much faster."
Cody Hunter
|
Cody picks up a shovel and starts digging, ”We should send keep the bystandards away. So the plan is to use defensive actions and try to talk the spirts into peace?”
| DM PatheticWretch |
After a few hours of labor (Zeeva offers several shovels from the cart of one of the market’s vendors for the group to dig with), the Pathfinders uncover a low stone altar under which lies a bare human skeleton. The remains of a rusted spear head penetrate the skeleton’s chest and ribs, with a rotted wooden spear haft still attached.
Once they uncover the shrine, Enora directs that the group place the symbolic klar blades on the altar.
or local):
in which the heads of all seven quahs met together and
placed the broken blades of their symbolic weapons in the
shape of a sihedron as a symbol of tribal unity.
However, as soon as the first blade is placed upon the altar, the earth begins to rumble.
Several animated clusters of translucent crystals shaped disturbingly like gemstone scorpions scuttle into an aggressive stance to protect the stone table.
ROUND 1 (EVERYONE IS UP!) Everyone beat the bad guys in initiative...go go go!
initiative Enora : 1d20 + 2 ⇒ (8) + 2 = 10
initiative Feybella: 1d20 + 2 ⇒ (13) + 2 = 15
initiative Cody: 1d20 + 4 ⇒ (9) + 4 = 13
initiative E’li: 1d20 + 4 ⇒ (13) + 4 = 17
initiative Hastard: 1d20 + 0 ⇒ (11) + 0 = 11
initiative Starling: 1d20 + 4 ⇒ (12) + 4 = 16
initiative bad guys: 1d20 + 2 ⇒ (7) + 2 = 9