
| Enora - Iconic character | 
 
	
 
                
                
              
            
            Enora casts HASTE!
”Prepare to get real fast!!“

|  Cody Hunter | 
 
	
 
                
                
              
            
            k(hist): 1d20 + 2 ⇒ (5) + 2 = 7
Cody quickly moves forward to place a second blade upon the altar, telling Panda to stay back.

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            K History: 1d20 + 5 ⇒ (3) + 5 = 8
Driving 10hrs today and map not loading on my phone. Will post when I get back home.

|  E'li | 
 
	
 
                
                
              
            
            The warpriest invokes the blessings of Rowdrosh on their endeavors as he casts bless and loads his sling in case things go awry.,

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            The boar quickly lunges at the creature near Cody as Hastard urges him to get some distance. "Come boy! We need a charging lane!"
As they move away, Hastard prepares to fight, call out "We don't wish to cause you any more harm! Remember who you are. You are a peaceful man. Please, don't make this worse than it is. We beg your forgiveness for our improper actions earlier."
Nord Standard Attack: Move Action.
Gore vs thing: Bless, Haste: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17
Damage?: 1d8 + 4 ⇒ (7) + 4 = 11
Diplomacy?: 1d20 + 11 ⇒ (20) + 11 = 31

|  Feybella | 
 
	
 
                
                
              
            
            Fey screaches and takes a step back. Stabbing at the scorpion like cratures.
Longspear: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Longspear: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

| DM PatheticWretch | 
 
	
 
                
                
              
            
            E'li casts a spell to bring the blessings of the heavens onto the group, while Hastard charges ahead and gouges one of the stony scorpions. His attack doesn't do as much damage as he anticipated. DR Whether they understand his efforts to get them to back down, he doesn't know. Feybella misses a pair of attacks with her spear.
All of the creatures attack various party members. All of them miss, with the exception of one that just makes it past Feybella's armor. 9 dmg
ROUND 2 (EVERYONE IS UP!)
Ongoing effects:
Haste
Bless
Enora
Feybella (-9 dmg)
Cody
E'li
Hastard
Starling
Creature 1
Creature 2
Creature 3
Creature 4 (-6 hp)
sting: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 3 ⇒ (6, 1) + 3 = 10
sting: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 3 ⇒ (5, 1) + 3 = 9
sting: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 3 ⇒ (4, 5) + 3 = 12
sting: 1d20 + 7 ⇒ (1) + 7 = 82d6 + 3 ⇒ (2, 3) + 3 = 8

|  Starling the Swift | 
 
	
 
                
                
              
            
            Starling begins to sing her favorite battlesong, inspiring her friends. The tune becomes quicker and quicker, reflecting the magical haste effect on everyone.
Inspire Courage: +2 to hit, +2 to damage for everyone.

|  Feybella | 
 
	
 
                
                
              
            
            Fey screeches in anger. She steps back and attacks again.
Longspear: 1d20 + 8 ⇒ (1) + 8 = 9 
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Longspear: 1d20 + 8 ⇒ (18) + 8 = 26 
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

|  Cody Hunter | 
 
	
 
                
                
              
            
            Cody dodges the stone scorpions as best he can as he continues to place the places upon the altar, ”Are you guys sure about attacking the scorpions? I though we were to remind the restless spirit the way of non-violence.”

| DM PatheticWretch | 
 
	
 
                
                
              
            
            Starling encourages her companions to heroics. Feybella steps back, and while one of her attacks fails to connect, the other strikes the crystalline bug soundly. However, only a few chips fall off, leaving it mostly unharmed. DR
Cody isn't sure whether to attack or debate, though the strange guardians seem to have no reservations.
ROUND 2 (Enora, Cody (if he wants), E'li, and Hastard are up!)
Ongoing effects: 
Haste 
Bless (+1 atk)
Inspire Courage (+2 atk +2 dmg)
Enora 
Feybella (-9 dmg) 
Cody 
E'li 
Hastard 
Starling 
Creature 1 
Creature 2 (-1 hp)
Creature 3 
Creature 4 (-6 hp)

|  Cody Hunter | 
 
	
 
                
                
              
            
            Cody continues to try to place the blade on the altar as explained by the woman, If he can he will also take the total defense stance while doing so.

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            With a sigh, Hastard wheels Nord around and surges forward. "This doesn't have the be this way." urges the gnome as he thrusts his lance into the closest foe on his way past. "Keep that ritual going! I'll deal with these guys."
Squealy Nord lashes out as well as the duo pass by the beast.
Attacking the Creature adjacent to Cody; it doesn't get an AoO. The one behind it would get an AoO vs the cavalier duo. My AC is not lowered by charging
Cavalier Charge Magical Lance Attack, Bless, IC: 1d20 + 8 + 4 + 1 + 1 ⇒ (4) + 8 + 4 + 1 + 1 = 18
Damage?: 3d6 + 6 + 1 ⇒ (5, 6, 3) + 6 + 1 = 21
Nord Charge, Bless, IC: 1d20 + 8 + 4 + 1 + 1 ⇒ (1) + 8 + 4 + 1 + 1 = 15 (+2 more if Hastard's Lance hit)
Gore Damage?: 1d8 + 4 + 1d6 + 1 ⇒ (1) + 4 + (1) + 1 = 7

| Enora - Iconic character | 
 
	
 
                
                
              
            
            Enora continues to assemble the klars in the way they should be set!

| DM PatheticWretch | 
 
	
 
                
                
              
            
            There's a DC 20 check above that gives some additional information about the ceremony, but no one tried it. Here it is again. There are seven blades. Enora had places one when you were attacked. Placing a blade is a move action that provokes. I'll say that you can place one as long as you're adjacent to the pit.
in which the heads of all seven quahs met together and
placed the broken blades of their symbolic weapons in the
shape of a sihedron as a symbol of tribal unity.
Cody and Enora attempt to place additional blades on the altar. Both of them are stung by one of the crystalline scorpions. 10 Enora, 14 Cody
Hastard continues to pummel one of the scorpions, which almost breaks in half.
The creatures renew their assault, and Feybella and Cody suffer additional wounds. feybella 13 and cody 12
ROUND 3: EVERYONE IS UP!
Ongoing effects: 
Haste 
Bless (+1 atk) 
Inspire Courage (+2 atk +2 dmg)
Enora (-10 dmg)
Feybella (-22 dmg) 
Cody (-26 dmg)
E'li 
Hastard 
Starling 
Creature 1 
Creature 2 (-1 hp) 
Creature 3 
Creature 4 (-22 hp)
sting AoO Enora: 1d20 + 7 ⇒ (12) + 7 = 192d6 + 3 ⇒ (6, 1) + 3 = 10
sting AoO Cody: 1d20 + 7 ⇒ (19) + 7 = 262d6 + 3 ⇒ (5, 6) + 3 = 14
sting E'li: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 3 ⇒ (6, 5) + 3 = 14
sting Enora: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 3 ⇒ (5, 4) + 3 = 12
sting Feybella: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 3 ⇒ (5, 5) + 3 = 13
sting Cody: 1d20 + 7 ⇒ (19) + 7 = 262d6 + 3 ⇒ (3, 6) + 3 = 12

| Enora - Iconic character | 
 
	
 
                
                
              
            
            Enora continues to assemble the klars in the way they should be set!
@GM: Sorry I had not made that check but we already had that information from the shaman. She told us “Galdron Greenheart’s shrine was located near where the Green Market now stands—likely buried beneath the current marketplace. I have felt his spirit there even today, and his rage at the violence between yourselves and your rivals is likely what motivated the strange events you described. Only by calming him can you restore balance in the Green Market. Locate his shrine and place upon it a Shoanti symbol of peace; seven broken klar blades in the shape of a star is traditional among my people.”
Enora continues to set the klar's based on the information she had received.

| Enora - Iconic character | 
 
	
 
                
                
              
            
            As a swift action Enora activates her 'Arcane barrier' by spending an arcane reservoir point for another 10 extra temp HP. See status below.

|  Feybella | 
 
	
 
                
                
              
            
            Religion: 1d20 + 5 ⇒ (10) + 5 = 15
Fey is not happy with the pain she's been receiving from these creatures.
Fey takes another step back, and stabs again.
Longspear: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 
Longspear: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

|  Feybella | 
 
	
 
                
                
              
            
            Know Religion: 1d20 + 5 ⇒ (16) + 5 = 21
Fey screaches in pain and takes a step back attacking the crystal creature again.
Longspear: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Longspear: 1d20 + 8 ⇒ (5) + 8 = 13 
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            Quickly lashing out twice with his lance, Hastard first attacks the beast in front of Cody. After jabbing twice, he urges Nord closer.
Taking a cautious step, the boar lashes out with it's tusks quite viciously!
Full Attack with Hastard; 5ft step and full attack with Nord
Lance vs Blue: 1d20 + 8 + 1 + 2 ⇒ (10) + 8 + 1 + 2 = 21
Damage?: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
If blue falls, would attack the purple with second attack
Hasted Lance: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24
Damage?: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Nord would attack Blue if it's up: Purple if Blue is down
**Nord Gore, IC, Bless: 1d20 + 8 + 1 + 2 ⇒ (20) + 8 + 1 + 2 = 31
Damage?: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Hasted Nord Gore, IC, BLess: 1d20 + 8 + 1 + 2 ⇒ (13) + 8 + 1 + 2 = 24
Damage?: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
**Crit Confirmation?: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
Crit Bonus Damage?: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

|  Cody Hunter | 
 
	
 
                
                
              
            
            k(local) aid: 1d20 + 2 ⇒ (8) + 2 = 10
ignoring the stone scorpions striking him, Cody continues to try to place blades while defending against more attacks "So are we placing the blades in the correct position?"
Move: place a blade
Standard: total def   Adj AC 29 

| DM PatheticWretch | 
 
	
 
                
                
              
            
            Good point, Enora. There were a couple of chances to get that info, and I forgot she gave it to you. Each blade you place takes a move action and provokes. Between you and Cody, 5 have been placed so far (1 started the combat, and you have each placed 2 more).
Enora and Cody continue to place the blades in the formation they had heard about. They can only hope this works.
Feybella stabs one of the scorpions twice, but its touch crystal exterior deflects both blows entirely.DR. Knowledge Planes to ID.
Hastard finishes off the creature attacking Cody, then moves on to the next.
The creatures all try to sting the heroes. One misses E'li and one misses Hastard, but the third gets past Enora's defenses as she focuses on the blades. 12 dmg
ROUND 4: EVERYONE IS UP!
Ongoing effects: 
Haste 
Bless (+1 atk) 
Inspire Courage (+2 atk +2 dmg)
Enora (-22 dmg) (10 temp hp)
Feybella (-22 dmg) 
Cody (-26 dmg) 
E'li 
Hastard 
Starling 
Creature 1 
Creature 2 (-1 hp) 
Creature 3 (-17 hp)
sting: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 3 ⇒ (5, 6) + 3 = 14
sting: 1d20 + 7 ⇒ (14) + 7 = 212d6 + 3 ⇒ (5, 4) + 3 = 12
sting: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 3 ⇒ (2, 5) + 3 = 10

|  E'li | 
 
	
 
                
                
              
            
            2 sling stones at the monster attacking Enora
1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17
1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

|  Cody Hunter | 
 
	
 
                
                
              
            
            Staying on task and ignoring the stone scorpions, Cody continues to place the blades in the designated pattern while defending against attacks.
Move: place a blade 
Standard: total def Adj AC 29 

|  Starling the Swift | 
 
	
 
                
                
              
            
            Starling takes the last blade and places it in the designated pattern, trying her best to avoid being hit.
Move: place blade
Standard: total defense for AC 20

|  Feybella | 
 
	
 
                
                
              
            
            Fey steps back again and stabs at the creature. "This is not working. I hope getting all those blades in place stops these."
Longspear: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Longspear: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

| Enora - Iconic character | 
 
	
 
                
                
              
            
            Enora also continues placing the klars!

| DM PatheticWretch | 
 
	
 
                
                
              
            
            The crystal scorpions continue their attacks, but whether of them hit, the group doesn't know. They begin to experience an abrupt sensation of dizziness as the last blade is placed.
A ghostly, gray version of the world appears before them and occupies the space they once stood in.
In a small clearing of sparse trees stands a solitary table of stone before a pool of clear water. A simple camp with a smoldering campfire and a large tent made from animal skins and wooden poles has been set up to the east. Superimposed over the idyllic landscape is a gray, ghostly image of the Green Market—its wagons, carts, and stalls seemingly untouched from a moment before. This image fades to mist approximately sixty feet away, revealing a great battle being fought farther in the distance on all sides.
Zeeva and others in the market stare at the place they once stood in amazement, but seem to be looking right through them.
A booming voice resonates strangely in the hollow space of this place.
“I was never a pacifist,” it intones. “My belief was merely that the way forward for my people was unity. The Azghat divided us in the time before memory, but the world had moved on. Every quah could maintain its honor, but without the need to divide the people against itself. So I renounced the powers of the sun and the flame, to walk the green path—to become the Green Heart.”
“I was such a fool,” Galdron snarls as he appears above
the stone table. The ghost is of a bald male, garbed in hide armor and holding a short spear in hand. A corona of fire sheathes his head and rises from his eyes. Molten gold drips from where a spearhead and shaft protrude from his chest, revealing the wound that took his life.
Arrayed in a semicircle behind the spirit are several eternally loyal fire elementals that attack with the ghost.
You're all up and can take one action before they attack you.

|  E'li | 
 
	
 
                
                
              
            
            The warpriest will cast lesser angelic aspect on himself.
You take on an aspect of an angelic being, including some of its physical characteristics.
You gain low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil.

| Enora - Iconic character | 
 
	
 
                
                
              
            
            Enora casts HASTE and uses her rod of extend.
Haste 14 rounds.

|  Cody Hunter | 
 
	
 
                
                
              
            
            Cody cast resist fire upon himself.
Speaking to the ghost of Galdron, ”There is a difference between pacifist and peace. Remember what you believed in in life a way to unite the tribes in peace the way of the green path. Look within yourself remember that you left the Sklar-Quah, the sun people to become of all quash and none The Green Heart! You are a man of peace to war!”
Resist energy DR10 / fire 60 min.
diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            Hastard pees a little...
"Sir, pacifism is not foolish...or cowardly. Is it not easier to pick up arms and fight? It takes true courage to step for whats right and lay down your blade."
"I dare say, YOU are a true hero and those that stuck you down are lowly cowards. Your actions were quite noble and should be praised. I beseech thee to not turn your back on those desires of unity. Striking us down would simply make your death be done in vain! Do not ruin your legacy."
Diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

| DM PatheticWretch | 
 
	
 
                
                
              
            
            This is technically a new combat, so any spells/effects will need to start again. Also, the scorpions are all gone, map is updated (though it is the same map, envision it in spirit form).
knowledge religion to ID Galdron, planes for the elementals
E'li and Cody cast a quick protective spell as Galdron speaks, while Enora casts one to speed up the party.
Cody and Hastard try to resolve things peacefully, and the shaman ghost hesitates for a second.
"It is too late for me now!" he says, and abruptly a fireball explodes in the middle of the group. everyone make a DC 19 Refl save, make the save for half dmg
The fiery elementals at his sides rush forward, one striking Starling and the other Feybella. 6 dmg to starling, 4 to Feybella. Each of you make a DC 16 Refl save or catch fire. If you catch fire, take another 6 dmg
ROUND 1 (EVERYONE IS UP!)
Ongoing effects: 
Haste 
Enora (-22 dmg) (10 temp hp) 
Feybella (-28 dmg) 
Cody (-26 dmg) 
E'li 
Hastard 
Starling (-6 hp)
Galdron
Fire elemental (red)
Fire elemental (yellow)
fireball: 6d6 ⇒ (3, 1, 1, 4, 6, 6) = 21
slam: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 2 ⇒ (4) + 2 = 6
slam: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 2 ⇒ (2) + 2 = 4
burn: 1d8 ⇒ 6

| Enora - Iconic character | 
 
	
 
                
                
              
            
            Reflex, haste +1 : 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Enora swiftly creates another barrier.
Swift action : Arcane barrier 2 arcane reservoir points for 10 temp HP.
GM, regarding my HP. I had 14 temp HP from false life and increased those with arcane barrier to 24 HP. The she received 22 damage and now another 21 damage from fireball so she is at 26/45 HP and now has again 10 temp HP. See status below.
* * *
Enora moves out and uses her staff of ember to send Scorching Rays at the shaman.
Scorching Ray 1, touch: 1d20 + 6 ⇒ (9) + 6 = 15; Fire damage : 4d6 ⇒ (2, 2, 3, 2) = 9
Scorching Ray 2, touch: 1d20 + 6 ⇒ (17) + 6 = 23; Fire damage : 4d6 ⇒ (4, 4, 1, 5) = 14

|  Cody Hunter | 
 
	
 
                
                
              
            
            cody Reflex save w/+1 haste: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Panda Reflex save w/+1 haste: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 Has evasion.
Cody takes the burn, but thanks to his fire resistance it's not as bad as it could be. Panda Jr manages to dodge the fire entirely.
Taking a moment to concentrate Cody activates Bear animal focus (+2 con) on himself and bull focus (+2 str) on Panda Swift action
(Cody +6 hitpoints due to con bump Temp total 62 hp / curr dam 37 hp; Cody Temp AC 26, Panda's Temp AC 24 due to haste and barkskin.)
Cody and Panda move forward to attack the yellow elemental, Cody lets Panda close the distance first.
Both Cody and Panda Jr are using:
[Pack Flanking[/b] If PC and companion are adj or share a square and threat the same target, you're considered flanking.
Outflank Increase flank bonus by +2 if flanking ally has the same feat. If you crit, ally gets an AoO.
Power Attack (Cody only) -1/+2 You can subtract from your attack roll to add to your damage.
Cody: 
Cody +1 scimitar w/+4 flank, -1 PA, +1 haste: 1d20 + 6 + 1 + 4 - 1 + 1 ⇒ (7) + 6 + 1 + 4 - 1 + 1 = 18 
slash damage w/+2 PA: 1d6 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8
Panda Jr 
Panda Jr Bite w/+1 str, +4 flank +1 haste: 1d20 + 6 + 1 + 4 + 1 ⇒ (14) + 6 + 1 + 4 + 1 = 26 
B/P/S damage w/+1 str: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

| DM PatheticWretch | 
 
	
 
                
                
              
            
            Enora, I corrected your hp.
Enora raises her staff and sends a pair of flaming rays at the ghost shaman. One misses entirely, and the other nearly passes through him, but seems to have some effect. incorporeal
Cody and Panda move in to attack the elemental on the south. It strikes Panda with a flaming arm. 9 dmg, DC 16 Relf or catch fire burn dmg next turn
ROUND 1 (BOLD IS UP!) 
Ongoing effects: 
Haste
Enora (-19 dmg) (10 temp hp) 
Feybella (-28 dmg) 
Cody (-37 dmg) 
E'li 
Hastard 
Starling (-6 hp) 
Galdron (-7 hp)
Fire elemental (red) 
Fire elemental (yellow)
slam AoO: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 2 ⇒ (7) + 2 = 9
Cody or Panda?: 1d2 ⇒ 2
burn: 1d4 ⇒ 4

|  Feybella | 
 
	
 
                
                
              
            
            Reflex: 1d20 + 5 ⇒ (10) + 5 = 15 21 Damage
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14 10 Damage
Fey drops unconscious behind Cody.
-22 Before we started and 31 damage is 53 damage. She's at -10 with a 13 Con.

|  Hastard the Bastard | 
 
	
 
                
                
              
            
            Hastard Reflex: 1d20 + 1 ⇒ (19) + 1 = 20 -10 fireball
Nord Reflex: 1d20 + 5 ⇒ (1) + 5 = 6 -21 fireball
Somehow managing to twist away from the worst of the heat, Hastard cries out as the smell of bacon reaches his nostrils. "NOT AGAIN!"
Glancing down, frantic, he ensures Squealy Nord still breathes before setting his sights on the foe before them. Surging forward, he calls out, "It's never too late to search out salvation!" and Thrusts his lance in the air around the shaman.
Hastard Magical Lance, Cavalier Charge, Haste: 1d20 + 8 + 4 + 1 ⇒ (1) + 8 + 4 + 1 = 14
Damage?: 3d6 + 6 ⇒ (5, 5, 2) + 6 = 18
Dang nat 1! Least we aren't playing critical fumbles...
Nord Prepared bite if any enemy comes adjacent: 1d20 + 8 ⇒ (7) + 8 = 15
non magical bite damage: 1d8 + 4 ⇒ (3) + 4 = 7
Reroll: 2 GM Star: Hastard Magical Lance, Cavalier Charge, Haste: 1d20 + 8 + 4 + 1 + 2 ⇒ (7) + 8 + 4 + 1 + 2 = 22
Editted Spoiler: Reroll on Lance Attack

| Enora - Iconic character | 
 
	
 
                
                
              
            
            [dice=Hastard Reflex]1d20+1 -10 fireball
[dice=Nord Reflex]1d20+5 -21 fireballSomehow managing to twist away from the worst of the heat, Hastard cries out as the smell of bacon reaches his nostrils. "NOT AGAIN!"
Glancing down, frantic, he ensures Squealy Nord still breathes before setting his sights on the foe before them. Surging forward, he calls out, "It's never too late to search out salvation!" and Thrusts his lance in the air around the shaman.
** spoiler omitted **
If you still have you reroll, then it would be wise to use it on that charge! :-(

|  E'li | 
 
	
 
                
                
              
            
            Rowdrosh, hear my prayer and put to end this conflift
using a swift action he adds ghost touch to his sling and hurls 3 sling bullets at the ghost
1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
1d20 + 10 + 1 - 2 ⇒ (20) + 10 + 1 - 2 = 29 rapid shot
Confrim 1d20 + 10 + 1 - 2 ⇒ (7) + 10 + 1 - 2 = 16
extra from haste
1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
#1
1d8 + 3 ⇒ (1) + 3 = 4
Shot 2 
1d8 + 3 ⇒ (4) + 3 = 7
2d8 + 6 ⇒ (3, 8) + 6 = 17 if confirmed
Haste
1d8 + 3 ⇒ (3) + 3 = 6

|  E'li | 
 
	
 
                
                
              
            
            Hopefully that can help illumine the situation. I would have seen the attacks pass through the undead though correct?
 
	
 
     
    