DM Immortal's Reign of Winter

Game Master imimrtl

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Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Night


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Is Gabe/Ryu around? It isn't like him not to post.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

I sent Gabe a message in facebook, but have not heard back as yet. If he doesn't post by day's end, GM Var will you be npcing him this round?


yes to move things along in both games I will bot him.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

DM Var, so Aneira has one more round of running (I think you said three rounds)? Or did she start running in the surprise round, making round 2 her last round of fleeing?

Just want to make sure before I post what she's doing (how she is reacting).


We are on round 2 and round 3 will be her last round of running away. Kind of surprised that you were the only one to fail. I expected at least 2 to go running.


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Thanks for the clarification, DM. It doesn't surprise me -- my rolls are generally lower/poorer on average compared to the others. I guess it's all up to the die gods. I mustn't have been nice enough to them or something. Perhaps a sacrifice is in order. ;p


They only accept virgin sacrifices. That should make Beck available along with Xanxan. I don't know about Venja or Gabe though. ;p


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

Gasp! Beck's a virgin? And Xan, with all his stories of ladies and such? ;)

*laughs*


AC 14; HP 14/14; Saves: F +2, R +3, W +5/+7; Melee 1, Ranged 2; CMB 1, CMD 12; Speed 30; Init +3; Perc +5 Half-Elf Female Winter Oracle/2

I have sent the GM a pm asking for some clarification. I will make a posting for Aneira as soon as I hear back from the GM. Sorry for the delay.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

?????????????????


What are you questioning Xanxan? The virgin comment or something else?


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

The virgin comment. Sorry, my sense of humor is a bit dimmed I guess.


Okay, this is kind of an unusual question and I've been in games where different GM's make different rulings. I'm cool no matter how we decide to do it, but I'd kind of like to know in advance, as it's completely up to the GM, because it's not defined in the book.

But hopefully the GM is willing to hear what other people have to say on the matter (especially casters) as I'm not a caster, but I could go either way so long as I get what the deal is up front.

Essentially the question is about Knowledge/Spellcraft checks to identify caster's who use them.

Generally when a spell is cast, the caster has a variable number based on the caster level.

If an NPC cast a spell on the party, or used a spell-like effect (such as dragonfire) - the character makes their check on the formal spell, but they often times identify the power of the caster via their "Check" based on the amount of "dice tossed".

However, I've also seen the answers to those checks based on "Average Damage".

So, for example; if the trap did a total of 5d8 points of damage to Gabryjel and he told that to the party about the type of damage done; any caster would say "What magic trap does 5d8 points of cold damage?" - and their answer would go from there.

At the same time, if the trap did 2d8 points of damage, the same question would apply.

However, what if the 5d8 trap Gabryjel got really lucky and the GM rolled a total of only 5 points of damage?

Gabryjel might assume the trap was only 2d8 because the odds of him suffering 5 points of damage from a 5d8 trap are really small.

At the same time, a 2d8 trap of damage might do 16 points of damage, meaning I might think that the trap was actually a 4d8 trap, but I suffered the "average damage".

So this seems like a lot of dumb questions and is kind of wordy (what, ME be wordy :)

But the thing is, it's kind of an important question for stuff like identifying spells in the future (or more specifically the power of the caster who cast/made the spell).

For example, one time I played a game when we were all 3rd level, and a Wizard in our group was using a spell to Intimidate the crowd of villagers. The GM told him that the damage he did for the spell on the target effected his Intimidate Roll (as in - he had a -5 to his Intimidate if he got below average, and for every 1 point of damage ABOVE average that he rolled, the Wizard gained an extra +1 to Intimidate). It was a neat effect, but kind of on the fly/house rule because the we all thought it was kind of cool, as the wizard was trying to Intimidate the villages with his "Great and powerful magic" and it would have been a lame effect if he only rolled 4 points of damage to the target, but much cooler if he got the full 10 points of damage (it was Magic Missile; the "average" for it was a total of 7; or 2d4+2).

Everyone in the group loved the rule (probably because the wizard managed to get maximum damage), but at the same time, it gave the situation a slightly more unique feel than it might otherwise have.

However, a better example relating to formal "Knowledge Checks" based on "Caster Level" is when I played a game when our company was hit by a dragon once, and the GM tossed the dice and it was a large amount of dice, but he rolled 5 1's and a 3, but the thing is - it only did 8 points of damage to us.

Everybody in the party was like "Dude, we need to split now" (we were only 6th level, and we just saw the GM roll 6 Hit Dice for breath weapon) but I said "Bah, we don't need to split, that's clearly a 'baby' dragon, as it barely did any damage at all, so we can take it easily!"

It was a sticky point, because meta-gaming I knew the dragon was a lot more powerful then 6 damage breath attack, and I also knew that we got real lucky with that first attack, but I figured "How would my character know the difference? He'd only know what damage the dragon actually did; not what the dragon COULD do, and his guesses would be based on that".

So - back to the point: for Knowledge checks to identify spells and spell effects; do we base the check on the Dice Rolled, or the Damage Done?

Okay, that's a lot of extra side information about nothing - but I'm wide awake with little to do, and I thought I'd just get some feedback on it one way or the other from you guys.

Personally I think the "Damage Done" rule is more "realistic" but it's kind of hard to police via metagame knowledge (especially on a PBP game when we can see the dice rolled, unless the GM uses spoilers, I guess).

On the other hand, it definitely makes things harder for players to guess and more challenging in general.

While I don't like to be overwhelmed, I'm generally in favor of "realism" if applicable.

But this is pretty much up to the GM, I guess.

But I am curious - what does anyone else think about that rule - gauging on Damage Done, not Dice Rolled? Again, I'm basically curious to know what people think as an idea, is all.

Thank you all for your thoughts!


Hello all -

I recently read the loot list.

It says that Gabryjel has taken 231 GP.

I am not sure how that is correct; is there any way I could find out what cost Gabryjel so much money?

If it is for the two Animal Bane arrows - Gabryjel will give those to someone else in the party to use instead. They are too expensive for him at this time.

If there is anything else out there which has upped his price, please let me know.

Also, that reminds me - as we're in town are we going to be able to sell any of the gear, or trade in the gear we have for better stuff?

Specifically, what is the value of the town in terms of buying/selling.

Thank you!


I think it was the half value if the bow you have now.

As for Waldsby the max buying and selling is 2500 gp if you find the right buyers and sellers. Outside of specific magic items that are either mentioned already or yet to be discovered there is no magic items for sale but 1st level cleric spells are available for purchase from Roth. Beyond that nothing above 500gp. For items under 500gp if it is under the list of normal goods it is available. Alchemical items are 50% chance of having d3 of them. Go ahead and roll yourself when looking to purchase those items. If there is something specific you are looking for let me know.


Well, to be honest, I was looking for a MW Composite Longbow with a Strength Rating of +2.

However, as the purchase cap at 500, though, I will not be able to buy it as they apparently do not have something like that here.

Other than that, I can't think of anything right now.

If I do later, I'll put something up, though.

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