
DM Immortal |

Here is DM Immortal's Reign of Winter Discussion Thread. Please start off by discussing concepts and backstories. Also ask any questions you may have about the campaign, the player's guide, etc.

Seijiro |

dotting.

Rain Taneththir |
1 person marked this as a favorite. |

I was thinking of a female Half-Elf Winter Oracle (with the Haunted curse). This is just an idea at the moment and is open for discussion. Maybe with the Child of Winter revelation. (Child of Winter (Ex): You gain the constant benefit of endure elements, but only against cold temperatures. You can move across regular snow without penalty, and heavy snow costs you only 2 squares of movement instead of 4. You can move across icy surfaces without penalty, and never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (you may choose to leave a trail if you so desire). During winter months, you gain a +2 insight bonus on Initiative checks and Reflex saving throws.)
I was also considering giving her the Fey Foundling feat but this is not a given. Just another idea.
The Campaign trait I am considering is Northern Ancestry (along the line that one of her ancestors passed on the blood of some frost-rimed creature).
Variel's character and mine would be in a relationship in this game - so we would start off as a couple from the village. (He and I have touched on this very briefly in pm and if he changes his mind come morning, then that is okay.)

Rain Taneththir |

Imm, I know you said we could either do a 20 point buy or roll the dice, but how many traits do we get in this AP? I realise one has to be a campaign trait.
And instead of Common, do we use Skald as the common tongue here as stated in Player's Guide?

DM Immortal |

Skald is the common tongue in Irrisen but you all are actually in southern Taldor to start so you would have Common. I like the thoughts so far for your character. :-)

Rain Taneththir |

Thanks, Imm, re the language clarification. Common it is then. :) And regarding my character ideas -- thanks, also. I will get to work (come morning as it is late here and I must get to bed) on putting her together. I have notes (of course). ;)
Good day to you and good night from me. :)

Ridge |

So, while all is still flexible,we currently have:
Winter Oracle for Rain's character
Dhaavan's is considering a druid
Variel is going Magus again (Though maybe going half elf)
Jiro is going aasimar , probably going Witch or something similar since Variel is sticking Magus
If we stick with that, we've got divine and arcane covered pretty well. I guess I better get off my duff and pick between a skill guy or a martial type :)

waiph |

I am playing a bruiser-Drood, so high strength and Shillelagh to Wildshape, super pissed about the whole WInter is Coming thing cause its unnatural. It may be fun to be a friendly hobo that has gotten close with other players, sortof a soft-spoken nice guy that can assist in connecting players through crashing on people's houses, paying his keep by hunting for them?
Im looking at the Arctic Druid, and am considering it, but the wildshaping at -2 levels kinda hurts the concept, and i don't know if the abilities i'd be getting would really be worth it, but if i add the Restless Wayfarer Trait, I could totally be our navigation guy with the survival, Geo, Local etc, frees up the rest of the party for other skills?

Ridge |

Waiph, odd thought, if you want 'winter flavor' you could take a bear or wolf shaman archetype, and, GM willing, have him turn into the arctic variety (Polar Bear, for example). It wouldn't get you the nice environment specfic perks of course.
Then again, I suppose plain old Vanilla druid could do much the same (arctic forms) without trouble once you know about said critters.

dain120475 |
Hey guys, this game seems fairly interesting, and I’m up for it in theory, but I don’t think I can handle two games at the same time right now.
I’d like to “dot it”, though.
If it changes later, I may ask to join in (if the GM allows it later on the line, that all depends on how the story is going and so on).
I hope it goes well, though and that you all have a great game!
---
Waiph, I noticed your last post; a suggestion, I know it's a bit unconventional, but maybe the GM will allow you to have a milk-white Dire Wolf suited to the frozen northlands as your animal companion?
A dire wolf is pretty powerful for a starting animal companion, but maybe he could be young cub and sort of "age" into his more powerful self as you level?
Again, this is all pretty unconventional, I know. I mean, I've never even heard of a world in which the hero spent his time in the frozen wastes with a Dire Wolf as his animal companion, but if it turns out to be a good concept, maybe you could turn that concept into a story or book, and then maybe parlay it into a series on HBO ;)
But yeah, I'll bet Dire Wolves are frequent in the frozen wastelands of the north; maybe the GM will let you do that...
Dang - now I'm tempted to actually try two games after all...

DM Immortal |

The wolf animal companion eventually turns large like a dire wolf anyway at level 7 but that is a good idea.
As I told you in PM, I think you are selling yourself short in terms of not being able to do two games but that's your call.

dain120475 |
The wolf animal companion eventually turns large like a dire wolf anyway at level 7 but that is a good idea.
As I told you in PM, I think you are selling yourself short in terms of not being able to do two games but that's your call.
Well, I did respond to your PM just now...
If I can see a copy of the Players Guide somehow, I may come along if that's okay.
Just let me know what's up.

Venja |

Ok, my character is pretty much done - just need to complete the backstory - which I'm working on (This is Seijiro, btw), and the character's name, despite the spelling, is pronounced Venya.

![]() |

Wow, between a magus and witch, and Druid and oracle, we do have the arcane and divine coffered nicely. However it still leaves room for the others to pick up spell casting as well.
Most of the skills are covered if Rain is the face, the waiph has the navigation, and the Venja and Variel have the other knowledges. We are covered for the most part there so the others have great flexibility.
I am going to stick with an elf just switch up the skills and attributes a bit. Also going with toughness instead of combat casting for those valuable hp.

Ridge |

Okay, I'm thinking of a gnome rogue, who is a tailor by trade. He's been in the town for most of his life and since it is so small, most folks know of him. Years ago, a woman came in... insisted she was a size six, and despite the tailor's best attempts to be discreet, she attempted to hex him...dumb luck and a pure heart managed to allow him to defend himself, and ever since then, he's been Warded Against Witchery
What do you think?
I also considered a monk of some sort, but a background story didn't come as quickly to mind.

![]() |

Skill monkey rogue sounds good. Plus if it is a melee rogue then Variel and waiph can provide flanking. Just need the fighter which Dain is already considering and we should be good. Rain and I are working on our backstory as we are going to be married and living in the town. Once done I will finalize Variel. The stats are all completed but for the campaign trait and the equipment. This is coming together quick I like it.

Venja |

married? cool... that's a great way to start out - not having to worry about courting and chaperone kittehs LOL. anyway - hope I can weave in a backstory that connects to y'all.

![]() |

Changed the abilities around a bit as I went with desert runner, energy resistant cold 5, and arcane focus. This grants me basically endurance feat, +2 to concentration checks, and resistance cold 5.
I lose elven magic, elven immunities, and weapon familiarity.
Still looking at my campaign trait and backstory but should have that done tomorrow.

![]() |

Alright had some time now that I finished reading the AP for wratha nd decided to take the restless wayfarer trait even though my home is based in Heldren. Tking know local as the class skill and the language will be either skald or Hallit based on what others have. Want to fill the void if possible.

Venja |

Venja has both Hallit and Skald, but having another speaker of either would be good... her charisma isn't bad, but diplomacy is NOT her forte.

Venja |

Well, if you're comfortable with the languages you have, Venja can always be a translator for you. :)

Xanxan Gimblewabe |

Okay, I think Aneira is good to go, too. If anything needs to be tweaked, I can do that tomorrow. Thanks. :)
Neat.
If you folks are looking for ties and friendships, maybe Xanxan helped out with wedding garments for the happy couple?

![]() |

Aneira, i think you gain another 1st level spell known? All oracles get the cure or inflict spells for free. Taht should give you some other options.

![]() |

Xanxan, I am fine with you making the outfits although Aneira is the one that was finalizing the details of the wedding. What better way to get involved than to have a happy couple and a gnome making thier clothes? Is there a punch-line there somewhere?

Venja |

Only if the pants end up too short.

DM Immortal |

Lol. Looking good so far everyone. Work is swamping me this week so keep the ideas and background details flowing and let me know if you have any questions.

![]() |

So Xanxan is Variel's tailor and that business relationship has grown to include a friendship as well over the last couple of years. When Variel and Aneira travel they deliver goods and pick up supplies for Xanxan as well.
Although a little crass and gruff at times, Variel does try to be nice and get along. He is not mean spirited or trying to be rude, just he is not the most personable person at times. (7 cha). Thus it came with compete surprise when Aneira decided to spend time at the village and get to know him better. Not used to such a relationship Variel struggled mightily for a while before learning his softer side. Now it comes as second nature with her although he still does have his moments of idiocy as every male does.
For Venja there is the healer connection to Aneira that both provide such services to the town and work with each other rather than against each other to do what they can for the people. Each has their own form of healing and what one may not be able to do the other can. Also it would explain why Venja is so willing to translate for Aneira as they are used to working together.
Just need to fit, Gabryel and Waiph's ?Druid? Into the mix.

Venja |

if Waiph is indeed running a druid for sure, I'm going to switch out know nature for a different knowledge skill... let me know...
if Aneira is a healer as well, yes that could easily be a connection between the two, and I can see if they've worked together before that they might even be sympatico enough that Venja can translate simultaneous with speech for her, rather than waiting for it all to play out and then giving the gist of a translation, yanno? That'd be cool.

Aneira Nightstorm |

Good with me with Xanxan making the wedding clothes. Aneira would have worked closely with the gnome.
Venja: I like the simpatico element very much with the translation side. Let's go with that. :)
I have Know. Nature, too. We might need to wait to see what Waiph does and then do all the little tweaks.
I wonder if we go to the druid for his herbal lore for our healing? We may also have him accompany us into the woods etc as guide or someone or when collecting herbs for healing etc? Sorry just woke up recently and brain isn't firing on all cylinders quite yet. ;)

Venja |

it's okay... I just woke up from a short nap a bit ago too. Venja isn't much of a skill healer, so most of her healing is via spell, but she'd probably still need herbs and other apothecary needs, so having a druid as a guide would be awesome... certainly a good way for our characters to know the druid.

Aneira Nightstorm |

In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them.
@ Var: I keep forgetting this part about Oracles -- thanks for the correction.
So should I take 'Weapons against Evil' or 'Shield of Faith' as my other 1st level spell?

![]() |

Hmmm, thinking more along the lines of shield of faith personally.

DM Immortal |

You'll get more mileage out of shield of faith I would think as that helps with every combat. Weapons against evil only helps against creatures with DR of 5 or below.