DM Immortal's Reign of Winter

Game Master imimrtl

Current Map


1 to 50 of 567 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Island of Empty Eyes Map Current Map

Here is DM Immortal's Reign of Winter Discussion Thread. Please start off by discussing concepts and backstories. Also ask any questions you may have about the campaign, the player's guide, etc.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

dotting.


Dotting as well


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Dotting


1 person marked this as a favorite.
F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

I was thinking of a female Half-Elf Winter Oracle (with the Haunted curse). This is just an idea at the moment and is open for discussion. Maybe with the Child of Winter revelation. (Child of Winter (Ex): You gain the constant benefit of endure elements, but only against cold temperatures. You can move across regular snow without penalty, and heavy snow costs you only 2 squares of movement instead of 4. You can move across icy surfaces without penalty, and never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked (you may choose to leave a trail if you so desire). During winter months, you gain a +2 insight bonus on Initiative checks and Reflex saving throws.)

I was also considering giving her the Fey Foundling feat but this is not a given. Just another idea.

The Campaign trait I am considering is Northern Ancestry (along the line that one of her ancestors passed on the blood of some frost-rimed creature).

Variel's character and mine would be in a relationship in this game - so we would start off as a couple from the village. (He and I have touched on this very briefly in pm and if he changes his mind come morning, then that is okay.)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Imm, I know you said we could either do a 20 point buy or roll the dice, but how many traits do we get in this AP? I realise one has to be a campaign trait.

And instead of Common, do we use Skald as the common tongue here as stated in Player's Guide?


Island of Empty Eyes Map Current Map

Skald is the common tongue in Irrisen but you all are actually in southern Taldor to start so you would have Common. I like the thoughts so far for your character. :-)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Thanks, Imm, re the language clarification. Common it is then. :) And regarding my character ideas -- thanks, also. I will get to work (come morning as it is late here and I must get to bed) on putting her together. I have notes (of course). ;)

Good day to you and good night from me. :)


Male commoner 1

I'm thinking about a druid character. More of a wildshaper/in-your-face build. More soft spoken. Gotta look at the guide for more story, but woud ike to be more than a random hobo, andhave some tie-ins with the party.


So, while all is still flexible,we currently have:

Winter Oracle for Rain's character

Dhaavan's is considering a druid

Variel is going Magus again (Though maybe going half elf)

Jiro is going aasimar , probably going Witch or something similar since Variel is sticking Magus

If we stick with that, we've got divine and arcane covered pretty well. I guess I better get off my duff and pick between a skill guy or a martial type :)


Male commoner 1

I am playing a bruiser-Drood, so high strength and Shillelagh to Wildshape, super pissed about the whole WInter is Coming thing cause its unnatural. It may be fun to be a friendly hobo that has gotten close with other players, sortof a soft-spoken nice guy that can assist in connecting players through crashing on people's houses, paying his keep by hunting for them?

Im looking at the Arctic Druid, and am considering it, but the wildshaping at -2 levels kinda hurts the concept, and i don't know if the abilities i'd be getting would really be worth it, but if i add the Restless Wayfarer Trait, I could totally be our navigation guy with the survival, Geo, Local etc, frees up the rest of the party for other skills?


Waiph, odd thought, if you want 'winter flavor' you could take a bear or wolf shaman archetype, and, GM willing, have him turn into the arctic variety (Polar Bear, for example). It wouldn't get you the nice environment specfic perks of course.

Then again, I suppose plain old Vanilla druid could do much the same (arctic forms) without trouble once you know about said critters.


Male commoner 1

If i went Shaman, I'd like it to be with an animal that we would encounter, if Imm can give some guidance on that.

I do like Wolf-shaman but it really works better if there is opportunity to interact with that kind of animal.


Hey guys, this game seems fairly interesting, and I’m up for it in theory, but I don’t think I can handle two games at the same time right now.

I’d like to “dot it”, though.

If it changes later, I may ask to join in (if the GM allows it later on the line, that all depends on how the story is going and so on).

I hope it goes well, though and that you all have a great game!

---

Waiph, I noticed your last post; a suggestion, I know it's a bit unconventional, but maybe the GM will allow you to have a milk-white Dire Wolf suited to the frozen northlands as your animal companion?

A dire wolf is pretty powerful for a starting animal companion, but maybe he could be young cub and sort of "age" into his more powerful self as you level?

Again, this is all pretty unconventional, I know. I mean, I've never even heard of a world in which the hero spent his time in the frozen wastes with a Dire Wolf as his animal companion, but if it turns out to be a good concept, maybe you could turn that concept into a story or book, and then maybe parlay it into a series on HBO ;)

But yeah, I'll bet Dire Wolves are frequent in the frozen wastelands of the north; maybe the GM will let you do that...

Dang - now I'm tempted to actually try two games after all...


Island of Empty Eyes Map Current Map

The wolf animal companion eventually turns large like a dire wolf anyway at level 7 but that is a good idea.

As I told you in PM, I think you are selling yourself short in terms of not being able to do two games but that's your call.


DM Immortal wrote:

The wolf animal companion eventually turns large like a dire wolf anyway at level 7 but that is a good idea.

As I told you in PM, I think you are selling yourself short in terms of not being able to do two games but that's your call.

Well, I did respond to your PM just now...

If I can see a copy of the Players Guide somehow, I may come along if that's okay.

Just let me know what's up.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Ok, my character is pretty much done - just need to complete the backstory - which I'm working on (This is Seijiro, btw), and the character's name, despite the spelling, is pronounced Venya.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Wow, between a magus and witch, and Druid and oracle, we do have the arcane and divine coffered nicely. However it still leaves room for the others to pick up spell casting as well.

Most of the skills are covered if Rain is the face, the waiph has the navigation, and the Venja and Variel have the other knowledges. We are covered for the most part there so the others have great flexibility.

I am going to stick with an elf just switch up the skills and attributes a bit. Also going with toughness instead of combat casting for those valuable hp.


I'm thinking of a fairly mundane fighter type; I'll have something up later tonight.

But as of now, I don't have a copy of the Player's Companion. Is there a way I can get a copy of it?

Thank you!


Male commoner 1

a barbarian or a Trapper Ranger could be good for you too Dain. Mundane fighter with a lot of power and customizability. Invulnerable Rager gives Endure Elements and ER to cold if you choose cold which would be


Okay, I'm thinking of a gnome rogue, who is a tailor by trade. He's been in the town for most of his life and since it is so small, most folks know of him. Years ago, a woman came in... insisted she was a size six, and despite the tailor's best attempts to be discreet, she attempted to hex him...dumb luck and a pure heart managed to allow him to defend himself, and ever since then, he's been Warded Against Witchery

What do you think?

I also considered a monk of some sort, but a background story didn't come as quickly to mind.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Skill monkey rogue sounds good. Plus if it is a melee rogue then Variel and waiph can provide flanking. Just need the fighter which Dain is already considering and we should be good. Rain and I are working on our backstory as we are going to be married and living in the town. Once done I will finalize Variel. The stats are all completed but for the campaign trait and the equipment. This is coming together quick I like it.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

married? cool... that's a great way to start out - not having to worry about courting and chaperone kittehs LOL. anyway - hope I can weave in a backstory that connects to y'all.


What's the starting wealth for this? I think I missed it


Island of Empty Eyes Map Current Map

I think it's standard starting wealth.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Changed the abilities around a bit as I went with desert runner, energy resistant cold 5, and arcane focus. This grants me basically endurance feat, +2 to concentration checks, and resistance cold 5.

I lose elven magic, elven immunities, and weapon familiarity.

Still looking at my campaign trait and backstory but should have that done tomorrow.


Island of Empty Eyes Map Current Map

Sounds good Var. :-)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Alright had some time now that I finished reading the AP for wratha nd decided to take the restless wayfarer trait even though my home is based in Heldren. Tking know local as the class skill and the language will be either skald or Hallit based on what others have. Want to fill the void if possible.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Aneira took Common instead of Skald as per discussion with Imm last night. So up to you which one you take up, Var.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja has both Hallit and Skald, but having another speaker of either would be good... her charisma isn't bad, but diplomacy is NOT her forte.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Aneira's DIP is +12. I think she can cover it but she only speaks Common, Elven and Sylvan. I can revise those languages if need be.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Well, if you're comfortable with the languages you have, Venja can always be a translator for you. :)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Ridge here. Dusted off my last gnome, and changed the portfolio. Here's Xanxan as a Tailor/Rogue :)


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Translator certainly works, too. :)


Alright, I think I'm good to go...


AC 13; HP 9/9; Saves: F 2, R 1/3, W 4/6; Melee 0, Ranged 1; CMB 0, CMD 11; Speed 30; Init +1/3; Perc +5 Half-Elf Female Winter Oracle/1

Okay, I think Aneira is good to go, too. If anything needs to be tweaked, I can do that tomorrow. Thanks. :)


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)
Aneira Nightstorm wrote:
Okay, I think Aneira is good to go, too. If anything needs to be tweaked, I can do that tomorrow. Thanks. :)

Neat.

If you folks are looking for ties and friendships, maybe Xanxan helped out with wedding garments for the happy couple?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Aneira, i think you gain another 1st level spell known? All oracles get the cure or inflict spells for free. Taht should give you some other options.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Xanxan, I am fine with you making the outfits although Aneira is the one that was finalizing the details of the wedding. What better way to get involved than to have a happy couple and a gnome making thier clothes? Is there a punch-line there somewhere?


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Only if the pants end up too short.


Island of Empty Eyes Map Current Map

Lol. Looking good so far everyone. Work is swamping me this week so keep the ideas and background details flowing and let me know if you have any questions.


GM - I sent you a PM with most of concepts and ideas in there.

It's PM because I'm not sure what you'll think; please let me know and we can go from there :)

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

So Xanxan is Variel's tailor and that business relationship has grown to include a friendship as well over the last couple of years. When Variel and Aneira travel they deliver goods and pick up supplies for Xanxan as well.

Although a little crass and gruff at times, Variel does try to be nice and get along. He is not mean spirited or trying to be rude, just he is not the most personable person at times. (7 cha). Thus it came with compete surprise when Aneira decided to spend time at the village and get to know him better. Not used to such a relationship Variel struggled mightily for a while before learning his softer side. Now it comes as second nature with her although he still does have his moments of idiocy as every male does.

For Venja there is the healer connection to Aneira that both provide such services to the town and work with each other rather than against each other to do what they can for the people. Each has their own form of healing and what one may not be able to do the other can. Also it would explain why Venja is so willing to translate for Aneira as they are used to working together.

Just need to fit, Gabryel and Waiph's ?Druid? Into the mix.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

if Waiph is indeed running a druid for sure, I'm going to switch out know nature for a different knowledge skill... let me know...

if Aneira is a healer as well, yes that could easily be a connection between the two, and I can see if they've worked together before that they might even be sympatico enough that Venja can translate simultaneous with speech for her, rather than waiting for it all to play out and then giving the gist of a translation, yanno? That'd be cool.


AC 13; HP 9/9; Saves: F 2, R 1/3, W 4/6; Melee 0, Ranged 1; CMB 0, CMD 11; Speed 30; Init +1/3; Perc +5 Half-Elf Female Winter Oracle/1

Good with me with Xanxan making the wedding clothes. Aneira would have worked closely with the gnome.

Venja: I like the simpatico element very much with the translation side. Let's go with that. :)

I have Know. Nature, too. We might need to wait to see what Waiph does and then do all the little tweaks.

I wonder if we go to the druid for his herbal lore for our healing? We may also have him accompany us into the woods etc as guide or someone or when collecting herbs for healing etc? Sorry just woke up recently and brain isn't firing on all cylinders quite yet. ;)


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

it's okay... I just woke up from a short nap a bit ago too. Venja isn't much of a skill healer, so most of her healing is via spell, but she'd probably still need herbs and other apothecary needs, so having a druid as a guide would be awesome... certainly a good way for our characters to know the druid.


AC 13; HP 9/9; Saves: F 2, R 1/3, W 4/6; Melee 0, Ranged 1; CMB 0, CMD 11; Speed 30; Init +1/3; Perc +5 Half-Elf Female Winter Oracle/1

In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them.

@ Var: I keep forgetting this part about Oracles -- thanks for the correction.

So should I take 'Weapons against Evil' or 'Shield of Faith' as my other 1st level spell?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Hmmm, thinking more along the lines of shield of faith personally.


Island of Empty Eyes Map Current Map

You'll get more mileage out of shield of faith I would think as that helps with every combat. Weapons against evil only helps against creatures with DR of 5 or below.


AC 13; HP 9/9; Saves: F 2, R 1/3, W 4/6; Melee 0, Ranged 1; CMB 0, CMD 11; Speed 30; Init +1/3; Perc +5 Half-Elf Female Winter Oracle/1

And weapons only last 1 round which is pitiful. Okay Shield of Faith it is. Thanks kindly!

1 to 50 of 567 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Immortal's Reign of Winter: The Discussioning All Messageboards

Want to post a reply? Sign in.